sort out most of functions.h

This commit is contained in:
theo3
2022-03-30 00:52:53 -07:00
parent 65b80571b2
commit a633efd88c
81 changed files with 400 additions and 357 deletions
+1
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@@ -6,6 +6,7 @@
#include "map.h"
#include "player.h"
#include "room.h"
#include "enemy.h"
extern Entity* gUnk_020000B0;
extern Entity* (*const gUnk_080D3BE8[])(void);
+1 -1
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@@ -1,7 +1,7 @@
#include "enemy.h"
/** Unsets bitfield 0x80 before calling GetNextFunction, so that the enemyFunction 1 is not called. */
void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*fntable[])()) {
void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*const fntable[])()) {
u32 idx;
entity->contactFlags &= ~0x80;
idx = GetNextFunction(entity);
+13 -6
View File
@@ -11,6 +11,13 @@
extern Entity* gUnk_020000B0;
extern void (*const gUnk_080012C8[])(Entity*);
static void sub_08031E48(Entity* this, Entity* child);
static void sub_08032290(Entity* this);
static bool32 sub_080322A4(Entity* this);
static void sub_08032338(Entity* this);
static void sub_080322E8(Entity* this);
static bool32 sub_08031E04(Entity* this);
void AcroBandit_OnTick(Entity* this);
void AcroBandit_OnCollision(Entity* this);
void AcroBandit_OnKnockback(Entity* this);
@@ -319,7 +326,7 @@ void AcroBandit_Type0Action8(Entity* this) {
}
}
bool32 sub_08031E04(Entity* this) {
static bool32 sub_08031E04(Entity* this) {
static const s8 gUnk_080CE5C0[] = { -32, 0, 0, 32, 32, 0, 0, 0 };
Entity* ent;
const s8* tmp;
@@ -332,7 +339,7 @@ bool32 sub_08031E04(Entity* this) {
return EntityWithinDistance(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
}
void sub_08031E48(Entity* this, Entity* child) {
static void sub_08031E48(Entity* this, Entity* child) {
CopyPosition(this, child);
child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO;
child->field_0x70.HALF.LO = this->field_0x70.HALF.LO;
@@ -534,13 +541,13 @@ void AcroBandit_Type1Action9(Entity* this) {
}
}
void sub_08032290(Entity* this) {
static void sub_08032290(Entity* this) {
this->action = 6;
this->timer = 12;
InitializeAnimation(this, 11);
}
bool32 sub_080322A4(Entity* this) {
static bool32 sub_080322A4(Entity* this) {
if (this->child != NULL && (this->child->z.HALF.HI + 8) >= this->z.HALF.HI) {
if (this->z.HALF.HI) {
this->action = 5;
@@ -555,7 +562,7 @@ bool32 sub_080322A4(Entity* this) {
return FALSE;
}
void sub_080322E8(Entity* this) {
static void sub_080322E8(Entity* this) {
if (this->field_0x78.HALF.LO) {
if (--this->field_0x78.HALF.LO == 0) {
u32 flipX = this->spriteSettings.flipX;
@@ -573,7 +580,7 @@ void sub_080322E8(Entity* this) {
}
}
void sub_08032338(Entity* this) {
static void sub_08032338(Entity* this) {
if ((((Entity*)this->field_0x7c.WORD)->timer += 15) != 80)
this->field_0x6c.HALF.LO = 0;
}
+1 -1
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@@ -8,7 +8,7 @@
#include "sound.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
#include "object.h"
void BladeTrap(Entity* this) {
if (this->action == 0) {
-1
View File
@@ -3,7 +3,6 @@
#include "enemy.h"
#include "room.h"
#include "object.h"
#include "functions.h"
typedef struct {
Entity base;
+2 -1
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@@ -447,7 +447,8 @@ void sub_08049998(Enemy64Entity* this, u32 param_2) {
void sub_080499F0(Enemy64Entity* this) {
u32 tmp;
if ((((super->action != 0) && (gPlayerEntity.z.HALF.HI == 0)) && (PlayerCanBeMoved())) && ((this->unk_7c & 1) == 0)) {
if ((((super->action != 0) && (gPlayerEntity.z.HALF.HI == 0)) && (PlayerCanBeMoved())) &&
((this->unk_7c & 1) == 0)) {
if (EntityWithinDistance(&gPlayerEntity, super->x.HALF.HI, super->y.HALF.HI, 0x24) &&
((this->unk_7c & 2) == 0)) {
tmp = sub_080045DA((s32)gPlayerEntity.x.HALF.HI - super->x.HALF.HI,
+1
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@@ -8,6 +8,7 @@
#include "enemy.h"
#include "object.h"
#include "functions.h"
#include "collision.h"
extern u32 sub_0804A024(Entity*, u32, u32);
+2 -1
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@@ -6,7 +6,8 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "player.h"
extern void GenericKnockback2(Entity*);
extern void Keese_StartFly(Entity*);
+2 -1
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@@ -7,7 +7,8 @@
#include "global.h"
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "player.h"
extern void (*const LakituActionFuncs[])(Entity*);
+3 -1
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@@ -9,9 +9,11 @@
#include "asm.h"
#include "entity.h"
#include "player.h"
#include "functions.h"
#include "effects.h"
#include "enemy.h"
#include "physics.h"
#include "room.h"
#include "object.h"
extern void (*const LakituCloud_Functions[6])(Entity*);
