Merge branch 'zeldaret:master' into master

This commit is contained in:
Tony Jih
2024-01-17 15:06:40 +08:00
committed by GitHub
454 changed files with 24625 additions and 20992 deletions
+140 -141
View File
@@ -11,21 +11,20 @@
#include "game.h"
#include "object.h"
#include "sound.h"
#include "tiles.h"
u32 sub_0805BFC4(u32, u32);
void sub_0805C02C(BombableWallManager*);
extern u32 sub_080B1AE0(u16, u8);
u32 BombableWallManager_GetBombableType(u32 tilePos, u32 layer);
void BombableWallManager_DestroyWall(BombableWallManager*);
u32 getArchwayType(void);
void BombableWallManager_Init(BombableWallManager*);
void BombableWallManager_Action1(BombableWallManager*);
void BombableWallManager_Action2(BombableWallManager*);
void sub_0805C050(u32, u32);
void sub_0805C178(u32, u32);
void sub_0805C294(u32, u32);
void sub_0805C3B4(u32, u32);
void sub_0805C4E0(u32, u32);
void BombableWallManager_DestroyWall0(u32, u32);
void BombableWallManager_DestroyWall1(u32, u32);
void BombableWallManager_DestroyWall2(u32, u32);
void BombableWallManager_DestroyWall3(u32, u32);
void BombableWallManager_DestroyWall4(u32, u32);
void BombableWallManager_Main(BombableWallManager* this) {
static void (*const BombableWallManager_Actions[])(BombableWallManager*) = {
@@ -38,20 +37,20 @@ void BombableWallManager_Main(BombableWallManager* this) {
void BombableWallManager_Init(BombableWallManager* this) {
super->action = 1;
this->tile = (this->x >> 4 & 0x3fU) | (((this->y << 0x10) >> 0x14 & 0x3fU) << 6);
super->type = sub_0805BFC4(this->tile, this->field_0x35);
if (CheckLocalFlag(this->field_0x3e) != 0) {
sub_0805C02C(this);
this->tilePos = (this->x >> 4 & 0x3fU) | (((this->y << 0x10) >> 0x14 & 0x3fU) << 6);
super->type = BombableWallManager_GetBombableType(this->tilePos, this->layer);
if (CheckLocalFlag(this->flag) != 0) {
BombableWallManager_DestroyWall(this);
DeleteManager(super);
}
}
void BombableWallManager_Action1(BombableWallManager* this) {
if (sub_080B1AE0(this->tile, this->field_0x35) != 0x2e) {
if (GetActTileAtTilePos(this->tilePos, this->layer) != ACT_TILE_46) {
super->action = 2;
super->timer = 90;
sub_0805C02C(this);
SetLocalFlag(this->field_0x3e);
BombableWallManager_DestroyWall(this);
SetLocalFlag(this->flag);
}
}
@@ -62,155 +61,155 @@ void BombableWallManager_Action2(BombableWallManager* this) {
}
}
u32 sub_0805BFC4(u32 pos, u32 layer) {
u32 tileType = GetTileType(pos, layer);
u32 BombableWallManager_GetBombableType(u32 tilePos, u32 layer) {
u32 tileType = GetTileTypeAtTilePos(tilePos, layer);
switch (tileType) {
case 0xec:
case TILE_TYPE_236:
return 1;
case 0xbf:
case TILE_TYPE_191:
return 4;
case 0xaf:
case TILE_TYPE_175:
return 0;
case 0xcc:
case TILE_TYPE_204:
return 2;
case 0xdf:
case TILE_TYPE_223:
return 3;
case 0xff:
case TILE_TYPE_255:
return 0;
case 0x115:
case TILE_TYPE_277:
return 1;
case 0x108:
case TILE_TYPE_264:
return 2;
case 0x110:
case TILE_TYPE_272:
return 3;
case 0x105:
case TILE_TYPE_261:
return 4;
}
return 0xff;
}
void sub_0805C02C(BombableWallManager* this) {
void BombableWallManager_DestroyWall(BombableWallManager* this) {
static void (*const gUnk_08108CE8[])(u32, u32) = {
sub_0805C050, sub_0805C178, sub_0805C294, sub_0805C3B4, sub_0805C4E0,
BombableWallManager_DestroyWall0, BombableWallManager_DestroyWall1, BombableWallManager_DestroyWall2,
BombableWallManager_DestroyWall3, BombableWallManager_DestroyWall4,
};
if (super->type != 0xff) {
gUnk_08108CE8[super->type](this->tile, this->field_0x35);
gUnk_08108CE8[super->type](this->tilePos, this->layer);
}
}
void sub_0805C050(u32 pos, u32 layer) {
SetTileType(0xb1, pos - 0x41, layer);
SetTileType(0xb2, pos - 0x40, layer);
SetTileType(0xb3, pos - 0x3f, layer);
SetTileType(0xb4, pos - 1, layer);
SetTileType(0xb7, pos + 1, layer);
if (layer == 1) {
if (AreaHasEnemies() != 0) {
void BombableWallManager_DestroyWall0(u32 tilePos, u32 layer) {
SetTileType(TILE_TYPE_177, tilePos + TILE_POS(-1, -1), layer);
SetTileType(TILE_TYPE_178, tilePos + TILE_POS(0, -1), layer);
SetTileType(TILE_TYPE_179, tilePos + TILE_POS(1, -1), layer);
SetTileType(TILE_TYPE_180, tilePos + TILE_POS(-1, 0), layer);
SetTileType(TILE_TYPE_183, tilePos + TILE_POS(1, 0), layer);
if (layer == LAYER_BOTTOM) {
if (AreaHasEnemies()) {
Entity* object = CreateObject(ARCHWAY, 0xe, 0);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 8 + gRoomControls.origin_y;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) - 8 + gRoomControls.origin_y;
}
SetTileType(0xb5, pos, 1);
SetTileType(TILE_TYPE_181, tilePos, LAYER_BOTTOM);
} else {
if (AreaIsDungeon() != 0) {
SetTileType(0xb5, pos, 1);
if (AreaIsDungeon()) {
SetTileType(TILE_TYPE_181, tilePos, LAYER_BOTTOM);
} else {
SetTileType(0xb6, pos, 1);
SetTileType(TILE_TYPE_182, tilePos, LAYER_BOTTOM);
}
}
SetTileType(0xb8, pos - 0x41, 2);
SetTileType(0xb9, pos - 0x40, 2);
SetTileType(0xba, pos - 0x3f, 2);
SetTileType(TILE_TYPE_184, tilePos + TILE_POS(-1, -1), LAYER_TOP);
SetTileType(TILE_TYPE_185, tilePos + TILE_POS(0, -1), LAYER_TOP);
SetTileType(TILE_TYPE_186, tilePos + TILE_POS(1, -1), LAYER_TOP);
} else {
Entity* object;
SetTileType(0xb5, pos, 2);
if (AreaIsDungeon() == 0) {
SetTileType(TILE_TYPE_181, tilePos, LAYER_TOP);
if (!AreaIsDungeon()) {
return;
}
object = CreateObject(ARCHWAY, getArchwayType(), 6);
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 0x10 + gRoomControls.origin_y;
object->collisionLayer = 2;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) - 0x10 + gRoomControls.origin_y;
object->collisionLayer = LAYER_TOP;
}
}
void sub_0805C178(u32 pos, u32 layer) {
void BombableWallManager_DestroyWall1(u32 tilePos, u32 layer) {
Entity* object;
SetTileType(0xf1, pos - 0x40, layer);
SetTileType(0xf5, pos - 0x3f, layer);
SetTileType(0xf6, pos + 1, layer);
SetTileType(0xf4, pos + 0x40, layer);
SetTileType(0xf7, pos + 0x41, layer);
if (layer == 1) {
if (AreaHasEnemies() != 0) {
SetTileType(TILE_TYPE_241, tilePos + TILE_POS(0, -1), layer);
SetTileType(TILE_TYPE_245, tilePos + TILE_POS(1, -1), layer);
SetTileType(TILE_TYPE_246, tilePos + TILE_POS(1, 0), layer);
SetTileType(TILE_TYPE_244, tilePos + TILE_POS(0, 1), layer);
SetTileType(TILE_TYPE_247, tilePos + TILE_POS(1, 1), layer);
if (layer == LAYER_BOTTOM) {
if (AreaHasEnemies()) {
object = CreateObject(ARCHWAY, 0xe, 1);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x18 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + 0x18 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
}
SetTileType(0xf2, pos, 1);
SetTileType(TILE_TYPE_242, tilePos, LAYER_BOTTOM);
} else {
if (AreaIsDungeon() != 0) {
SetTileType(0xf2, pos, 1);
if (AreaIsDungeon()) {
SetTileType(TILE_TYPE_242, tilePos, LAYER_BOTTOM);
} else {
SetTileType(0xf3, pos, 1);
SetTileType(TILE_TYPE_243, tilePos, LAYER_BOTTOM);
}
}
SetTileType(0xf8, pos - 0x3f, 2);
SetTileType(0xf9, pos + 1, 2);
SetTileType(0xfa, pos + 0x41, 2);
SetTileType(TILE_TYPE_248, tilePos + TILE_POS(1, -1), LAYER_TOP);
SetTileType(TILE_TYPE_249, tilePos + 1, LAYER_TOP);
SetTileType(TILE_TYPE_250, tilePos + TILE_POS(1, 1), LAYER_TOP);
} else {
SetTileType(0xf2, pos, 2);
if (AreaIsDungeon() == 0) {
SetTileType(TILE_TYPE_242, tilePos, LAYER_TOP);
if (!AreaIsDungeon()) {
return;
}
object = CreateObject(ARCHWAY, getArchwayType(), 7);
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x20 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
