mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 13:10:35 -04:00
@@ -0,0 +1,19 @@
|
||||
#include "global.h"
|
||||
#include "structures.h"
|
||||
#include "functions.h"
|
||||
#include "script.h"
|
||||
#include "entity.h"
|
||||
#include "save.h"
|
||||
|
||||
// these three functions use gRoomControls, maybe once that is understood better, these can be decompiled easier
|
||||
NONMATCH("asm/non_matching/code_0807CC3C/sub_0807D280.inc", void sub_0807D280(u32 unk_1, u32 unk_2)) {
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
NONMATCH("asm/non_matching/code_0807CC3C/sub_0807D46C.inc", void sub_0807D46C(u32 unk_1, u32 unk_2)) {
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
NONMATCH("asm/non_matching/code_0807CC3C/sub_0807D6D8.inc", void sub_0807D6D8(u32 unk_1, u32 unk_2)) {
|
||||
}
|
||||
END_NONMATCH
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "screen.h"
|
||||
#include "manager.h"
|
||||
#include "functions.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
Manager manager;
|
||||
@@ -293,7 +294,6 @@ void sub_0805A758(Manager15* this) {
|
||||
}
|
||||
}
|
||||
|
||||
extern u8 gUnk_02034490;
|
||||
extern void sub_0805E4E0(Manager*, u32);
|
||||
extern void sub_08077B20(void);
|
||||
|
||||
@@ -308,7 +308,7 @@ void sub_0805A76C(Manager15* this) {
|
||||
gPlayerEntity.animationState = 4;
|
||||
sub_0805E4E0(&this->manager, 0x258);
|
||||
sub_08078A90(0xFF);
|
||||
gUnk_02034490 = 1;
|
||||
gUnk_02034490[0] = 1;
|
||||
gRoomControls.cameraTarget = 0;
|
||||
sub_08077B20();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "manager.h"
|
||||
#include "functions.h"
|
||||
#include "structures.h"
|
||||
#include "gba/gba.h"
|
||||
|
||||
typedef struct {
|
||||
@@ -18,7 +19,6 @@ extern void sub_08052D74();
|
||||
extern u32 sub_08056300(const u16*);
|
||||
extern void sub_0805E3A0();
|
||||
|
||||
extern u8 gUnk_02034490;
|
||||
extern const u8 gGlobalGfxAndPalettes[];
|
||||
|
||||
const u16 gUnk_08108050[0x2A] = { 0, 0, 0x20, 0xE0, 0xE0, 1, 0, 0x1D0, 0x80, 0x60, 2,
|
||||
@@ -63,7 +63,7 @@ void Manager7_Main(Manager7* this) {
|
||||
tmp2 = &gUnk_081080A4[tmp << 4];
|
||||
switch (this->manager.unk_0e) {
|
||||
case 0:
|
||||
gUnk_02034490 = 1;
|
||||
gUnk_02034490[0] = 1;
|
||||
LoadAssetAsync(&gGlobalGfxAndPalettes[tmp2[0]], tmp2[1], 0x1000);
|
||||
LoadPaletteGroup(gUnk_081081E4[tmp]);
|
||||
this->manager.unk_0e++;
|
||||
@@ -80,7 +80,7 @@ void Manager7_Main(Manager7* this) {
|
||||
this->manager.unk_0e++;
|
||||
break;
|
||||
case 8:
|
||||
gUnk_02034490 = 0;
|
||||
gUnk_02034490[0] = 0;
|
||||
this->manager.unk_0e++;
|
||||
break;
|
||||
}
|
||||
|
||||
+2
-1
@@ -4,6 +4,7 @@
|
||||
#include "textbox.h"
|
||||
#include "player.h"
|
||||
#include "room.h"
|
||||
#include "script.h"
|
||||
|
||||
typedef struct {
|
||||
u32 unk_00;
|
||||
@@ -108,7 +109,7 @@ void sub_08063410(Entity* this) {
|
||||
if (this->entityType.form != 0) {
|
||||
sub_0806346C(this);
|
||||
}
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
+2
-2
@@ -3,13 +3,13 @@
|
||||
#include "player.h"
|
||||
#include "structures.h"
|
||||
#include "functions.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void (*gUnk_081140D4[])(Entity*);
|
||||
|
||||
extern u16 gUnk_081140CC[];
|
||||
extern void sub_0806D0B0(Entity*);
|
||||
extern void sub_0807DD64(Entity*);
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern void PlaySFX(u32);
|
||||
extern void sub_0806D02C(Entity*);
|
||||
@@ -28,7 +28,7 @@ void sub_0806CF30(Entity* this) {
|
||||
sub_0806D0B0(this);
|
||||
sub_0807DD64(this);
|
||||
} else {
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "room.h"
|
||||
#include "textbox.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void (*gUnk_081115C0[])(Entity*);
|
||||
extern void (*gUnk_081115D0[])(Entity*);
|
||||
@@ -126,7 +127,7 @@ void FUN_08068b2c(Entity* this) {