extern void (*const gUnk_080D0430[3])(Entity*);
+1 -1
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@@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
extern u32 sub_080B1B18(s32, s32, u32);
extern u32 sub_080B1AB4(s32, s32, u32);
-1
View File
@@ -9,7 +9,6 @@
#include "message.h"
#include "save.h"
#include "object.h"
#include "functions.h"
#include "item.h"
extern bool32 ItemIsShield(u32);
+1 -1
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@@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
void sub_08045374(Entity*);
-1
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@@ -9,7 +9,6 @@
#include "global.h"
#include "collision.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
/*0x00*/ Entity base;
+1 -1
View File
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
void Octorok_Pause(Entity*);
bool32 Octorok_FacesPlayer(Entity*);
+5 -3
View File
@@ -1,6 +1,7 @@
#include "entity.h"
#include "collision.h"
#include "map.h"
#include "enemy.h"
#include "functions.h"
#include "player.h"
void (*const OctorokGolden_Functions[])(Entity*);
void (*const gUnk_080CF484[])(Entity*);
@@ -10,6 +11,7 @@ const u8 gUnk_080CF498[];
void sub_08037E14(Entity* this);
bool32 sub_08037E90(Entity* this);
static void sub_08037D54(Entity* this);
void OctorokGolden(Entity* this) {
u32 index;
@@ -68,7 +70,7 @@ void sub_08037D0C(Entity* this) {
}
}
void sub_08037D54(Entity* this) {
static void sub_08037D54(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
if (this->frame & 0x1) {
+2 -1
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@@ -6,7 +6,8 @@
*/
#include "enemy.h"
#include "functions.h"
#include "room.h"
#include "physics.h"
extern void (*const Peahat_Functions[])(Entity*);
extern void (*const gPeahatPropellerFunctions[])(Entity*);
-1
View File
@@ -9,7 +9,6 @@
#include "collision.h"
#include "object.h"
#include "game.h"
#include "functions.h"
#include "save.h"
#include "playeritem.h"
-1
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@@ -8,7 +8,6 @@
#include "enemy.h"
#include "collision.h"
#include "object.h"
#include "functions.h"
extern u8 gUnk_080B37A0[];
extern u8 gUnk_080B3E80[];
+1 -1
View File
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "player.h"
extern void (*const RockChuchu_Functions[])(Entity*);
extern void (*const gUnk_080CB960[])(Entity*);
+4 -1
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@@ -6,7 +6,10 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "player.h"
#include "room.h"
#include "collision.h"
extern void (*const Rollobite_Functions[])(Entity*);
extern void (*const gRollobiteActions[])(Entity*);
+1 -1
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@@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
extern void (*const Rope_Functions[6])(Entity*);
extern void (*const gUnk_080CE460[4])(Entity*);
+2 -1
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@@ -7,8 +7,9 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "enemy.h"
#include "physics.h"
#include "player.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const RopeGolden_Functions[6])(Entity*);
+1 -3
View File
@@ -6,14 +6,12 @@
*/
#include "global.h"
#include "asm.h"
#include "sound.h"
#include "entity.h"
#include "enemy.h"
#include "object.h"
#include "functions.h"
#include "save.h"
#include "hitbox.h"
#include "room.h"
extern void sub_080293DC(Entity*);
extern void sub_080296D8(Entity*);
-1
View File
@@ -2,7 +2,6 @@
#include "collision.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
Entity base;
+2 -1
View File
@@ -6,7 +6,8 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "collision.h"
extern u32 sub_0804A024(Entity*, u32, u32);
+2 -1
View File
@@ -6,7 +6,8 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "room.h"
typedef struct {
s8 h, v;
+1 -1
View File
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
void sub_08023E10(Entity*);
void sub_08023E54(Entity*);
+1 -1
View File
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
extern void sub_080317F8(Entity*);
-1
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@@ -8,7 +8,6 @@
#include "collision.h"
#include "enemy.h"
#include "object.h"
#include "functions.h"
extern void (*const Spark_Functions[])(Entity*);
extern void (*const gUnk_080CD24C[])(Entity*);
+3 -1
View File
@@ -1,7 +1,9 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "room.h"
#include "physics.h"
#include "player.h"
typedef struct {
Entity base;
-1
View File
@@ -12,7 +12,6 @@
static bool32 ShouldSpawnTreeItem(Entity*);
extern u32 GetRandomByWeight(const u8*);
extern void sub_08049CF4(Entity*);
const u8 gTreeItemDropTables[][16] = {
+132 -130
View File
@@ -29,71 +29,72 @@ typedef struct VaatiArm_HeapStruct {
VaatiArm_HeapStruct1 s1[5];
} VaatiArm_HeapStruct;
u32 sub_080437DC(Entity*);
u32 sub_08043C98(Entity*);
