mirror of
https://github.com/zeldaret/tmc
synced 2026-08-01 08:17:33 -04:00
@@ -104,7 +104,7 @@ void sub_080318DC(Entity* this) {
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void sub_08031A60(Entity* this) {
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if (this->iframes > 0)
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GravityUpdate(this, 0x1800);
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GravityUpdate(this, Q_8_8(24.0));
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sub_08001324(this);
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}
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@@ -315,7 +315,7 @@ void sub_08031E90(Entity* this) {
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void sub_08031EA8(Entity* this) {
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this->action = 1;
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this->spritePriority.b1 = 1;
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this->zVelocity = 0x40000;
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this->zVelocity = Q_16_16(4.0);
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this->z.HALF.HI = (4 - this->type2) * 0xe;
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this->field_0x78.HALF.HI = Random();
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InitializeAnimation(this, 4);
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@@ -325,7 +325,7 @@ void sub_08031EE8(Entity* this) {
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int draw;
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this->z.WORD -= this->zVelocity;
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this->zVelocity -= 0x1800;
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this->zVelocity -= Q_16_16(3.0 / 32.0);
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if (this->z.HALF.HI < 1) {
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draw = this->spriteSettings.draw;
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@@ -442,7 +442,7 @@ void sub_08032160(Entity* this) {
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this->spriteSettings.flipX = 0;
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}
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this->speed = 0xf0;
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this->zVelocity = 0x12000;
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this->zVelocity = Q_16_16(1.125);
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this->spritePriority.b1 = 1;
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InitializeAnimation(this, 12);
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}
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@@ -477,7 +477,7 @@ void sub_08032204(Entity* this) {
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}
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void sub_08032248(Entity* this) {
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if (GravityUpdate(this, 0x1800) == 0) {
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if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
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if (this->frame & 0x80) {
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((Entity*)this->field_0x7c.WORD)->actionDelay--;
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+3
-3
@@ -109,7 +109,7 @@ void sub_080218CC(Entity* this) {
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this->spriteSettings.draw = 1;
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this->direction = ((sub_08049F84(this, 1) ^ 0x10) + gUnk_080CB5DC[Random() & 7]) & 0x1f;
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this->speed = 0x100;
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this->zVelocity = 0x12000;
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this->zVelocity = Q_16_16(1.125);
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}
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GetNextFrame(this);
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@@ -242,7 +242,7 @@ void sub_08021B64(Entity* this) {
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if (iVar4 == 0) {
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this->action = 6;
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this->zVelocity = 0x10000;
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this->zVelocity = Q_16_16(1.0);
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((u8*)&this->field_0x86)[1] = 0;
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if (gPlayerEntity.direction != 0xff) {
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this->direction = 0x10 ^ gPlayerEntity.direction;
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@@ -303,7 +303,7 @@ u32 sub_08021D00(Entity* this) {
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} else {
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this->action = 4;
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this->actionDelay = 1;
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this->zVelocity = 0x18000;
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this->zVelocity = Q_16_16(1.5);
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InitializeAnimation(this, 4);
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ret = 1;
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}
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+3
-3
@@ -61,7 +61,7 @@ void sub_0802C688(Entity* this) {
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this->action = 3;
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this->hitType = 0x6e;
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this->field_0xf = 1;
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this->zVelocity = 0x18000;
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this->zVelocity = Q_16_16(1.5);
