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Use new entity struct for player
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@@ -150,7 +150,7 @@ void sub_08083A40(Entity* this) {
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this->spriteSettings.draw = 1;
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this->action = 2;
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if (this->child->x.HALF.HI > gPlayerEntity.x.HALF.HI) {
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if (this->child->x.HALF.HI > gPlayerEntity.base.x.HALF.HI) {
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bVar1 = 0;
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this->spriteOffsetX = 8;
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} else {
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