void VaatiArm_OnTick(Entity*);
void VaatiArm_OnCollision(Entity*);
void sub_080425B4(Entity*);
void sub_08042818(Entity*);
void sub_08042870(Entity*);
void sub_08042A3C(Entity*);
void sub_08042C14(Entity*);
void sub_0804325C(Entity*);
void sub_08043420(Entity*);
void sub_08043680(Entity*);
void VaatiArm_OnGrabbed(Entity*);
void sub_08042654(Entity*);
void sub_0804259C(Entity*);
void sub_08043A10(Entity*);
void sub_08043ABC(Entity*);
void sub_08043BC8(Entity*);
void sub_08043EB8(Entity*);
void sub_08044000(Entity*);
void sub_08044078(Entity*);
void sub_080440CC(Entity*);
void sub_08043CD4(Entity*);
void sub_08042894(Entity*);
void sub_080428AC(Entity*);
void sub_080428FC(Entity*);
void sub_08042944(Entity*);
void sub_08042970(Entity*);
void sub_080429D4(Entity*);
void sub_080429FC(Entity*);
void sub_08043BF0(Entity*);
void sub_08042A6C(Entity*);
void sub_08042A88(Entity*);
void sub_08042AEC(Entity*);
void sub_08042B20(Entity*);
void sub_08043C40(Entity*, VaatiArm_HeapStruct1*);
void sub_08043A78(Entity*);
void sub_08042C34(Entity*);
void sub_08042D24(Entity*);
void sub_08042D6C(Entity*);
void sub_08042E30(Entity*);
void sub_08042EF4(Entity*);
void sub_08042FD8(Entity*);
void sub_08043048(Entity*);
void sub_080430D0(Entity*);
void sub_08043130(Entity*);
void sub_080431E8(Entity*);
void sub_08043B9C(Entity*);
static u32 sub_080437DC(Entity*);
static u32 sub_08043C98(Entity*);
static void VaatiArm_OnTick(Entity*);
static void VaatiArm_OnCollision(Entity*);
static void sub_080425B4(Entity*);
static void sub_08042818(Entity*);
static void sub_08042870(Entity*);
static void sub_08042A3C(Entity*);
static void sub_08042C14(Entity*);
static void sub_0804325C(Entity*);
static void sub_08043420(Entity*);
static void sub_08043680(Entity*);
static void VaatiArm_OnGrabbed(Entity*);
static void sub_08042654(Entity*);
static void sub_0804259C(Entity*);
static void sub_08043A10(Entity*);
static void sub_08043ABC(Entity*);
static void sub_08043BC8(Entity*);
static void sub_08043EB8(Entity*);
static void sub_08044000(Entity*);
static void sub_08044078(Entity*);
static void sub_080440CC(Entity*);
static void sub_08043CD4(Entity*);
static void sub_08042894(Entity*);
static void sub_080428AC(Entity*);
static void sub_080428FC(Entity*);
static void sub_08042944(Entity*);
static void sub_08042970(Entity*);
static void sub_080429D4(Entity*);
static void sub_080429FC(Entity*);
static void sub_08043BF0(Entity*);
static void sub_08042A6C(Entity*);
static void sub_08042A88(Entity*);
static void sub_08042AEC(Entity*);
static void sub_08042B20(Entity*);
static void sub_08043C40(Entity*, VaatiArm_HeapStruct1*);
static void sub_08043A78(Entity*);
static void sub_08042C34(Entity*);
static void sub_08042D24(Entity*);
static void sub_08042D6C(Entity*);
static void sub_08042E30(Entity*);
static void sub_08042EF4(Entity*);
static void sub_08042FD8(Entity*);
static void sub_08043048(Entity*);
static void sub_080430D0(Entity*);
static void sub_08043130(Entity*);
static void sub_080431E8(Entity*);
static void sub_08043B9C(Entity*);
static void sub_08043DB0(Entity*);
static void sub_08043B7C(Entity*);
static void sub_08043D08(Entity*);
static void sub_080432A8(Entity*);
static void sub_0804334C(Entity*);
static void sub_08043440(Entity*);
static void sub_08043490(Entity*);
static void sub_08043520(Entity*);
static void sub_0804355C(Entity*);
static void sub_08043580(Entity*);
static void sub_080435F4(Entity*);
static void sub_08043698(Entity*);
static void sub_080436C0(Entity*);
static void sub_08043700(Entity*);
static void sub_08043738(Entity*);
static void sub_08043770(Entity*);
void sub_0804AA1C(Entity*);
void sub_08043DB0(Entity*);
void sub_08043B7C(Entity*);
void sub_08043D08(Entity*);
void sub_080432A8(Entity*);
void sub_0804334C(Entity*);
void sub_08043440(Entity*);
void sub_08043490(Entity*);
void sub_08043520(Entity*);
void sub_0804355C(Entity*);
void sub_08043580(Entity*);
void sub_080435F4(Entity*);
void sub_08043698(Entity*);
void sub_080436C0(Entity*);
void sub_08043700(Entity*);
void sub_08043738(Entity*);
void sub_08043770(Entity*);
void (*const VaatiArm_Functions[])(Entity*) = {
VaatiArm_OnTick, VaatiArm_OnCollision, GenericKnockback, GenericDeath, GenericConfused, VaatiArm_OnGrabbed,
@@ -175,22 +176,22 @@ void VaatiArm(Entity* this) {
VaatiArm_Functions[GetNextFunction(this)](this);
}
void VaatiArm_OnTick(Entity* this) {
static void VaatiArm_OnTick(Entity* this) {
gUnk_080D1248[this->type](this);
}
void VaatiArm_OnCollision(Entity* this) {
static void VaatiArm_OnCollision(Entity* this) {
EnemyFunctionHandlerAfterCollision(this, VaatiArm_Functions);
}
void VaatiArm_OnGrabbed(Entity* this) {
static void VaatiArm_OnGrabbed(Entity* this) {
}
void sub_0804259C(Entity* this) {
