mirror of
https://github.com/zeldaret/tmc
synced 2026-08-19 13:54:04 -04:00
decomp vaati projectile
This commit is contained in:
+32
-34
@@ -1329,47 +1329,45 @@ void sub_08043D08(Entity* this) {
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EnqueueSFX(SFX_HIT);
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}
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NONMATCH("asm/non_matching/vaati/sub_08043DB0.inc", void sub_08043DB0(Entity* this)) {
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void sub_08043DB0(Entity* this) {
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s32 cVar1;
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u32 uVar2;
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Entity* pEVar2;
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Entity* pEVar3;
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Entity* pEVar4;
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VaatiArm_HeapStruct1* iVar5;
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if (((gPlayerState.flags.all & 0x80) != 0) &&
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(pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3],
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uVar2 = CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.roomOriginX,
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pEVar3->y.HALF.HI - gRoomControls.roomOriginY + 2, 3, 3),
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uVar2 != 0)) {
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DoExitTransition((ScreenTransitionData*)&gUnk_080D13EC);
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if ((gScreenTransition.field_0x39 & 3) != 3) {
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gScreenTransition.roomID = 1;
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}
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cVar1 = this->field_0x7a.HWORD / 0x3c;
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gScreenTransition.field_0x3d = 0x1e - cVar1;
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gScreenTransition.field_0x3c = this->type2;
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pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
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gScreenTransition.field_0x40 = pEVar3->x.HALF.HI;
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gScreenTransition.field_0x42 = pEVar3->y.HALF.HI;
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pEVar4 = ((VaatiArm_HeapStruct*)pEVar3->myHeap)->parent;
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if (pEVar4 != NULL) {
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gScreenTransition.field_0x44 = pEVar4->x.HALF.HI;
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gScreenTransition.field_0x46 = pEVar4->y.HALF.HI;
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} else {
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gScreenTransition.field_0x44 = gRoomControls.roomOriginX + 0x110;
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gScreenTransition.field_0x46 = gRoomControls.roomOriginY + 0x60;
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}
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iVar5 = (VaatiArm_HeapStruct1*)(*(int*)((VaatiArm_HeapStruct*)pEVar3->myHeap)->s1);
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if (iVar5 != NULL) {
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gScreenTransition.field_0x48 = iVar5[2].unk0e;
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gScreenTransition.field_0x4a = iVar5[3].unk02;
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} else {
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gScreenTransition.field_0x48 = gRoomControls.roomOriginX + 0x110;
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gScreenTransition.field_0x4a = gRoomControls.roomOriginY + 0x60;
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if (((gPlayerState.flags.all & 0x80) != 0)) {
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pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
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if (CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.roomOriginX,
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pEVar3->y.HALF.HI - gRoomControls.roomOriginY + 2, 3, 3)) {
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DoExitTransition((ScreenTransitionData*)&gUnk_080D13EC);
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if ((gScreenTransition.field_0x39 & 3) != 3) {
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gScreenTransition.roomID = 1;
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}
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cVar1 = this->field_0x7a.HWORD;
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gScreenTransition.field_0x3d = 0x1e - (cVar1 / 0x3c);
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gScreenTransition.field_0x3c = this->type2;
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pEVar2 = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
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gScreenTransition.field_0x40 = pEVar2->x.HALF.HI;
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gScreenTransition.field_0x42 = pEVar2->y.HALF.HI;
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pEVar4 = ((VaatiArm_HeapStruct*)pEVar2->myHeap)->parent;
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if (pEVar4 != NULL) {
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gScreenTransition.field_0x44 = pEVar4->x.HALF.HI;
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gScreenTransition.field_0x46 = pEVar4->y.HALF.HI;
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} else {
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gScreenTransition.field_0x44 = gRoomControls.roomOriginX + 0x110;
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gScreenTransition.field_0x46 = gRoomControls.roomOriginY + 0x60;
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}
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pEVar4 = (Entity*)(*(int*)((VaatiArm_HeapStruct*)pEVar2->myHeap)->s1);
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if (pEVar4 != NULL) {
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gScreenTransition.field_0x48 = pEVar4->x.HALF.HI;
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gScreenTransition.field_0x4a = pEVar4->y.HALF.HI;
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} else {
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gScreenTransition.field_0x48 = gRoomControls.roomOriginX + 0x110;
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gScreenTransition.field_0x4a = gRoomControls.roomOriginY + 0x60;
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}
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}
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}
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}
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END_NONMATCH
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void sub_08043EB8(Entity* this) {
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u32 i;
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@@ -0,0 +1,262 @@
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#include "global.h"
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#include "enemy.h"
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#include "random.h"
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#include "functions.h"
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extern bool32 PlayerInRange(Entity*, u32, u32);
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extern void DoExitTransition(ScreenTransitionData*);
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extern u32 sub_080002E0(u32, u32);
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extern Entity* gUnk_020000B0;
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extern const ScreenTransitionData gUnk_0813AB94;
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bool32 sub_0803E4A0(Entity*);
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void sub_0803E0C4(Entity*);
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void sub_0803E0DC(Entity*);
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void sub_08001328(Entity*);
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void sub_0803E188(Entity*);