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this->speed = 0;
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this->field_0x80.HALF.HI = 1;
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InitializeAnimation(this, this->direction >> 4 | 6);
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@@ -79,7 +79,7 @@ void sub_0802C7AC(Entity* this) {
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if (this->field_0x82.HALF.LO != 2) {
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this->speed = this->field_0x82.HALF.LO ? 0x200 : 0x80;
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}
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this->zVelocity = 0x18000;
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this->zVelocity = Q_16_16(1.5);
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this->field_0x82.HALF.HI = 0;
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this->field_0x80.HALF.HI = 0;
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} else {
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@@ -232,7 +232,7 @@ void sub_0802CA94(Entity* this) {
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COLLISION_OFF(this);
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this->field_0xf = 1;
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this->spritePriority.b1 = 1;
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this->zVelocity = 0x18000;
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this->zVelocity = Q_16_16(1.5);
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this->speed = 0;
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this->field_0x82.HALF.HI = 0;
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this->field_0x80.HALF.HI = 0;
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@@ -381,7 +381,7 @@ void sub_0802ADDC(Entity* this) {
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void sub_0802AE24(Entity* this) {
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this->action = 1;
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this->actionDelay = 0xf0;
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this->zVelocity = 0x8000;
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this->zVelocity = Q_16_16(0.5);
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this->hitbox = (Hitbox*)&gUnk_080CD174;
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this->field_0x3c = 3;
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this->field_0x16 = 0;
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+1
-1
@@ -722,7 +722,7 @@ u32 sub_0801FBD0(Entity* this) {
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void Chuchu_JumpAtPlayer(Entity* this) {
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this->speed = 0x180;
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this->zVelocity = 0x20000;
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this->zVelocity = Q_16_16(2.0);
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this->direction = sub_08049F84(this, 1);
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InitializeAnimation(this, 3);
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}
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@@ -52,7 +52,7 @@ void sub_08022988(Entity* this) {
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return;
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this->frameIndex = 1;
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this->zVelocity = 0x10000;
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this->zVelocity = Q_16_16(1.0);
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EnqueueSFX(0xd6);
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}
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@@ -78,7 +78,7 @@ void sub_080229F8(Entity* this) {
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this->speed = 0xc0;
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sub_08022B44(this);
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} else {
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this->zVelocity = 0x10000;
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this->zVelocity = Q_16_16(1.0);
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EnqueueSFX(0xd6);
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}
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}
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@@ -141,7 +141,7 @@ u32 sub_08022B20(Entity* this) {
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}
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void sub_08022B44(Entity* this) {
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this->zVelocity = 0xc000;
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this->zVelocity = Q_16_16(0.75);
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this->direction = GetFacingDirection(this, &gPlayerEntity);
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if (this->direction & 0xf)
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@@ -37,7 +37,7 @@ void sub_0802C254(Entity* this) {
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void sub_0802C258(Entity* this) {
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sub_0804A720(this);
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this->zVelocity = 0x20000;
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this->zVelocity = Q_16_16(2.0);
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this->actionDelay = 2;
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this->field_0x7a.HWORD = Random() & 0x70;
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switch (this->type) {
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@@ -195,7 +195,7 @@ void sub_0802C4B0(Entity* this) {
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}
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rand = Random() & 7;