object->collisionLayer = 2;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + 0x20 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
object->collisionLayer = LAYER_TOP;
}
}
void sub_0805C294(u32 pos, u32 layer) {
void BombableWallManager_DestroyWall2(u32 tilePos, u32 layer) {
Entity* object;
SetTileType(0xd1, pos - 1, layer);
SetTileType(0xd4, pos + 1, layer);
SetTileType(0xd5, pos + 0x3f, layer);
SetTileType(0xd6, pos + 0x40, layer);
SetTileType(0xd7, pos + 0x41, layer);
if (layer == 1) {
if (AreaHasEnemies() != 0) {
SetTileType(TILE_TYPE_209, tilePos + TILE_POS(-1, 0), layer);
SetTileType(TILE_TYPE_212, tilePos + TILE_POS(1, 0), layer);
SetTileType(TILE_TYPE_213, tilePos + TILE_POS(-1, 1), layer);
SetTileType(TILE_TYPE_214, tilePos + TILE_POS(0, 1), layer);
SetTileType(TILE_TYPE_215, tilePos + TILE_POS(1, 1), layer);
if (layer == LAYER_BOTTOM) {
if (AreaHasEnemies()) {
object = CreateObject(ARCHWAY, 0xe, 2);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.origin_y;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) + 0x20 + gRoomControls.origin_y;
}
SetTileType(0xd2, pos, 1);
SetTileType(TILE_TYPE_210, tilePos, LAYER_BOTTOM);
} else {
if (AreaIsDungeon() != 0) {
SetTileType(0xd2, pos, 1);
if (AreaIsDungeon()) {
SetTileType(TILE_TYPE_210, tilePos, LAYER_BOTTOM);
} else {
SetTileType(0xd3, pos, 1);
SetTileType(TILE_TYPE_211, tilePos, LAYER_BOTTOM);
}
}
SetTileType(0xd8, pos + 0x3f, 2);
SetTileType(0xd9, pos + 0x40, 2);
SetTileType(0xda, pos + 0x41, 2);
SetTileType(TILE_TYPE_216, tilePos + TILE_POS(-1, 1), LAYER_TOP);
SetTileType(TILE_TYPE_217, tilePos + TILE_POS(0, 1), LAYER_TOP);
SetTileType(TILE_TYPE_218, tilePos + TILE_POS(1, 1), LAYER_TOP);
} else {
SetTileType(0xd2, pos, 2);
SetTileType(TILE_TYPE_210, tilePos, LAYER_TOP);
if (AreaIsDungeon() == 0) {
return;
}
@@ -218,41 +217,41 @@ void sub_0805C294(u32 pos, u32 layer) {
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.origin_y;
object->collisionLayer = 2;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) + 0x20 + gRoomControls.origin_y;
object->collisionLayer = LAYER_TOP;
}
}
void sub_0805C3B4(u32 pos, u32 layer) {
void BombableWallManager_DestroyWall3(u32 tilePos, u32 layer) {
Entity* object;
SetTileType(0xe1, pos - 0x41, layer);
SetTileType(0xe4, pos - 0x40, layer);
SetTileType(0xe2, pos - 1, layer);
SetTileType(0xe3, pos + 0x3f, layer);
SetTileType(0xe7, pos + 0x40, layer);
if (layer == 1) {
if (AreaHasEnemies() != 0) {
SetTileType(TILE_TYPE_225, tilePos + TILE_POS(-1, -1), layer);
SetTileType(TILE_TYPE_228, tilePos + TILE_POS(0, -1), layer);
SetTileType(TILE_TYPE_226, tilePos + TILE_POS(-1, 0), layer);
SetTileType(TILE_TYPE_227, tilePos + TILE_POS(-1, 1), layer);
SetTileType(TILE_TYPE_231, tilePos + TILE_POS(0, 1), layer);
if (layer == LAYER_BOTTOM) {
if (AreaHasEnemies()) {
object = CreateObject(ARCHWAY, 0xe, 3);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + -0x10 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
}
SetTileType(0xe5, pos, 1);
SetTileType(TILE_TYPE_229, tilePos, LAYER_BOTTOM);
} else {
if (AreaIsDungeon() != 0) {
SetTileType(0xe5, pos, 1);
if (AreaIsDungeon()) {
SetTileType(TILE_TYPE_229, tilePos, LAYER_BOTTOM);
} else {
SetTileType(0xe6, pos, 1);
SetTileType(TILE_TYPE_230, tilePos, LAYER_BOTTOM);
}
}
SetTileType(0xe8, pos - 0x41, 2);
SetTileType(0xe9, pos - 1, 2);
SetTileType(0xea, pos + 0x3f, 2);
SetTileType(TILE_TYPE_232, tilePos + TILE_POS(-1, -1), LAYER_TOP);
SetTileType(TILE_TYPE_233, tilePos + TILE_POS(-1, 0), LAYER_TOP);
SetTileType(TILE_TYPE_234, tilePos + TILE_POS(-1, 1), LAYER_TOP);
} else {
SetTileType(0xe5, pos, 2);
if (AreaIsDungeon() == 0) {
SetTileType(TILE_TYPE_229, tilePos, LAYER_TOP);
if (!AreaIsDungeon()) {
return;
}
@@ -260,41 +259,41 @@ void sub_0805C3B4(u32 pos, u32 layer) {
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
object->collisionLayer = 2;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + -0x10 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
object->collisionLayer = LAYER_TOP;
}
}
void sub_0805C4E0(u32 pos, u32 layer) {
void BombableWallManager_DestroyWall4(u32 tilePos, u32 layer) {
Entity* object;
SetTileType(0xc1, pos - 0x41, layer);
SetTileType(0xc2, pos - 0x40, layer);
SetTileType(0xc3, pos - 0x3f, layer);
SetTileType(0xc4, pos - 1, layer);
SetTileType(0xc7, pos + 1, layer);
if (layer == 1) {
if (AreaHasEnemies() != 0) {
SetTileType(TILE_TYPE_193, tilePos + TILE_POS(-1, -1), layer);
SetTileType(TILE_TYPE_194, tilePos + TILE_POS(0, -1), layer);
SetTileType(TILE_TYPE_195, tilePos + TILE_POS(1, -1), layer);
SetTileType(TILE_TYPE_196, tilePos + TILE_POS(-1, 0), layer);
SetTileType(TILE_TYPE_199, tilePos + TILE_POS(1, 0), layer);
if (layer == LAYER_BOTTOM) {
if (AreaHasEnemies()) {
object = CreateObject(ARCHWAY, 0xe, 0);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.origin_y;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) + -0x10 + gRoomControls.origin_y;
}
SetTileType(0xc5, pos, 1);
SetTileType(TILE_TYPE_197, tilePos, LAYER_BOTTOM);
} else {
if (AreaIsDungeon() != 0) {
SetTileType(0xc5, pos, 1);
if (AreaIsDungeon()) {
SetTileType(TILE_TYPE_197, tilePos, LAYER_BOTTOM);
} else {
SetTileType(0xc6, pos, 1);
SetTileType(TILE_TYPE_198, tilePos, LAYER_BOTTOM);
}
}
SetTileType(0xc8, pos - 0x41, 2);
SetTileType(0xc9, pos - 0x40, 2);
SetTileType(0xca, pos - 0x3f, 2);
SetTileType(TILE_TYPE_200, tilePos + TILE_POS(-1, -1), LAYER_TOP);
SetTileType(TILE_TYPE_201, tilePos + TILE_POS(0, -1), LAYER_TOP);
SetTileType(TILE_TYPE_202, tilePos + TILE_POS(1, -1), LAYER_TOP);
} else {
SetTileType(0xc5, pos, 2);
if (AreaIsDungeon() == 0) {
SetTileType(TILE_TYPE_197, tilePos, LAYER_TOP);
if (!AreaIsDungeon()) {
return;
}
@@ -302,9 +301,9 @@ void sub_0805C4E0(u32 pos, u32 layer) {
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.origin_y;
object->collisionLayer = 2;
object->x.HALF.HI = ((tilePos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
object->y.HALF.HI = ((tilePos & 0xfc0) >> 2) + -0x10 + gRoomControls.origin_y;
object->collisionLayer = LAYER_TOP;
}
}
+1 -1
View File
@@ -29,7 +29,7 @@ void DestructibleTileObserveManager_Main(DestructibleTileObserveManager* this) {
void sub_0805CFF0(DestructibleTileObserveManager_unk* param_1) {
if (!CheckLocalFlag(param_1->flag)) {
u32 tileType = GetTileType(param_1->tilePos, param_1->tileLayer);
u32 tileType = GetTileTypeAtTilePos(param_1->tilePos, param_1->tileLayer);
if (param_1->tileType == tileType) {
SetLocalFlag(param_1->flag);
}
+69 -59
View File
@@ -11,6 +11,7 @@
#include "player.h"
#include "room.h"
#include "scroll.h"
#include "tiles.h"
void DiggingCaveEntranceManager_Main(DiggingCaveEntranceManager*);
void DiggingCaveEntranceManager_Init(DiggingCaveEntranceManager*);
@@ -31,7 +32,7 @@ void DiggingCaveEntranceManager_Init(DiggingCaveEntranceManager* this) {
const DiggingCaveEntrance* entrance;
u8 room;
u8 area;
u16 tile = 0x81 << 7;
u16 tileIndex = SPECIAL_TILE_128;
UpdateIsDiggingCave();
if (gDiggingCaveEntranceTransition.isDiggingCave) {
if (gDiggingCaveEntranceTransition.entrance == NULL) {
@@ -50,12 +51,12 @@ void DiggingCaveEntranceManager_Init(DiggingCaveEntranceManager* this) {
}
room = gRoomControls.room;
entrance = diggingCaveEntrances[gRoomControls.area];
tile = 0x81 << 7; // 0x4080
tileIndex = SPECIAL_TILE_128;
for (entrance = GetDiggingCaveEntranceForRoom(entrance, room); entrance != 0;
