mirror of
https://github.com/zeldaret/tmc
synced 2026-09-01 17:59:51 -04:00
clean up linkAnimation.c
This commit is contained in:
@@ -27,7 +27,7 @@ void CloudOverlayManager_Main(CloudOverlayManager* this) {
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super->timer = 0;
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super->subtimer = 8;
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this->field_0x20 = gUnk_0810865C[0];
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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if (gArea.onEnter == NULL) {
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RegisterTransitionManager(this, sub_0805AEDC, sub_0805AF3C);
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} else {
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@@ -37,7 +37,7 @@ void DelayedEntityLoadManager_Main(DelayedEntityLoadManager* this) {
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if (super->action == 0) {
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super->action++;
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this->unk_20 = gArea.filler[1];
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SetDefaultPriority((Entity*)this, 6);
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SetEntityPriority((Entity*)this, 6);
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npcPtr = gNPCData;
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npcPtr += (super->type2 + this->unk_20);
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index1 = 0;
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@@ -45,7 +45,7 @@ void sub_0805E140(EnterRoomTextboxManager* this) {
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this->unk_20 = gRoomControls.room;
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super->timer = 120;
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super->subtimer = 60;
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SetDefaultPriority((Entity*)this, PRIO_HIGHEST);
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SetEntityPriority((Entity*)this, PRIO_HIGHEST);
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sub_0805E1F8(gUnk_08108DE8[gArea.locationIndex], AreaIsDungeon());
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}
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@@ -35,7 +35,7 @@ static void EzloHintManager_Init(EzloHintManager* this) {
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this->ry = this->ry_raw << 3;
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this->x = this->rx + (this->x_raw << 4);
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this->y = this->ry + (this->y_raw << 4);
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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if (this->flag2 == 0) {
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super->action = 2;
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} else {
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@@ -55,7 +55,7 @@ void FightManager_Init(FightManager* this) {
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if (!this->fightStartFlag) {
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FightManager_LoadFight(this);
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}
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SetDefaultPriority((Entity*)this, PRIO_NO_BLOCK);
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SetEntityPriority((Entity*)this, PRIO_NO_BLOCK);
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} else {
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DeleteThisEntity();
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}
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@@ -157,7 +157,7 @@ void FightManagerHelper_Main(FightManagerHelper* this) {
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if (super->action == 0) {
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super->action = 1;
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SetDefaultPriority((Entity*)this, PRIO_NO_BLOCK);
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SetEntityPriority((Entity*)this, PRIO_NO_BLOCK);
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}
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// go through and check all monitored enemies.
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anyRemaining = FALSE;
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@@ -57,7 +57,7 @@ void sub_0805B328(HoleManager*);
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void sub_0805B048(HoleManager* this) {
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struct_08108764* tmp;
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Entity* obj;
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SetDefaultPriority((Entity*)super, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)super, PRIO_PLAYER_EVENT);
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MemClear(&this->unk_20, 0x20);
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super->action = 1;
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this->unk_3f = gRoomControls.room;
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@@ -66,7 +66,7 @@ void HyruleTownTilesetManager_Main(HyruleTownTilesetManager* this) {
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this->field_0x21 = 0xff;
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this->field_0x20 = 0xff;
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RegisterTransitionManager(this, sub_08059A2C, NULL);
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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}
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sub_08059A58(this);
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}
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@@ -37,7 +37,7 @@ void LightManager_Main(LightManager* this) {
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super->flags |= ENT_PERSIST;
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super->timer = 17;
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this->unk20 = 0;
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SetDefaultPriority((Entity*)this, 6);
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SetEntityPriority((Entity*)this, 6);
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sub_0801E120();
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sub_0801E154(super->timer);
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}
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@@ -111,7 +111,7 @@ void MinishVillageTilesetManager_Main(MinishVillageTilesetManager* this) {
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super->timer = 8;
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this->unk_20 = 0xFF;
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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RegisterTransitionManager(this, sub_08057E30, 0);
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}
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if (sub_08057E40(this)) {
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@@ -212,7 +212,7 @@ void MiscManager_Type3(MiscManager* this) {
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void MiscManager_Type4(MiscManager* this) {
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if (super->action == 0) {
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super->action = 1;
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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}
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if (CheckLocalFlag(0x6c)) {
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if (CheckLocalFlag(0x4b)) {
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@@ -430,7 +430,7 @@ void MiscManager_TypeE(MiscManager* this) {
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#if defined(USA) || defined(DEMO_USA) || defined(DEMO_JP)
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void MiscManager_TypeF(MiscManager* this) {
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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if (gPlayerEntity.action == PLAYER_TALKEZLO) {
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DeleteThisEntity();
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}
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@@ -20,7 +20,7 @@ void PowBackgroundManager_Main(PowBackgroundManager* this) {
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if (super->action == 0) {
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super->action = 1;
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super->flags |= ENT_PERSIST;
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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if (gArea.onEnter == NULL) {
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RegisterTransitionManager(this, sub_0805AFFC, NULL);
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} else {
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@@ -37,7 +37,7 @@ void CreateRepeatedSoundManager(Entity* entity, ScriptExecutionContext* context)
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manager->id = REPEATED_SOUND_MANAGER;
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manager->type = context->intVariable;
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AppendEntityToList((Entity*)manager, 6);
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SetDefaultPriority((Entity*)manager, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)manager, PRIO_PLAYER_EVENT);
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}
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}
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@@ -51,7 +51,7 @@ void SecretManager_Type0_Init(SecretManager* this) {
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if (super->timer == 0) {
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super->timer = 30;
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}
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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}
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void SecretManager_Type0_Action1(SecretManager* this) {
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@@ -94,7 +94,7 @@ void SecretManager_Type1_Init(SecretManager* this) {
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super->timer = 30;
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}
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super->subtimer = super->timer;
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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}
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void SecretManager_Type1_Action1(SecretManager* this) {
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@@ -35,7 +35,7 @@ void StaticBackgroundManager_Main(StaticBackgroundManager* this) {
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if (super->action == 0) {
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super->action = 1;
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super->flags |= ENT_PERSIST;
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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if (super->type != 0) {
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RegisterTransitionManager(this, sub_0805B4B4, NULL);
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}
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@@ -370,7 +370,7 @@ void TempleOfDropletsManager_Type7(TempleOfDropletsManager* this) {
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}
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super->subAction = 1;
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super->flags |= ENT_PERSIST;
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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break;
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case 1:
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if (CheckLocalFlag(this->unk_3e))
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@@ -402,7 +402,7 @@ void TempleOfDropletsManager_Type7(TempleOfDropletsManager* this) {
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void sub_0805AAC8(TempleOfDropletsManager*);
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void sub_0805A89C(TempleOfDropletsManager* this) {
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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super->action = 1;
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super->flags |= ENT_PERSIST;
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super->timer = 8;
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@@ -22,7 +22,7 @@ void Vaati3BackgroundManager_Main(Vaati3BackgroundManager* this) {
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if (super->action == 0) {
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super->action = 1;
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super->flags |= ENT_PERSIST;
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
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if (gArea.onEnter == NULL) {
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RegisterTransitionManager(this, sub_0805D470, NULL);
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} else {
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