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this->zVelocity = 0x20000;
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this->zVelocity = Q_16_16(2.0);
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if (rand & 4) {
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if (rand & 3) {
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*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
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@@ -102,7 +102,7 @@ u32 sub_0804A024(Entity*, u32, u32);
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void sub_08045524(Entity* this) {
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u32 tmp, tmp1, tmp2;
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this->zVelocity = 0x1c000;
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this->zVelocity = Q_16_16(1.75);
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tmp = sub_0804A024(this, 1, 8);
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if (tmp != 0xff && (Random() & 3) == 0) {
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this->actionDelay = Random() & 3;
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@@ -46,7 +46,7 @@ void sub_08039BF8(FlyingSkullEntity* this) {
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if (super->bitfield == 0x9d) {
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super->action = 7;
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COLLISION_OFF(super);
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super->zVelocity = 0x2A000;
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super->zVelocity = Q_16_16(2.625);
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super->spritePriority.b1 = 1;
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SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
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} else if (super->z.HALF.HI) {
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@@ -1033,7 +1033,7 @@ void sub_08047DF0(GyorgMaleEntity* this, u32 unk1) {
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sub_08047EA4(this, unk1);
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oldX = super->x.HALF.HI;
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oldY = super->y.HALF.HI;
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sub_0806F62C(super, super->speed, super->direction);
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LinearMoveAngle(super, super->speed, super->direction);
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if (this->unk_7c & 1) {
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if (sub_08079F8C()) {
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gPlayerEntity.x.HALF.HI += super->x.HALF.HI - oldX;
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@@ -1051,7 +1051,7 @@ void sub_08047E58(GyorgMaleEntity* this) {
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u32 oldX, oldY;
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oldX = super->x.HALF.HI;
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oldY = super->y.HALF.HI;
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sub_0806F62C(super, super->speed, super->direction);
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LinearMoveAngle(super, super->speed, super->direction);
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if (this->unk_7c & 1) {
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if (sub_08079F8C()) {
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gPlayerEntity.x.HALF.HI += super->x.HALF.HI - oldX;
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@@ -95,7 +95,7 @@ void sub_0802BCA8(Entity* this) {
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this->action = 7;
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this->actionDelay = 0x5a;
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this->zVelocity = 0x18000;
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this->zVelocity = Q_16_16(1.5);
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this->hitType = 0x19;
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this->field_0x3a = this->field_0x3a & 0xfb;
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this->field_0x1c = 0x12;
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@@ -222,7 +222,7 @@ void sub_0802BEBC(Entity* this) {
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this->direction ^= 0x10;
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sub_080AEFE0(this);
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this->direction ^= 0x10;
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if (!sub_080044EC(this, 0x2000)) {
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if (!sub_080044EC(this, Q_16_16(0.125))) {
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sub_0802C1C0(this);
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}
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}
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@@ -234,7 +234,7 @@ void sub_0802BEEC(Entity* this) {
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this->direction = this->animationState << 3;
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InitializeAnimation(this, this->animationState + 4);
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}
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} else if (!GravityUpdate(this, 0x1c00)) {
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} else if (!GravityUpdate(this, Q_16_16(0.109375))) {
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this->action = 8;
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this->actionDelay = 30;
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this->speed = 0x120;
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@@ -356,7 +356,7 @@ void sub_0802C18C(Entity* this) {
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if ((this->field_0x78.HALF.LO & 7) == 0) {
