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Merge branch 'master' into cleanup_declarations
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@@ -83,7 +83,7 @@ void sub_0802CD54(Entity* this) {
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this->action = 2;
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tmp = Random() >> 0x10;
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this->actionDelay = tmp;
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this->nonPlanarMovement = 0xc0;
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this->speed = 0xc0;
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this->field_0x78.HWORD = gUnk_080CD728[Random() & 3];
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this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
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return;
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@@ -107,7 +107,7 @@ void sub_0802CDE8(Entity* this) {
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} else {
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this->action = 1;
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this->actionDelay = 60;
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this->nonPlanarMovement = 0x60;
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this->speed = 0x60;
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this->field_0x7c.HALF.LO = (Random() & 0x38) + 0x96;
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}
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GetNextFrame(this);
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