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https://github.com/zeldaret/tmc
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Merge branch 'master' into cleanup_declarations
This commit is contained in:
@@ -50,7 +50,7 @@ void sub_080916EC(Entity* this) {
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this->field_0x40 = 0x44;
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this->flags2 = 0x80;
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this->direction = DirectionFromAnimationState(this->animationState);
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this->nonPlanarMovement = 0x700;
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this->speed = 0x700;
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this->spritePriority.b1 = 3;
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InitAnimationForceUpdate(this, this->type2 + 4 + this->animationState);
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SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
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@@ -80,7 +80,7 @@ void sub_080917DC(Entity* this) {
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gPlayerState.jumpStatus = 0x81;
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gPlayerState.flags.all |= 0x4000000;
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gPlayerEntity.field_0x20 = 0x20000;
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gPlayerEntity.nonPlanarMovement = 0x100;
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gPlayerEntity.speed = 0x100;
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gPlayerEntity.flags &= 0x7f;
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ResetPlayer();
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sub_0807A108();
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@@ -142,7 +142,7 @@ void sub_080919AC(Entity* this) {
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}
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} else {
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this->flags = this->flags | 0x80;
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gPlayerEntity.nonPlanarMovement = 0;
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gPlayerEntity.speed = 0;
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sub_0806F69C(this);
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CopyPosition(this, &gPlayerEntity);
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gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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@@ -175,7 +175,7 @@ void sub_080919AC(Entity* this) {
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gPlayerState.jumpStatus = 0x41;
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gPlayerState.flags.all = (gPlayerState.flags.all ^ 0x1000) | 0x4000000;
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gPlayerEntity.field_0x20 = 0x20000;
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gPlayerEntity.nonPlanarMovement = 0x200;
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gPlayerEntity.speed = 0x200;
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gPlayerEntity.animationState = this->animationState << 1;
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gPlayerEntity.direction = this->direction;
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gPlayerEntity.flags |= 0x80;
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