|
||||
InitAnimationForceUpdate(this, uVar1);
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -3,12 +3,12 @@
|
||||
#include "functions.h"
|
||||
#include "npc.h"
|
||||
#include "player.h"
|
||||
#include "script.h"
|
||||
|
||||
extern u32 sub_0801E99C(Entity*);
|
||||
extern void sub_08078784(Entity*, u32);
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern void ExecuteScriptCommandSet(Entity*, void*);
|
||||
extern void sub_0805FF2C(Entity*, void*);
|
||||
|
||||
extern void (*const gUnk_08109BBC[])(Entity*);
|
||||
@@ -38,7 +38,7 @@ void sub_0805FE48(Entity* this) {
|
||||
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
ExecuteScriptCommandSet(this, *(void**)&this->cutsceneBeh);
|
||||
ExecuteScriptCommandSet(this, *(ScriptExecutionContext **)&this->cutsceneBeh);
|
||||
sub_0805FF2C(this, *(void**)&this->cutsceneBeh);
|
||||
uVar4 = this->field_0x80.HWORD;
|
||||
if (uVar4 < 8) {
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
#include "structures.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern void sub_080600F0(Entity*);
|
||||
extern s32 sub_0806EDD8(Entity*, u32, u32);
|
||||
@@ -41,7 +41,7 @@ void ForestMinish(Entity* this) {
|
||||
this->field_0x68.HALF.HI = this->animationState = this->actionDelay << 1;
|
||||
this->actionDelay = 0;
|
||||
sub_0805E3A0(this, 2);
|
||||
StartCutscene(this, gUnk_08109D18[this->entityType.parameter]);
|
||||
StartCutscene(this, (u16*)gUnk_08109D18[this->entityType.parameter]);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
break;
|
||||
@@ -51,7 +51,7 @@ void ForestMinish(Entity* this) {
|
||||
this->interactType = 0;
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
if (this->frameDuration != 0xf0) {
|
||||
sub_080600F0(this);
|
||||
|
||||
+2
-1
@@ -2,6 +2,7 @@
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "textbox.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void (*gUnk_08111A80[])(Entity*);
|
||||
extern void (*gUnk_08111A8C[])(Entity*);
|
||||
@@ -61,7 +62,7 @@ void sub_080693C4(Entity* this) {
|
||||
void sub_08069428(Entity* this, s32 offsetX, bool32 createFx65);
|
||||
|
||||
void sub_080693D0(Entity* this) {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
if (this->animIndex == 8) {
|
||||
u32 var0 = this->field_0x82.HWORD & 0xF;
|
||||
bool32 createFx65 = BOOLCAST(var0); // = !var0
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "textbox.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
#include "script.h"
|
||||
|
||||
extern u32 sub_080696BC(Entity*);
|
||||
|
||||
@@ -70,7 +71,7 @@ void sub_0806963C(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_08069654(Entity* this) {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
|
||||
void sub_08069660(Entity* this) {
|
||||
|
||||
+2
-1
@@ -4,6 +4,7 @@
|
||||
#include "flags.h"
|
||||
#include "textbox.h"
|
||||
#include "functions.h"
|
||||
#include "script.h"
|
||||
|
||||
extern u16 gUnk_08112D48[];
|
||||
|
||||
@@ -24,7 +25,7 @@ void Librari(Entity* this) {
|
||||
this->interactType = 0;
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
+2
-1
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "functions.h"
|
||||
#include "entity.h"
|
||||
#include "script.h"
|
||||
|
||||
extern Entity gPlayerEntity;
|
||||
|
||||
@@ -44,7 +45,7 @@ void sub_080658BC(Entity* this) {
|
||||
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
#include "structures.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern u32 sub_0806F5A4(u32);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern void sub_08078784(Entity*, u32);
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern void sub_08078850();
|
||||
extern u32 gUnk_08113F44;
|
||||
@@ -43,7 +43,7 @@ void MayorHagen(Entity* this) {
|
||||
sub_0806F118(this);
|
||||
break;
|
||||
}
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
