Merge remote-tracking branch 'upstream/master' into misc

This commit is contained in:
theo3
2021-02-28 18:51:03 -08:00
8 changed files with 397 additions and 765 deletions
+112
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@@ -0,0 +1,112 @@
#include "global.h"
#include "entity.h"
#include "sprite.h"
#include "functions.h"
#include "enemy.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const gUnk_080CF4C8[6])(Entity*);
extern void (*const gUnk_080CF4E0[4])(Entity*);
extern s32 sub_080012DC(Entity*);
extern void SetGlobalFlag(u32);
extern u32 CheckGlobalFlag(u32);
extern u32 sub_0804A044(Entity*, Entity*, u32);
void sub_080383AC(Entity*);
void sub_080383E4(Entity*);
void RopeGolden(Entity* this) {
u32 x;
x = sub_080012DC(this);
if (x != 0) {
gUnk_080012C8[x](this);
} else {
gUnk_080CF4C8[GetNextFunction(this)](this);
SetChildOffset(this, 0, 1, -0x10);
}
}
void RopeGolden_OnTick(Entity* this) {
gUnk_080CF4E0[this->action](this);
}
void sub_08038210(Entity* this) {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080CF4C8);
}
void sub_08038234(Entity* this) {
if ((this->field_0x3a & 2) == 0) {
SetGlobalFlag(this->type2);
}
CreateDeathFx(this, 0xff, 0x58);
}
void sub_08038258(Entity* this) {
if (CheckGlobalFlag(this->type2) != 0) {
DeleteThisEntity();
}
sub_0804A720(this);
this->animationState = 0xff;
sub_080383AC(this);
}
void sub_0803827C(Entity* this) {
if (this->field_0xf != 0) {
this->field_0xf--;
} else {
if ((sub_0804A044(this, &gPlayerEntity, 0x8) != 0xff) ||
(sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x24) != 0)) {
sub_080383E4(this);
return;
}
}
UpdateAnimationVariableFrames(this, 0x2);
if (ProcessMovement(this) == 0) {
sub_080383AC(this);
} else {
if (!(--this->actionDelay)) {
sub_080383AC(this);
}
}
}
void sub_080382EC(Entity* this) {
if (!(--this->actionDelay)) {
this->action = 3;
}
}
NONMATCH("asm/non_matching/ropeGolden/sub_08038304.inc", void sub_08038304(Entity* this)) {
}
END_NONMATCH
void sub_080383AC(Entity* this) {
u32 v;
this->action = 1;
this->actionDelay = 0x8;
this->nonPlanarMovement = 0x100;
this->direction = DirectionRoundUp(GetFacingDirection(this, &gPlayerEntity));
v = this->direction >> 3;
if (v != this->animationState) {
this->animationState = v;
InitializeAnimation(this, v);
}
}
void sub_080383E4(Entity* this) {
u32 v;
this->action = 2;
this->actionDelay = 0x8;
this->nonPlanarMovement = 0x280;
v = DirectionRoundUp(GetFacingDirection(this, &gPlayerEntity));
this->direction = v;
this->field_0x78.HALF.LO = v;
this->animationState = this->direction >> 3;
this->field_0x78.HALF.HI = 0xff;
this->field_0x7a.HALF.LO = -1;
InitializeAnimation(this, this->animationState + 4);
}
+11 -17
View File
@@ -1,31 +1,25 @@
#include "global.h"
#include "entity.h"
#include "room.h"
extern void sub_080A2CC0();
extern void sub_0806F69C();
extern void EnqueueSFX();
void BladeTrap(Entity* ent) {
u16 uVar1;
Entity* pEVar2;
u16* puVar3;
if (ent->action == 0) {
ent->action = 1;
pEVar2 = GetCurrentRoomProperty((u8)ent->type);
ent->attachedEntity = pEVar2;
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->field_0x74);
void BladeTrap(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->attachedEntity = GetCurrentRoomProperty(this->type);
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74);
}
if ((ent->direction & 0x80) == 0) {
sub_0806F69C(ent);
if (!(this->direction & 0x80)) {
sub_0806F69C(this);
}
puVar3 = &(ent->field_0x74.HWORD);
uVar1 = *puVar3;
*puVar3 = uVar1 - 1;
if ((*puVar3) == 0) {
if ((u16)(ent->direction & 0x80) == 0) {
if (!(--this->field_0x74.HWORD)) {
if (!(this->direction & 0x80)) {
EnqueueSFX(0x74);
}
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, puVar3);
