match non-matching railtrack function

This commit is contained in:
Behemoth
2020-08-25 20:03:07 +02:00
parent 7dc04f3b42
commit 9c1a238675
2 changed files with 26 additions and 121 deletions
+26 -34
View File
@@ -101,55 +101,47 @@ void sub_08085308(Entity* this) {
}
}
#if 0
void sub_08085394(Entity *this)
{
void sub_08085394(Entity* this) {
u32 uVar1;
u16 *layerData;
u32 iVar3;
u32 uVar4;
u8 *pbVar5;
u16* layerData;
u32 tile;
s8 off;
uVar1 = gUnk_081205E0[this->animationState / 2];
iVar3 = this->animationState / 2;
layerData = *(u16 **)&this->field_0x70;
uVar4 = COORD_TO_TILE(this);
this->field_0x74.HWORD = layerData[gUnk_080B4488[iVar3]];
pbVar5 = &this->collisionLayer;
SetTile(uVar1, uVar4 - iVar3, *pbVar5);
this->field_0x76 = layerData[0];
SetTile(uVar1,uVar4, *pbVar5);
*(u16 *)&this->field_0x78 = layerData[iVar3];
SetTile(uVar1,uVar4 + iVar3, *pbVar5);
}
#endif
off = gUnk_080B4488[this->animationState / 2][0];
layerData = (u16*)this->field_0x70.WORD;
tile = COORD_TO_TILE(this);
NAKED
void sub_08085394(Entity* this) {
asm(".include \"asm/non_matching/railtrack/sub_08085394.inc\"");
this->field_0x74.HWORD = *(layerData - off);
SetTile(uVar1, tile - off, this->collisionLayer);
this->field_0x76.HWORD = layerData[0x0];
SetTile(uVar1, tile - 0x0, this->collisionLayer);
this->field_0x78.HWORD = layerData[off];
SetTile(uVar1, tile + off, this->collisionLayer);
}
void sub_0808543C(Entity *this)
{
s8 *cVar1;
u32 uVar2;
s8 temp;
void sub_0808543C(Entity* this) {
s8* cVar1;
u32 uVar2;
s8 temp;
temp = gUnk_080B4488[this->animationState / 2][0];
uVar2 = COORD_TO_TILE(this);
SetTile(this->field_0x74.HWORD, uVar2 - temp, this->collisionLayer);
SetTile(this->field_0x76.HWORD, uVar2, this->collisionLayer);
SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
temp = gUnk_080B4488[this->animationState / 2][0];
uVar2 = COORD_TO_TILE(this);
SetTile(this->field_0x74.HWORD, uVar2 - temp, this->collisionLayer);
SetTile(this->field_0x76.HWORD, uVar2, this->collisionLayer);
SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
}
u32 sub_080854A8(Entity *this) {
u32 sub_080854A8(Entity* this) {
u16 var0;
u16* var1;
s8* var2;
var0 = gUnk_081205E0[this->animationState / 2];
var2 = gUnk_080B4488[this->animationState / 2];
var1 = (u16 *)this->field_0x70.WORD;
var1 = (u16*)this->field_0x70.WORD;
if (var0 != *(var1 - var2[0])) {
return TRUE;
}