static void sub_0804259C(Entity* this) {
gUnk_080D125C[this->action](this);
}
void sub_080425B4(Entity* this) {
static void sub_080425B4(Entity* this) {
if (sub_080437DC(this)) {
this->field_0x7c.BYTES.byte0 = 0;
this->field_0x7c.BYTES.byte1 = 0;
@@ -219,7 +220,7 @@ void sub_080425B4(Entity* this) {
}
}
void sub_08042654(Entity* this) {
static void sub_08042654(Entity* this) {
u32 uVar8;
int index;
VaatiArm_HeapStruct1* ptr;
@@ -289,7 +290,7 @@ void sub_08042654(Entity* this) {
sub_08043A10(this);
}
void sub_08042818(Entity* this) {
static void sub_08042818(Entity* this) {
VaatiArm_HeapStruct1* ptr;
sub_08043CD4(this);
@@ -307,18 +308,18 @@ void sub_08042818(Entity* this) {
sub_08043A10(this);
}
void sub_08042870(Entity* this) {
static void sub_08042870(Entity* this) {
sub_08043CD4(this);
gUnk_080D1290[this->subAction](this);
sub_08043A10(this);
}
void sub_08042894(Entity* this) {
static void sub_08042894(Entity* this) {
this->subAction = 1;
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D12AC[this->type2];
}
void sub_080428AC(Entity* this) {
static void sub_080428AC(Entity* this) {
u8 bVar1;
VaatiArm_HeapStruct1* pVVar3;
@@ -340,7 +341,7 @@ void sub_080428AC(Entity* this) {
sub_08043BF0(this);
}
void sub_080428FC(Entity* this) {
static void sub_080428FC(Entity* this) {
u32 uVar2;
VaatiArm_HeapStruct1* ptr;
@@ -357,7 +358,7 @@ void sub_080428FC(Entity* this) {
}
}
void sub_08042944(Entity* this) {
static void sub_08042944(Entity* this) {
VaatiArm_HeapStruct1* pVVar1;
pVVar1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@@ -370,7 +371,7 @@ void sub_08042944(Entity* this) {
sub_08043BF0(this);
}
void sub_08042970(Entity* this) {
static void sub_08042970(Entity* this) {
u32 uVar2;
VaatiArm_HeapStruct1* pVVar3;
@@ -390,7 +391,7 @@ void sub_08042970(Entity* this) {
sub_08043BF0(this);
}
void sub_080429D4(Entity* this) {
static void sub_080429D4(Entity* this) {
s16 sVar2;
VaatiArm_HeapStruct1* pVVar3;
@@ -402,7 +403,7 @@ void sub_080429D4(Entity* this) {
}
}
void sub_080429FC(Entity* this) {
static void sub_080429FC(Entity* this) {
VaatiArm_HeapStruct1* pVVar1;
pVVar1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@@ -415,7 +416,7 @@ void sub_080429FC(Entity* this) {
}
}
void sub_08042A3C(Entity* this) {
static void sub_08042A3C(Entity* this) {
Entity* entity;
gUnk_080D12B8[this->subAction](this);
@@ -424,14 +425,14 @@ void sub_08042A3C(Entity* this) {
entity->z.HALF.HI += this->field_0x78.HALF.LO;
}
void sub_08042A6C(Entity* this) {
static void sub_08042A6C(Entity* this) {
this->subAction = 1;
this->field_0x78.HALF.LO = 0;
this->field_0x7c.BYTES.byte2 = 1;
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk0a = 0x200;
}
void sub_08042A88(Entity* this) {
static void sub_08042A88(Entity* this) {
VaatiArm_HeapStruct1* pVVar4;
pVVar4 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@@ -452,7 +453,7 @@ void sub_08042A88(Entity* this) {
}
}
void sub_08042AEC(Entity* this) {
static void sub_08042AEC(Entity* this) {
if (--this->timer == 0) {
this->subAction = 3;
this->timer = 4;
@@ -462,7 +463,7 @@ void sub_08042AEC(Entity* this) {
}
}
void sub_08042B20(Entity* this) {
static void sub_08042B20(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* object;
Entity* entity;
@@ -510,12 +511,12 @@ void sub_08042B20(Entity* this) {
}
}
void sub_08042C14(Entity* this) {
static void sub_08042C14(Entity* this) {
gUnk_080D12D0[this->subAction](this);
sub_08043A78(this);
}
void sub_08042C34(Entity* this) {
static void sub_08042C34(Entity* this) {
u32 random;
int y;
u32 i;
@@ -572,7 +573,7 @@ void sub_08042C34(Entity* this) {
}
}
void sub_08042D24(Entity* this) {
static void sub_08042D24(Entity* this) {
Entity* entity;
if (--this->timer == 0) {
@@ -588,7 +589,7 @@ void sub_08042D24(Entity* this) {
}
}
void sub_08042D6C(Entity* this) {
static void sub_08042D6C(Entity* this) {
Entity* object;
Entity* entity;
u32 i;
@@ -622,7 +623,7 @@ void sub_08042D6C(Entity* this) {
}
}
void sub_08042E30(Entity* this) {
static void sub_08042E30(Entity* this) {
short sVar3;
u32 uVar6;
VaatiArm_HeapStruct1* pVVar9;
@@ -660,7 +661,7 @@ void sub_08042E30(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08042EF4(Entity* this) {
static void sub_08042EF4(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* entity;
u32 temp;
@@ -700,7 +701,7 @@ void sub_08042EF4(Entity* this) {
}
}
void sub_08042FD8(Entity* this) {
static void sub_08042FD8(Entity* this) {
Entity* entity;
UpdateAnimationSingleFrame(this);
@@ -727,7 +728,7 @@ void sub_08042FD8(Entity* this) {
}
}
void sub_08043048(Entity* this) {
static void sub_08043048(Entity* this) {
VaatiArm_HeapStruct1* ptr;
u32 i;
@@ -754,7 +755,7 @@ void sub_08043048(Entity* this) {
}
}
void sub_080430D0(Entity* this) {
static void sub_080430D0(Entity* this) {
