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sort out most of functions.h
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@@ -1,7 +1,8 @@
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#ifndef PROJECTILE_H
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#define PROJECTILE_H
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extern Entity* CreateProjectile(u32);
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Entity* CreateProjectile(u32);
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bool32 IsProjectileOffScreen(Entity*);
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void DarkNutSwordSlash(Entity*);
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void RockProjectile(Entity*);
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