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Entity* ent = CreateObject(SPECIAL_FX, 0x11, 0x40);
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if (ent) {
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PositionRelative(this, ent, 0, 0x10000);
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PositionRelative(this, ent, 0, Q_16_16(1.0));
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}
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}
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}
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@@ -374,8 +374,8 @@ void sub_0802C1CC(Entity* this) {
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void sub_0802C218(Entity* this) {
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this->action = 6;
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this->speed = 0xe0;
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this->zVelocity = 0x18000;
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this->speed = Q_8_8(0.875);
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this->zVelocity = Q_16_16(1.5);
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}
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// clang-format off
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+1
-1
@@ -229,7 +229,7 @@ void sub_08032794(Entity* this) {
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target = CreateFx(this, FX_DASH, 0x40);
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if (target != NULL) {
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temp = &gUnk_080CE810[this->animationState * 2];
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PositionRelative(this, target, temp[0] << 0x10, temp[1] << 0x10);
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PositionRelative(this, target, Q_16_16(temp[0]), Q_16_16(temp[1]));
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}
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}
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+12
-10
@@ -59,7 +59,7 @@ void Lakitu_DoAction(Entity* this) {
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void sub_0803C784(Entity* this) {
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if ((this->bitfield & 0x7f) == 0x1d) {
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this->zVelocity = 0x20000;
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this->zVelocity = Q_16_16(2.0);
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sub_0803CBAC(this);
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} else {
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@@ -316,7 +316,7 @@ void Lakitu_SpawnLightning(Entity* this) {
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lightning->direction = this->field_0x78.HALF.LO;
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PositionRelative(this, lightning, offset->x << 16, offset->y << 16);
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PositionRelative(this, lightning, Q_16_16(offset->x), Q_16_16(offset->y));
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EnqueueSFX(0x193);
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}
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@@ -346,6 +346,8 @@ void sub_0803CC08(Entity* this) {
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Entity* cloud;
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Entity* fx;
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const s32 diff = Q_8_8(3.0 / 128.0);
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cloud = this->child;
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if (cloud == NULL) {
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return;
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@@ -365,26 +367,26 @@ void sub_0803CC08(Entity* this) {
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fx = CreateFx(this, FX_DEATH, 0);
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if (fx != NULL) {
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||||
fx->x.HALF.HI += 6;
|
||||
fx->y.HALF.HI += 6;
|
||||
fx->x.HALF.HI += diff;
|
||||
fx->y.HALF.HI += diff;
|
||||
}
|
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|
||||
fx = CreateFx(this, FX_DEATH, 0);
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if (fx != NULL) {
|
||||
fx->x.HALF.HI -= 6;
|
||||
fx->y.HALF.HI += 6;
|
||||
fx->x.HALF.HI -= diff;
|
||||
fx->y.HALF.HI += diff;
|
||||
}
|
||||
|
||||
fx = CreateFx(this, FX_DEATH, 0);
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||||
if (fx != NULL) {
|
||||
fx->x.HALF.HI += 6;
|
||||
fx->y.HALF.HI -= 6;
|
||||
fx->x.HALF.HI += diff;
|
||||
fx->y.HALF.HI -= diff;
|
||||
}
|
||||
|
||||
fx = CreateFx(this, FX_DEATH, 0);
|
||||
if (fx != NULL) {
|
||||
fx->x.HALF.HI -= 6;
|
||||
fx->y.HALF.HI -= 6;
|
||||
fx->x.HALF.HI -= diff;
|
||||
fx->y.HALF.HI -= diff;
|
||||
}
|
||||
|
||||
this->child = NULL;
|
||||
|
||||
@@ -193,7 +193,7 @@ void sub_0802805C(Entity* this) {
|
||||
} else {
|
||||
ResetPlayer();
|
||||
gPlayerState.mobility |= 0x80;
|
||||
PositionRelative(this, &gPlayerEntity, 0, 0x10000);
|
||||
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(1.0));
|
||||
|
||||
tmp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
|
||||
gPlayerEntity.spriteOffsetX = tmp[0];
|
||||
@@ -215,7 +215,7 @@ NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity*
|
||||
gPlayerState.field_0xa = 0;
|
||||
gPlayerState.flags &= 0xffffffef;
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(1.5);
|
||||
gPlayerEntity.iframes = -60;
|
||||
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
|
||||
gPlayerEntity.spritePriority.b1 = this->field_0x82.HALF.HI;
|
||||
|
||||
@@ -189,7 +189,7 @@ void sub_0803A274(Entity* this) {
|
||||
pEVar1 = CreateObject(OBJECT_7E, 1, 0);
|
||||
pEVar1->parent = this;
|
||||
pEVar1->child = this->child;
