Use new entity struct for player

This commit is contained in:
octorock
2023-12-30 22:08:56 +01:00
parent 5676cb7890
commit a818f1b704
279 changed files with 3482 additions and 3475 deletions
+1 -1
View File
@@ -150,7 +150,7 @@ void sub_08083A40(Entity* this) {
this->spriteSettings.draw = 1;
this->action = 2;
if (this->child->x.HALF.HI > gPlayerEntity.x.HALF.HI) {
if (this->child->x.HALF.HI > gPlayerEntity.base.x.HALF.HI) {
bVar1 = 0;
this->spriteOffsetX = 8;
} else {