entrance = GetDiggingCaveEntranceForRoom(entrance, room)) {
SetBottomTile(tile, entrance->sourceTilePosition + TILE_POS(-1, 1), 1);
SetBottomTile(tile, entrance->sourceTilePosition + TILE_POS(0, 1), 1);
SetBottomTile(tile, entrance->sourceTilePosition + TILE_POS(1, 1), 1);
SetTile(tileIndex, entrance->sourceTilePos + TILE_POS(-1, 1), LAYER_BOTTOM);
SetTile(tileIndex, entrance->sourceTilePos + TILE_POS(0, 1), LAYER_BOTTOM);
SetTile(tileIndex, entrance->sourceTilePos + TILE_POS(1, 1), LAYER_BOTTOM);
entrance++;
}
}
@@ -79,8 +80,8 @@ bool32 DiggingCaveEntranceManager_CheckEnterEntrance(DiggingCaveEntranceManager*
if (gDiggingCaveEntranceTransition.isDiggingCave) {
offsetX = gPlayerEntity.base.x.HALF.HI - gRoomControls.origin_x;
offsetY = gPlayerEntity.base.y.HALF.HI - gRoomControls.origin_y;
offsetX2 = (entr->sourceTilePosition & TILE_POS_X_COMPONENT) * 16 + 8;
offsetY2 = ((entr->sourceTilePosition & TILE_POS_Y_COMPONENT) >> 6) * 16 + 0x18;
offsetX2 = (entr->sourceTilePos & TILE_POS_X_COMPONENT) * 16 + 8;
offsetY2 = ((entr->sourceTilePos & TILE_POS_Y_COMPONENT) >> 6) * 16 + 0x18;
tmp = offsetX - offsetX2;
if (tmp + 0x18 > 0x30 || offsetY - offsetY2 + 8 > 0x10U)
return FALSE;
@@ -89,9 +90,9 @@ bool32 DiggingCaveEntranceManager_CheckEnterEntrance(DiggingCaveEntranceManager*
DiggingCaveEntranceManager_EnterEntrance(this, entr);
return TRUE;
} else {
if (COORD_TO_TILE(&gPlayerEntity.base) != entr->sourceTilePosition)
if (COORD_TO_TILE(&gPlayerEntity.base) != entr->sourceTilePos)
return FALSE;
offsetY2 = gRoomControls.origin_y + ((entr->sourceTilePosition >> 6) << 4) + 6;
offsetY2 = gRoomControls.origin_y + ((entr->sourceTilePos >> 6) << 4) + 6;
if (gPlayerEntity.base.y.HALF.HI >= offsetY2)
return FALSE;
DiggingCaveEntranceManager_EnterEntrance(this, entr);
@@ -109,10 +110,10 @@ void DiggingCaveEntranceManager_EnterEntrance(DiggingCaveEntranceManager* this,
gRoomControls.area = entr->targetArea;
gRoomControls.room = entr->targetRoom;
gDiggingCaveEntranceTransition.entrance = entr;
gDiggingCaveEntranceTransition.offsetX = gPlayerEntity.base.x.HALF.HI - gRoomControls.origin_x -
((entr->sourceTilePosition & TILE_POS_X_COMPONENT) * 16);
gDiggingCaveEntranceTransition.offsetY = gPlayerEntity.base.y.HALF.HI - gRoomControls.origin_y -
((entr->sourceTilePosition & TILE_POS_Y_COMPONENT) >> 2);
gDiggingCaveEntranceTransition.offsetX =
gPlayerEntity.base.x.HALF.HI - gRoomControls.origin_x - ((entr->sourceTilePos & TILE_POS_X_COMPONENT) * 16);
gDiggingCaveEntranceTransition.offsetY =
gPlayerEntity.base.y.HALF.HI - gRoomControls.origin_y - ((entr->sourceTilePos & TILE_POS_Y_COMPONENT) >> 2);
#ifndef EU
isDiggingCave = gDiggingCaveEntranceTransition.isDiggingCave;
@@ -129,7 +130,7 @@ void DiggingCaveEntranceManager_EnterEntrance(DiggingCaveEntranceManager* this,
}
const DiggingCaveEntrance* GetDiggingCaveEntranceForRoom(const DiggingCaveEntrance* entr, int room) {
for (; entr->sourceTilePosition != 0xffff; entr++) {
for (; entr->sourceTilePos != 0xffff; entr++) {
if (entr->sourceRoom == room)
return entr;
}
@@ -141,85 +142,94 @@ const DiggingCaveEntrance* GetDiggingCaveEntranceForRoom(const DiggingCaveEntran
static const DiggingCaveEntrance diggingCaveEntrancesEmpty[] = { END_OF_LIST };
static const DiggingCaveEntrance diggingCaveEntrancesMinishWoods[] = {
{ TILE_POS(37, 19), ROOM_MINISH_WOODS_MAIN, 0x0, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN,
{ TILE_POS(37, 19), ROOM_MINISH_WOODS_MAIN, CAVE_LAKE_WOODS_ENTER, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN,
TILE_POS(37, 51) },
{ TILE_POS(31, 15), ROOM_MINISH_WOODS_MAIN, 0x0, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN,
{ TILE_POS(31, 15), ROOM_MINISH_WOODS_MAIN, CAVE_LAKE_WOODS_ENTER, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN,
TILE_POS(31, 47) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesHyruleField[] = {
{ TILE_POS(3, 11), ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH, 0x4, AREA_DIG_CAVES, ROOM_DIG_CAVES_EASTERN_HILLS,
TILE_POS(3, 11) },
{ TILE_POS(35, 5), ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x10, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1,
TILE_POS(8, 17) },
{ TILE_POS(5, 14), ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0xa, AREA_DIG_CAVES, ROOM_DIG_CAVES_TRILBY_HIGHLANDS,
TILE_POS(5, 14) },
{ TILE_POS(16, 14), ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0xa, AREA_DIG_CAVES, ROOM_DIG_CAVES_TRILBY_HIGHLANDS,
TILE_POS(16, 14) },
{ TILE_POS(3, 11), ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, CAVE_EASTERN_HILL_ENTER, AREA_DIG_CAVES,
ROOM_DIG_CAVES_EASTERN_HILLS, TILE_POS(3, 11) },
{ TILE_POS(35, 5), ROOM_HYRULE_FIELD_LON_LON_RANCH, CAVE_LON_LON_RANCH_ENTER, AREA_HYLIA_DIG_CAVES,
ROOM_HYLIA_DIG_CAVES_1, TILE_POS(8, 17) },
{ TILE_POS(5, 14), ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, CAVE_TRILBY_HIGHLANDS_ENTER, AREA_DIG_CAVES,
ROOM_DIG_CAVES_TRILBY_HIGHLANDS, TILE_POS(5, 14) },
{ TILE_POS(16, 14), ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, CAVE_TRILBY_HIGHLANDS_ENTER, AREA_DIG_CAVES,
ROOM_DIG_CAVES_TRILBY_HIGHLANDS, TILE_POS(16, 14) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesHyruleTown[] = { { TILE_POS(45, 24), ROOM_HYRULE_TOWN_MAIN, 0x2,
AREA_HYRULE_DIG_CAVES,
static const DiggingCaveEntrance diggingCaveEntrancesHyruleTown[] = { { TILE_POS(45, 24), ROOM_HYRULE_TOWN_MAIN,
CAVE_HYRULE_TOWN_ENTER, AREA_HYRULE_DIG_CAVES,
ROOM_HYRULE_DIG_CAVES_TOWN, TILE_POS(45, 40) },
END_OF_LIST };
static const DiggingCaveEntrance diggingCaveEntrancesMtCrenel[] = {
{ TILE_POS(3, 5), ROOM_MT_CRENEL_WALL_CLIMB, 0x6, AREA_CRENEL_DIG_CAVE, ROOM_CRENEL_DIG_CAVE_0, TILE_POS(3, 25) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesMtCrenel[] = { { TILE_POS(3, 5), ROOM_MT_CRENEL_WALL_CLIMB,
CAVE_CRENEL_ENTER, AREA_CRENEL_DIG_CAVE,
ROOM_CRENEL_DIG_CAVE_0, TILE_POS(3, 25) },
END_OF_LIST };
static const DiggingCaveEntrance diggingCaveEntrancesVeilFalls[] = {
{ TILE_POS(26, 37), ROOM_VEIL_FALLS_MAIN, 0x8, AREA_VEIL_FALLS_DIG_CAVE, ROOM_VEIL_FALLS_DIG_CAVE_0,
TILE_POS(26, 37) },
{ TILE_POS(14, 39), ROOM_VEIL_FALLS_MAIN, 0x8, AREA_VEIL_FALLS_DIG_CAVE, ROOM_VEIL_FALLS_DIG_CAVE_0,
TILE_POS(14, 39) },
{ TILE_POS(26, 37), ROOM_VEIL_FALLS_MAIN, CAVE_VEIL_FALLS_ENTER, AREA_VEIL_FALLS_DIG_CAVE,
ROOM_VEIL_FALLS_DIG_CAVE_0, TILE_POS(26, 37) },
{ TILE_POS(14, 39), ROOM_VEIL_FALLS_MAIN, CAVE_VEIL_FALLS_ENTER, AREA_VEIL_FALLS_DIG_CAVE,
ROOM_VEIL_FALLS_DIG_CAVE_0, TILE_POS(14, 39) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesCastorWilds[] = {
{ TILE_POS(48, 25), ROOM_CASTOR_WILDS_MAIN, 0xc, AREA_CASTOR_WILDS_DIG_CAVE, ROOM_CASTOR_WILDS_DIG_CAVE_0,
TILE_POS(48, 25) },
{ TILE_POS(48, 25), ROOM_CASTOR_WILDS_MAIN, CAVE_CASTOR_WILDS_ENTER, AREA_CASTOR_WILDS_DIG_CAVE,
ROOM_CASTOR_WILDS_DIG_CAVE_0, TILE_POS(48, 25) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesLakeHylia[] = {
{ TILE_POS(30, 5), ROOM_LAKE_HYLIA_MAIN, 0xe, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, TILE_POS(46, 17) },
{ TILE_POS(30, 30), ROOM_LAKE_HYLIA_MAIN, 0x12, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_0, TILE_POS(8, 9) },
{ TILE_POS(30, 5), ROOM_LAKE_HYLIA_MAIN, CAVE_LAKE_HYLIA_NORTH_ENTER, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1,
TILE_POS(46, 17) },
{ TILE_POS(30, 30), ROOM_LAKE_HYLIA_MAIN, CAVE_LAKE_HYLIA_CENTER_ENTER, AREA_HYLIA_DIG_CAVES,
