Use new entity struct for player

This commit is contained in:
octorock
2023-12-30 22:08:56 +01:00
parent 5676cb7890
commit a818f1b704
279 changed files with 3482 additions and 3475 deletions
+1 -1
View File
@@ -138,7 +138,7 @@ void Subtask_FastTravel_3(void) {
SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
} else {
ResetPlayerAnimationAndAction();
sub_080042D0(&gPlayerEntity, (u32)gPlayerEntity.animIndex, gPlayerEntity.spriteIndex);
sub_080042D0(&gPlayerEntity.base, (u32)gPlayerEntity.base.animIndex, gPlayerEntity.base.spriteIndex);
Subtask_Exit();
gPauseMenuOptions.disabled = 0;
SoundReq(SFX_MENU_CANCEL);