UpdateAnimationSingleFrame(this);
|
||||
break;
|
||||
|
||||
+2
-2
@@ -3,12 +3,12 @@
|
||||
#include "npc.h"
|
||||
#include "textbox.h"
|
||||
#include "functions.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_08068780(Entity*);
|
||||
extern void sub_08078778(Entity*);
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern u32 sub_080040A8(Entity*);
|
||||
extern void EnqueueSFX(u32);
|
||||
@@ -82,7 +82,7 @@ void sub_08068780(Entity* this) {
|
||||
this->interactType = 0;
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
#include "structures.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern u32 GetFacingDirection(Entity*, Entity*);
|
||||
extern u32 sub_0806F5A4(u32);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern void sub_0807DD94(Entity*, u32);
|
||||
extern u32 UpdateFuseInteraction(Entity*);
|
||||
extern void sub_0807000C(Entity*);
|
||||
extern u32 sub_0801E99C(Entity*);
|
||||
@@ -43,7 +43,7 @@ void Mutoh(Entity* this) {
|
||||
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
|
||||
+2
-1
@@ -4,6 +4,7 @@
|
||||
#include "textbox.h"
|
||||
#include "functions.h"
|
||||
#include "flags.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_0806B41C(Entity*);
|
||||
extern void sub_0806B3CC(Entity*);
|
||||
@@ -77,7 +78,7 @@ void sub_0806B41C(Entity* this) {
|
||||
sub_0801DFB4(this, tmp[0], tmp[1], tmp[2]);
|
||||
gPlayerState.field_0x8b = 3;
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
|
||||
+4
-5
@@ -7,6 +7,7 @@
|
||||
#include "room.h"
|
||||
#include "structures.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_08060528(Entity*);
|
||||
extern void* GetCurrentRoomProperty(u32);
|
||||
@@ -21,13 +22,11 @@ extern void sub_0806F118(Entity*);
|
||||
extern u32 sub_0806F5A4(u32);
|
||||
extern u32 GetFacingDirection(Entity*, Entity*);
|
||||
extern void sub_080606D8(Entity*);
|
||||
extern void sub_0807DD94(Entity*, u32);
|
||||
extern void sub_080788E0(Entity*);
|
||||
extern void EnqueueSFX(u32);
|
||||
extern void sub_080606C0(Entity*);
|
||||
extern void sub_0800451C(Entity*);
|
||||
extern void sub_08078784(Entity*, u32);
|
||||
extern void sub_0807DEDC(Entity*, u32, u32, u32);
|
||||
|
||||
typedef struct {
|
||||
s16 x;
|
||||
@@ -145,7 +144,7 @@ void sub_08060528(Entity* this) {
|
||||
sub_080606D8(this);
|
||||
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -202,12 +201,12 @@ void sub_080606D8(Entity* this) {
|
||||
ShowNPCDialogue(this, &gUnk_0810AA30[index]);
|
||||
}
|
||||
|
||||
void sub_08060700(Entity* entity, u32 arg1) {
|
||||
void sub_08060700(Entity* entity, ScriptExecutionContext* context) {
|
||||
s8* var0 = gUnk_0810A918[(s8)entity->field_0x68.HALF.LO];
|
||||
Coords16* coords = &gUnk_0810A66C[var0[(s8)entity->field_0x68.HALF.HI]];
|
||||
u32 x = coords->x + gRoomControls.roomOriginX;
|
||||
u32 y = coords->y + gRoomControls.roomOriginY;
|
||||
sub_0807DEDC(entity, arg1, x, y);
|
||||
sub_0807DEDC(entity, context, x, y);
|
||||
gUnk_02033280.unk_07 |= 1;
|
||||
}
|
||||
|
||||
|
||||
+5
-6
@@ -1,12 +1,11 @@
|
||||
#include "global.h"
|
||||
#include "functions.h"
|
||||
#include "entity.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern void PlaySFX(u32);
|
||||
extern void sub_0806A8C8(Entity*);
|
||||
extern void sub_0807DD94(Entity*, u32);
|
||||
|
||||
extern void (*gUnk_08112260[])(Entity*);
|
||||
extern void (*gUnk_08112278[])(Entity*);
|
||||
@@ -21,7 +20,7 @@ void sub_0806a370(Entity* this) {
|
||||
u8* pbVar1;
|
||||
|
||||
gUnk_08112278[this->action](this);
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
UpdateAnimationSingleFrame(this);
|
||||
sub_0806ED78(this);
|
||||
@@ -39,13 +38,13 @@ void sub_0806a370(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0806A3D8(Entity* this) {
|
||||
u32* uVar1;
|
||||
ScriptExecutionContext* uVar1;
|
