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name remaining entity fields
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@@ -34,10 +34,10 @@ void WindProjectile_Action1(Entity* this) {
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if (this->spriteSettings.draw == 1) {
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CopyPosition(parent, this);
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direction = (parent->direction + 4) & 0x18;
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if (this->actionDelay != 0) {
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if (this->timer != 0) {
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this->direction = direction;
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this->animationState = direction >> 2;
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this->actionDelay = 0;
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this->timer = 0;
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InitializeAnimation(this, direction >> 3);
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} else {
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if (direction >> 2 != this->animationState) {
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