mirror of
https://github.com/zeldaret/tmc
synced 2026-07-28 23:27:44 -04:00
Decompile Object12
This commit is contained in:
@@ -0,0 +1,98 @@
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/**
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* @file object12.c
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* @ingroup Objects
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*
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* @brief Object12 object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "screen.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[30];
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/*0x86*/ u16 unk_86;
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} Object12Entity;
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void Object12_Init(Object12Entity*);
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void Object12_Action1(Object12Entity*);
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void Object12_Action2(Object12Entity*);
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void Object12_Action3(Object12Entity*);
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void Object12_Action4(Object12Entity*);
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void sub_080850FC(Object12Entity*);
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void Object12(Object12Entity* this) {
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static void (*const Object12_Actions[])(Object12Entity*) = {
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Object12_Init, Object12_Action1, Object12_Action2, Object12_Action3, Object12_Action4,
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};
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Object12_Actions[super->action](this);
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}
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void Object12_Init(Object12Entity* this) {
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if (super->type == 0) {
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if (CheckFlags(this->unk_86)) {
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DeleteThisEntity();
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}
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super->action = 1;
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super->spritePriority.b0 = 7;
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sub_080850FC(this);
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} else {
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super->action = 2;
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super->actionDelay = 0xf0;
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super->speed = 0x80;
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super->direction = 0x18;
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}
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super->frameIndex = 0;
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}
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void Object12_Action1(Object12Entity* this) {
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}
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NONMATCH("asm/non_matching/object12/Object12_Action2.inc", void Object12_Action2(Object12Entity* this)) {
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u32 tmp;
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if (--super->actionDelay == 0) {
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super->action = 3;
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super->actionDelay = 0x1e;
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super->spriteOffsetY = 4;
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gScreen.lcd.displayControl |= 0x2000;
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gScreen.controls.windowInsideControl = 0x1f;
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gScreen.controls.windowOutsideControl = 0xf;
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tmp = super->x.HALF.HI - gRoomControls.scroll_x;
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gScreen.controls.window0HorizontalDimensions = (((tmp - 0x18) & 0xff) << 8) | ((tmp + 0x18) & 0xff);
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tmp = super->y.HALF.HI - gRoomControls.scroll_y;
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gScreen.controls.window0VerticalDimensions = (((tmp - 0x18) & 0xff) << 8) | ((tmp + 0x18) & 0xff);
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}
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}
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END_NONMATCH
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void Object12_Action3(Object12Entity* this) {
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if (--super->actionDelay == 0) {
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super->action = 4;
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super->actionDelay = 0x60;
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}
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}
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void Object12_Action4(Object12Entity* this) {
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LinearMoveUpdate(super);
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if (--super->actionDelay == 0) {
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gScreen.lcd.displayControl &= 0xdfff;
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DeleteEntity(super);
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}
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}
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void sub_080850FC(Object12Entity* this) {
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u32 position = COORD_TO_TILE(super);
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u32 layer = super->collisionLayer;
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SetTile(0x403d, position - 0x41, layer);
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SetTile(0x403d, position - 0x40, layer);
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SetTile(0x403d, position - 0x3f, layer);
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SetTile(0x403d, position - 1, layer);
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SetTile(0x403d, position, layer);
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SetTile(0x403d, position + 1, layer);
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SetTile(0x403d, position + 0x3f, layer);
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SetTile(0x403d, position + 0x40, layer);
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SetTile(0x403d, position + 0x41, layer);
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}
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+11
-9
@@ -19,14 +19,17 @@ typedef struct {
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/*0x68*/ u16 unk_68;
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} Object3DEntity;
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void Object3D_Init(Object3DEntity*);
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void Object3D_Action1(Object3DEntity*);
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void Object3D_Action2(Object3DEntity*);
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void sub_0808D030(void);
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void Object3D(Object3DEntity* this) {
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static void (*const Object3D_Actions[])(Object3DEntity*) = {Object3D_Init, Object3D_Action1, Object3D_Action2, };
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static void (*const Object3D_Actions[])(Object3DEntity*) = {
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Object3D_Init,
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Object3D_Action1,
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Object3D_Action2,
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};
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Object3D_Actions[super->action](this);
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}
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@@ -37,15 +40,14 @@ void Object3D_Init(Object3DEntity* this) {
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this->unk_68 = 0x80;
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super->updatePriority = 6;
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sub_0801E1B8(0x1f17, 0);
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sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI,
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this->unk_68);
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sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI, this->unk_68);
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}
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void Object3D_Action1(Object3DEntity* this) {
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#ifdef EU
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static const u16 gUnk_081216C8[] = { 206, 19, 333, 208, 16, 333, 207, 1, 333, 0};
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static const u16 gUnk_081216C8[] = { 206, 19, 333, 208, 16, 333, 207, 1, 333, 0 };
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#else
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static const u16 gUnk_081216C8[] = { 206, 19, 334, 208, 16, 334, 207, 1, 334, 0};
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static const u16 gUnk_081216C8[] = { 206, 19, 334, 208, 16, 334, 207, 1, 334, 0 };
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#endif
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const u16* ptr;
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this->unk_68 -= 2;
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@@ -57,7 +59,7 @@ void Object3D_Action1(Object3DEntity* this) {
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ResetPaletteTable(0);
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ResetPalettes();
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gGFXSlots.unk0 = 1;
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ptr = &gUnk_081216C8[super->type* 3];
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ptr = &gUnk_081216C8[super->type * 3];
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LoadFixedGFX(super, ptr[0]);
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LoadObjPalette(super, ptr[1]);
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super->spriteIndex = ptr[2];
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@@ -68,7 +70,7 @@ void Object3D_Action1(Object3DEntity* this) {
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super->spriteSettings.draw = 2;
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super->spriteOrientation.flipY = 0;
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super->spriteRendering.b3 = 0;
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super->spritePriority. b0 = 0;
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super->spritePriority.b0 = 0;
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super->actionDelay = 0x1e;
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super->field_0xf = 0xff;
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super->spriteRendering.b0 = 3;
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@@ -104,7 +106,7 @@ void Object3D_Action2(Object3DEntity* this) {
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}
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sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI, this->unk_68);
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if (0x80 < super->field_0xf) {
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super->field_0xf-= 8;
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super->field_0xf -= 8;
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}
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sub_0805EC9C(super, super->field_0xf, super->field_0xf, 0);
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} else {
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@@ -26,7 +26,8 @@ void Object4B_Action7(Object4BEntity*);
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void Object4B(Object4BEntity* this) {
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static void (*const Object4B_Actions[])(Object4BEntity*) = {
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Object4B_Init, Object4B_Action1, Object4B_Action2, Object4B_Action3, Object4B_Action4, Object4B_Action5, Object4B_Action6, Object4B_Action7,
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Object4B_Init, Object4B_Action1, Object4B_Action2, Object4B_Action3,
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Object4B_Action4, Object4B_Action5, Object4B_Action6, Object4B_Action7,
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};
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Object4B_Actions[super->action](this);
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}
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