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https://github.com/zeldaret/tmc
synced 2026-05-30 17:06:15 -04:00
Name members for R actions in struct_0200AF00
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@@ -172,9 +172,9 @@ void CrenelBeanSprout_Action1(CrenelBeanSproutEntity* this) {
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this->unk_70 = ((super->x.HALF.HI + (s8)gUnk_08123184[tmp]) & -0x10) | 8;
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this->unk_72 = ((super->y.HALF.HI + (s8)gUnk_08123184[(tmp) + 1]) & -0x10) | 8;
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if (sub_080B1AB4(this->unk_70, this->unk_72, super->collisionLayer) == 0x19) {
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gUnk_0200AF00.unk_2f = 3;
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gUnk_0200AF00.rActionPlayerState = 3;
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} else {
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gUnk_0200AF00.unk_2f = 0;
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gUnk_0200AF00.rActionPlayerState = 0;
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}
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PositionRelative(&gPlayerEntity, super, 0, 0x10000);
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if (GetTileUnderEntity(super) == 0x19) {
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@@ -184,7 +184,7 @@ void CrenelBeanSprout_Action1(CrenelBeanSproutEntity* this) {
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if ((gPlayerState.playerInput.newInput & (PLAYER_INPUT_80 | PLAYER_INPUT_40)) == 0) {
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return;
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}
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if (gUnk_0200AF00.unk_2f != 3) {
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if (gUnk_0200AF00.rActionPlayerState != 3) {
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return;
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}
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gPlayerState.heldObject = 0;
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@@ -85,7 +85,7 @@ void ItemForSale_Init(ItemForSaleEntity* this) {
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void ItemForSale_Action1(ItemForSaleEntity* this) {
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if (super->subAction != 0) {
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super->action = 2;
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gUnk_0200AF00.unk_2f = 2;
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gUnk_0200AF00.rActionPlayerState = 2;
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} else {
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if (super->type == 0x36) {
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if (super->interactType != 0) {
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@@ -102,7 +102,7 @@ void ItemForSale_Action1(ItemForSaleEntity* this) {
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ResetActiveItems();
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gPlayerState.heldObject = 4;
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gNewPlayerEntity.unk_74 = super;
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gUnk_0200AF00.unk_2f = 2;
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gUnk_0200AF00.rActionPlayerState = 2;
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MessageClose();
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}
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}
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@@ -112,14 +112,14 @@ void ItemForSale_Action1(ItemForSaleEntity* this) {
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void ItemForSale_Action2(ItemForSaleEntity* this) {
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void* ptr;
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gUnk_0200AF00.unk_2f = 2;
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gUnk_0200AF00.rActionPlayerState = 2;
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super->spriteSettings.draw = gPlayerEntity.spriteSettings.draw;
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if ((gPlayerState.heldObject == 0) || (super != gNewPlayerEntity.unk_74)) {
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sub_080819B4(this);
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} else {
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ptr = sub_080784E4();
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if (((*(int*)(ptr + 8) == 0) ||
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((*(u8*)(ptr + 1) != 1 || (gUnk_0200AF00.unk_2f = 7, (gPlayerState.playerInput.newInput &
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((*(u8*)(ptr + 1) != 1 || (gUnk_0200AF00.rActionPlayerState = 7, (gPlayerState.playerInput.newInput &
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(PLAYER_INPUT_80 | PLAYER_INPUT_8)) == 0)))) &&
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((gPlayerState.playerInput.newInput & (PLAYER_INPUT_80 | PLAYER_INPUT_10 | PLAYER_INPUT_8)) != 0)) {
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sub_080819B4(this);
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@@ -142,8 +142,8 @@ void sub_080819B4(ItemForSaleEntity* this) {
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gNewPlayerEntity.unk_74 = 0;
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ptr = &gUnk_0200AF00;
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gRoomVars.shopItemType = 0;
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ptr->unk_2c = 0;
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ptr->unk_2f = 0;
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ptr->rActionInteractObject = 0;
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ptr->rActionPlayerState = 0;
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gRoomVars.shopItemType2 = 0;
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super->x.HALF.HI = this->unk_80 + gRoomControls.origin_x;
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super->y.HALF.HI = this->unk_82 + gRoomControls.origin_y;
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