|
||||
PositionRelative(this->parent, this, 0x100000, 0x200000);
|
||||
PositionRelative(this->parent, this, Q_16_16(16.0), Q_16_16(32.0));
|
||||
} else {
|
||||
pEVar1 = CreateEnemy(MAZAAL_HAND, 1);
|
||||
pEVar1->parent = this;
|
||||
@@ -201,7 +201,7 @@ void sub_0803A274(Entity* this) {
|
||||
pEVar1->parent = this;
|
||||
pEVar1->child = this->child;
|
||||
this->spriteSettings.flipX = 1;
|
||||
PositionRelative(this->parent, this, -0x100000, 0x200000);
|
||||
PositionRelative(this->parent, this, Q_16_16(-16.0), Q_16_16(32.0));
|
||||
}
|
||||
if (gRoomTransition.field_0x38 != 0) {
|
||||
this->action = 3;
|
||||
@@ -917,7 +917,7 @@ void sub_0803B100(Entity* this) {
|
||||
Entity* temp;
|
||||
|
||||
this->action = 0x29;
|
||||
this->zVelocity = 0x14000;
|
||||
this->zVelocity = Q_16_16(1.25);
|
||||
if (this->type == 0) {
|
||||
this->hitbox = &gUnk_080FD364;
|
||||
} else {
|
||||
@@ -974,7 +974,7 @@ void sub_0803B1B8(Entity* this) {
|
||||
if (temp != (Entity*)0x0) {
|
||||
temp->actionDelay = 0;
|
||||
temp->direction = 0x90;
|
||||
PositionRelative(this, temp, this->hitbox->offset_x << 0x10, this->hitbox->offset_y << 0x10);
|
||||
PositionRelative(this, temp, Q_16_16(this->hitbox->offset_x), Q_16_16(this->hitbox->offset_y));
|
||||
}
|
||||
temp = *(Entity**)&this->field_0x74;
|
||||
temp->field_0x74.HALF.LO = 0x40;
|
||||
@@ -1086,7 +1086,7 @@ void sub_0803B480(Entity* this) {
|
||||
Entity* target;
|
||||
|
||||
if (((this->field_0x7c.HALF.HI & 0x1f) == 0) && (target = CreateObject(SMOKE, 1, 0), target != (Entity*)0x0)) {
|
||||
PositionRelative(this, target, gUnk_080CFD08[this->type] << 0x10, 0);
|
||||
PositionRelative(this, target, Q_16_16(gUnk_080CFD08[this->type]), 0);
|
||||
}
|
||||
if (--this->field_0x7c.HALF.HI == 0) {
|
||||
sub_0803B6A4(this);
|
||||
@@ -1115,8 +1115,8 @@ u32 sub_0803B4E4(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0803B538(Entity* this) {
|
||||
PositionRelative(this, this->child, 0, -0x10000);
|
||||
PositionRelative(this, *(Entity**)&this->field_0x74, 0, -0x20000);
|
||||
PositionRelative(this, this->child, 0, Q_16_16(-1.0));
|
||||
PositionRelative(this, *(Entity**)&this->field_0x74, 0, Q_16_16(-2.0));
|
||||
}
|
||||
|
||||
void sub_0803B55C(Entity* this) {
|
||||
@@ -1230,7 +1230,7 @@ void sub_0803B798(void) {
|
||||
gPlayerState.field_0xa = 0;
|
||||
gPlayerState.flags &= ~(0xffff0000 | PL_CAPTURED);
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(1.5);
|
||||
gPlayerEntity.z.HALF.HI = -10;
|
||||
gPlayerEntity.direction = 0x10;
|
||||
gPlayerEntity.animationState = 4;
|
||||
|
||||
@@ -741,7 +741,7 @@ void sub_08034A84(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_08034AC4(Entity* this) {
|
||||
PositionRelative(this->parent, this, 0, 0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
|
||||
gUnk_080CED74[this->action](this);
|
||||
}
|
||||
|
||||
@@ -782,7 +782,7 @@ void sub_08034B38(Entity* this) {
|
||||
target->direction = this->actionDelay + 0x58;
|
||||
}
|
||||
ptr = &gUnk_080CED84[target->type * 2];
|
||||
PositionRelative(this, target, *(ptr++) << 0x10, *ptr << 0x10);
|
||||
PositionRelative(this, target, Q_16_16(*(ptr++)), Q_16_16(*ptr));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ void sub_08045654(Entity* this) {
|
||||
|
||||
void sub_08045678(Entity* this) {
|
||||
|
||||
this->zVelocity = 0x1c000;
|
||||
this->zVelocity = Q_16_16(1.75);
|
||||
if (this->actionDelay != 0) {
|
||||
this->actionDelay--;
|
||||
} else {
|
||||
|
||||
@@ -87,7 +87,7 @@ void sub_080230E4(Entity* this) {
|
||||
CopyPosition(this, &gPlayerEntity);
|
||||
gPlayerEntity.flags = gPlayerEntity.flags | 0x80;
|
||||
gPlayerEntity.spriteSettings.draw = 1;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(1.5);
|
||||
gPlayerEntity.direction = 0xff;
|
||||
gPlayerEntity.iframes = -0x14;
|
||||
gPlayerState.jump_status = 0x41;
|
||||
@@ -270,7 +270,7 @@ void sub_0802351C(Entity* this) {
|
||||
if (this->type2 == 0) {
|
||||
gPlayerEntity.animationState = this->animationState & 7;
|
||||
gPlayerState.flags |= PL_MOLDWORM_CAPTURED;
|
||||
PositionRelative(this, &gPlayerEntity, 0, gUnk_080CBC90[this->animationState & 7] << 0x10);
|
||||
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(gUnk_080CBC90[this->animationState & 7]));
|
||||
gPlayerEntity.spriteOffsetY = -gUnk_080CBC90[this->animationState & 7];
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -617,7 +617,7 @@ void OctorokBoss_Action1(Entity* this) {
|
||||
this->field_0x74.HWORD += 4;
|
||||
}
|
||||
}
|
||||
ResolveEntityBelow(this->parent, this);
|
||||
SortEntityBelow(this->parent, this);
|
||||
if (((GET_HELPER(this)->field_0x2 != 0) || (this->parent->action == INTRO)) ||
|
||||
(1 < (u8)(this->parent->subAction - 3))) {
|
||||
if ((s8)this->field_0xf < 0) {
|
||||
@@ -649,9 +649,9 @@ void OctorokBoss_Action1(Entity* this) {
|
||||
if ((GET_HELPER(this)->tailCount - 2) < this->type2) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
ResolveEntityOnTop(this->parent, this);
|
||||
SortEntityAbove(this->parent, this);
|
||||
if (GET_HELPER(this)->tailCount - 2 == this->type2) {
|
||||
ResolveEntityOnTop(this->parent, this);
|
||||
SortEntityAbove(this->parent, this);
|
||||
radius = 0x10000 / this->parent->field_0x74.HWORD;
|
||||
radius = radius << 0xd >> 0x8;
|
||||
angle = -this->parent->field_0x7a.HALF.HI;
|
||||
@@ -693,7 +693,7 @@ void OctorokBoss_Action1(Entity* this) {
|
||||
if (this->health == 1) {
|
||||
this->health = 0;
|
||||
} else {
|
||||
ResolveEntityBelow(this->parent, this);
|
||||
SortEntityBelow(this->parent, this);
|
||||
if ((this->parent->subAction != 4) && (this->health != 1)) {
|
||||
if (GET_TIMER(this) > 0x1c) {
|
||||
GET_TIMER(this)--;
|
||||
@@ -939,7 +939,7 @@ void OctorokBoss_ExecuteAttackVacuum(Entity* this) {
|
||||
if (sub_0806FC80(this, &gPlayerEntity, 0xf0) != 0) {
|
||||
if ((gPlayerState.flags & PL_FROZEN) == 0) {
