Merge pull request #410 from hatal175/objects

Decompile several Objects
This commit is contained in:
notyourav
2022-02-27 13:03:02 -08:00
committed by GitHub
16 changed files with 489 additions and 1523 deletions
+77
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#define NENT_DEPRECATED
#include "entity.h"
#include "room.h"
#include "asm.h"
#include "player.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0x10];
u16 unk78;
u16 unk7a;
u16 unk7c;
u16 unk7e;
u16 tile;
u8 unk82;
u8 unk83;
} BoardEntity;
void Board_Init(BoardEntity*);
void sub_08098BE0(BoardEntity*);
void sub_08098BE8(BoardEntity*);
bool32 sub_08098C30(BoardEntity*, Entity*);
void sub_0807AAF8(Entity*, u32);
void Board(Entity* this) {
static void (*const actionFuncs[])(BoardEntity*) = {
Board_Init,
sub_08098BE0,
};
actionFuncs[this->action]((BoardEntity*)this);
}
void Board_Init(BoardEntity* this) {
static const u8 gUnk_0812366C[] = { 0x10, 0x1e, 0xc, 0x6, 0x10, 0x6, 0x0, 0x0 };
const u8* pbVar2 = &gUnk_0812366C[super->type * 2];
super->action = 1;
super->spriteSettings.draw = 1;
super->frameIndex = super->type;
this->unk82 = pbVar2[0];
this->unk83 = pbVar2[1];
this->unk78 = super->x.HALF.HI - (this->unk82 >> 1);
this->unk7a = super->y.HALF.HI - (this->unk83 >> 1);
this->tile = COORD_TO_TILE(super);
super->collisionLayer = 1;
UpdateSpriteForCollisionLayer(super);
super->spritePriority.b0 = 6;
if (super->type == 0) {
SetTile(0x4074, this->tile - 0x40, super->collisionLayer);
}
sub_08098BE8(this);
}
void sub_08098BE0(BoardEntity* this) {
sub_08098BE8(this);
}
void sub_08098BE8(BoardEntity* this) {
if ((gPlayerState.flags & PL_MINISH) && sub_08098C30(this, &gPlayerEntity) && sub_08079F8C() &&
gPlayerEntity.z.HALF.HI == 0) {
gPlayerState.field_0x14 = 1;
sub_0807AAF8(&gPlayerEntity, this->tile);
}
}
bool32 sub_08098C30(BoardEntity* this, Entity* ent) {
u32 uVar1 = 0;
u32 diffx = ent->x.HALF.HI - this->unk78;
u32 diffy = ent->y.HALF.HI - this->unk7a;
if (diffx <= this->unk82 && diffy <= this->unk83) {
uVar1 = 1;
}
return uVar1;
}
+105
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#define NENT_DEPRECATED
#include "entity.h"
#include "flags.h"
#include "asm.h"
#include "sound.h"
#include "room.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0x8];
u16 tile;
u16 tileIndex;
u8 unk74;
u8 unk75;
u8 filler2[0x10];
u16 flags;
} BollardEntity;
void sub_0808B2AC(BollardEntity*);
void sub_0808B2CC(BollardEntity*);
void sub_0808B324(BollardEntity*);
void sub_0808B344(BollardEntity*);
void sub_0808B38C(BollardEntity*);
void sub_0808B41C(BollardEntity*);
void sub_0808B3AC(BollardEntity*);
void sub_0808B42C(BollardEntity*);
void Bollard(Entity* this) {
static void (*const actionFuncs[])(BollardEntity*) = {
sub_0808B2AC, sub_0808B2CC, sub_0808B324, sub_0808B344, sub_0808B38C,
};
actionFuncs[this->action]((BollardEntity*)this);
}
void sub_0808B2AC(BollardEntity* this) {
if (super->type2 == 0) {
sub_0808B41C(this);
sub_0808B3AC(this);
} else {
sub_0808B42C(this);
}
}
void sub_0808B2CC(BollardEntity* this) {
if (super->type2 == 0) {
if (CheckFlags(this->flags) == 0) {
return;
}
} else if (CheckFlags(this->flags) != 0) {
return;
}
super->action = 2;
InitializeAnimation(super, 3);
SetTile(this->tileIndex, this->tile, super->collisionLayer);
EnqueueSFX(SFX_1A5);
}
void sub_0808B324(BollardEntity* this) {
GetNextFrame(super);
if (super->frame & 0x80) {
sub_0808B42C(this);
}
}
void sub_0808B344(BollardEntity* this) {
if (super->type2 == 0) {
if (CheckFlags(this->flags) != 0) {
return;
}
} else if (CheckFlags(this->flags) == 0) {
return;
}
super->action = 4;
InitializeAnimation(super, 2);
sub_0808B3AC(this);
EnqueueSFX(SFX_1A5);
