Merge branch 'master' into cleanup_declarations

This commit is contained in:
Henny022p
2021-03-15 22:56:23 +01:00
549 changed files with 18187 additions and 4914 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ void sub_0808F658(Entity* this) {
this->spritePriority.b0 = this->type;
this->frameIndex = this->type;
this->direction = 8;
this->nonPlanarMovement = gUnk_08121EB0[this->type];
this->speed = gUnk_08121EB0[this->type];
this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.width + 0x60;
this->animationState = 0;
+1 -1
View File
@@ -29,7 +29,7 @@ void sub_0809CF54(Entity* this) {
this->field_0x20 = -0x18000;
this->height.WORD = -0x38C000;
this->field_0x68.HWORD = -0x800;
this->nonPlanarMovement = 0x280;
this->speed = 0x280;
this->direction = 8;
this->collisionLayer = 2;
this->x.HALF.HI = gRoomControls.roomScrollX;
+1 -1
View File
@@ -168,7 +168,7 @@ void sub_0809F7BC(Entity* this) {
cloud = sub_0809F770(this);
if (cloud != NULL) {
uVar1 = Random();
cloud->nonPlanarMovement = gUnk_081247C8[uVar1 & 3];
cloud->speed = gUnk_081247C8[uVar1 & 3];
cloud->direction = (u8)(uVar1 >> 8) & 31;
}
}
+2 -2
View File
@@ -504,7 +504,7 @@ static u32 sub_0808EF6C(Entity* this) {
if (this->field_0x6c.HWORD < var7) {
var7 = this->field_0x6c.HWORD;
}
this->nonPlanarMovement = var7;
this->speed = var7;
this->direction = sub_080045DA(var0, var2) >> 3;
sub_0806F69C(this);
return 1;
@@ -515,7 +515,7 @@ static void sub_0808EFF0(Entity* this) {
u8 var1;
this->spriteSettings.b.draw = 2;
this->nonPlanarMovement = 0x400;
this->speed = 0x400;
this->currentHealth = 1;
this->frameIndex = 0xFF;
this->animIndex = 0xFF;
+15 -14
View File
@@ -6,6 +6,7 @@
#include "flags.h"
#include "save.h"
#include "random.h"
#include "script.h"
#include "structures.h"
#include "functions.h"
@@ -160,21 +161,21 @@ void GreatFairy_WingsInit(Entity* this) {
this->spriteRendering.alphaBlend = 1;
gScreen.controls.layerFXControl = 0xF40;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
this->nonPlanarMovement = 1024;
this->speed = 1024;
sub_0805EC9C(this, 1024, 256, 0);
}
void GreatFairy_WingsUpdate(Entity* this) {
s32 iVar1;
iVar1 = this->nonPlanarMovement -= 32;
iVar1 = this->speed -= 32;
if (iVar1 * 65536 >> 16 == 256) {
this->action = 2;
sub_0805EC60(this);
gRoomVars.greatFairyState |= 32;
gUnk_02033280.unk_00 |= 4;
gActiveScriptInfo.unk_00 |= 4;
} else {
sub_0805EC9C(this, this->nonPlanarMovement, 256, 0);
sub_0805EC9C(this, this->speed, 256, 0);
}
}
@@ -261,7 +262,7 @@ void GreatFairy_MiniAffineInit2(Entity* this) {
if (this->height.HALF.HI == -20) {
this->action = 2;
this->actionDelay = 90;
this->nonPlanarMovement = 4096;
this->speed = 4096;
this->spriteRendering.b0 = 3;
sub_0805EC9C(this, 256, 256, 0);
}
@@ -276,7 +277,7 @@ void GreatFairy_MiniAffineUpdate(Entity* this) {
this->action = 3;
sub_0805EC60(this);
} else {
iVar2 = this->nonPlanarMovement -= 24;
iVar2 = this->speed -= 24;
sub_0805EC9C(this, 256, iVar2 * 0x10000 >> 20, 0);
}
}
@@ -387,7 +388,7 @@ void sub_08087150(Entity* this) {
this->spriteOrientation.flipY = 0;
this->spriteRendering.b0 = 0;
this->spritePriority.b0 = 3;
this->nonPlanarMovement = 0x80;
this->speed = 0x80;
this->direction = 0x10;
temp = gUnk_0812079C;
this->palette.raw = ((temp & 0xf) << 4) | 0xf;
@@ -464,7 +465,7 @@ void sub_080872AC(Entity* this) {
this->field_0x68.HWORD = this->x.HALF.HI;