|
||||
if ((gPlayerEntity.flags & PL_MINISH) != 0) {
|
||||
sub_0806F62C(&gPlayerEntity, 0x280, -GET_ANGLE_HI(this));
|
||||
LinearMoveAngle(&gPlayerEntity, 0x280, -GET_ANGLE_HI(this));
|
||||
if (sub_0806FC80(this, &gPlayerEntity, 0x48) != 0) {
|
||||
this->field_0x80.HALF.LO = 1;
|
||||
GET_TIMER(this) = 2;
|
||||
|
||||
+2
-2
@@ -265,7 +265,7 @@ void Peahat_RepairPropeller(Entity* this) {
|
||||
return;
|
||||
|
||||
this->action = 9;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->direction = Random() & 0x1f;
|
||||
sub_0804AA1C(this);
|
||||
this->animationState = PeahatAnimation_RepairPropeller;
|
||||
@@ -291,7 +291,7 @@ void Peahat_Hop(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
if (this->frame & 0x80) {
|
||||
this->action = 9;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->animationState = PeahatAnimation_NewPropeller;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
} else {
|
||||
|
||||
+1
-1
@@ -811,7 +811,7 @@ void sub_08024E4C(Entity* this) {
|
||||
gPlayerState.field_0x38 = 0x14;
|
||||
gPlayerState.field_0x39 = 1;
|
||||
*(u8*)&gPlayerState.field_0x3a = 0;
|
||||
PositionRelative(this, player, 0, 0x10000);
|
||||
PositionRelative(this, player, 0, Q_16_16(1.0));
|
||||
player->spriteOffsetY = 0x1a;
|
||||
player->animationState = 4;
|
||||
player->spritePriority.b1 = 0;
|
||||
|
||||
@@ -198,7 +198,7 @@ void sub_080252E0(Entity* this) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 0x1e;
|
||||
this->field_0xf = 0;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
@@ -210,8 +210,8 @@ void sub_0802538C(Entity* this) {
|
||||
if (this->frame == 0) {
|
||||
GetNextFrame(this);
|
||||
} else {
|
||||
GravityUpdate(this, 0x2000);
|
||||
if (this->zVelocity < 0x2000) {
|
||||
GravityUpdate(this, Q_16_16(0.125));
|
||||
if (this->zVelocity < Q_16_16(0.125)) {
|
||||
this->action = 4;
|
||||
InitializeAnimation(this, 2);
|
||||
}
|
||||
@@ -240,7 +240,7 @@ void sub_0802541C(Entity* this) {
|
||||
if (this->frame & 0x80) {
|
||||
this->action = 3;
|
||||
this->field_0xf = 1;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2);
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
@@ -257,7 +257,7 @@ void sub_0802544C(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0802547C(Entity* this) {
|
||||
GravityUpdate(this, 0x2000);
|
||||
GravityUpdate(this, Q_16_16(0.125));
|
||||
GetNextFrame(this);
|
||||
if ((this->actionDelay & 7) == 0) {
|
||||
sub_08025BD4(this);
|
||||
@@ -269,7 +269,7 @@ void sub_0802547C(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_080254B4(Entity* this) {
|
||||
GravityUpdate(this, 0x2000);
|
||||
GravityUpdate(this, Q_16_16(0.125));
|
||||
if (this->frame & 0x80) {
|
||||
if (this->z.HALF.HI == 0) {
|
||||
if (this->cutsceneBeh.HWORD == 0) {
|
||||
@@ -553,7 +553,7 @@ void sub_08025B18(Entity* this) {
|
||||
|
||||
ent = CreateObject(OBJECT_21, 2, 0);
|
||||
if (ent) {
|
||||
PositionRelative(this, ent, offset[0] * 0x10000, offset[1] * 0x10000);
|
||||
PositionRelative(this, ent, Q_16_16(offset[0]), Q_16_16(offset[1]));
|
||||
ent->x.HALF.HI &= -0x10;
|
||||
ent->x.HALF.HI += 8;
|
||||
ent->y.HALF.HI &= -0x10;
|
||||
@@ -567,8 +567,8 @@ void sub_08025BD4(Entity* this) {
|
||||
if (this->field_0x82.HALF.LO && (this->frame & 1) == 0) {
|
||||
Entity* ent = CreateObject(OBJECT_21, 0, 0);
|
||||
if (ent) {
|
||||
PositionRelative(this, ent, gUnk_080CC0BA[this->animationState * 2 + 0] * 0x10000,
|
||||
gUnk_080CC0BA[this->animationState * 2 + 1] * 0x10000);
|
||||
PositionRelative(this, ent, Q_16_16(gUnk_080CC0BA[this->animationState * 2 + 0]),
|
||||
Q_16_16(gUnk_080CC0BA[this->animationState * 2 + 1]));
|
||||
ent->z.HALF.HI = -10;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ void Rollobite_OnTick(Entity* this) {
|
||||
void sub_08020668(Entity* this) {
|
||||
if (this->hitType == 34 && this->health != 0xff) {
|
||||
this->action = 4;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
this->direction = 0xff;
|
||||
this->health = 0xff;
|
||||
this->hitType = 35;
|
||||
@@ -107,7 +107,7 @@ void sub_080207A8(Entity* this) {
|
||||
this->spritePriority.b0 = 4;
|
||||
this->field_0x3a &= 0xfb;
|
||||
this->direction ^= 0x10;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->speed = 0x80;
|
||||
InitializeAnimation(this, this->animationState + 0x10);
|
||||
}
|
||||
@@ -267,7 +267,7 @@ bool32 Rollobite_TryToHoleUp(Entity* this) {
|
||||
this->x.HALF.HI += 8;
|
||||
this->y.HALF.HI &= 0xfff0;
|
||||
this->y.HALF.HI += 13;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
InitializeAnimation(this, this->animationState + 0x14);
|
||||
SetTile(0x4034, tile, this->collisionLayer);
|
||||
return TRUE;
|
||||
|
||||
@@ -171,7 +171,7 @@ void sub_0802953C(Entity* this) {
|
||||
} else {
|
||||
ResetPlayer();
|
||||
gPlayerState.mobility |= 0x80;
|
||||
PositionRelative(this, &gPlayerEntity, 0, 0x10000);
|
||||
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(1.0));
|
||||
pbVar3 = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
|
||||
gPlayerEntity.spriteOffsetX = pbVar3[0];
|
||||
gPlayerEntity.spriteOffsetY = pbVar3[1] - 1;
|
||||
@@ -240,7 +240,7 @@ void sub_080296D8(Entity* this) {
|
||||
gPlayerState.jump_status = 0x41;
|
||||
gPlayerState.flags &= ~PL_CAPTURED;
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(1.5);
|
||||
gPlayerEntity.iframes = 0xa6;
|
||||
gPlayerEntity.z.HALF.HI = -2;
|
||||
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
|
||||
|
||||
@@ -124,7 +124,7 @@ void sub_08023CE0(Entity* this) {
|
||||
EnqueueSFX(0x12d);
|
||||
InitializeAnimation(this, 4);
|
||||
}
|
||||
} else if (!GravityUpdate(this, 0x1800)) {
|
||||
} else if (!GravityUpdate(this, Q_8_8(24))) {
|
||||
this->action = 3;
|
||||
this->spriteSettings.draw = 1;
|
||||
EnqueueSFX(0x84);
|
||||
@@ -169,7 +169,7 @@ void sub_08023E54(Entity* this) {
|
||||
ent = CreateEnemy(SLUGGULA, 2);
