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https://github.com/zeldaret/tmc
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identify some functions
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+8
-6
@@ -316,9 +316,10 @@ extern Entity* gPlayerClones[];
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extern PlayerState gPlayerState;
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extern Entity gPlayerEntity;
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void DoPlayerAction(Entity*);
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bool32 CheckInitPauseMenu(void);
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void SetPlayerControl(PlayerControlMode mode);
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void ResetPlayer(void);
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void ResetPlayerItem(void);
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void ResetPlayerVelocity(void);
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void ResetPlayerAnimationAndAction(void);
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void SetPlayerActionNormal(void);
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@@ -342,21 +343,21 @@ void ModRupees(s32 delta);
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// playerUtils.c
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void DeleteClones(void);
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void sub_08077728(u32);
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void sub_08077B20(void);
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void PutAwayItems(void);
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void sub_08079E58(s32 speed, u32 direction);
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void RespawnPlayer(void);
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u32 GetSurfaceCalcType(Entity*, u32, u32);
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void UpdatePlayerMovement(void);
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void EnablePlayerDraw(Entity*);
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void sub_080797EC(void);
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void sub_08079258(void);
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void PlayerMinishSetNormalAndCollide(void);
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u32 sub_08079B24(void);
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void sub_08079708(Entity*);
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void sub_08079744(Entity*);
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void sub_0807AE20(Entity*);
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u32 sub_0807A894(Entity*);
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u32 sub_080797C4(void);
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void sub_08078F24(void);
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void CheckPlayerVelocity(void);
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void sub_0807B068(Entity*);
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u32 sub_0807A2F8(u32);
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void sub_08077698(/* PlayerEntity* */);
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@@ -365,14 +366,15 @@ u32 sub_08079550(void);
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u32 sub_080782C0(void);
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bool32 sub_080793E4(u32);
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bool32 sub_08079C30(Entity*);
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void sub_08077AEC(void);
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void ResetLantern(void);
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bool32 CheckQueuedAction(void);
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void UpdatePlayerSkills(void);
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u32 sub_0807AC54(Entity*);
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void sub_080792D8(void);
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u32 sub_08078F74(Entity*);
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void sub_0807879C(Entity*);
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void sub_0807921C();
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void PlayerSetNormalAndCollide(void);
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bool32 PlayerTryDropItem(ItemBehavior* arg0, u32 unk);
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// player.s
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extern u32 PlayerCheckNEastTile();
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