}
void sub_0808B38C(BollardEntity* this) {
GetNextFrame(super);
if (super->frame & 0x80) {
sub_0808B41C(this);
}
}
void sub_0808B3AC(BollardEntity* this) {
super->spritePriority.b0 = 4;
this->tile = COORD_TO_TILE(super);
this->tileIndex = GetTileIndex(this->tile, super->collisionLayer);
this->unk74 = sub_080002E0(this->tile, super->collisionLayer);
SetTile(0x400b, this->tile, super->collisionLayer);
}
void sub_0808B41C(BollardEntity* this) {
super->action = 1;
InitializeAnimation(super, 0);
}
void sub_0808B42C(BollardEntity* this) {
super->action = 3;
super->spritePriority.b0 = 7;
InitializeAnimation(super, 1);
}
+85
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#define NENT_DEPRECATED
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "asm.h"
typedef struct {
Entity base;
u8 filler[0x18];
u16 tile;
} CabinFurnitureEntity;
void CabinFurniture_Init(CabinFurnitureEntity* this);
void nullsub_535(CabinFurnitureEntity* this);
void nullsub_2a(CabinFurnitureEntity* this);
void nullsub_2(CabinFurnitureEntity* this);
void CabinFurniture(Entity* this) {
static void (*const actionFuncs[])(CabinFurnitureEntity*) = {
CabinFurniture_Init,
nullsub_535,
nullsub_2a,
};
actionFuncs[this->action]((CabinFurnitureEntity*)this);
}
void CabinFurniture_Init(CabinFurnitureEntity* this) {
u32 uVar1;
u32 uVar6;
u32 uVar7;
this->tile = COORD_TO_TILE(super);
uVar1 = super->collisionLayer;
UpdateSpriteForCollisionLayer(super);
switch (super->type) {
case 0:
super->action = 2;
super->spritePriority.b0 = 6;
uVar7 = this->tile;
uVar6 = uVar7 - 1;
SetTile(0x4022, uVar6, uVar1);
SetTile(0x4022, uVar7, uVar1);
SetTile(0x4022, uVar7 + 1, uVar1);
SetTile(0x4022, uVar7 + 0x3f, uVar1);
SetTile(0x4022, uVar7 + 0x40, uVar1);
SetTile(0x4022, uVar7 + 0x41, uVar1);
SetTile(0x403d, uVar7 - 0x41, uVar1);
SetTile(0x403d, uVar7 - 0x40, uVar1);
SetTile(0x4026, uVar7 - 0x3f, uVar1);
SetTile(0x4026, uVar7 - 0x81, uVar1);
SetTile(0x4026, uVar7 - 0x80, uVar1);
break;
case 1:
super->action = 1;
uVar6 = this->tile;
SetTile(0x4022, uVar6, uVar1);
SetTile(0x4022, uVar6 + 0x40, uVar1);
SetTile(0x4025, uVar6 + 0x41, uVar1);
if (CheckLocalFlag(0x4f) == 0) {
SetTile(0x402f, uVar6 + 1, uVar1);
} else {
SetTile(0x402d, uVar6 + 1, uVar1);
}
break;
case 2:
super->action = 1;
uVar7 = this->tile;
uVar6 = uVar7 - 0x41;
SetTile(0x4022, uVar6, uVar1);
SetTile(0x4022, uVar7 - 0x40, uVar1);
SetTile(0x4022, uVar7 - 1, uVar1);
SetTile(0x4022, uVar7, uVar1);
break;
}
}
void nullsub_535(CabinFurnitureEntity* this) {
}
void nullsub_2a(CabinFurnitureEntity* this) {
nullsub_2(this);
}
void nullsub_2(CabinFurnitureEntity* this) {
}
+135
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#define NENT_DEPRECATED
#include "entity.h"
#include "room.h"
#include "asm.h"
#include "flags.h"
#include "functions.h"
#include "object.h"
typedef struct {
Entity base;
u8 filler[0x8];
u16 tile;
u16 tile2;
u16 tileIndex;
u16 tileIndex2;
u8 filler2[0xe];
u16 flags;
} GentariCurtainEntity;
void sub_08092050(GentariCurtainEntity* this);
void sub_0809214C(GentariCurtainEntity* this);
void sub_08092164(GentariCurtainEntity* this);
void nullsub_118(GentariCurtainEntity* this);
void sub_0809223C(GentariCurtainEntity* this);
void sub_080921BC(GentariCurtainEntity* this);
void sub_080921F0(GentariCurtainEntity* this);
void sub_08092214(GentariCurtainEntity* this);
extern Entity gUnk_030011E8[7];
extern Entity gUnk_03003BE0;
void GentariCurtain(Entity* this) {
static void (*const actionFuncs[])(GentariCurtainEntity*) = {
sub_08092050,
sub_0809214C,
sub_08092164,
nullsub_118,
};
actionFuncs[this->action]((GentariCurtainEntity*)this);
}
void sub_08092050(GentariCurtainEntity* this) {