|
||||
if (ent) {
|
||||
const s8* ptr = &gUnk_080CBDF7[this->animationState * 2];
|
||||
PositionRelative(this, ent, ptr[0] << 0x10, ptr[1] << 0x10);
|
||||
PositionRelative(this, ent, Q_16_16(ptr[0]), Q_16_16(ptr[1]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ void sub_0802B628(Entity* this) {
|
||||
case 0x1d:
|
||||
if (this->action < 6) {
|
||||
this->action = 6;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->speed = 0xc0;
|
||||
this->direction = this->knockbackDirection;
|
||||
this->knockbackDuration = 0;
|
||||
@@ -171,7 +171,7 @@ void sub_0802B8E0(Entity* this) {
|
||||
}
|
||||
} else {
|
||||
this->action = 8;
|
||||
this->zVelocity = 0x10000;
|
||||
this->zVelocity = Q_16_16(1.0);
|
||||
this->speed = 0x60;
|
||||
this->hitType = 99;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
|
||||
@@ -93,7 +93,7 @@ void sub_080225A0(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_080225BC(Entity* this) {
|
||||
GravityUpdate(this, 0x1800);
|
||||
GravityUpdate(this, Q_8_8(24.0));
|
||||
if (this->frame & 1) {
|
||||
sub_0804A7D4(this);
|
||||
} else {
|
||||
@@ -132,7 +132,7 @@ void sub_08022654(Entity* this) {
|
||||
InitializeAnimation(this, 0);
|
||||
/* fallthrough */
|
||||
case 1:
|
||||
if (GravityUpdate(this, 0x1800))
|
||||
if (GravityUpdate(this, Q_8_8(24.0)))
|
||||
return;
|
||||
|
||||
this->subAction = 2;
|
||||
@@ -163,7 +163,7 @@ void sub_080226EC(Entity* this) {
|
||||
|
||||
if (sub_080228F0(this)) {
|
||||
this->action = 6;
|
||||
this->zVelocity = 0x12000;
|
||||
this->zVelocity = Q_16_16(1.125);
|
||||
this->speed = 0x140;
|
||||
this->direction = GetFacingDirection(this, gUnk_020000B0);
|
||||
this->hitType = 0x5a;
|
||||
@@ -211,7 +211,7 @@ void sub_080227AC(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0802281C(Entity* this) {
|
||||
GravityUpdate(this, 0x1800);
|
||||
GravityUpdate(this, Q_8_8(24.0));
|
||||
GetNextFrame(this);
|
||||
if (this->frame & 0x80) {
|
||||
this->action = 2;
|
||||
@@ -225,7 +225,7 @@ void sub_08022854(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
if (this->frame & 1) {
|
||||
sub_080AEFE0(this);
|
||||
if (GravityUpdate(this, 0x1800) == 0) {
|
||||
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
|
||||
this->action = 7;
|
||||
this->hitType = 0x5c;
|
||||
InitializeAnimation(this, 5);
|
||||
|
||||
@@ -89,7 +89,7 @@ void sub_08037Fe0(Entity* this) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 6;
|
||||
this->field_0xf = 0;
|
||||
this->zVelocity = 0x38000;
|
||||
this->zVelocity = Q_16_16(3.5);
|
||||
sub_08038168(this);
|
||||
InitializeAnimation(this, 2);
|
||||
}
|
||||
@@ -145,7 +145,7 @@ void sub_08038110(Entity* this) {
|
||||
if (this->field_0x80.HALF.LO < 5) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 8;
|
||||
this->zVelocity = 0x38000;
|
||||
this->zVelocity = Q_16_16(3.5);
|
||||
sub_08038168(this);
|
||||
InitializeAnimation(this, 2);
|
||||
} else {
|
||||
|
||||
@@ -951,7 +951,7 @@ void sub_08043490(Entity* this) {
|
||||
|
||||
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
||||
if (entity->z.HALF.HI < -4) {
|
||||
entity->zVelocity = 0x18000;
|
||||
entity->zVelocity = Q_16_16(1.5);
|
||||
this->subAction = 2;
|
||||
this->field_0x7c.BYTES.byte2 = 0;
|
||||
((VaatiArm_HeapStruct*)this->myHeap)->parent->subAction = 2;
|
||||
@@ -976,7 +976,7 @@ void sub_08043520(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
||||
GravityUpdate(entity, 0x1a00);
|
||||
GravityUpdate(entity, Q_8_8(26.0));
|
||||
if ((entity->zVelocity < 0) && (-6 < entity->z.HALF.HI)) {
|
||||
entity->z.HALF.HI = -6;
|
||||
this->subAction = 3;
|
||||
|
||||
@@ -71,7 +71,7 @@ void sub_0804468C(Entity* this) {
|
||||
this->field_0x82.HALF.HI = 0;
|
||||
this->spriteSettings.draw = 0;
|
||||
off = &gUnk_080D1620[this->field_0x78.HALF.HI & 3];
|
||||
PositionRelative(this->parent, this, off->h << 0x10, (off->v - 0x10) * 0x10000);
|
||||
PositionRelative(this->parent, this, Q_16_16(off->h), Q_16_16(off->v - 0x10));
|
||||
this->z.HALF.HI = this->parent->z.HALF.HI;
|
||||
InitAnimationForceUpdate(this, 0);
|
||||
break;
|
||||
@@ -397,7 +397,7 @@ void sub_08044B04(Entity* this) {
|
||||
this->field_0x74.HALF.LO = 1;
|
||||
this->actionDelay = 80;
|
||||
COLLISION_OFF(this);
|
||||
PositionRelative(vaati, this, 0, -0x100000);
|
||||
PositionRelative(vaati, this, 0, Q_16_16(-16.0));
|
||||
if (this->field_0xf)
|
||||
this->spriteSettings.draw = 0;
|
||||
break;
|
||||
@@ -463,7 +463,7 @@ void sub_08044DEC(Entity* this) {
|
||||
this->speed = 0x300;
|
||||
off = this->parent->field_0x80.HALF.LO - 1;
|
||||
this->direction = gUnk_080D1628[off][this->field_0x78.HALF.HI];
|
||||
PositionRelative(this->parent, this, 0, -0x100000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-16.0));
|
||||
}
|
||||
|
||||
void sub_08044E74(Entity* this, u32 state) {
|
||||
@@ -475,7 +475,7 @@ void sub_08044E74(Entity* this, u32 state) {
|
||||
this->action = 2;
|
||||
this->direction += 0x18;
|
||||
this->direction &= 0x1f;
|
||||
PositionRelative(this->parent, this, 0, -0x100000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-16.0));
|
||||
this->speed = 12288;
|
||||
LinearMoveUpdate(this);
|
||||
this->direction += 0x8;
|
||||
@@ -509,5 +509,5 @@ void sub_08044E74(Entity* this, u32 state) {
|
||||
}
|
||||
this->actionDelay = 1;
|
||||
this->field_0x78.HALF.LO = 0;
|
||||
this->speed = 1280;
|
||||
this->speed = Q_8_8(5);
|
||||
}
|
||||
|
||||
@@ -121,7 +121,7 @@ void VaatiProjectileFunction0Action0(Entity* this) {
|
||||
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
|
||||
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
|
||||
this->spritePriority.b1 = 0;
|
||||
PositionRelative(this->parent, this, 0, -0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
@@ -207,7 +207,7 @@ void VaatiProjectileFunction0Action8(Entity* this) {
|
||||