VaatiArm_HeapStruct1* ptr;
if (sub_08043C98(this) == 0) {
@@ -775,7 +776,7 @@ void sub_080430D0(Entity* this) {
}
}
void sub_08043130(Entity* this) {
static void sub_08043130(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* entity;
u32 i;
@@ -817,7 +818,7 @@ void sub_08043130(Entity* this) {
}
}
void sub_080431E8(Entity* this) {
static void sub_080431E8(Entity* this) {
u32 i;
VaatiArm_HeapStruct1* ptr;
@@ -838,7 +839,7 @@ void sub_080431E8(Entity* this) {
}
}
void sub_0804325C(Entity* this) {
static void sub_0804325C(Entity* this) {
Entity* entity;
sub_08043CD4(this);
@@ -855,9 +856,9 @@ void sub_0804325C(Entity* this) {
}
}
ASM_FUNC("asm/non_matching/vaati/sub_080432A8.inc", void sub_080432A8(Entity* this))
static ASM_FUNC("asm/non_matching/vaati/sub_080432A8.inc", void sub_080432A8(Entity* this))
NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* this)) {
static NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* this)) {
int bVar1;
Entity* entity;
VaatiArm_HeapStruct1* s;
@@ -904,12 +905,12 @@ NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* th
}
END_NONMATCH
void sub_08043420(Entity* this) {
static void sub_08043420(Entity* this) {
gUnk_080D1320[this->subAction](this);
sub_08043ABC(this);
}
void sub_08043440(Entity* this) {
static void sub_08043440(Entity* this) {
u32 i;
int iVar4;
u8* ptr;
@@ -942,7 +943,7 @@ void sub_08043440(Entity* this) {
}
}
void sub_08043490(Entity* this) {
static void sub_08043490(Entity* this) {
Entity* entity;
Entity* entity2;
Entity* entity3;
@@ -970,7 +971,7 @@ void sub_08043490(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08043520(Entity* this) {
static void sub_08043520(Entity* this) {
Entity* entity;
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
@@ -982,7 +983,7 @@ void sub_08043520(Entity* this) {
}
}
void sub_0804355C(Entity* this) {
static void sub_0804355C(Entity* this) {
sub_08043DB0(this);
if (--this->field_0x7a.HWORD == 0) {
this->subAction = 4;
@@ -990,7 +991,7 @@ void sub_0804355C(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08043580(Entity* this) {
static void sub_08043580(Entity* this) {
Entity* entity;
u32 i;
@@ -1013,7 +1014,7 @@ void sub_08043580(Entity* this) {
}
}
void sub_080435F4(Entity* this) {
static void sub_080435F4(Entity* this) {
Entity* entity;
u32 i;
VaatiArm_HeapStruct1* ptr;
@@ -1038,11 +1039,11 @@ void sub_080435F4(Entity* this) {
}
}
void sub_08043680(Entity* this) {
static void sub_08043680(Entity* this) {
gUnk_080D1348[this->subAction](this);
}
void sub_08043698(Entity* this) {
static void sub_08043698(Entity* this) {
Entity* entity;
u32 i;
@@ -1067,19 +1068,19 @@ static inline void deleteThing(Entity* this, const u32 index) {
}
}
void sub_080436C0(Entity* this) {
static void sub_080436C0(Entity* this) {
deleteThing(this, 1);
}
void sub_08043700(Entity* this) {
static void sub_08043700(Entity* this) {
deleteThing(this, 2);
}
void sub_08043738(Entity* this) {
static void sub_08043738(Entity* this) {
deleteThing(this, 3);
}
void sub_08043770(Entity* this) {
static void sub_08043770(Entity* this) {
Entity* entity;
if (--this->timer == 0) {
@@ -1101,7 +1102,7 @@ void sub_08043770(Entity* this) {
}
}
u32 sub_080437DC(Entity* this) {
static u32 sub_080437DC(Entity* this) {
u16 temp;
VaatiArm_HeapStruct* heapStruct;
Entity* entity;
@@ -1159,9 +1160,9 @@ u32 sub_080437DC(Entity* this) {
return 1;
}
ASM_FUNC("asm/non_matching/vaati/sub_0804393C.inc", void sub_0804393C(Entity* this))
static ASM_FUNC("asm/non_matching/vaati/sub_0804393C.inc", void sub_0804393C(Entity* this))
void sub_08043A10(Entity* this) {
static void sub_08043A10(Entity* this) {
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[4]);
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->y.HALF.HI -= 8;
@@ -1177,7 +1178,7 @@ void sub_08043A10(Entity* this) {
}
}
void sub_08043A78(Entity* this) {
static void sub_08043A78(Entity* this) {
this->field_0x7c.BYTES.byte0 = 0;
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
@@ -1187,7 +1188,7 @@ void sub_08043A78(Entity* this) {
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
}
void sub_08043ABC(Entity* this) {
static void sub_08043ABC(Entity* this) {
this->field_0x7c.BYTES.byte0 = 0;
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
@@ -1198,22 +1199,22 @@ void sub_08043ABC(Entity* this) {
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
}
ASM_FUNC("asm/non_matching/vaati/sub_08043B08.inc", void sub_08043B08(Entity* this))
static ASM_FUNC("asm/non_matching/vaati/sub_08043B08.inc", void sub_08043B08(Entity* this))
void sub_08043B7C(Entity* this) {
static void sub_08043B7C(Entity* this) {
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[1]);
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
}
void sub_08043B9C(Entity* this) {
