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Improve nonmatching state in collision.c
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+4
-3
@@ -94,9 +94,10 @@ typedef struct Entity_ {
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/*0x24*/ s16 speed;
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/*0x26*/ u8 spriteAnimation[3];
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/*0x29*/ struct {
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/* */ u8 b0 : 3; // 1-4
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/* */ u8 b1 : 3; // 8
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/* */ u8 b2 : 2; //0x40
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/* */ u8 b0 : 3; // 0-2
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/* */ u8 b1 : 3; // 3-5
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/* */ u8 b2 : 1; // 6
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/* */ u8 b3 : 1; // 7
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/* */ } PACKED spritePriority;
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/*0x2a*/ u16 collisions;
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/*0x2c*/ union SplitWord x;
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