if (this->parent->next == NULL) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
PositionRelative(this->parent, this, 0, -0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ void VaatiRebornEnemyType0Action0(Entity* this) {
|
||||
entity->parent = this;
|
||||
entity->spriteSettings.flipX = i;
|
||||
ptr = &gUnk_080D04A8[i];
|
||||
PositionRelative(this, entity, ptr->x << 0x10, ptr->y << 0x10);
|
||||
PositionRelative(this, entity, Q_16_16(ptr->x), Q_16_16(ptr->y));
|
||||
}
|
||||
InitAnimationForceUpdate(this, 0);
|
||||
}
|
||||
@@ -292,7 +292,7 @@ void VaatiRebornEnemyType0Action3(Entity* this) {
|
||||
break;
|
||||
case 0xff:
|
||||
if (this->z.HALF.HI != -4) {
|
||||
this->z.WORD -= 0x2000;
|
||||
this->z.WORD -= Q_16_16(0.125);
|
||||
}
|
||||
if (this->actionDelay == 2) {
|
||||
this->field_0x74.HALF.LO = 0xfe;
|
||||
@@ -442,7 +442,7 @@ void VaatiRebornEnemyType0Action6(Entity* this) {
|
||||
SoundReq(SFX_150);
|
||||
target = CreateProjectileWithParent(this, 0x18, 0);
|
||||
if (target != NULL) {
|
||||
PositionRelative(this, target, 0, -0x100000);
|
||||
PositionRelative(this, target, 0, Q_16_16(-16.0));
|
||||
target->parent = this;
|
||||
}
|
||||
} else if (this->actionDelay == 0x40) {
|
||||
@@ -500,7 +500,7 @@ void VaatiRebornEnemyType1Action0(Entity* this) {
|
||||
this->field_0x74.HALF.HI = 1;
|
||||
this->actionDelay = 0;
|
||||
this->spriteOffsetY = -1;
|
||||
PositionRelative(this->parent, this, 0, 0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
|
||||
enemy = CreateEnemy(VAATI_REBORN_ENEMY, 2);
|
||||
enemy->parent = this;
|
||||
enemy->child = this->parent;
|
||||
@@ -546,7 +546,7 @@ void VaatiRebornEnemyType1Action1(Entity* this) {
|
||||
}
|
||||
this->spriteSettings.draw = parent->spriteSettings.draw;
|
||||
this->spriteOffsetX = parent->spriteOffsetX;
|
||||
PositionRelative(this->parent, this, 0, 0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
@@ -559,7 +559,7 @@ void VaatiRebornEnemyType2Action0(Entity* this) {
|
||||
this->field_0x74.HALF.HI = 0;
|
||||
this->spriteOffsetY = -2;
|
||||
this->direction = 0xff;
|
||||
PositionRelative(source, this, 0, 0x20000);
|
||||
PositionRelative(source, this, 0, Q_16_16(2.0));
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
}
|
||||
|
||||
@@ -595,7 +595,7 @@ void VaatiRebornEnemyType2Action1(Entity* this) {
|
||||
}
|
||||
this->spriteSettings.draw = parent->spriteSettings.draw;
|
||||
this->spriteOffsetX = parent->spriteOffsetX;
|
||||
PositionRelative(parent->parent, this, 0, 0x20000);
|
||||
PositionRelative(parent->parent, this, 0, Q_16_16(2.0));
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
@@ -637,7 +637,7 @@ void sub_0803DC0C(Entity* this) {
|
||||
tmp = &gUnk_080D04C8[this->actionDelay];
|
||||
this->spriteSettings.draw = parent->spriteSettings.draw;
|
||||
this->spriteOffsetX = parent->spriteOffsetX;
|
||||
PositionRelative(parent, this, tmp->x << 0x10, (tmp->y + 1) * 0x10000);
|
||||
PositionRelative(parent, this, Q_16_16(tmp->x), Q_16_16(tmp->y + 1));
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -314,7 +314,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
|
||||
if (this->actionDelay != 0) {
|
||||
if (--this->actionDelay == 0) {
|
||||
COLLISION_OFF(this);
|
||||
this->zVelocity = 0x38000;
|
||||
this->zVelocity = Q_16_16(3.5);
|
||||
this->field_0xf = 0x10;
|
||||
}
|
||||
break;
|
||||
@@ -380,12 +380,12 @@ void VaatiTransfiguredType0Action4(Entity* this) {
|
||||
this->field_0x74.HALF.LO = 0;
|
||||
this->actionDelay = 0x80;
|
||||
this->field_0xf = 0;
|
||||
this->zVelocity = 0x24000;
|
||||
this->zVelocity = Q_16_16(2.25);
|
||||
SoundReq(SFX_12B);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (GravityUpdate(this, 0x2800) != 0)
|
||||
if (GravityUpdate(this, Q_8_8(40)) != 0)
|
||||
break;
|
||||
this->field_0x80.HALF.LO += 1;
|
||||
switch (this->cutsceneBeh.HALF.LO) {
|
||||
@@ -1062,7 +1062,7 @@ void sub_080409B0(Entity* this) {
|
||||
this->field_0x80.HALF.HI = 3;
|
||||
COLLISION_OFF(this);
|
||||
this->hitType = 0x36;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
SoundReq(SFX_164);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,7 +215,7 @@ void VaatiTransfiguredEyeFunction0Action4(Entity* this) {
|
||||
|
||||
void sub_08045A00(Entity* this) {
|
||||
const struct xy* t = &gUnk_080D18B4[this->type2];
|
||||
PositionRelative(this->parent, this, t->x << 0x10, (t->y + 3) * 0x10000);
|
||||
PositionRelative(this->parent, this, Q_16_16(t->x), Q_16_16(t->y + 3));
|
||||
}
|
||||
|
||||
void sub_08045A28(Entity* this) {
|
||||
@@ -291,7 +291,7 @@ void sub_08045A28(Entity* this) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
PositionRelative(this->parent, this, 0, -0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
|
||||
switch (this->field_0x82.HALF.HI) {
|
||||
case 0:
|
||||
switch (this->frame & 0x70) {
|
||||
|
||||
@@ -453,7 +453,7 @@ void VaatiWrathType0ActionA(Entity* this) {
|
||||
this->subAction = 0;
|
||||
this->direction = 0;
|
||||
this->speed = 0x100;
|
||||
this->zVelocity = 0x12000;
|
||||
this->zVelocity = Q_16_16(1.125);
|
||||
ChangeObjPalette(this, 0x16b);
|
||||
InitAnimationForceUpdate(this, 5);
|
||||
type1 = ((VaatiWrathHeapStruct*)this->myHeap)->type1;
|
||||
|
||||
@@ -148,7 +148,7 @@ void VaatiWrathEyeAction6(Entity* this) {
|
||||
if (pEVar3 != NULL) {
|
||||
pEVar3->parent = this;
|
||||
this->child = pEVar3;
|
||||
PositionRelative(this, pEVar3, 0, 0xc0000);
|
||||
PositionRelative(this, pEVar3, 0, Q_16_16(12.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ void sub_0802A250(Entity* this) {
|
||||
|
||||
this->action = 1;
|
||||
this->actionDelay = 0;
|
||||
this->zVelocity = -0x30000;
|
||||
this->zVelocity = Q_16_16(-3.0);
|
||||
this->speed = gUnk_080CD03C[Random() & 3];
|
||||
this->direction = gUnk_080CD040[Random() & 3] + 0x18;
|
||||
this->collisionLayer = 2;
|
||||
|
||||
Reference in New Issue
Block a user