static void sub_08043B9C(Entity* this) {
u32 index = ((((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk00.HALF.HI + 4) & 0xff) >> 3;
if (gUnk_080D13B7[index] != this->frameIndex - 1) {
InitAnimationForceUpdate(this, gUnk_080D13B7[index]);
}
}
void sub_08043BC8(Entity* this) {
static void sub_08043BC8(Entity* this) {
VaatiArm_HeapStruct1* pVVar2;
const Coords* ptr;
@@ -1226,7 +1227,7 @@ void sub_08043BC8(Entity* this) {
pVVar2->unk0e = 0x28;
}
void sub_08043BF0(Entity* this) {
static void sub_08043BF0(Entity* this) {
u8 bVar1;
u32 uVar2;
VaatiArm_HeapStruct1* ptr;
@@ -1250,7 +1251,7 @@ void sub_08043BF0(Entity* this) {
}
}
void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
static void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
u8* iVar3;
int offset;
const u8* puVar6;
@@ -1281,7 +1282,7 @@ void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
}
}
u32 sub_08043C98(Entity* this) {
static u32 sub_08043C98(Entity* this) {
#if defined EU || defined JP
Entity* e1 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
if ((e1->contactFlags == 0x9d)) {
@@ -1303,7 +1304,7 @@ u32 sub_08043C98(Entity* this) {
#endif
}
void sub_08043CD4(Entity* this) {
static void sub_08043CD4(Entity* this) {
u32 i;
for (i = 0; i < 5; i++) {
if (((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->contactFlags == 0x9d) {
@@ -1314,7 +1315,7 @@ void sub_08043CD4(Entity* this) {
}
}
void sub_08043D08(Entity* this) {
static void sub_08043D08(Entity* this) {
Entity* entity;
Entity* fx;
u32 i;
@@ -1341,7 +1342,7 @@ void sub_08043D08(Entity* this) {
EnqueueSFX(SFX_HIT);
}
void sub_08043DB0(Entity* this) {
static void sub_08043DB0(Entity* this) {
s32 cVar1;
Entity* pEVar2;
Entity* pEVar3;
@@ -1381,7 +1382,7 @@ void sub_08043DB0(Entity* this) {
}
}
void sub_08043EB8(Entity* this) {
static void sub_08043EB8(Entity* this) {
u32 i;
Entity* pEVar4;
VaatiArm_HeapStruct1* ptr;
@@ -1421,7 +1422,8 @@ void sub_08043EB8(Entity* this) {
ptr->unk0c = gUnk_080D1419[i];
}
}
NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* this)) {
static NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* this)) {
Entity* entity;
u32 i;
VaatiArm_HeapStruct1* ptr;
@@ -1442,7 +1444,7 @@ NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* th
}
END_NONMATCH
void sub_08044078(Entity* this) {
static void sub_08044078(Entity* this) {
if (this->action == 0) {
this->action = 1;
if (this->type != 3 ||
@@ -1456,7 +1458,7 @@ void sub_08044078(Entity* this) {
GetNextFrame(this);
}
void sub_080440CC(Entity* this) {
static void sub_080440CC(Entity* this) {
if (this->action == 0) {
this->action = 1;
if ((gRoomTransition.field_0x38 & 1) != 0 &&
+4 -2
View File
@@ -18,6 +18,8 @@ extern Entity* gPlayerClones[3];
extern u16 gUnk_080B2CD8[];
void ram_IntrMain(void);
static void sub_080171F0(void);
static void HandlePlayerLife(Entity* this);
struct {
u8 ready;
@@ -223,7 +225,7 @@ void PlayerUpdate(Entity* this) {
}
// Responsible for some life things like low health beep and initiating the death sequence
void HandlePlayerLife(Entity* this) {
static void HandlePlayerLife(Entity* this) {
u32 temp;
gUnk_0200AF00.unk_2f = 0;
@@ -308,7 +310,7 @@ void HandlePlayerLife(Entity* this) {
}
}
void sub_080171F0(void) {
static void sub_080171F0(void) {
if (gPlayerState.mobility != 0)
ResetPlayerItem();
if (gPlayerState.field_0x14 != 0)
+1
View File
@@ -10,6 +10,7 @@
#include "object.h"
#include "game.h"
#include "functions.h"
#include "message.h"
extern const struct {
u8 filler[7];
+3 -4
View File
@@ -5,14 +5,13 @@
#include "item.h"
extern void (*gUnk_081140D4[])(Entity*);
extern u16 gUnk_081140CC[];
extern u8 gMapDataTopSpecial[];
void sub_0806D520(Entity*, u32);
void sub_0806D41C(Entity* this);
extern u8 gMapDataTopSpecial[];
static void sub_0806D02C(Entity* this);
typedef struct {
u8 filler[0x40];
@@ -96,7 +95,7 @@ Entity* sub_0806D00C(Entity* this) {
return entity;
}
void sub_0806D02C(Entity* this) {
static void sub_0806D02C(Entity* this) {
s32 tmp1;
s32 tmp2;
sub_0806D164(this);
+1
View File
@@ -4,6 +4,7 @@
#include "save.h"
#include "message.h"
#include "npc.h"
#include "enemy.h"
extern void sub_08067C44(Entity*);
+3 -1
View File
@@ -12,6 +12,8 @@ extern Dialog gUnk_08109DC8[];
extern u16 gUnk_0810A35A[];
extern u16 gUnk_0810A362[];
static void sub_080600F0(Entity* this);
void ForestMinish(Entity* this) {
switch (this->action) {
case 0:
@@ -66,7 +68,7 @@ void ForestMinish_Head(Entity* this) {
sub_0807000C(this);
}
void sub_080600F0(Entity* this) {
static void sub_080600F0(Entity* this) {
u32 uVar1;
u32 uVar2;
-1
View File
@@ -3,7 +3,6 @@
#include "player.h"
#include "flags.h"
#include "npc.h"
#include "functions.h"
#include "item.h"
extern u32 gUnk_08113F44;
-1
View File
@@ -1,5 +1,4 @@
#include "npc.h"
#include "functions.h"