||||
|
||||
this->action = 1;
|
||||
this->actionDelay = 0xb4;
|
||||
sub_0805E3A0(this, 2);
|
||||
sub_0806A8C8(this);
|
||||
uVar1 = StartCutscene(this, &gUnk_08012F0C);
|
||||
*(u32*)&this->cutsceneBeh = (u32)uVar1;
|
||||
sub_0807DD94(this, 0);
|
||||
*(ScriptExecutionContext**)&this->cutsceneBeh = uVar1;
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
|
||||
+2
-1
@@ -3,6 +3,7 @@
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
#include "script.h"
|
||||
|
||||
typedef struct {
|
||||
u8 filler[4];
|
||||
@@ -22,7 +23,7 @@ void Simon(Entity* this) {
|
||||
this->action++;
|
||||
sub_0807DD50(this);
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+4
-5
@@ -3,6 +3,7 @@
|
||||
#include "textbox.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern u32 GetFacingDirection(Entity*, Entity*);
|
||||
extern u32 sub_0806F5A4(u32);
|
||||
@@ -12,8 +13,6 @@ extern void PlaySFX(u32);
|
||||
extern void sub_0807000C(Entity*);
|
||||
extern u32 sub_0801E99C(Entity*);
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern void sub_0807DD94(Entity*, u32);
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern u32 UpdateFuseInteraction(Entity*);
|
||||
extern u32 GetAnimationState(Entity*);
|
||||
@@ -118,7 +117,7 @@ void sub_08066178(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_080661B0(Entity* this) {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
|
||||
void sub_080661BC(Entity* this) {
|
||||
@@ -131,12 +130,12 @@ void sub_080661BC(Entity* this) {
|
||||
InitAnimationForceUpdate(this, this->field_0x80.HWORD);
|
||||
}
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08066200(Entity* this) {
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
+2
-2
@@ -2,13 +2,13 @@
|
||||
#include "entity.h"
|
||||
#include "textbox.h"
|
||||
#include "functions.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_08078778(Entity*);
|
||||
extern void sub_0805E47C(Entity*);
|
||||
extern void sub_0805E584();
|
||||
extern void sub_0807DD64();
|
||||
extern void sub_08062CA4();
|
||||
extern void sub_0807DDAC();
|
||||
extern void sub_0807DDE4();
|
||||
extern u32 CheckKinstoneFused();
|
||||
|
||||
@@ -68,7 +68,7 @@ void sub_08062C7C(Entity* ent) {
|
||||
}
|
||||
|
||||
void sub_08062CA4(Entity* ent) {
|
||||
sub_0807DDAC(ent, 0);
|
||||
sub_0807DDAC(ent, NULL);
|
||||
sub_0807DDE4(ent);
|
||||
GetNextFrame(ent);
|
||||
}
|
||||
|
||||
+4
-3
@@ -3,6 +3,7 @@
|
||||
#include "textbox.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void (*gUnk_0810FEC4[])(Entity* this);
|
||||
extern void (*gUnk_0810FEBC[])(Entity* this);
|
||||
@@ -77,7 +78,7 @@ void sub_08065648(Entity* this) {
|
||||
this->interactType = 0;
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,7 +107,7 @@ void sub_080656D4(Entity* this) {
|
||||
} else {
|
||||
if (this->interactType != 0) {
|
||||
if (GetInventoryValue(0x37) != 0) { // keyLonLon
|
||||
StartCutscene(this, &gUnk_0800B41C);
|
||||
StartCutscene(this, (u16*)&gUnk_0800B41C);
|
||||
goto label2;
|
||||
} else {
|
||||
this->field_0x68.HALF.HI = this->action;
|
||||
@@ -118,7 +119,7 @@ void sub_080656D4(Entity* this) {
|
||||
}
|
||||
} else {
|
||||
label2:
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -3,13 +3,13 @@
|
||||
#include "player.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern SpriteLoadData gUnk_08113910[];
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern u32 GetFacingDirection(Entity*, Entity*);
|
||||
extern u32 sub_0806F5A4(u32);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern void sub_0807DD94(Entity*, u32);
|
||||
extern void sub_08078784(Entity*, u32);
|
||||
extern u32 UpdateFuseInteraction(Entity*);
|
||||
extern void sub_0807000C(Entity*);
|
||||
@@ -37,7 +37,7 @@ void Teachers(Entity* this) {
|
||||
(this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "textbox.h"