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void nullsub_19(Entity*);
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void sub_0803E1A8(Entity*);
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void sub_0803E258(Entity*);
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void sub_0803E2A8(Entity*);
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void sub_0803E2D0(Entity*);
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void sub_0803E314(Entity*);
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void sub_0803E340(Entity*);
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void sub_0803E370(Entity*);
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void sub_0803E398(Entity*);
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void sub_0803E3D4(Entity*);
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void sub_0803E3FC(Entity*);
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void sub_0803E444(Entity*);
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void sub_0803E480(Entity*);
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void sub_0803E4D8(Entity*);
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void (*const gUnk_080D0648[])(Entity*) = {
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sub_0803E0C4, sub_0803E0DC, sub_08001328, sub_0803E188, sub_08001242, nullsub_19,
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};
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void (*const gUnk_080D0660[])(Entity*) = {
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sub_0803E1A8, sub_0803E258, sub_0803E2A8, sub_0803E2D0, sub_0803E314,
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sub_0803E340, sub_0803E370, sub_0803E398, sub_0803E3D4, sub_0803E3FC,
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};
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void VaatiProjectile(Entity* this) {
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if (sub_0803E4A0(this)) {
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this->flags &= 0x7f;
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this->currentHealth = 0;
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this->parent = NULL;
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}
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gUnk_080D0648[GetNextFunction(this)](this);
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}
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void sub_0803E0C4(Entity* this) {
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gUnk_080D0660[this->action](this);
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}
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void sub_0803E0DC(Entity* this) {
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Entity* entity;
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if (this->bitfield == 0x80) {
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if (this->currentHealth != 0) {
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this->action = 5;
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this->flags = this->flags & 0x7f;
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this->spritePriority.b1 = 0;
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gPlayerEntity.flags &= 0x7f;
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gPlayerEntity.spriteOrientation.flipY = this->spriteOrientation.flipY;
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gPlayerEntity.spriteRendering.b3 = this->spriteRendering.b3;
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sub_0803E444(this);
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sub_08078A90(2);
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entity = this->parent;
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if (entity != NULL) {
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entity->flags = entity->flags & 0x7f;
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}
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} else {
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gPlayerState.flags.all &= 0xfffffeff; // using b.unk8 does not match
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entity = &gPlayerEntity;
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entity->flags = gPlayerEntity.flags | 0x80;
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}
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}
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sub_0804AA30(this, gUnk_080D0648);
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}
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void sub_0803E188(Entity* this) {
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if (this->parent != NULL) {
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this->parent->field_0xf--;
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this->parent = NULL;
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}
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sub_0804A7D4(this);
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}
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void nullsub_19(Entity* this) {
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}
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void sub_0803E1A8(Entity* this) {
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Entity* entity;
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if (this->type == 0) {
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entity = CreateEnemy(VAATI_PROJECTILE, 1);
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if (entity != NULL) {
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entity->parent = this;
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this->attachedEntity = entity;
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if (this->type2 == 0) {
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this->action = 1;
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this->height.HALF.HI = -0x18;
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} else {
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this->action = 9;
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this->height.HALF.HI = -0x80;
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this->flags2 = 1;
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}
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InitializeAnimation(this, 0);
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}
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} else {
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this->action = 8;
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this->flags = this->flags & 0x7f;
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this->spriteOffsetY = 1;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spritePriority.b1 = 0;
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PositionRelative(this->parent, this, 0, -0x10000);
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InitializeAnimation(this, 1);
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}
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}
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void sub_0803E258(Entity* this) {
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sub_0803E480(this);
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if (PlayerInRange(this, 0, 8) != 0) {
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this->action = 2;
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this->actionDelay = 10;
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InitializeAnimation(this->attachedEntity, 2);
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} else {
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if (gUnk_020000B0 != NULL) {
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sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
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sub_0806F69C(this);
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}
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}
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GetNextFrame(this);
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}
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void sub_0803E2A8(Entity* this) {
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if (this->actionDelay != 0) {