if (CheckFlags(this->flags)) {
super->action = 3;
super->x.HALF.HI += 2;
sub_0809223C(this);
InitAnimationForceUpdate(super, 1);
} else {
if (super->subAction == 0) {
super->subAction = 1;
super->collisionLayer = 1;
super->spritePriority.b0 = 6;
super->x.HALF.HI += 2;
UpdateSpriteForCollisionLayer(super);
this->tile = COORD_TO_TILE_OFFSET(super, 0, 8);
this->tile2 = COORD_TO_TILE_OFFSET(super, 0, -8);
this->tileIndex = GetTileIndex(this->tile, 1);
this->tileIndex2 = GetTileIndex(this->tile2, 1);
SetTile(0x4022, this->tile, 1);
SetTile(0x4022, this->tile2, 1);
InitAnimationForceUpdate(super, 0);
} else {
super->action = 1;
sub_080921BC(this);
sub_080921F0(this);
}
}
}
void sub_0809214C(GentariCurtainEntity* this) {
if (CheckFlags(this->flags)) {
super->action = 2;
}
}
void sub_08092164(GentariCurtainEntity* this) {
UpdateAnimationSingleFrame(super);
if ((super->frame & 0x80) != 0) {
super->action = 3;
SetTile(this->tileIndex, this->tile, 1);
SetTile(this->tileIndex2, this->tile2, 1);
sub_08092214(this);
sub_0809223C(this);
InitAnimationForceUpdate(super, 1);
}
}
void nullsub_118(GentariCurtainEntity* this) {
}
void sub_080921BC(GentariCurtainEntity* this) {
GenericEntity* pEVar1;
GenericEntity* end;
pEVar1 = (GenericEntity*)gUnk_030011E8;
end = pEVar1 + 0x4f;
do {
if (pEVar1->base.kind == OBJECT) {
if (pEVar1->base.id == MINISH_SIZED_ARCHWAY) {
if (pEVar1->base.type == 2) {
super->child = (Entity*)pEVar1;
return;
}
}
}
pEVar1++;
} while (pEVar1 < end);
super->child = NULL;
}
void sub_080921F0(GentariCurtainEntity* this) {
Entity* pEVar1 = super->child;
if (pEVar1) {
pEVar1->collisionLayer = 1;
pEVar1->spritePriority.b0 = 7;
UpdateSpriteForCollisionLayer(pEVar1);
}
}
void sub_08092214(GentariCurtainEntity* this) {
Entity* pEVar1 = super->child;
if (pEVar1) {
pEVar1->collisionLayer = 2;
pEVar1->spritePriority.b0 = 4;
UpdateSpriteForCollisionLayer(pEVar1);
}
}
void sub_0809223C(GentariCurtainEntity* this) {
super->collisionLayer = 2;
super->spritePriority.b0 = 3;
UpdateSpriteForCollisionLayer(super);
}
+78
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#include "entity.h"
#include "room.h"
#include "player.h"
#include "asm.h"
#include "sound.h"
#include "functions.h"
#include "effects.h"
void LadderUp(Entity* this) {
Entity* fxEnt;
u32 uVar4;
switch (this->action) {
case 0:
if (this->actionDelay) {
uVar4 = 1;
} else {
#ifndef EU
uVar4 = 3;
#else
uVar4 = 2;
#endif
}
this->action = uVar4;
this->spriteOffsetY += 8;
InitializeAnimation(this, 10);
if (this->action == 1) {
this->z.HALF.HI = 0xff80;
}
if (this->type2) {
return;
}
this->y.HALF.HI = (this->y.HALF.HI & 0xfff0) + 0xc;
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
break;
case 1:
if (GravityUpdate(this, 0x1000) == 0) {
fxEnt = CreateFx(this, FX_GIANT_EXPLOSION, 0x40);
if (fxEnt) {
fxEnt->y.HALF.HI += 8;
}
InitScreenShake(0x1e, 0);
SoundReq(SFX_10B);
this->action = 2;
#ifndef EU
this->actionDelay = 0x3c;
#endif
}
break;
case 2:
#ifndef EU
if (--this->actionDelay) {
return;
}
this->action = 3;
SoundReq(SFX_SECRET_BIG);
break;
#endif
default:
if (this->type2 == 0) {
if (gPlayerEntity.y.HALF.HI < this->y.HALF.HI) {
if (gPlayerState.floor_type != 0x1e && (GetTileTypeByEntity(this) == 0x4017)) {
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
sub_0807BA8C(COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
}
} else {
if (GetTileTypeByEntity(this) != 0x4017) {
SetTile(0x4017, COORD_TO_TILE(this), this->collisionLayer);
if (this->type == 0) {
SetTile(0x4017, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
} else {
SetTile(0x4014, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
}
}
}
}
}
}