ROOM_HYLIA_DIG_CAVES_0, TILE_POS(8, 9) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesLakeWoodsCave[] = {
{ TILE_POS(37, 51), ROOM_LAKE_WOODS_CAVE_MAIN, 0x1, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, TILE_POS(37, 19) },
{ TILE_POS(31, 47), ROOM_LAKE_WOODS_CAVE_MAIN, 0x1, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, TILE_POS(31, 15) },
{ TILE_POS(37, 51), ROOM_LAKE_WOODS_CAVE_MAIN, CAVE_LAKE_WOODS_LEAVE, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN,
TILE_POS(37, 19) },
{ TILE_POS(31, 47), ROOM_LAKE_WOODS_CAVE_MAIN, CAVE_LAKE_WOODS_LEAVE, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN,
TILE_POS(31, 15) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesHyruleDigCaves[] = {
{ TILE_POS(45, 40), ROOM_HYRULE_DIG_CAVES_TOWN, 0x3, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, TILE_POS(45, 24) },
{ TILE_POS(45, 40), ROOM_HYRULE_DIG_CAVES_TOWN, CAVE_HYRULE_TOWN_LEAVE, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN,
TILE_POS(45, 24) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesAreaDigCaves[] = {
{ TILE_POS(3, 11), ROOM_DIG_CAVES_EASTERN_HILLS, 0x5, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH,
TILE_POS(3, 11) },
{ TILE_POS(5, 14), ROOM_DIG_CAVES_TRILBY_HIGHLANDS, 0xb, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS,
TILE_POS(5, 14) },
{ TILE_POS(16, 14), ROOM_DIG_CAVES_TRILBY_HIGHLANDS, 0xb, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS,
TILE_POS(16, 14) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesCrenelDigCave[] = {
{ TILE_POS(3, 25), ROOM_CRENEL_DIG_CAVE_0, 0x7, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, TILE_POS(3, 5) },
{ TILE_POS(3, 11), ROOM_DIG_CAVES_EASTERN_HILLS, CAVE_EASTERN_HILL_LEAVE, AREA_HYRULE_FIELD,
ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, TILE_POS(3, 11) },
{ TILE_POS(5, 14), ROOM_DIG_CAVES_TRILBY_HIGHLANDS, CAVE_TRILBY_HIGHLANDS_LEAVE, AREA_HYRULE_FIELD,
ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, TILE_POS(5, 14) },
{ TILE_POS(16, 14), ROOM_DIG_CAVES_TRILBY_HIGHLANDS, CAVE_TRILBY_HIGHLANDS_LEAVE, AREA_HYRULE_FIELD,
ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, TILE_POS(16, 14) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesCrenelDigCave[] = { { TILE_POS(3, 25), ROOM_CRENEL_DIG_CAVE_0,
CAVE_CRENEL_LEAVE, AREA_MT_CRENEL,
ROOM_MT_CRENEL_WALL_CLIMB, TILE_POS(3, 5) },
END_OF_LIST };
static const DiggingCaveEntrance diggingCaveEntrancesVeilFallsDigCave[] = {
{ TILE_POS(26, 37), ROOM_VEIL_FALLS_DIG_CAVE_0, 0x9, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, TILE_POS(26, 37) },
{ TILE_POS(14, 39), ROOM_VEIL_FALLS_DIG_CAVE_0, 0x9, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, TILE_POS(14, 39) },
{ TILE_POS(26, 37), ROOM_VEIL_FALLS_DIG_CAVE_0, CAVE_VEIL_FALLS_LEAVE, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN,
TILE_POS(26, 37) },
{ TILE_POS(14, 39), ROOM_VEIL_FALLS_DIG_CAVE_0, CAVE_VEIL_FALLS_LEAVE, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN,
TILE_POS(14, 39) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesCastorWildsDigCave[] = {
{ TILE_POS(48, 25), ROOM_CASTOR_WILDS_DIG_CAVE_0, 0xd, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN,
TILE_POS(48, 25) },
{ TILE_POS(48, 25), ROOM_CASTOR_WILDS_DIG_CAVE_0, CAVE_CASTOR_WILDS_LEAVE, AREA_CASTOR_WILDS,
ROOM_CASTOR_WILDS_MAIN, TILE_POS(48, 25) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesHyliaDigCaves[] = {
{ TILE_POS(46, 17), ROOM_HYLIA_DIG_CAVES_1, 0xf, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, TILE_POS(30, 5) },
{ TILE_POS(8, 17), ROOM_HYLIA_DIG_CAVES_1, 0x11, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH,
TILE_POS(35, 5) },
{ TILE_POS(8, 9), ROOM_HYLIA_DIG_CAVES_0, 0x13, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, TILE_POS(30, 30) },
{ TILE_POS(46, 17), ROOM_HYLIA_DIG_CAVES_1, CAVE_LAKE_HYLIA_NORTH_LEAVE, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN,
TILE_POS(30, 5) },
{ TILE_POS(8, 17), ROOM_HYLIA_DIG_CAVES_1, CAVE_LON_LON_RANCH_LEAVE, AREA_HYRULE_FIELD,
ROOM_HYRULE_FIELD_LON_LON_RANCH, TILE_POS(35, 5) },
{ TILE_POS(8, 9), ROOM_HYLIA_DIG_CAVES_0, CAVE_LAKE_HYLIA_CENTER_LEAVE, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN,
TILE_POS(30, 30) },
END_OF_LIST
};
+8 -7
View File
@@ -10,23 +10,24 @@
#include "asm.h"
#include "functions.h"
#include "room.h"
#include "tiles.h"
void FlameManager_Main(FlameManager* this) {
if (super->action == 0) {
this->field_0x38 = TILE(this->field_0x38, this->field_0x3a);
if (GetTileType(this->field_0x38, 2) == 0x75) {
this->x = TILE(this->x, this->y);
if (GetTileTypeAtTilePos(this->x, LAYER_TOP) == TILE_TYPE_117) {
super->action = 1;
SetBottomTile(0x406a, this->field_0x38, 1);
SetTile(SPECIAL_TILE_106, this->x, LAYER_BOTTOM);
} else {
DeleteThisEntity();
}
}
if (GetTileType(this->field_0x38, 1) == 0x406b) {
sub_0807B7D8(0x76, this->field_0x38, 2);
if (GetTileTypeAtTilePos(this->x, LAYER_BOTTOM) == SPECIAL_TILE_107) {
sub_0807B7D8(TILE_TYPE_118, this->x, LAYER_TOP);
DeleteThisEntity();
}
if (GetTileType(this->field_0x38, 2) == 0x76) {
SetBottomTile(0x406b, this->field_0x38, 1);
if (GetTileTypeAtTilePos(this->x, LAYER_TOP) == TILE_TYPE_118) {
SetTile(SPECIAL_TILE_107, this->x, LAYER_BOTTOM);
DeleteThisEntity();
}
}
-2
View File
@@ -14,8 +14,6 @@
extern void (*const HoleManager_Actions[])(HoleManager*);
extern u8 gGlobalGfxAndPalettes[];
void HoleManager_Main(HoleManager* this) {
HoleManager_Actions[super->action](this);
}
@@ -42,7 +42,7 @@ void sub_08057F20(HorizontalMinishPathBackgroundManager* this) {
tmp = tmp + (tmp >> 3) + ((0x400 - gRoomControls.width) / 2);
gScreen.bg3.xOffset = tmp & 0xF;
gScreen.bg3.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 2);
gScreen.bg3.tilemap = gBG3Buffer;
gScreen.bg3.subTileMap = gBG3Buffer;
sub_08058004(tmp, gUnk_02006F00, gBG3Buffer);
tmp = ((tmp >> 4) << 1);
if (this->unk_38 != tmp) {
@@ -53,7 +53,7 @@ void sub_08057F20(HorizontalMinishPathBackgroundManager* this) {
tmp = tmp + (tmp >> 2) + ((0x400 - gRoomControls.width) / 2);
gScreen.bg1.xOffset = tmp & 0xF;
gScreen.bg1.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1);
gScreen.bg1.tilemap = gBG3Buffer + 0x400;
gScreen.bg1.subTileMap = gBG3Buffer + 0x400;
sub_08058004(tmp, gUnk_02006F00 + 0x2000, gBG3Buffer + 0x400);
tmp = ((tmp >> 4) << 1);
if (this->unk_3c != tmp) {
@@ -111,7 +111,7 @@ void sub_080580B0(u32 unk1) {
gScreen.bg3.xOffset = tmp & 0xF;
gScreen.bg3.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1); //?
gScreen.bg3.control = 0x1D09;
gScreen.bg3.tilemap = gBG3Buffer;
gScreen.bg3.subTileMap = gBG3Buffer;
gScreen.bg3.updated = 1;
tmp = gRoomControls.scroll_x - gRoomControls.origin_x;
tmp = tmp + (tmp >> 2) + (0x400 - gRoomControls.width) / 2;
@@ -119,7 +119,7 @@ void sub_080580B0(u32 unk1) {
gScreen.bg1.xOffset = tmp & 0xF;
gScreen.bg1.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1); //?
gScreen.bg1.control = 0x1E09;
gScreen.bg1.tilemap = gBG3Buffer + 0x400;
gScreen.bg1.subTileMap = gBG3Buffer + 0x400;
gScreen.bg1.updated = 1;
gScreen.controls.layerFXControl = 0x3C48;
gScreen.controls.alphaBlend = 0x609;
@@ -1,19 +1,20 @@
/**
* @file hyruleTownTilesetManager.c
* @file hyruleTownTileSetManager.c
* @ingroup Managers
*
* @brief Swap tileset data in hyrule town depending on the position.
* @brief Swap tileSet data in hyrule town depending on the position.
