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https://github.com/zeldaret/tmc
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Merge pull request #501 from hatal175/data8
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-1
@@ -41,7 +41,7 @@ extern void SetDirtTile(u32);
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* @param basePosition the position the offsets in tileData are based on
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* @param layer the tile layer
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*/
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extern void SetMultipleTiles(TileData* tileData, u32 basePosition, u32 layer);
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extern void SetMultipleTiles(const TileData* tileData, u32 basePosition, u32 layer);
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extern void TryLoadPrologueHyruleTown(void);
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extern void UnloadGFXSlots(Entity*);
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extern void UnloadOBJPalette(Entity*);
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@@ -138,7 +138,7 @@ typedef struct {
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} DiggingCaveEntrance;
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typedef struct {
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DiggingCaveEntrance* unk_00;
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const DiggingCaveEntrance* unk_00;
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u16 unk_04;
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u16 unk_06;
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u8 isDiggingCave;
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@@ -148,7 +148,7 @@ typedef struct {
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} struct_03004030;
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extern struct_03004030 gUnk_03004030;
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extern DiggingCaveEntrance* diggingCaveEntrances[];
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extern const DiggingCaveEntrance* const diggingCaveEntrances[];
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typedef struct {
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Manager manager;
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+2
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@@ -403,6 +403,7 @@ u32 sub_0807AC54(Entity*);
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void sub_080792D8(void);
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u32 sub_08078F74(Entity*);
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void sub_0807879C(Entity*);
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void sub_08078D60(void);
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void PlayerSetNormalAndCollide(void);
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bool32 PlayerTryDropObject(ItemBehavior* arg0, u32 unk);
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void InitItemGetSequence(u32, u32, u32);
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@@ -410,7 +411,7 @@ void sub_0807B7D8(u32, u32, u32);
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void sub_08078850(Entity*, u32, u32, const void*);
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void sub_08079D84(void);
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u32 sub_0807953C(void);
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void sub_0807BB68(s16*, u32, u32);
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void sub_0807BB68(const s16*, u32, u32);
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void sub_0807B9B8(u32, u32, u32);
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void sub_0807B7D8(u32, u32, u32);
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void RestorePrevTileEntity(u32, u32);
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