#include "item.h"
extern void sub_08068780(Entity*);
+1 -1
View File
@@ -1,6 +1,6 @@
#include "entity.h"
#include "functions.h"
#include "sound.h"
#include "script.h"
extern SpriteLoadData gUnk_0810C48C;
+1
View File
@@ -2,6 +2,7 @@
#include "message.h"
#include "npc.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
u8 unk_0; // u8
+1
View File
@@ -5,6 +5,7 @@
#include "screen.h"
#include "common.h"
#include "flags.h"
#include "message.h"
#ifdef EU
void sub_0806EABC(Entity* this);
+1 -3
View File
@@ -1,4 +1,3 @@
#include "functions.h"
#include "npc.h"
#include "item.h"
@@ -7,7 +6,6 @@ extern Hitbox gUnk_0810C428;
extern u8 gUnk_0810C430[4];
extern u8 gUnk_0810C435[];
extern u8 gUnk_0810C43D[];
extern u32 GetRandomByWeight(const u8*);
void Pita(Entity* this) {
if (this->action == 0) {
@@ -25,7 +23,7 @@ void Pita(Entity* this) {
}
/** Reset the players baked goods? */
void sub_08062EB8(void) {
void RemoveAllBakedGoods(void) {
SetInventoryValue(ITEM_BRIOCHE, 0);
SetInventoryValue(ITEM_CROISSANT, 0);
SetInventoryValue(ITEM_PIE, 0);
+6 -4
View File
@@ -4,6 +4,7 @@
#include "item.h"
#include "message.h"
#include "game.h"
#include "collision.h"
extern u16 script_EzloTalkOcarina[];
@@ -211,10 +212,11 @@ void Bird_Type8(Entity* this) {
this->speed = 0x300;
}
if ((gPlayerEntity.flags & ENT_COLLIDE) && (gMessage.doTextBox & 0x7f) == 0 && gPlayerEntity.action != PLAYER_SLEEP &&
gPlayerEntity.action != PLAYER_BOUNCE && gPlayerEntity.action != PLAYER_MINISH && gPlayerState.framestate != PL_STATE_CLIMB &&
gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_PARACHUTE && PlayerCanBeMoved() &&
(EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe))) {
if ((gPlayerEntity.flags & ENT_COLLIDE) && (gMessage.doTextBox & 0x7f) == 0 &&
gPlayerEntity.action != PLAYER_SLEEP && gPlayerEntity.action != PLAYER_BOUNCE &&
gPlayerEntity.action != PLAYER_MINISH && gPlayerState.framestate != PL_STATE_CLIMB &&
gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_PARACHUTE &&
PlayerCanBeMoved() && (EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe))) {
s32 z = gPlayerEntity.z.HALF.HI - this->z.HALF.HI - 8;
if ((u16)z < 0x20 && gPlayerEntity.health != 0) {
pEVar5 = CreateObject(0x95, 10, 0);
+1
View File
@@ -3,6 +3,7 @@
#include "message.h"
#include "item.h"
#include "npc.h"
#include "collision.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];
+1
View File
@@ -11,6 +11,7 @@
#include "functions.h"
#include "item.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
+1
View File
@@ -6,6 +6,7 @@
#include "functions.h"
#include "sound.h"
#include "object.h"
#include "collision.h"
typedef struct {
Entity base;
+1
View File
@@ -12,6 +12,7 @@
#include "hitbox.h"
#include "screen.h"
#include "message.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
+1
View File
@@ -3,6 +3,7 @@
#include "flags.h"
#include "functions.h"
#include "item.h"
#include "collision.h"
static void sub_0808E6A0(Entity*);
static void sub_0808E6E4(Entity*);
+1
View File
@@ -8,6 +8,7 @@
#include "itemMetaData.h"
#include "functions.h"
#include "hitbox.h"
#include "collision.h"
void sub_08081150(Entity*);
u8 sub_0808147C(u32);
+8 -3
View File
@@ -6,11 +6,16 @@
#include "flags.h"
#include "functions.h"
#include "hitbox.h"
#include "object.h"
extern void (*const gUnk_081243B4[])(Entity*);
extern void (*const gUnk_081243BC[])(Entity*);
extern void (*const gUnk_081243C4[])(Entity*);
static void sub_0809EB30(Entity* this);
static void sub_0809EAD8(Entity* this);
static void sub_0809EABC(Entity* this);
void LightableSwitch(Entity* this) {
gUnk_081243B4[this->type](this);
sub_0809EB30(this);
@@ -47,7 +52,7 @@ void sub_0809EA80(Entity* this) {
sub_0809EABC(this);
}
void sub_0809EABC(Entity* this) {
static void sub_0809EABC(Entity* this) {
bool32 anySet = 0;
if (CheckFlags(this->field_0x86.HWORD)) {
@@ -58,7 +63,7 @@ void sub_0809EABC(Entity* this) {
}
}
void sub_0809EAD8(Entity* this) {
static void sub_0809EAD8(Entity* this) {
u8 bVar1;
Entity* pEVar2;
@@ -72,7 +77,7 @@ void sub_0809EAD8(Entity* this) {
}
}
void sub_0809EB30(Entity* this) {
static void sub_0809EB30(Entity* this) {
u16 uVar1;
u16* puVar2;
-1
View File
@@ -1,7 +1,6 @@
#include "entity.h"
#include "asm.h"
void sub_0800445C(Entity*);
void MacroShoes_Init(Entity*);
void MacroShoes_Idle(Entity*);
+1
View File
@@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "item.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
+1
View File
@@ -7,6 +7,7 @@
#include "item.h"
#include "flags.h"
#include "effects.h"
#include "collision.h"
typedef struct _struct_gUnk_08123FB0 {
void (*const funcEnt)(Entity*);
+1
View File
@@ -3,6 +3,7 @@
#include "projectile.h"
#include "room.h"
#include "functions.h"
#include "object.h"
typedef struct {
Entity base;
+1
View File