*/
#include "manager/hyruleTownTilesetManager.h"
#include "manager/hyruleTownTileSetManager.h"
#include "area.h"
#include "asm.h"
#include "flags.h"
#include "functions.h"
#include "main.h"
#include "room.h"
#include "tiles.h"
void sub_08059A58(HyruleTownTilesetManager*);
void sub_08059A2C(HyruleTownTilesetManager*);
void sub_08059A58(HyruleTownTileSetManager*);
void sub_08059A2C(HyruleTownTileSetManager*);
static const u16 gUnk_08108398[] = { 0x0, 0x0, 0x0, 0x3f0, 0x200, 0x1, 0x0, 0x280, 0x3f0, 0x140, 0xff };
static const u16 gUnk_081083AE[] = { 0x2, 0x0, 0x0, 0x180, 0x3c0, 0x3, 0x280, 0x0, 0x170, 0x3c0, 0xff };
@@ -24,7 +25,7 @@ static const u16 gUnk_081083F2[] = { 0x5, 0x0, 0x1b0, 0x190, 0x140, 0x4, 0x0, 0x
void sub_08059CC0(u32, u32);
void sub_08059B18(void);
bool32 sub_08059C8C(HyruleTownTilesetManager*, u32, u8*, const u16*);
bool32 sub_08059C8C(HyruleTownTileSetManager*, u32, u8*, const u16*);
extern u32 gUnk_086E8460;
@@ -59,7 +60,7 @@ static const Unknown gUnk_08108468[] = {
};
extern const u8 gGlobalGfxAndPalettes[];
void HyruleTownTilesetManager_Main(HyruleTownTilesetManager* this) {
void HyruleTownTileSetManager_Main(HyruleTownTileSetManager* this) {
if (super->action == 0) {
super->action = 1;
this->field_0x22 = 0xff;
@@ -71,7 +72,7 @@ void HyruleTownTilesetManager_Main(HyruleTownTilesetManager* this) {
sub_08059A58(this);
}
void sub_08059A2C(HyruleTownTilesetManager* this) {
void sub_08059A2C(HyruleTownTileSetManager* this) {
gRoomVars.graphicsGroups[2] = 0xff;
gRoomVars.graphicsGroups[1] = 0xff;
gRoomVars.graphicsGroups[0] = 0xff;
@@ -81,7 +82,7 @@ void sub_08059A2C(HyruleTownTilesetManager* this) {
sub_08059A58(this);
}
void sub_08059A58(HyruleTownTilesetManager* this) {
void sub_08059A58(HyruleTownTileSetManager* this) {
if (gRoomControls.area != AREA_FESTIVAL_TOWN) {
if (sub_08059C8C(this, 0, &this->field_0x20, gUnk_08108398) != 0) {
sub_08059CC0(0, (u32)this->field_0x20);
@@ -113,37 +114,37 @@ void sub_08059B18(void) {
if (CheckGlobalFlag(TATEKAKE_HOUSE) != 0) {
for (loopVar = 0; loopVar < 4; ++loopVar) {
for (innerLoopVar = 0; innerLoopVar < 4; ++innerLoopVar) {
sub_0807B9B8(loopVar * 0x10 + 0x4ab + innerLoopVar, COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10),
1);
SetTileByIndex(loopVar * 0x10 + TILE_TYPE_1195 + innerLoopVar,
COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10), 1);
}
}
for (loopVar = 0; loopVar < 3; ++loopVar) {
for (innerLoopVar = 0; innerLoopVar < 4; ++innerLoopVar) {
sub_0807B9B8(loopVar * 0x10 + 0x440 + innerLoopVar, COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10),
2);
SetTileByIndex(loopVar * 0x10 + TILE_TYPE_1088 + innerLoopVar,
COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10), 2);
}
}
sub_0807B9B8(0xd6, 0x5c2, 2);
sub_0807B9B8(0xd7, 0x5c3, 2);
SetTileByIndex(TILE_TYPE_214, TILE_POS(2, 23), LAYER_TOP);
SetTileByIndex(TILE_TYPE_215, TILE_POS(3, 23), LAYER_TOP);
LoadResourceAsync(&gUnk_086E8460, 0x6001800, 0x800);
} else {
if (CheckGlobalFlag(TATEKAKE_TOCHU) != 0) {
for (loopVar = 0; loopVar < 5; ++loopVar) {
for (innerLoopVar = 0; innerLoopVar < 4; ++innerLoopVar) {
sub_0807B9B8(loopVar * 0x10 + 0x4a6 + innerLoopVar,
COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10), 1);
SetTileByIndex(loopVar * 0x10 + TILE_TYPE_1190 + innerLoopVar,
COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10), 1);
}
}
sub_0807B9B8(0x444, 0x602, 2);
sub_0807B9B8(0x445, 0x605, 2);
sub_0807B9B8(0x454, 0x642, 2);
sub_0807B9B8(0x455, 0x645, 2);
SetTileByIndex(TILE_TYPE_1092, TILE_POS(2, 24), LAYER_TOP);
SetTileByIndex(TILE_TYPE_1093, TILE_POS(5, 24), LAYER_TOP);
SetTileByIndex(TILE_TYPE_1108, TILE_POS(2, 25), LAYER_TOP);
SetTileByIndex(TILE_TYPE_1109, TILE_POS(5, 25), LAYER_TOP);
}
}
}
bool32 sub_08059C8C(HyruleTownTilesetManager* this, u32 param_2, u8* param_3, const u16* param_4) {
bool32 sub_08059C8C(HyruleTownTileSetManager* this, u32 param_2, u8* param_3, const u16* param_4) {
bool32 bVar2;
*param_3 = CheckRegionsOnScreen(param_4);
+11 -9
View File
@@ -10,6 +10,7 @@
#include "game.h"
#include "object.h"
#include "room.h"
#include "tiles.h"
void sub_0805BE94(LightLevelSetManager*);
void sub_0805BEC4(LightLevelSetManager*);
@@ -17,7 +18,7 @@ void LightLevelSetManager_Type0(LightLevelSetManager*);
void LightLevelSetManager_Type1(LightLevelSetManager*);
void LightLevelSetManager_Type2(LightLevelSetManager*);
void LightLevelSetManager_Type3(LightLevelSetManager*);
void sub_0805BE70(LightLevelSetManager*, u32);
void sub_0805BE70(LightLevelSetManager* this, u32 tileType);
void LightLevelSetManager_Main(Manager* this) {
static void (*const LightLevelSetManager_Types[])(LightLevelSetManager*) = {
@@ -49,7 +50,7 @@ void LightLevelSetManager_Type1(LightLevelSetManager* this) {
super->action = 1;
super->subtimer = 30;
if (CheckFlags(this->field_0x3e) != 0) {
sub_0805BE70(this, 0x75);
sub_0805BE70(this, TILE_TYPE_117);
super->action = 2;
}
break;
@@ -57,13 +58,13 @@ void LightLevelSetManager_Type1(LightLevelSetManager* this) {
if (CheckFlags(this->field_0x3e) != 0 && --super->subtimer == 0) {
super->subtimer = 30;
sub_0805BEC4(this);
sub_0805BE70(this, 0x76);
sub_0805BE70(this, TILE_TYPE_118);
}
break;
case 2:
if (CheckFlags(this->field_0x3e) == 0 && --super->subtimer == 0) {
super->subtimer = 30;
sub_0805BE70(this, 0x75);
sub_0805BE70(this, TILE_TYPE_117);
}
break;
}
@@ -78,7 +79,7 @@ void LightLevelSetManager_Type2(LightLevelSetManager* this) {
((s16)this->field_0x38 >> 4 & 0x3fU) | ((s32)((this->field_0x3a << 0x10) >> 0x14 & 0x3fU) << 6);
super->action = 1;
} else {
if (GetTileType(this->field_0x20, super->type2) == 0x76) {
if (GetTileTypeAtTilePos(this->field_0x20, super->type2) == TILE_TYPE_118) {
SetFlag(this->field_0x3e);
ChangeLightLevel(super->timer);
DeleteThisEntity();
@@ -102,7 +103,7 @@ void LightLevelSetManager_Type3(LightLevelSetManager* this) {
break;
case 1:
if (GetTileType(this->field_0x20, super->type2) != 0x76) {
if (GetTileTypeAtTilePos(this->field_0x20, super->type2) != TILE_TYPE_118) {
return;
}
SetFlag(this->field_0x3e);
@@ -130,14 +131,15 @@ void LightLevelSetManager_Type3(LightLevelSetManager* this) {
}
}
void sub_0805BE70(LightLevelSetManager* this, u32 param_2) {
SetTileType(param_2,
void sub_0805BE70(LightLevelSetManager* this, u32 tileType) {
SetTileType(tileType,
((this->field_0x38 << 0x10) >> 0x14 & 0x3fU) | ((this->field_0x3a << 0x10) >> 0x14 & 0x3fU) << 6,
super->type2);
}
void sub_0805BE94(LightLevelSetManager* this) {
SetTileType(0x76, ((this->field_0x38 << 0x10) >> 0x14 & 0x3fU) | ((this->field_0x3a << 0x10) >> 0x14 & 0x3fU) << 6,
SetTileType(TILE_TYPE_118,
((this->field_0x38 << 0x10) >> 0x14 & 0x3fU) | ((this->field_0x3a << 0x10) >> 0x14 & 0x3fU) << 6,
super->type2);
ChangeLightLevel(super->timer);
DeleteThisEntity();
+3 -3
View File
@@ -215,9 +215,9 @@ void sub_08057450(LightRayManager* this) {
y >>= 2;
gScreen.bg3.yOffset = y & 0x3f;
gScreen.bg3.tilemap = &gBG3Buffer[(y / 0x40) << 8];
if (this->unk_34 != gScreen.bg3.tilemap) {
this->unk_34 = gScreen.bg3.tilemap;
gScreen.bg3.subTileMap = &gBG3Buffer[(y / 0x40) << 8];
if (this->unk_34 != gScreen.bg3.subTileMap) {
this->unk_34 = gScreen.bg3.subTileMap;
gScreen.bg3.updated = 1;
}
+66 -66
View File
@@ -27,15 +27,15 @@ void Manager29_Main(Manager29* this) {
}
void sub_0805CBD0(Manager29* this) {
LayerStruct* layer;
MapLayer* mapLayer;
super->action = 1;
this->unk_38 = (this->unk_38 >> 4 & 0x3fU) | (((this->unk_3a << 0x10) >> 0x14 & 0x3fU) << 6);
this->unk_3a = (this->unk_3c >> 4 & 0x3f) | (((this->unk_36 + this->unk_37 * 0x100) >> 4 & 0x3fU) << 6);
