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entity changes, textbox changes
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@@ -181,7 +181,7 @@ void sub_0808EA28(Entity* this) {
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u32 var1;
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if (this->type == 3) {
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if (gUnk_02000000->gameLanguage > LANGUAGE_EN) {
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if (gSaveHeader->gameLanguage > LANGUAGE_EN) {
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this->spriteSettings.b.draw = 2;
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} else {
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this->spriteSettings.b.draw = 0;
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