@@ -11,6 +11,7 @@
#include "functions.h"
#include "item.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
+1
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "collision.h"
extern u8 gUnk_02027EB4[];
extern u8 gUnk_0200D654[];
+1
View File
@@ -2,6 +2,7 @@
#include "object.h"
#include "functions.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
Entity base;
+8 -3
View File
@@ -6,6 +6,7 @@
#include "room.h"
#include "functions.h"
#include "effects.h"
#include "object.h"
extern const s16 gUnk_080B4468[];
@@ -14,6 +15,10 @@ void sub_0809E86C(Entity* this);
void sub_0809E8BC(Entity* this);
void sub_0809E8EC(Entity* this);
static void sub_0809E96C(Entity* this);
static u32 sub_0809E9A0(void);
static void sub_0809E918(Entity* this);
void TreeHidingPortal(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0809E83C,
@@ -69,7 +74,7 @@ void sub_0809E8EC(Entity* this) {
}
}
void sub_0809E918(Entity* this) {
static void sub_0809E918(Entity* this) {
static const s16 gUnk_08124364[] = {
0, -4, 8, -4, 16, -4, 22, -4, -8, -4, -16, -4, -22, -4, 0, -12, 0, 4, 8, -12,
8, 4, -8, -12, -8, 4, 8, -16, -8, -16, 12, -16, -12, -16, 16, -14, -16, -14, -1000, 0,
@@ -88,11 +93,11 @@ void sub_0809E918(Entity* this) {
}
}
void sub_0809E96C(Entity* this) {
static void sub_0809E96C(Entity* this) {
CreateMinishEntrance(COORD_TO_TILE_OFFSET(this, 0x20, 0x8));
}
u32 sub_0809E9A0(void) {
static u32 sub_0809E9A0(void) {
u32 rv;
const s16* ptr;
+1
View File
@@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
+1
View File
@@ -3,6 +3,7 @@
#include "player.h"
#include "functions.h"
#include "sound.h"
#include "asm.h"
extern void sub_08078CD0(Entity*);
extern void sub_08018FA0(Entity*);
+5 -2
View File
@@ -15,6 +15,8 @@
#include "item.h"
#include "message.h"
static void sub_08077E54(ItemBehavior* beh);
extern void sub_080752E8(ItemBehavior* behavior, u32 arg1); // item.c
extern void sub_0800857C(Entity*);
extern void SetDefaultPriorityForKind(Entity*);
@@ -498,7 +500,7 @@ void sub_08077E3C(ItemBehavior* ent, u32 idx) {
sub_08077E54(ent);
}
void sub_08077E54(ItemBehavior* beh) {
static void sub_08077E54(ItemBehavior* beh) {
beh->field_0x5[7] = gPlayerEntity.animIndex;
beh->field_0x12[0] = gPlayerEntity.frameIndex;
beh->field_0x5[8] = gPlayerEntity.frameDuration;
@@ -1276,7 +1278,8 @@ bool32 PlayerCanBeMoved(void) {
if ((gPlayerState.flags &
(PL_BUSY | PL_DROWNING | PL_CAPTURED | PL_USE_PORTAL | PL_HIDDEN | PL_FROZEN | PL_FALLING | PL_DISABLE_ITEMS |
PL_PIT_IS_EXIT | PL_IN_MINECART | PL_MOLDWORM_CAPTURED | PL_IN_HOLE | PL_FLAGS2000000 | PL_CLIMBING)) != 0 ||
gPlayerState.field_0x3c[0] != 0 || gPlayerEntity.action == PLAYER_FALL || gPlayerEntity.action == PLAYER_08071DB8) {
gPlayerState.field_0x3c[0] != 0 || gPlayerEntity.action == PLAYER_FALL ||
gPlayerEntity.action == PLAYER_08071DB8) {
return FALSE;
} else {
return TRUE;
+1
View File
@@ -1,6 +1,7 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "collision.h"
extern void (*const DekuSeedProjectile_Functions[])(Entity*);
extern void (*const DekuSeedProjectile_Actions[])(Entity*);
+1
View File
@@ -4,6 +4,7 @@
#include "functions.h"
#include "projectile.h"
#include "hitbox.h"
#include "collision.h"
extern u32 sub_080644C8(Entity*);
extern u8 gUnk_02027EB4[];
+2 -2
View File
@@ -7,7 +7,7 @@
#include "object.h"
#include "game.h"
extern void sub_0804B058(EntityData* dat);
static void sub_0804B058(EntityData* dat);
extern void sub_0801AC98(void);
extern u32 sub_08049D1C(u32);
extern Entity* LoadRoomEntity(EntityData*);
@@ -179,7 +179,7 @@ void LoadRoom(void) {
sub_0801AC98();
}
void sub_0804B058(EntityData* dat) {
static void sub_0804B058(EntityData* dat) {
Entity* ent;
u32 uVar2;
+3 -1
View File
@@ -35,6 +35,8 @@ void sub_080AF250();
void sub_0804C290();
void sub_0804C258();
static void sub_0804C128(void);
extern void** gCurrentRoomProperties;
u32 sub_unk3_ArmosInteriors_RuinsEntranceNorth(u32 arg0) {
@@ -1074,7 +1076,7 @@ extern u8 gUnk_080D9338[];
extern u8 gUnk_080D9340[];
extern TileEntity gUnk_080D9328[];
void sub_0804C128() {
static void sub_0804C128(void) {
sub_080AF250(0);
if (gRoomVars.field_0x0 != 0) {
if ((gArea.unk_0c_1) == 0) {
+5 -2
View File
@@ -41,6 +41,9 @@ u32 sub_0805EF8C(Token*);
u32 sub_0805EFB4(Token*);
u32 sub_0805F9A0(u32);
static u32 sub_0805F8F8(u32 idx);
static u32 sub_0805F7A0(u32 param_1);
typedef struct {
u16 unk0;
s8 unk2;
@@ -606,7 +609,7 @@ u32 sub_0805F76C(u8* param_1, WStruct* param_2) {
return uVar1;
}
u32 sub_0805F7A0(u32 param_1) {
static u32 sub_0805F7A0(u32 param_1) {
u32 uVar1;
u32 uVar2;
u32 uVar3;
@@ -707,7 +710,7 @@ void sub_0805F8E4(u32 r0, WStruct* r1) {
r1->unk1 = old;
}
u32 sub_0805F8F8(u32 idx) {
static u32 sub_0805F8F8(u32 idx) {
u8* temp = &gUnk_0810942E[idx].filler0[10][10];
return gUnk_0810926C[*temp];
}