this->unk_3c = GetTileType(this->unk_38, this->unk_34);
layer = GetTileBuffer(this->unk_34);
this->unk_28 = (u16*)layer->metatileTypes;
this->unk_2c = &layer->mapData[(s16)this->unk_3a];
this->unk_3c = GetTileTypeAtTilePos(this->unk_38, this->layer);
mapLayer = GetLayerByIndex(this->layer);
this->unk_28 = (u16*)mapLayer->tileTypes;
this->unk_2c = &mapLayer->mapData[(s16)this->unk_3a];
}
void sub_0805CC3C(Manager29* this) {
@@ -46,7 +46,7 @@ void sub_0805CC3C(Manager29* this) {
iVar3 = this->unk_38;
iVar2 = (short)this->unk_3a;
if (this->unk_34 == 1) {
if (this->layer == 1) {
uVar4 = 0x321;
} else {
uVar4 = 0x322;
@@ -54,74 +54,74 @@ void sub_0805CC3C(Manager29* this) {
switch (super->type) {
default:
sub_0807B7D8(uVar4, iVar3, this->unk_34);
sub_0807B7D8(0x365, iVar2, this->unk_34);
sub_0807B7D8(uVar4, iVar3, this->layer);
sub_0807B7D8(0x365, iVar2, this->layer);
break;
case 1:
sub_0807B7D8(uVar4, iVar3, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 1, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->unk_34);
sub_0807B7D8(this->unk_3c, iVar2, this->unk_34);
sub_0807B7D8(0x36f, iVar2 + 1, this->unk_34);
sub_0807B7D8(0x370, iVar2 + 0x40, this->unk_34);
sub_0807B7D8(0x371, iVar2 + 0x41, this->unk_34);
sub_0807B7D8(uVar4, iVar3, this->layer);
sub_0807B7D8(uVar4, iVar3 + 1, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->layer);
sub_0807B7D8(this->unk_3c, iVar2, this->layer);
sub_0807B7D8(0x36f, iVar2 + 1, this->layer);
sub_0807B7D8(0x370, iVar2 + 0x40, this->layer);
sub_0807B7D8(0x371, iVar2 + 0x41, this->layer);
break;
case 2:
sub_0807B7D8(uVar4, iVar3, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 1, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 2, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x42, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x80, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x81, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x82, this->unk_34);
sub_0807B7D8(this->unk_3c, iVar2, this->unk_34);
sub_0807B7D8(0x372, iVar2 + 1, this->unk_34);
sub_0807B7D8(0x36f, iVar2 + 2, this->unk_34);
sub_0807B7D8(0x374, iVar2 + 0x40, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x41, this->unk_34);
sub_0807B7D8(0x375, iVar2 + 0x42, this->unk_34);
sub_0807B7D8(0x370, iVar2 + 0x80, this->unk_34);
sub_0807B7D8(0x373, iVar2 + 0x81, this->unk_34);
sub_0807B7D8(0x371, iVar2 + 0x82, this->unk_34);
sub_0807B7D8(uVar4, iVar3, this->layer);
sub_0807B7D8(uVar4, iVar3 + 1, this->layer);
sub_0807B7D8(uVar4, iVar3 + 2, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x42, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x80, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x81, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x82, this->layer);
sub_0807B7D8(this->unk_3c, iVar2, this->layer);
sub_0807B7D8(0x372, iVar2 + 1, this->layer);
sub_0807B7D8(0x36f, iVar2 + 2, this->layer);
sub_0807B7D8(0x374, iVar2 + 0x40, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x41, this->layer);
sub_0807B7D8(0x375, iVar2 + 0x42, this->layer);
sub_0807B7D8(0x370, iVar2 + 0x80, this->layer);
sub_0807B7D8(0x373, iVar2 + 0x81, this->layer);
sub_0807B7D8(0x371, iVar2 + 0x82, this->layer);
break;
case 3:
sub_0807B7D8(uVar4, iVar3, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 1, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 2, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 3, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x42, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x43, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x80, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x81, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x82, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x83, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0xc0, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0xc1, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0xc2, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0xc3, this->unk_34);
sub_0807B7D8(this->unk_3c, iVar2, this->unk_34);
sub_0807B7D8(0x372, iVar2 + 1, this->unk_34);
sub_0807B7D8(0x372, iVar2 + 2, this->unk_34);
sub_0807B7D8(0x36f, iVar2 + 3, this->unk_34);
sub_0807B7D8(0x374, iVar2 + 0x40, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x41, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x42, this->unk_34);
sub_0807B7D8(0x375, iVar2 + 0x43, this->unk_34);
sub_0807B7D8(0x374, iVar2 + 0x80, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x81, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x82, this->unk_34);
sub_0807B7D8(0x375, iVar2 + 0x83, this->unk_34);
sub_0807B7D8(0x370, iVar2 + 0xc0, this->unk_34);
sub_0807B7D8(0x373, iVar2 + 0xc1, this->unk_34);
sub_0807B7D8(0x373, iVar2 + 0xc2, this->unk_34);
sub_0807B7D8(0x371, iVar2 + 0xc3, this->unk_34);
sub_0807B7D8(uVar4, iVar3, this->layer);
sub_0807B7D8(uVar4, iVar3 + 1, this->layer);
sub_0807B7D8(uVar4, iVar3 + 2, this->layer);
sub_0807B7D8(uVar4, iVar3 + 3, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x42, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x43, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x80, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x81, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x82, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x83, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0xc0, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0xc1, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0xc2, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0xc3, this->layer);
sub_0807B7D8(this->unk_3c, iVar2, this->layer);
sub_0807B7D8(0x372, iVar2 + 1, this->layer);
sub_0807B7D8(0x372, iVar2 + 2, this->layer);
sub_0807B7D8(0x36f, iVar2 + 3, this->layer);
sub_0807B7D8(0x374, iVar2 + 0x40, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x41, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x42, this->layer);
sub_0807B7D8(0x375, iVar2 + 0x43, this->layer);
sub_0807B7D8(0x374, iVar2 + 0x80, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x81, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x82, this->layer);
sub_0807B7D8(0x375, iVar2 + 0x83, this->layer);
sub_0807B7D8(0x370, iVar2 + 0xc0, this->layer);
sub_0807B7D8(0x373, iVar2 + 0xc1, this->layer);
sub_0807B7D8(0x373, iVar2 + 0xc2, this->layer);
sub_0807B7D8(0x371, iVar2 + 0xc3, this->layer);
break;
}
}
+2 -3
View File
@@ -13,8 +13,7 @@
#include "player.h"
#include "room.h"
#include "sound.h"
extern u32 sub_080B1AC8(u16, u16, u8);
#include "tiles.h"
bool32 PortalReadyForMinish(void);
@@ -43,7 +42,7 @@ void MinishPortalManager_Main(MinishPortalManager* this) {
gArea.portal_mode = 3;
}
}
if (sub_080B1AC8(this->unk_38, this->unk_3a, super->timer) == 0x3d) {
if (GetActTileAtRoomCoords(this->unk_38, this->unk_3a, super->timer) == ACT_TILE_61) {
CreateMagicSparkles(this->unk_38 + gRoomControls.origin_x, this->unk_3a + gRoomControls.origin_y,
super->timer);
if (super->subtimer == 0) {
+1 -1
View File
@@ -87,7 +87,7 @@ void sub_08058324(u32 unk) {
sub_080582D0();
sub_080582A0(sub_08058244(unk), gUnk_02006F00, gBG3Buffer);
gScreen.bg1.control = 0x1D47;
gScreen.bg1.tilemap = gBG3Buffer;
gScreen.bg1.subTileMap = gBG3Buffer;
gScreen.bg1.updated = 1;
gScreen.lcd.displayControl |= 0x200;
}
@@ -1,17 +1,17 @@
/**
* @file minishVillageTilesetManager.c
* @file minishVillageTileSetManager.c
* @ingroup Managers
*
* @brief Swap tileset data in minish village depending on the position
