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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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void FloatingBlock(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->frameIndex=this->entityType.form;
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this->spritePriority.b0 = 0xe;
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this->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(this);
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}
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}
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