|
||||
#include "flags.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void InitializeAnimation(Entity*, u32);
|
||||
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
|
||||
@@ -111,7 +112,7 @@ void sub_0806ACC4(Entity* this) {
|
||||
this->interactType = 0;
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0806AEA8(this);
|
||||
if (this->entityType.parameter == 10 && this->interactType) {
|
||||
this->action = 2;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "structures.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
typedef struct {
|
||||
u8 frame1;
|
||||
@@ -30,7 +31,6 @@ extern void sub_08061D64(Entity*);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern u32 sub_0806F5A4(u32);
|
||||
extern u32 GetFacingDirection(Entity*, Entity*);
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern void sub_08062048(Entity*);
|
||||
extern void sub_08078784(Entity*, u32);
|
||||
@@ -144,7 +144,7 @@ void sub_08061D64(Entity* this) {
|
||||
this->field_0x68.HALF.HI = this->animIndex;
|
||||
InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
|
||||
} else {
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
if (this->frameDuration == 0xff) {
|
||||
this->frameDuration = gUnk_0810B680[this->entityType.form].unk2;
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
#include "structures.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern void sub_0806C7D4(Entity*);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern void sub_0807DD94(Entity*, u32);
|
||||
extern void sub_0807DD80(Entity*, u32*);
|
||||
extern u32 sub_0801E99C();
|
||||
extern void sub_08078784(Entity*, u32);
|
||||
@@ -54,7 +54,7 @@ void sub_0806C7D4(Entity* this) {
|
||||
this->interactType = '\0';
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
sub_0807DD94(this, NULL);
|
||||
if ((this->entityType.parameter == 3) && (!CheckGlobalFlag(WARP_EVENT_END)) && (CheckLocalFlag(0x63)) &&
|
||||
(CheckRoomFlag(0))) {
|
||||
(this->entityType).parameter = 7;
|
||||
|
||||
+2
-2
@@ -3,10 +3,10 @@
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void PrependEntityToList(Entity*, u32);
|
||||
extern void sub_0807DD50(Entity*);
|
||||
extern void sub_0807DD94(Entity*, u32);
|
||||
extern Entity* FindEntityBySubtype(u32, u32);
|
||||
void CopyPosition(Entity*, Entity*);
|
||||
void sub_08068680(Entity*, Entity*);
|
||||
@@ -37,7 +37,7 @@ void sub_08066CCC(Entity* ent) {
|
||||
}
|
||||
|
||||
void sub_08066CF8(Entity* ent) {
|
||||
sub_0807DD94(ent, 0);
|
||||
sub_0807DD94(ent, NULL);
|
||||
}
|
||||
|
||||
void sub_08066D04(Entity* ent) {
|
||||
|
||||
+2
-2
@@ -4,6 +4,7 @@
|
||||
#include "player.h"
|
||||
#include "flags.h"
|
||||
#include "functions.h"
|
||||
#include "structures.h"
|
||||
|
||||
extern void sub_0809F7BC(Entity*);
|
||||
extern void PlaySFX(u32);
|
||||
@@ -22,7 +23,6 @@ extern Entity* CreateObject(u32, u32, u32);
|
||||
extern void PositionEntityOnTop(Entity*, Entity*);
|
||||
extern void sub_0807BB68(u32*, u32, u32);
|
||||
|
||||
extern u8 gUnk_02034490;
|
||||
extern void* gUnk_080DD750;
|
||||
extern Entity gPlayerEntity;
|
||||
extern PlayerState gPlayerState;
|
||||
@@ -48,7 +48,7 @@ void sub_0809F514(Entity* this) {
|
||||
this->spriteSettings.b.draw = 0;
|
||||
this->field_0x68.HALF.LO = 12;
|
||||
gRoomControls.cameraTarget = this;
|
||||
gUnk_02034490 = 255;
|
||||
gUnk_02034490[0] = 255;
|
||||
sub_0809F7BC(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "flags.h"
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "script.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ u16 unk0;
|
||||
@@ -64,7 +65,7 @@ void sub_080866D8(Entity* this) {
|
||||
UpdateSpriteForCollisionLayer(entity);
|
||||
*((u32*)(&this->field_0x68)) |= mask;
|
||||
if (prop->unk8) {
|
||||
*((u32**)(&entity->cutsceneBeh)) = StartCutscene(entity, prop->unk8);