* @brief Swap tileSet data in minish village depending on the position
*/
#include "manager/minishVillageTilesetManager.h"
#include "manager/minishVillageTileSetManager.h"
#include "asm.h"
#include "common.h"
#include "functions.h"
#include "main.h"
void sub_08057E30(void*);
bool32 sub_08057E40(MinishVillageTilesetManager*);
bool32 sub_08057E40(MinishVillageTileSetManager*);
void sub_08057E7C(u32);
extern const u8 gGlobalGfxAndPalettes[];
@@ -54,7 +54,7 @@ const u32 gUnk_081080A4[0x50] = {
const u8 gUnk_081081E4[] = { 0x16, 0x17, 0x17, 0x18, 0x18 };
#ifdef EU
void MinishVillageTilesetManager_Main(MinishVillageTilesetManager* this) {
void MinishVillageTileSetManager_Main(MinishVillageTileSetManager* this) {
u32 tmp;
const u32* tmp2;
s32 tmp3;
@@ -103,7 +103,7 @@ void MinishVillageTilesetManager_Main(MinishVillageTilesetManager* this) {
}
}
#else
void MinishVillageTilesetManager_Main(MinishVillageTilesetManager* this) {
void MinishVillageTileSetManager_Main(MinishVillageTileSetManager* this) {
u32 tmp;
const u32* tmp2;
if (super->action == 0) {
@@ -156,7 +156,7 @@ void sub_08057E30(void* this) {
sub_08057E7C(gRoomVars.graphicsGroups[0]);
}
bool32 sub_08057E40(MinishVillageTilesetManager* this) {
bool32 sub_08057E40(MinishVillageTileSetManager* this) {
u32 tmp = CheckRegionsOnScreen(gUnk_08108050);
if (tmp != 0xFF) {
gRoomVars.graphicsGroups[0] = tmp;
+26 -26
View File
@@ -121,9 +121,9 @@ void MiscManager_Type0(MiscManager* this) {
void sub_08058F44(u32 x, u32 y, u32 flag) {
if (CheckRoomFlag(flag))
return;
if (sub_080B1A48(x, y, 1) != 0x61)
if (GetTileTypeAtRoomCoords(x, y, LAYER_BOTTOM) != TILE_TYPE_97)
return;
SetTileType(0x26, ((x >> 4) & 0x3F) | (((y >> 4) & 0x3F) << 6), 1);
SetTileType(TILE_TYPE_38, ((x >> 4) & 0x3F) | (((y >> 4) & 0x3F) << 6), LAYER_BOTTOM);
sub_08058F84(x, y);
}
@@ -179,13 +179,13 @@ void MiscManager_Type1(MiscManager* this) {
}
void sub_08059064(MiscManager* this) {
Entity* tmp;
tmp = CreateObject(GROUND_ITEM, ITEM_SMALL_KEY, 0);
if (!tmp)
Entity* key;
key = CreateObject(GROUND_ITEM, ITEM_SMALL_KEY, 0);
if (!key)
return;
tmp->timer = 2;
tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
key->timer = 2;
key->x.HALF.HI = this->x + gRoomControls.origin_x;
key->y.HALF.HI = this->y + gRoomControls.origin_y;
}
void MiscManager_Type3(MiscManager* this) {
@@ -229,8 +229,8 @@ void MiscManager_Type5(MiscManager* this) {
switch (super->action) {
default:
if (!--super->timer) {
CreateDustAt(this->unk_38, this->unk_3a, super->type2);
RestorePrevTileEntity(((this->unk_38 >> 4) & 0x3f) | ((this->unk_3a >> 4) & 0x3f) << 6, super->type2);
CreateDustAt(this->x, this->y, super->type2);
RestorePrevTileEntity(TILE_LOCAL(this->x, this->y), super->type2);
SoundReq(SFX_TASK_COMPLETE);
DeleteThisEntity();
}
@@ -240,7 +240,7 @@ void MiscManager_Type5(MiscManager* this) {
DeleteThisEntity();
}
super->action = 1;
SetTileType(0x365, ((this->unk_38 >> 4) & 0x3f) | ((this->unk_3a >> 4) & 0x3f) << 6, super->type2);
SetTileType(TILE_TYPE_869, TILE_LOCAL(this->x, this->y), super->type2);
break;
case 1:
if (CheckFlags(this->flags)) {
@@ -256,18 +256,18 @@ void MiscManager_Type6(MiscManager* this) {
super->action = 1;
super->type2 = CheckFlags(this->flags);
if (super->type2) {
gRoomVars.lightLevel = this->unk_3a;
gRoomVars.lightLevel = this->y;
} else {
gRoomVars.lightLevel = this->unk_38;
gRoomVars.lightLevel = this->x;
}
} else {
u32 tmp = CheckFlags(this->flags);
if (super->type2 != tmp) {
super->type2 = tmp;
if (tmp) {
gRoomVars.lightLevel = this->unk_3a;
gRoomVars.lightLevel = this->y;
} else {
gRoomVars.lightLevel = this->unk_38;
gRoomVars.lightLevel = this->x;
}
}
}
@@ -321,7 +321,7 @@ void MiscManager_Type9(MiscManager* this) {
}
void sub_080592EC(MiscManager* this) {
SetDirtTile(((this->unk_38 >> 4) & 0x3F) | (((this->unk_3a >> 4) & 0x3F) << 6));
SetDirtTile(TILE_LOCAL(this->x, this->y));
}
void sub_0805930C(MiscManager* this) {
@@ -333,15 +333,15 @@ void sub_0805930C(MiscManager* this) {
#endif
if (!tmp)
return;
tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
tmp->x.HALF.HI = this->x + gRoomControls.origin_x;
tmp->y.HALF.HI = this->y + gRoomControls.origin_y;
tmp->collisionLayer = 1;
}
void SetDirtTile(u32 tile) {
SetTileType(CUT_GRASS, tile, 1);
SetTileType(0, tile, 2);
SetTileType(0, tile - 0x40, 2);
void SetDirtTile(u32 tilePos) {
SetTileType(TILE_TYPE_29, tilePos, LAYER_BOTTOM);
SetTileType(TILE_TYPE_0, tilePos, LAYER_TOP);
SetTileType(TILE_TYPE_0, tilePos + TILE_POS(0, -1), LAYER_TOP);
}
void MiscManager_TypeA(MiscManager* this) {
@@ -355,7 +355,7 @@ void MiscManager_TypeA(MiscManager* this) {
void MiscManager_TypeB(MiscManager* this) {
if (sub_080593CC(this)) {
if (++super->timer >= 8) {
sub_080806BC(this->unk_38 - gRoomControls.origin_x, this->unk_3a - gRoomControls.origin_y, 0xFF, 0xA);
sub_080806BC(this->x - gRoomControls.origin_x, this->y - gRoomControls.origin_y, 0xFF, 0xA);
}
} else {
super->timer = 0;
@@ -365,7 +365,7 @@ void MiscManager_TypeB(MiscManager* this) {
bool32 sub_080593CC(MiscManager* this) {
if (!(gPlayerState.flags & PL_MINISH) && gPlayerState.swim_state != 0 && gPlayerEntity.base.animationState == 0 &&
(gPlayerState.playerInput.heldInput & INPUT_ANY_DIRECTION) == INPUT_UP) {
return EntityWithinDistance(&gPlayerEntity.base, this->unk_38, this->unk_3a + 0xC, 6);
return EntityWithinDistance(&gPlayerEntity.base, this->x, this->y + 12, 6);
}
return FALSE;
}
@@ -381,8 +381,8 @@ void MiscManager_TypeC(MiscManager* this) {
if (!tmp)
return;
tmp->collisionLayer = 2;
tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
tmp->x.HALF.HI = this->x + gRoomControls.origin_x;
tmp->y.HALF.HI = this->y + gRoomControls.origin_y;
EnqueueSFX(SFX_1B0);
DeleteThisEntity();
}
+5 -3
View File
@@ -7,6 +7,7 @@
#include "manager/railIntersectionManager.h"
#include "flags.h"
#include "room.h"
#include "tiles.h"
void sub_0805B778(RailIntersectionManager*);
void RailIntersectionManager_Init(RailIntersectionManager*);
@@ -25,7 +26,7 @@ void RailIntersectionManager_Init(RailIntersectionManager* this) {
super->type2 = 1;
}
super->action = 1;
this->field_0x38 = (this->field_0x38 >> 4 & 0x3fU) | (((this->field_0x3a << 0x10) >> 0x14 & 0x3fU) << 6);
this->tilePos = (this->tilePos >> 4 & 0x3fU) | (((this->field_0x3a << 0x10) >> 0x14 & 0x3fU) << 6);
sub_0805B778(this);
}
@@ -44,6 +45,7 @@ void RailIntersectionManager_Action1(RailIntersectionManager* this) {
}
void sub_0805B778(RailIntersectionManager* this) {
static const u16 gUnk_08108C9C[] = { 0x358, 0x359, 0x356, 0x35a, 0x35a, 0x357 };
SetTileType(gUnk_08108C9C[super->type * 2 + super->type2], this->field_0x38, this->field_0x36);
static const u16 gUnk_08108C9C[] = { TILE_TYPE_856, TILE_TYPE_857, TILE_TYPE_854,
TILE_TYPE_858, TILE_TYPE_858, TILE_TYPE_855 };
SetTileType(gUnk_08108C9C[super->type * 2 + super->type2], this->tilePos, this->layer);
}
+2 -3
View File
@@ -19,7 +19,6 @@
extern struct BgAffineDstData gUnk_02017AA0[];
extern struct BgAffineDstData gUnk_02017BA0[];
extern u8 gUnk_02017700[];
extern u8 gUpdateVisibleTiles;
extern u32 gUsedPalettes;
@@ -261,8 +260,8 @@ void sub_08058D34(void) {
u16 tmp;
u32 tmp2;
LoadPaletteGroup(0x28);
MemCopy(gUnk_02017700, gUnk_02017700 + 0x240, 0x20);
gUsedPalettes |= 0x200000;
MemCopy(gPaletteBuffer + 3 * 16, gPaletteBuffer + 21 * 16, 16 * 2);
gUsedPalettes |= 1 << 21;
LoadGfxGroup(0x16);
tmp = gScreen.lcd.displayControl;
tmp2 = 0;
+2 -2
View File
@@ -480,7 +480,7 @@ void sub_0805A9CC(TempleOfDropletsManager* this) {
tmp1 = gRoomControls.scroll_y - this->unk_26 + this->unk_36;