this->field_0x6a.HWORD = this->y.HALF.HI;
this->direction = (u8)Random() & 0x1F;
this->nonPlanarMovement = 32;
this->speed = 32;
GreatFairy_InitializeAnimation(this);
}
@@ -530,7 +531,7 @@ void sub_080873FC(void) {
}
}
void sub_08087424(Entity* arg0, struct_08087424* arg1) {
void sub_08087424(Entity* this, ScriptExecutionContext* context) {
Entity* ent;
sub_080791D0();
@@ -541,9 +542,9 @@ void sub_08087424(Entity* arg0, struct_08087424* arg1) {
sub_0805E3A0(ent, 2);
}
switch (arg1->unk4) {
switch (context->intVariable) {
case 0:
gSave.stats.arrowCount = arg1->unk4;
gSave.stats.arrowCount = 0;
break;
case 1:
gSave.stats.bombCount = 0;
@@ -551,14 +552,14 @@ void sub_08087424(Entity* arg0, struct_08087424* arg1) {
}
}
void sub_0808747C(u32 arg0, u32 arg1) {
u32 iVar1;
void sub_0808747C(Entity* this, ScriptExecutionContext* context) {
u32 iVar1 = 0;
iVar1 = (u32)FindEntityInListByForm(0x6, 0xf, 0x6, 0xb, 0x0);
if (iVar1 != 0) {
iVar1 = 1;
}
*(u32*)(arg1 + 0x14) = iVar1;
context->condition = iVar1;
}
// clang-format off
+7 -8
View File
@@ -117,7 +117,7 @@ static void sub_0808681C(Entity* this) {
}
if (this->flags & 0x2) {
ExecuteScriptCommandSet(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
ExecuteScript(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
sub_080868EC(this, *(void**)&this->cutsceneBeh);
}
}
@@ -129,7 +129,7 @@ void sub_080868B0(Entity* this) {
this->hitbox = &gUnk_081206AC;
this->actionDelay = 8;
}
ExecuteScriptCommandSet(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
ExecuteScript(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
sub_080868EC(this, *(void**)&this->cutsceneBeh);
}
@@ -174,11 +174,10 @@ static u8 sub_08086954(Entity* this) {
return this->actionDelay;
}
// TODO: Second arg is some unknown struct.
void sub_080869A4(Entity* entityA, u32* entityB) {
entityB[5] = 0;
if (!sub_08086954(entityA)) {
entityA->actionDelay = 8;
entityB[5] = 1;
void sub_080869A4(Entity* this, ScriptExecutionContext* context) {
context->condition = 0;
if (!sub_08086954(this)) {
this->actionDelay = 8;
context->condition = 1;
}
}
+3 -3
View File
@@ -141,8 +141,8 @@ static void sub_080810A8(Entity* this) {
sub_080814A4(this);
if (this->direction & 0x80) {
this->direction &= 0x1F;
if (this->nonPlanarMovement == 0) {
this->nonPlanarMovement = 0x100;
if (this->speed == 0) {
this->speed = 0x100;
}
} else {
this->direction |= 0xFF;
@@ -259,7 +259,7 @@ void sub_080812A0(Entity* this) {
void sub_080812A8(Entity* this) {
if (sub_080002D0(this) != 0xF && this->field_0x6e.HWORD != GetTileTypeByEntity(this)) {
this->direction = 0;
this->nonPlanarMovement = 0;
this->speed = 0;
this->spriteSettings.b.draw = 1;
this->field_0x68.HALF.HI = 0;
sub_080810A8(this);
+1 -1
View File
@@ -22,7 +22,7 @@ void sub_080A0684(Entity* this) {
DeleteThisEntity();
}
this->action = 1;
this->nonPlanarMovement = 0x300;
this->speed = 0x300;
this->spriteSettings.b.draw = 0;
this->frameIndex = 0;
this->spriteSettings.b.flipY = 1;
+4 -4
View File
@@ -50,7 +50,7 @@ void sub_080916EC(Entity* this) {
this->field_0x40 = 0x44;
this->flags2 = 0x80;
this->direction = DirectionFromAnimationState(this->animationState);
this->nonPlanarMovement = 0x700;
this->speed = 0x700;
this->spritePriority.b1 = 3;
InitAnimationForceUpdate(this, this->type2 + 4 + this->animationState);
SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
@@ -80,7 +80,7 @@ void sub_080917DC(Entity* this) {
gPlayerState.jumpStatus = 0x81;
gPlayerState.flags.all |= 0x4000000;
gPlayerEntity.field_0x20 = 0x20000;
gPlayerEntity.nonPlanarMovement = 0x100;
gPlayerEntity.speed = 0x100;
gPlayerEntity.flags &= 0x7f;
ResetPlayer();
sub_0807A108();
@@ -142,7 +142,7 @@ void sub_080919AC(Entity* this) {
}
} else {
this->flags = this->flags | 0x80;
gPlayerEntity.nonPlanarMovement = 0;
gPlayerEntity.speed = 0;
sub_0806F69C(this);
CopyPosition(this, &gPlayerEntity);
gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
@@ -175,7 +175,7 @@ void sub_080919AC(Entity* this) {
gPlayerState.jumpStatus = 0x41;
gPlayerState.flags.all = (gPlayerState.flags.all ^ 0x1000) | 0x4000000;
gPlayerEntity.field_0x20 = 0x20000;
gPlayerEntity.nonPlanarMovement = 0x200;
gPlayerEntity.speed = 0x200;
gPlayerEntity.animationState = this->animationState << 1;
gPlayerEntity.direction = this->direction;
gPlayerEntity.flags |= 0x80;
+1 -1
View File
@@ -55,5 +55,5 @@ void sub_08086A6C(Entity* ent) {
uVar1 = Random();
ent->field_0x20 = 163840;
ent->direction = (uVar1 >> 16) & 31;
ent->nonPlanarMovement = uVar1 & 480;
ent->speed = uVar1 & 480;
}
+1 -1
View File
@@ -106,6 +106,6 @@ void sub_0809F448(Entity* this) {
tmp += -0x80000 + (rand & 0xFFFFF);
break;
}
this->nonPlanarMovement = (tmp > 0 ? tmp : -tmp) / (tmp2->unk_1 << 8);
this->speed = (tmp > 0 ? tmp : -tmp) / (tmp2->unk_1 << 8);
this->direction = sub_080045DA(tmp, 0) >> 3;
}
+2 -2
View File
@@ -22,12 +22,12 @@ void ObjectB2(Entity* this) {
this->attachedEntity = pEVar3;
InitializeAnimation(this, this->type);
}
this->nonPlanarMovement = this->parent->nonPlanarMovement;
this->speed = this->parent->speed;
sub_0806F69C(this);
if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
DeleteThisEntity();
}
if (this->nonPlanarMovement < 0x41) {
if (this->speed < 0x41) {
this->spriteSettings.b.draw ^= 1;
if (--this->actionDelay == 0) {
+3 -3
View File
@@ -32,7 +32,7 @@ void sub_0808222C(Entity* this) {
this->action = 1;
this->hitbox = &gUnk_080FD338;
this->nonPlanarMovement = 0x80;
this->speed = 0x80;
this->y.HALF.HI += 3;
this->field_0x16 = 0;
this->flags |= 0x80;
@@ -84,7 +84,7 @@ void sub_08082310(Entity* this) {
this->actionDelay = 32;
this->action = 4;
if (gPlayerState.flags.all & 0x80) {
this->nonPlanarMovement >>= 1;
this->speed >>= 1;
this->actionDelay = 64;
}
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
@@ -183,7 +183,7 @@ void sub_08082614(Entity* this) {
this->action = 1;
if (gPlayerState.flags.all & 0x80) {
this->nonPlanarMovement <<= 1;
this->speed <<= 1;
}
this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
+1 -1
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@@ -36,7 +36,7 @@ void sub_0808A46C(Entity* this) {
void sub_0808A484(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->nonPlanarMovement = 0x40;
this->speed = 0x40;
this->direction = 6;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 0;
+2 -3
View File
@@ -1,6 +1,5 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "save.h"
#include "script.h"
@@ -14,8 +13,8 @@ void Windcrest(Entity* this) {
this->frameIndex = 0;
sub_0807DD64(this);
}
sub_0807DDAC(this, NULL);
sub_0807DDE4(this);
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
}
void sub_080A2124(Entity* this) {