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https://github.com/zeldaret/tmc
synced 2026-08-19 13:54:04 -04:00
Use new entity struct for player
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@@ -1,9 +1,6 @@
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#ifndef DEATHFX_H
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#define DEATHFX_H
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#ifdef ENT_DEPRECATED
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#error "deathFx.h requires new entities"
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#endif
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#include "entity.h"
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typedef struct {
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@@ -1,9 +1,6 @@
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#ifndef LINKANIMATION_H
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#define LINKANIMATION_H
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#ifdef ENT_DEPRECATED
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#error "linkAnimtion.h requires new entities"
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#endif
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#include "entity.h"
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typedef struct {
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@@ -0,0 +1,25 @@
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#ifndef PUSHABLEFURNITURE_H
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#define PUSHABLEFURNITURE_H
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#include "object.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0x8];
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/*0x70*/ u16 unk_70;
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/*0x72*/ u16 unk_72;
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/*0x74*/ u16 unk_74;
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/*0x76*/ u16 unk_76;
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/*0x78*/ u8 unk_78[0x2];
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/*0x7a*/ u16 unk_7a;
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/*0x7c*/ u16 unk_7c;
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/*0x7e*/ u16 unk_7e;
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/*0x80*/ u8 unk_80;
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/*0x81*/ u8 unk_81;
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/*0x82*/ u8 unk_82;
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/*0x83*/ u8 unk_83;
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/*0x84*/ u8 unk_84[0x2];
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/*0x86*/ u16 unk_86;
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} PushableFurnitureEntity;
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#endif // PUSHABLEFURNITURE_H
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