identify some functions

This commit is contained in:
theo3
2022-03-28 12:06:05 -07:00
parent c86ada3e3d
commit a9784e96ba
86 changed files with 357 additions and 349 deletions
+5 -5
View File
@@ -224,16 +224,16 @@ void Bird_Type8(Entity* this) {
this->actionDelay = 8;
this->speed = 0x300;
this->field_0x68.HWORD = 0xe000;
sub_08079184();
PlayerDropHeldObject();
sub_08078B48();
ResetPlayerAnimationAndAction();
sub_08077B20();
PutAwayItems();
gPlayerState.swim_state = 0;
gPlayerState.jump_status = 0;
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.spriteSettings.draw = 0;
gPriorityHandler.sys_priority = 6;
gUnk_02034490.unk0 = 1;
gPauseMenuOptions.disabled = 1;
}
}
}
@@ -322,7 +322,7 @@ void Bird_Type9(Entity* this) {
gPlayerEntity.spriteSettings.draw = 1;
ResetPlayerAnimationAndAction();
ResetPlayerEventPriority();
gUnk_02034490.unk0 = 0;
gPauseMenuOptions.disabled = 0;
if (!CheckGlobalFlag(WARP_1ST)) {
pEVar1 = CreateObject(OBJECT_69, 0, 0);
if (pEVar1 != NULL) {
@@ -394,7 +394,7 @@ void sub_0809D738(void) {
if (pEVar2 != NULL) {
pEVar1->child = pEVar2;
}
gUnk_02034490.unk0 = 1;
gPauseMenuOptions.disabled = 1;
} else {
ResetPlayerAnimationAndAction();
}