gScreen.bg3.yOffset = tmp1 & 0x3F;
tmp3 = (&gBG3Buffer[((tmp1 / 0x40) << 8)]);
gScreen.bg3.tilemap = (u32*)tmp3;
gScreen.bg3.subTileMap = (u32*)tmp3;
gScreen.controls.window1VerticalDimensions = DISPLAY_HEIGHT;
if (this->unk_28 == tmp3)
return;
@@ -522,7 +522,7 @@ void sub_0805AAF0(u32 unk0) {
gScreen.controls.layerFXControl = 0x3E48;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(8, 16);
gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(1);
gScreen.bg3.tilemap = &gBG3Buffer;
gScreen.bg3.subTileMap = &gBG3Buffer;
gScreen.bg3.xOffset = 0;
gScreen.bg3.yOffset = 0;
gScreen.bg3.updated = 1;
+4 -4
View File
@@ -26,14 +26,14 @@ void TileChangeObserveManager_Main(TileChangeObserveManager* this) {
}
void TileChangeObserveManager_Init(TileChangeObserveManager* this) {
u16* tile;
u16* tileIndex;
if (CheckFlags(this->flag) != 0) {
DeleteThisEntity();
} else {
super->action = 1;
tile = &GetTileBuffer(this->field_0x3a)->mapData[this->tilePosition];
this->observedTile = tile;
this->initialTile = tile[0];
tileIndex = &GetLayerByIndex(this->field_0x3a)->mapData[this->tilePos];
this->observedTile = tileIndex;
this->initialTile = tileIndex[0];
}
}
+5 -4
View File
@@ -12,6 +12,7 @@
#include "flags.h"
#include "functions.h"
#include "sound.h"
#include "tiles.h"
enum { INIT, IN_PROGRESS, FAILED, SUCCEEDED };
@@ -30,16 +31,16 @@ void TilePuzzleManager_Main(TilePuzzleManager* this) {
this->player_current_tile = COORD_TO_TILE((&gPlayerEntity.base));
if (this->player_current_tile != this->player_previous_tile) {
this->player_previous_tile = this->player_current_tile;
switch (GetTileType(this->player_current_tile, super->type2)) {
case 0x317:
switch (GetTileTypeAtTilePos(this->player_current_tile, super->type2)) {
case TILE_TYPE_791:
// stepped on a red tile again
super->action = FAILED;
SoundReq(SFX_MENU_ERROR);
break;
case 0x318:
case TILE_TYPE_792:
// stepped on a blue tile
// turn the tile into a red tile
sub_0807B7D8(0x317, this->player_current_tile, super->type2);
sub_0807B7D8(TILE_TYPE_791, this->player_current_tile, super->type2);
SoundReq(SFX_6B);
// decrease the number of remaining tiles and check if we're done
if (--super->timer == 0) {
@@ -30,17 +30,17 @@ void sub_0805754C(VerticalMinishPathBackgroundManager* this) {
bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 3;
gScreen.bg3.yOffset = bgOffset & 0x3f;
gScreen.bg3.tilemap = gMapDataTopSpecial + (bgOffset / 0x40) * 0x200;
if (this->field_0x38 != gScreen.bg3.tilemap) {
this->field_0x38 = gScreen.bg3.tilemap;
gScreen.bg3.subTileMap = gMapDataTopSpecial + (bgOffset / 0x40) * 0x200;
if (this->field_0x38 != gScreen.bg3.subTileMap) {
this->field_0x38 = gScreen.bg3.subTileMap;
gScreen.bg3.updated = 1;
}
bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 2;
gScreen.bg1.yOffset = bgOffset & 0x3f;
gScreen.bg1.tilemap = gMapDataTopSpecial + 0x2000 + (bgOffset / 0x40) * 0x200;
if (this->field_0x3c != gScreen.bg1.tilemap) {
this->field_0x3c = gScreen.bg1.tilemap;
gScreen.bg1.subTileMap = gMapDataTopSpecial + 0x2000 + (bgOffset / 0x40) * 0x200;
if (this->field_0x3c != gScreen.bg1.subTileMap) {
this->field_0x3c = gScreen.bg1.subTileMap;
gScreen.bg1.updated = 1;
}
}
@@ -57,7 +57,7 @@ void sub_080575C8(u32 param) {
bgOffset += bgOffset >> 3;
gScreen.bg3.yOffset = bgOffset & 0x3f;
gScreen.bg3.xOffset = 0;
gScreen.bg3.tilemap = &gMapDataTopSpecial[(bgOffset / 0x40) * 0x200];
gScreen.bg3.subTileMap = &gMapDataTopSpecial[(bgOffset / 0x40) * 0x200];
gScreen.bg3.control = BGCNT_SCREENBASE(29) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(2) | BGCNT_MOSAIC;
gScreen.bg3.updated = 1;
@@ -65,7 +65,7 @@ void sub_080575C8(u32 param) {
bgOffset += bgOffset >> 2;
gScreen.bg1.yOffset = bgOffset & 0x3f;
gScreen.bg1.xOffset = 0;
gScreen.bg1.tilemap = &gMapDataTopSpecial[0x2000 + (bgOffset / 0x40) * 0x200];
gScreen.bg1.subTileMap = &gMapDataTopSpecial[0x2000 + (bgOffset / 0x40) * 0x200];
gScreen.bg1.control = BGCNT_SCREENBASE(30) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(2) | BGCNT_MOSAIC;
gScreen.bg1.updated = 1;
gScreen.controls.layerFXControl =
+2 -1
View File
@@ -8,9 +8,10 @@
#include "asm.h"
#include "entity.h"
#include "functions.h"
#include "tiles.h"
void WaterfallBottomManager_Main(WaterfallBottomManager* this) {
SetBottomTile(0x4014, 0x5c3, 1);
SetTile(SPECIAL_TILE_20, TILE_POS(3, 23), LAYER_BOTTOM);
if ((gRoomControls.origin_y + 200 < gPlayerEntity.base.y.HALF.HI) &&
((u32)(gPlayerEntity.base.x.HALF.HI - gRoomControls.origin_x) - 0x30 < 0x11)) {
gPlayerEntity.base.collisionLayer = 3;
+27 -27
View File
@@ -10,6 +10,7 @@
#include "common.h"
#include "fileselect.h"
#include "functions.h"
#include "main.h"
#include "room.h"
#include "screen.h"
#include "sound.h"
@@ -21,16 +22,13 @@ void sub_080596E0(WeatherChangeManager*);
u32 sub_08059844(void);
u32 sub_0805986C(void);
void sub_08059894(const u16*, const u16*, u32);
u32 sub_080598F8(u32, u32, u32);
void sub_08059960(const u16*, const u16*, u16*, u8);
u32 MixColors(u32, u32, u32);
void MixPalettes(const u16*, const u16*, u16*, u8);
const u8 gUnk_08108390[6] = {
0x0F, 0x1E, 0x2D, 0x3C, 0x01, 0x01,
};
extern u16 gUnk_020176E0[];
extern u8 gUnk_02017700[];
extern const u16 gPalette_549[];
void WeatherChangeManager_Main(WeatherChangeManager* this) {
@@ -160,54 +158,56 @@ u32 sub_0805986C(void) {
return gPlayerEntity.base.x.HALF.HI - gRoomControls.origin_x > 0x200;
}
void sub_08059894(const u16* unk1, const u16* unk2, u32 unk3) {
void sub_08059894(const u16* palette1, const u16* palette2, u32 factor) {
const u16* tmp1;
const u16* tmp2;
u16* tmp3;
u32 tmp4;
u32 i;
tmp1 = unk1;
tmp2 = unk2;
tmp3 = gUnk_020176E0;
tmp1 = palette1;
tmp2 = palette2;
tmp3 = gPaletteBuffer + 2 * 16;
for (i = 0; i < 13; i++) {
sub_08059960(tmp1, tmp2, tmp3, unk3);
MixPalettes(tmp1, tmp2, tmp3, factor);
tmp1 += 0x10;
tmp2 += 0x10;
tmp3 += 0x10;
}
MemCopy(gUnk_02017700, gUnk_02017700 + 0x240, 0x20);
gUsedPalettes |= 0x207ffc;
MemCopy(gPaletteBuffer + 3 * 16, gPaletteBuffer + 21 * 16, 16 * 2);
// Use palettes 2 to 14 and 21.
gUsedPalettes |= 1 << 2 | 1 << 3 | 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7 | 1 << 8 | 1 << 9 | 1 << 10 | 1 << 11 |
1 << 12 | 1 << 13 | 1 << 14 | 1 << 21;
}
u32 sub_080598F8(u32 unk1, u32 unk2, u32 unk3) {
u32 MixColors(u32 color1, u32 color2, u32 factor) {
u32 tmp1, tmp2, tmp3;
u32 tmp4, tmp5, tmp6;
tmp1 = (unk1 & 0x1F) << 8;
tmp1 = (tmp1 * unk3) >> 5;
tmp4 = (unk2 & 0x1F) << 8;
tmp4 = (tmp4 * (0x20 - unk3)) >> 5;
tmp1 = (color1 & 0x1F) << 8;
tmp1 = (tmp1 * factor) >> 5;
tmp4 = (color2 & 0x1F) << 8;
tmp4 = (tmp4 * (0x20 - factor)) >> 5;
tmp1 = (tmp1 + tmp4) >> 8;
tmp2 = (unk1 & 0x3E0) << 3;
tmp2 = (tmp2 * unk3) >> 5;
tmp5 = (unk2 & 0x3E0) << 3;
tmp5 = (tmp5 * (0x20 - unk3)) >> 5;
tmp2 = (color1 & 0x3E0) << 3;
tmp2 = (tmp2 * factor) >> 5;
tmp5 = (color2 & 0x3E0) << 3;
tmp5 = (tmp5 * (0x20 - factor)) >> 5;
tmp2 = (tmp2 + tmp5) >> 8;
tmp3 = (unk1 & 0x7C00) >> 2;
tmp3 = (tmp3 * unk3) >> 5;
tmp6 = (unk2 & 0x7C00) >> 2;
tmp6 = (tmp6 * (0x20 - unk3)) >> 5;
tmp3 = (color1 & 0x7C00) >> 2;
tmp3 = (tmp3 * factor) >> 5;
tmp6 = (color2 & 0x7C00) >> 2;
tmp6 = (tmp6 * (0x20 - factor)) >> 5;
tmp3 = (tmp3 + tmp6) >> 8;
return tmp1 | (tmp2 << 5) | (tmp3 << 10);
}
void sub_08059960(const u16* unk1, const u16* unk2, u16* unk3, u8 unk4) {
void MixPalettes(const u16* srcPalette1, const u16* srcPalette2, u16* destPalette, u8 factor) {
u32 i;
for (i = 0; i < 0x10; i++) {
*unk3++ = sub_080598F8(*unk1++, *unk2++, unk4);
*destPalette++ = MixColors(*srcPalette1++, *srcPalette2++, factor);
}
}