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https://github.com/zeldaret/tmc
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sort out most of functions.h
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@@ -18,6 +18,10 @@ void sub_0806FA90(Entity*, Entity*, s32, s32);
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void SortEntityAbove(Entity* below_ent, Entity* above_ent);
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void SortEntityBelow(Entity* above_ent, Entity* below_ent);
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void LinearMoveDirection(Entity* ent, u32 a, u32 b);
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void LinearMoveAngle(Entity* ent, u32 a, u32 b);
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bool32 EntityWithinDistance(Entity*, s32, s32, s32);
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u32 sub_0806FCA0(Entity*, Entity*);
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u32 sub_0806F58C(Entity*, Entity*);
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u32 PointInsideRadius(s32 x, s32 y, s32 radius);
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@@ -28,6 +32,25 @@ bool32 sub_0806FD54(Entity*);
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u32 sub_0806FCAC(Entity*, Entity*);
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u32 sub_0806F854(Entity*, s32, s32);
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u32 sub_0806F730(Entity*);
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bool32 sub_0806F520(Entity*);
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void sub_0806F4E8(Entity*);
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bool32 sub_0806FC80(Entity*, Entity*, s32);
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u32 sub_0806F5B0(u32);
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u32 sub_0806F824(Entity*, Entity*, s32, s32);
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u32 sub_0806F948(Entity*);
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void sub_0806FBB4(Entity*);
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void sub_0806FCF4(Entity*, s32, s32, s32);
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void sub_0806FD3C(Entity*);
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bool32 sub_0806FDA0(Entity*);
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void sub_0806FEBC(Entity*, u32, Entity*);
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extern bool32 ProcessMovement1(Entity*);
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extern bool32 ProcessMovement12(Entity*);
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extern bool32 ProcessMovement2(Entity*);
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extern bool32 ProcessMovement3(Entity*);
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extern bool32 ProcessMovement4(Entity*);
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extern bool32 ProcessMovement5(Entity*);
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extern bool32 ProcessMovement6(Entity*);
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extern bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
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extern const s16 gSineTable[64];
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extern const s16 gCosineTable[256];
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