Use enums across more scripts and files

This commit is contained in:
Tal Hayon
2022-05-14 20:51:30 +03:00
parent 422fb8ed14
commit 968e200c78
259 changed files with 876 additions and 1318 deletions
@@ -7,27 +7,27 @@ script_0801619A:
CheckEntityInteractType
JumpIfNot script_0801619A
SetPlayerIdle
GetInventoryValue 0x0024
MessageFromTargetTable 0x2d05, 0x2d04, 0x2d04, 0x2d04
GetInventoryValue ITEM_BOTTLE_RED_POTION
MessageFromTargetTable TEXT_SYRUP << 8 | 0x05, TEXT_SYRUP << 8 | 0x04, TEXT_SYRUP << 8 | 0x04, TEXT_SYRUP << 8 | 0x04
CheckTextboxResult
JumpIfNot script_080161E2
CheckBottleContaining 0x0020
JumpIf script_080161C6
MessageFromTarget 0x2d0c
MessageFromTarget TEXT_SYRUP, 0x0c
Jump script_080161E2
script_080161C6:
BuyItem 0x0024, 0x0000
BuyItem ITEM_BOTTLE_RED_POTION, 0x0000
JumpIf script_080161D8
MessageFromTarget 0x2d0b
MessageFromTarget TEXT_SYRUP, 0x0b
Jump script_080161E2
script_080161D8:
.ifndef EU
WaitPlayerGetItem
WaitUntilTextboxCloses
FaceAwayFromPlayer
MessageNoOverlap 0x2d06
MessageNoOverlap TEXT_SYRUP, 0x06
.else
MessageFromTarget 0x2d06
MessageFromTarget TEXT_SYRUP, 0x06
.endif
script_080161E2:
EnablePlayerControl