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this->actionDelay--;
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} else {
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if (++this->height.HALF.HI == 0) {
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this->action = 3;
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}
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}
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GetNextFrame(this);
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}
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void sub_0803E2D0(Entity* this) {
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if ((this->attachedEntity->frames.b.f3) != 0) {
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if (--this->height.HALF.HI <= -0x18) {
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this->action = 4;
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this->actionDelay = (Random() & 0xf) + 0xf;
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InitializeAnimation(this->attachedEntity, 1);
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}
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GetNextFrame(this);
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}
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}
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void sub_0803E314(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->direction = GetFacingDirection(this, &gPlayerEntity);
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}
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GetNextFrame(this);
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}
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void sub_0803E340(Entity* this) {
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sub_0803E444(this);
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if (this->actionDelay != 0) {
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this->actionDelay--;
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} else {
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if (-0x18 < --this->height.HALF.HI) {
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return;
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}
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this->action = 6;
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this->actionDelay = 0x14;
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}
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}
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void sub_0803E370(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 7;
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this->direction = 0x10;
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this->speed = 0x300;
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}
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sub_0803E444(this);
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}
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void sub_0803E398(Entity* this) {
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sub_0803E444(this);
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sub_0806F69C(this);
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sub_0803E4D8(this);
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if ((gRoomControls.roomOriginY + gRoomControls.height + -0x10) <= this->y.HALF.HI) {
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sub_0805E5A8();
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DoExitTransition((ScreenTransitionData*)&gUnk_0813AB94);
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}
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}
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void sub_0803E3D4(Entity* this) {
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if (this->parent->next == NULL) {
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DeleteThisEntity();
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}
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PositionRelative(this->parent, this, 0, -0x10000);
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GetNextFrame(this);
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}
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void sub_0803E3FC(Entity* this) {
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this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
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this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
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if (this->height.HALF.HI < -8) {
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if (this->animIndex != 2) {
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this->actionDelay = 0;
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InitializeAnimation(this->attachedEntity, 2);
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}
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sub_0803E2A8(this);
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} else {
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this->height.HALF.HI += 8;
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}
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}
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void sub_0803E444(Entity* this) {
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ResetPlayer();
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gPlayerState.field_0x1a[0] = gPlayerState.field_0x1a[0] | 0x80;
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gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
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sub_0806FA90(this, this->field_0x4c, 0, -2);
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gPlayerEntity.spriteOffsetY += 0xe;
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}
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void sub_0803E480(Entity* this) {
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if (this->field_0x78.HWORD >= 0x4b1) {
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this->speed = 0x180;
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} else {
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this->field_0x78.HWORD++;
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}
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}
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bool32 sub_0803E4A0(Entity* this) {
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bool32 ret;
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if (gScreenTransition.field_0x39 != 0) {
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if (this->parent == NULL) {
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return FALSE;
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}
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if (this->parent->currentHealth == 0) {
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return TRUE;
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} else {
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ret = FALSE;
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if (this->parent->next == NULL) {
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ret = TRUE;
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}
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}
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} else {
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return TRUE;
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}
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return ret;
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}
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void sub_0803E4D8(Entity* this) {
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u32 tile;
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tile = TILE(this->x.HALF.HI, this->y.HALF.HI + 8);
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if (sub_080002E0(tile, gPlayerEntity.collisionLayer) != 0xff) {
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SetTile(0x4074, tile, gPlayerEntity.collisionLayer);
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}
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}
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