sort out most of functions.h

This commit is contained in:
theo3
2022-03-30 00:52:53 -07:00
parent 65b80571b2
commit a633efd88c
81 changed files with 400 additions and 357 deletions
+3 -4
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@@ -5,14 +5,13 @@
#include "item.h"
extern void (*gUnk_081140D4[])(Entity*);
extern u16 gUnk_081140CC[];
extern u8 gMapDataTopSpecial[];
void sub_0806D520(Entity*, u32);
void sub_0806D41C(Entity* this);
extern u8 gMapDataTopSpecial[];
static void sub_0806D02C(Entity* this);
typedef struct {
u8 filler[0x40];
@@ -96,7 +95,7 @@ Entity* sub_0806D00C(Entity* this) {
return entity;
}
void sub_0806D02C(Entity* this) {
static void sub_0806D02C(Entity* this) {
s32 tmp1;
s32 tmp2;
sub_0806D164(this);
+1
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@@ -4,6 +4,7 @@
#include "save.h"
#include "message.h"
#include "npc.h"
#include "enemy.h"
extern void sub_08067C44(Entity*);
+3 -1
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@@ -12,6 +12,8 @@ extern Dialog gUnk_08109DC8[];
extern u16 gUnk_0810A35A[];
extern u16 gUnk_0810A362[];
static void sub_080600F0(Entity* this);
void ForestMinish(Entity* this) {
switch (this->action) {
case 0:
@@ -66,7 +68,7 @@ void ForestMinish_Head(Entity* this) {
sub_0807000C(this);
}
void sub_080600F0(Entity* this) {
static void sub_080600F0(Entity* this) {
u32 uVar1;
u32 uVar2;
-1
View File
@@ -3,7 +3,6 @@
#include "player.h"
#include "flags.h"
#include "npc.h"
#include "functions.h"
#include "item.h"
extern u32 gUnk_08113F44;
-1
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@@ -1,5 +1,4 @@
#include "npc.h"
#include "functions.h"
#include "item.h"
extern void sub_08068780(Entity*);
+1 -1
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@@ -1,6 +1,6 @@
#include "entity.h"
#include "functions.h"
#include "sound.h"
#include "script.h"
extern SpriteLoadData gUnk_0810C48C;
+1
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@@ -2,6 +2,7 @@
#include "message.h"
#include "npc.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
u8 unk_0; // u8
+1
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@@ -5,6 +5,7 @@
#include "screen.h"
#include "common.h"
#include "flags.h"
#include "message.h"
#ifdef EU
void sub_0806EABC(Entity* this);
+1 -3
View File
@@ -1,4 +1,3 @@
#include "functions.h"
#include "npc.h"
#include "item.h"
@@ -7,7 +6,6 @@ extern Hitbox gUnk_0810C428;
extern u8 gUnk_0810C430[4];
extern u8 gUnk_0810C435[];
extern u8 gUnk_0810C43D[];
extern u32 GetRandomByWeight(const u8*);
void Pita(Entity* this) {
if (this->action == 0) {
@@ -25,7 +23,7 @@ void Pita(Entity* this) {
}
/** Reset the players baked goods? */
void sub_08062EB8(void) {
void RemoveAllBakedGoods(void) {
SetInventoryValue(ITEM_BRIOCHE, 0);
SetInventoryValue(ITEM_CROISSANT, 0);
SetInventoryValue(ITEM_PIE, 0);