|
||||
*((ScriptExecutionContext **)(&entity->cutsceneBeh)) = StartCutscene(entity, (u16*)prop->unk8);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -116,7 +117,7 @@ static void sub_0808681C(Entity* this) {
|
||||
}
|
||||
|
||||
if (this->flags & 0x2) {
|
||||
ExecuteScriptCommandSet(this, *(u32**)&this->cutsceneBeh);
|
||||
ExecuteScriptCommandSet(this, *(ScriptExecutionContext **)&this->cutsceneBeh);
|
||||
sub_080868EC(this, *(void**)&this->cutsceneBeh);
|
||||
}
|
||||
}
|
||||
@@ -128,7 +129,7 @@ void sub_080868B0(Entity* this) {
|
||||
this->boundingBox = &gUnk_081206AC;
|
||||
this->actionDelay = 8;
|
||||
}
|
||||
ExecuteScriptCommandSet(this, *(u32**)&this->cutsceneBeh);
|
||||
ExecuteScriptCommandSet(this, *(ScriptExecutionContext **)&this->cutsceneBeh);
|
||||
sub_080868EC(this, *(void**)&this->cutsceneBeh);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
|
||||
extern void sub_0807DD64(Entity*);
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern void sub_08078850(Entity*, u32, u32, u8*);
|
||||
extern void PlaySFX(u32);
|
||||
@@ -18,7 +18,7 @@ void Windcrest(Entity* this) {
|
||||
this->frameIndex = 0;
|
||||
sub_0807DD64(this);
|
||||
}
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDAC(this, NULL);
|
||||
sub_0807DDE4(this);
|
||||
}
|
||||
|
||||
|
||||
+212
-1
@@ -1,6 +1,13 @@
|
||||
#include "save.h"
|
||||
|
||||
extern u32 sub_0807D008(u32, SaveFile*);
|
||||
typedef struct Thing {
|
||||
u16 unk_1;
|
||||
u16 unk_2;
|
||||
u32 unk_3;
|
||||
} Thing;
|
||||
|
||||
extern u32 sub_080B180C(u32, const char*);
|
||||
extern u16 sub_080B18DC(u16, const char*);
|
||||
|
||||
const u16 gUnk_0811E454[] = { 0x0, 0x0, 0x100, 0x200, 0x300, 0x400, 0x500,
|
||||
0x5C0, 0x680, 0x740, 0x800, 0x8C0, 0x9C0, 0xA80 };
|
||||
@@ -12,6 +19,13 @@ static SaveResult HandleSaveInProgress(u32);
|
||||
static SaveResult HandleSaveDone(u32);
|
||||
static SaveResult (*const sSaveHandlers[])(u32) = { HandleSaveInit, HandleSaveInProgress, HandleSaveDone };
|
||||
|
||||
u32 sub_0807D008(u32, SaveFile*);
|
||||
u32 sub_0807D0A0(u16*, u16*, u32);
|
||||
u32 sub_0807D0EC(u32, const char*);
|
||||
u32 sub_0807D128(const Thing*);
|
||||
u16 sub_0807D1A4(u16*, u32);
|
||||
u32 sub_0807D1D8(u32, const char*, u32);
|
||||
|
||||
static const char sSignatureLong[32] = "AGBZELDA:THE MINISH CAP:ZELDA 5";
|
||||
|
||||
// Save file is untouched
|
||||
@@ -22,6 +36,7 @@ static const char sSaveDescDeleted[8] = "\xFF\xFF\xFF\xFF"
|
||||
"DelF";
|
||||
|
||||
const char gUnk_0811E4B4[8] = "DAMEDAME";
|
||||
extern struct_0807D1C4 gUnk_0811E4BC[];
|
||||
|
||||
extern s16 gUnk_02021EE0[6];
|
||||
|
||||
@@ -155,3 +170,199 @@ void sub_0807CF68(u32 arg0) {
|
||||
sub_0807D184(temp->field_0x4, str);
|
||||
sub_0807D184(temp->field_0x2, str);
|
||||
}
|
||||
|
||||
u32 sub_0807CF88(u32 arg0, u8* arg1) {
|
||||
Thing thing;
|
||||
|
||||
u32 retval;
|
||||
struct_0807D1C4* ptr;
|
||||
u32 e0, e1;
|
||||
u16 l1prep;
|
||||
|
||||
ptr = sub_0807D1C4(arg0);
|
||||
|
||||
thing.unk_3 = 'MCZ3';
|
||||
l1prep = sub_0807D1A4((u16*)&thing.unk_3, 4);
|
||||
l1prep += sub_0807D1A4((u16*)arg1, ptr->field_0x0);
|
||||
thing.unk_1 = l1prep;
|
||||
thing.unk_2 = -(u32)l1prep;
|
||||
e0 = sub_0807D20C(ptr->field_0x6, (const char*)arg1, ptr->field_0x0);
|
||||
if (e0) {
|
||||
e0 = sub_0807D184(ptr->field_0x2, (const char*)&thing.unk_1);
|
||||
}
|
||||
e1 = sub_0807D20C(ptr->field_0x8, (const char*)arg1, ptr->field_0x0);
|
||||
if (e1) {
|
||||
e1 = sub_0807D184(ptr->field_0x4, (const char*)&thing.unk_1);
|
||||
}
|
||||
|
||||
retval = 0;
|
||||
if (e0 || e1) {
|
||||
retval = 1;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/save/sub_0807D008.inc", u32 sub_0807D008(u32 param_1, SaveFile* saveFile)) {
|
||||
u32 set_0;
|
||||
char auStack32[8];
|
||||
|
||||
struct_0807D1C4* unk_s;