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74.HWORD);
}
}
+180
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@@ -0,0 +1,180 @@
#include "global.h"
#include "entity.h"
#include "sprite.h"
#include "functions.h"
#include "enemy.h"
extern void (*const gRope[6])(Entity*);
extern void (*const gUnk_080CE460[4])(Entity*);
extern void (*const gUnk_080CE470[3])(Entity*);
extern Entity* gUnk_020000B0;
extern u32 sub_0804A044();
void sub_08031600();
u32 sub_0803163C();
void Rope(Entity* this) {
EnemyFunctionHandler(this, gRope);
SetChildOffset(this, 0, 1, -16);
}
void Rope_OnTick(Entity* this) {
gUnk_080CE460[this->action](this);
}
void sub_080313AC(Entity* this) {
if (this->action == 3) {
this->field_0xf = 0x1e;
this->field_0x78.HALF.LO = 0x3c;
sub_08031600(this);
}
if (this->field_0x43) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gRope);
}
void sub_080313E8(Entity* this) {
if (sub_0806F520()) {
gUnk_080CE470[this->previousActionFlag](this);
}
}
void sub_0803140C(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 0x3c;
}
void sub_08031418(Entity* this) {
sub_0806F4E8(this);
}
void sub_08031420(Entity* this) {
if (sub_0806F3E4(this)) {
sub_0804A7D4(this);
}
}
void sub_08031434(Entity* this) {
sub_0804A720(this);
this->animationState = 0xff;
this->field_0x1c = 1;
this->field_0x7a.HWORD = this->nonPlanarMovement;
if (!(this->type)) {
sub_08031600(this);
} else {
this->action = 1;
this->previousActionFlag = 0;
this->spriteSettings.b.draw = (this->spriteSettings.b.draw & 0xfc);
this->height.HALF.HI = -0x80;
this->frameIndex = 0xff;
}
}
void sub_08031480(Entity* this) {
if (this->previousActionFlag == 0) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
sub_08031600(this);
this->action = 1;
this->previousActionFlag = 1;
this->spriteSettings.b.draw = 3;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
PlaySFX(0x12d);
}
} else {
if (sub_08003FC4(this, 0x1800) == 0) {
this->action = 2;
this->field_0xf = 0xf;
this->spriteSettings.b.draw = 1;
UpdateSpriteForCollisionLayer(this);
EnqueueSFX(0x84);
}
}
}
void sub_080314FC(Entity* this) {
u32 u;
GetNextFrame(this);
if (this->field_0xf) {
this->field_0xf--;
} else {
if (this->field_0x78.HALF.LO) {
this->field_0x78.HALF.LO--;
}
if (sub_08049FA0(this)) {
if (!(this->field_0x78.HALF.LO)) {
if (sub_08049FDC(this, 1)) {
u = sub_0804A044(this, gUnk_020000B0, 0xc);
if (u != 0xff) {
this->action = 3;
this->actionDelay = 0x1e;
this->field_0x7a.HWORD = this->nonPlanarMovement = 0x1a0;
this->direction = u;
this->animationState = this->direction >> 3;
InitializeAnimation(this, this->animationState + 4);
return;
}
}
}
} else {
if ((Random() & 1)) {
this->direction = DirectionRoundUp(sub_08049EE4(this));
u = this->direction >> 3;
if (u != this->animationState) {
this->animationState = u;
InitializeAnimation(this, u);
}
}
}
if (!(--this->actionDelay)) {
sub_08031600(this);
}
sub_0803163C(this);
}
}
void sub_080315BC(Entity* this) {
if (this->actionDelay) {
this->actionDelay--;
UpdateAnimationVariableFrames(this, 2);
} else {
if (sub_08049FA0(this)) {
GetNextFrame(this);
if (sub_0803163C(this)) {
return;
}
}
this->field_0x78.HALF.LO = 0x1e;
sub_08031600(this);
}
}
void sub_08031600(Entity* this) {
u32 r;
this->action = 2;
this->actionDelay = (Random() & 0x30) + 0x3c;
this->nonPlanarMovement = 0x80;
this->field_0x7a.HWORD = 0x80;
r = Random() & 0x18;
this->direction = r;
r = r / 8;
if (r != this->animationState) {
this->animationState = r;
InitializeAnimation(this, r);
}
}
u32 sub_0803163C(Entity* this) {
u32 h;
if (sub_080002B8(this) == 0x13) {
h = this->field_0x7a.HWORD / 2;
} else {
h = this->field_0x7a.HWORD;
}
this->nonPlanarMovement = h;
return ProcessMovement(this);
}