Improve nonmatching state in collision.c

This commit is contained in:
Tal Hayon
2021-12-28 05:27:27 +02:00
parent 60e74d1ba9
commit 9efd8da104
6 changed files with 34 additions and 283 deletions
+4 -3
View File
@@ -94,9 +94,10 @@ typedef struct Entity_ {
/*0x24*/ s16 speed;
/*0x26*/ u8 spriteAnimation[3];
/*0x29*/ struct {
/* */ u8 b0 : 3; // 1-4
/* */ u8 b1 : 3; // 8
/* */ u8 b2 : 2; //0x40
/* */ u8 b0 : 3; // 0-2
/* */ u8 b1 : 3; // 3-5
/* */ u8 b2 : 1; // 6
/* */ u8 b3 : 1; // 7
/* */ } PACKED spritePriority;
/*0x2a*/ u16 collisions;
/*0x2c*/ union SplitWord x;