|
||||
u32 t1;
|
||||
u32 t2;
|
||||
u32 ret;
|
||||
u32 temp;
|
||||
|
||||
unk_s = sub_0807D1C4(param_1);
|
||||
t1 = sub_0807D0EC(unk_s->field_0x2, auStack32);
|
||||
if (t1 == 2) {
|
||||
if ((sub_0807D1D8(unk_s->field_0x6, (char*)saveFile, unk_s->field_0x0) == 0) ||
|
||||
(sub_0807D0A0((u16*)auStack32, (u16*)saveFile, (u32)unk_s->field_0x0) == 0)) {
|
||||
t1 = 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
t2 = sub_0807D0EC(unk_s->field_0x4, auStack32);
|
||||
if (t2 == 2) {
|
||||
if ((sub_0807D1D8(unk_s->field_0x8, (char*)saveFile, unk_s->field_0x0) != 0) &&
|
||||
(sub_0807D0A0((u16*)auStack32, (u16*)saveFile, (u32)unk_s->field_0x0) != 0)) {
|
||||
return 1;
|
||||
}
|
||||
t2 = 0;
|
||||
}
|
||||
set_0 = 0;
|
||||
CpuSet(&set_0, saveFile, unk_s->field_0x0 >> 2 | CPU_SET_SRC_FIXED | CPU_SET_32BIT);
|
||||
temp = t1 | t2;
|
||||
ret = 0;
|
||||
if (temp == 0) {
|
||||
ret = -1;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
NONMATCH("asm/non_matching/save/sub_0807D0A0.inc", u32 sub_0807D0A0(u16* unk_1, u16* unk_2, u32 unk_3)) {
|
||||
u32 r0;
|
||||
|
||||
u32* u32_1 = (u32*)unk_1;
|
||||
|
||||
u16 u0;
|
||||
u32 u1;
|
||||
|
||||
u0 = sub_0807D1A4(unk_1 + 2, 4);
|
||||
u0 = u0 + sub_0807D1A4(unk_2, unk_3);
|
||||
|
||||
u1 = unk_1[0];
|
||||
if (u1 != u0) {
|
||||
r0 = 0;
|
||||
} else {
|
||||
if (unk_1[1] == (-(u1 << 0x10) >> 0x10)) {
|
||||
if (*(u32_1 + 1) != 'MCZ3') {
|
||||
r0 = 0;
|
||||
} else {
|
||||
r0 = 1;
|
||||
}
|
||||
} else {
|
||||
r0 = 0;
|
||||
}
|
||||
}
|
||||
return r0;
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
u32 sub_0807D0EC(u32 unk_1, const char* unk_2) {
|
||||
u32 ret;
|
||||
|
||||
if (!sub_0807D1D8(unk_1, unk_2, 8)) {
|
||||
ret = 0;
|
||||
} else {
|
||||
ret = sub_0807D128((Thing*)unk_2);
|
||||
}
|
||||
if (!ret && sub_0807D1D8(unk_1 + 8, unk_2, 8)) {
|
||||
ret = sub_0807D128((Thing*)unk_2);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
u32 sub_0807D128(const Thing* thing) {
|
||||
u32 ret;
|
||||
switch (thing->unk_3) {
|
||||
case 'MCZ3':
|
||||
if (thing->unk_1 + thing->unk_2 == 0x10000) {
|
||||
ret = 2;
|
||||
} else {
|
||||
ret = 0;
|
||||
}
|
||||
break;
|
||||
case 'FleD':
|
||||
case 'TINI':
|
||||
ret = 0;
|
||||
if ((thing->unk_1 & thing->unk_2) == 0xffff) {
|
||||
ret = 1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ret = 0;
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
u32 sub_0807D184(u32 param_1, const char* param_2) {
|
||||
u32 uVar1;
|
||||
|
||||
uVar1 = sub_0807D20C(param_1, param_2, 8);
|
||||
if (uVar1 == 0) {
|
||||
uVar1 = sub_0807D20C(param_1 + 8, param_2, 8);
|
||||
}
|
||||
return uVar1;
|
||||
}
|
||||
|
||||
u16 sub_0807D1A4(u16* unk_1, u32 unk_2) {
|
||||
u32 uVar1;
|
||||
|
||||
uVar1 = 0;
|
||||
while (unk_2 != 0) {
|
||||
uVar1 = uVar1 + (*unk_1 ^ unk_2);
|
||||
unk_1 = unk_1 + 1;
|
||||
unk_2 = unk_2 - 2;
|
||||
}
|
||||
return uVar1;
|
||||
}
|
||||
|
||||
struct_0807D1C4* sub_0807D1C4(u32 unk_1) {
|
||||
return &gUnk_0811E4BC[unk_1];
|
||||
}
|
||||
|
||||
// these three are basically the same and wrong by basically one instruction in the wrong place
|
||||
NONMATCH("asm/non_matching/save/sub_0807D1D8.inc", u32 sub_0807D1D8(u32 unk_1, const char* unk_2, u32 unk_3)) {
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
NONMATCH("asm/non_matching/save/sub_0807D20C.inc", u32 sub_0807D20C(u32 unk_1, const char* unk_2, u32 unk_3)) {
|
||||
unk_3 >>= 3;
|
||||
unk_1 >>= 3;
|
||||
while (unk_3-- > 0) {
|
||||
if (sub_080B18DC(unk_1, unk_2)) {
|
||||
sub_080B18DC(unk_1, gUnk_0811E4B4);
|
||||
return 0;
|
||||
}
|
||||
unk_1++;
|
||||
unk_2 += 8;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
NONMATCH("asm/non_matching/save/sub_0807D24C.inc", u32 sub_0807D24C(u32 unk_1, const char* unk_2, u32 unk_3)) {
|
||||
unk_3 >>= 3;
|
||||
