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Merge branch 'master' into cleanup_declarations
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@@ -36,7 +36,7 @@ void sub_0808A46C(Entity* this) {
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void sub_0808A484(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = TRUE;
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this->nonPlanarMovement = 0x40;
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this->speed = 0x40;
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this->direction = 6;
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this->spriteRendering.b3 = 1;
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this->spritePriority.b0 = 0;
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