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https://github.com/zeldaret/tmc
synced 2026-09-03 10:21:18 -04:00
more cleanup
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+1
-1
@@ -1,8 +1,8 @@
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#include "enemy.h"
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#include "random.h"
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#include "createObject.h"
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#include "functions.h"
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extern void CreateDustSmall(Entity*);
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extern void sub_08078930(Entity*);
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extern void sub_08078954(Entity*);
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@@ -3,7 +3,6 @@
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#include "player.h"
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#include "room.h"
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#include "trig.h"
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#include "structures.h"
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#include "fileScreen.h"
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#include "random.h"
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#include "functions.h"
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@@ -3,6 +3,7 @@
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#include "textbox.h"
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#include "save.h"
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#include "random.h"
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#include "createObject.h"
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#include "functions.h"
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extern bool32 sub_080544B4(u32);
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@@ -1,7 +1,6 @@
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#include "global.h"
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#include "entity.h"
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#include "enemy.h"
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#include "room.h"
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#include "random.h"
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#include "functions.h"
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@@ -1,6 +1,8 @@
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#include "enemy.h"
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#include "entity.h"
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#include "random.h"
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#include "createObject.h"
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#include "game.h"
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#include "functions.h"
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extern u32 sub_080002E0(u16, u32);
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@@ -1,6 +1,5 @@
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#include "global.h"
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#include "entity.h"
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#include "sprite.h"
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#include "enemy.h"
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#include "random.h"
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#include "functions.h"
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@@ -1,11 +1,11 @@
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#include "global.h"
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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#include "npc.h"
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#include "structures.h"
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#include "player.h"
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#include "save.h"
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#include "createObject.h"
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#include "functions.h"
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extern void sub_080293DC(Entity*);
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extern void sub_080296D8(Entity*);
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@@ -1,7 +1,8 @@
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#include "entity.h"
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#include "player.h"
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#include "functions.h"
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#include "screen.h"
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#include "createObject.h"
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#include "functions.h"
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typedef struct {
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s8 h, v;
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+1
-1
@@ -1,10 +1,10 @@
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#include "global.h"
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#include "entity.h"
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#include "enemy.h"
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#include "structures.h"
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#include "player.h"
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#include "save.h"
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#include "random.h"
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#include "createObject.h"
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#include "functions.h"
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extern void (*const gUnk_080CEB74[])(Entity*);
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