unk_1 >>= 3;
|
||||
while (unk_3-- > 0) {
|
||||
if (sub_080B180C(unk_1, unk_2))
|
||||
return 0;
|
||||
unk_1++;
|
||||
unk_2 += 8;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
|
||||
void sub_0807DAF0(Entity*, ScriptExecutionContext*, u16*);
|
||||
void sub_0807DB88(ScriptExecutionContext*, u16*);
|
||||
void sub_0807DE80(Entity*);
|
||||
void sub_0807DF38(void);
|
||||
void nullsub_507 (Entity*, ScriptExecutionContext*);
|
||||
void sub_0807E004(Entity*, ScriptExecutionContext*);
|
||||
void sub_0807E014(Entity*, ScriptExecutionContext*);
|
||||
@@ -147,6 +151,10 @@ void sub_0807F0A4(Entity*, ScriptExecutionContext*);
|
||||
void sub_0807F0B4(Entity*, ScriptExecutionContext*);
|
||||
void sub_0807F0C8(Entity*, ScriptExecutionContext*);
|
||||
|
||||
extern void CreateSpeechBubbleExclamationMark(Entity*, u32, u32);
|
||||
extern void CreateSpeechBubbleQuestionMark(Entity*, u32, u32);
|
||||
extern void sub_0801C4A0(u32);
|
||||
|
||||
void (* const gUnk_0811E524[])() = {
|
||||
nullsub_507,
|
||||
sub_0807E004,
|
||||
@@ -290,6 +298,305 @@ void (* const gUnk_0811E524[])() = {
|
||||
};
|
||||
|
||||
extern const u16 gUnk_08016984;
|
||||
extern u8 gUnk_0811E514[];
|
||||
extern u8 gUnk_0811E510[];
|
||||
extern ScriptExecutionContext gPlayerScriptExecutionContext;
|
||||
extern ScriptExecutionContext gScriptExecutionContextArray[0x20];
|
||||
|
||||
void sub_0807DA70(void) {
|
||||
_DmaZero(&gUnk_02033280, sizeof(gUnk_02033280));
|
||||
_DmaZero(&gScriptExecutionContextArray, sizeof(gScriptExecutionContextArray));
|
||||
_DmaZero(&gPlayerScriptExecutionContext, sizeof(gPlayerScriptExecutionContext));
|
||||
gUnk_02033280.unk_08 = 8;
|
||||
}
|
||||
|
||||
ScriptExecutionContext* CreateScriptExecutionContext(void) {
|
||||
ScriptExecutionContext* context;
|
||||
|
||||
context = gScriptExecutionContextArray;
|
||||
do {
|
||||
if (context->unk_00 == 0) {
|
||||
return context;
|
||||
}
|
||||
context++;
|
||||
} while (context < gScriptExecutionContextArray + ARRAY_COUNT(gScriptExecutionContextArray));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void DestroyScriptExecutionContext(ScriptExecutionContext* context) {
|
||||
_DmaZero(context, sizeof(ScriptExecutionContext));
|
||||
}
|
||||
|
||||
ScriptExecutionContext* StartCutscene(Entity* entity, u16* unk_2) {
|
||||
ScriptExecutionContext* context;
|
||||
|
||||
context = CreateScriptExecutionContext();
|
||||
if (context) {
|
||||
sub_0807DAF0(entity, context, unk_2);
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
void sub_0807DAF0(Entity* entity, ScriptExecutionContext* context, u16* unk1) {
|
||||
entity->flags = entity->flags | 2;
|
||||
*(ScriptExecutionContext**)&entity->cutsceneBeh = context;
|
||||
sub_0807DB88(context, unk1);
|
||||
}
|
||||
|
||||
void UnloadCutsceneData(Entity* entity) {
|
||||
if ((entity->flags & 2)) {
|
||||
entity->flags = entity->flags & 0xfd;
|
||||
DestroyScriptExecutionContext(*(ScriptExecutionContext**)&entity->cutsceneBeh);
|
||||
*(ScriptExecutionContext**)&entity->cutsceneBeh = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void StartPlayerScript(u16* unk1) {
|
||||
Entity* player;
|
||||
|
||||
_DmaZero(&gPlayerScriptExecutionContext, sizeof(gPlayerScriptExecutionContext));
|
||||
gPlayerScriptExecutionContext.unk_00 = unk1;
|
||||
player = &gPlayerEntity;
|
||||
*(ScriptExecutionContext**)&player->cutsceneBeh = &gPlayerScriptExecutionContext;
|
||||
gPlayerState.playerAction = 0x1c;
|
||||
gPlayerState.field_0x3a = 0;
|
||||
gPlayerState.field_0x39 = 0;
|
||||
gPlayerState.field_0x38 = 0;
|
||||
}
|
||||
|
||||
ScriptExecutionContext* sub_0807DB68(Entity* entity, u16* unk1) {
|
||||
ScriptExecutionContext* context;
|
||||
|
||||
context = CreateScriptExecutionContext();
|
||||
if (context) {
|
||||
entity->flags |= 2;
|
||||
*(ScriptExecutionContext**)&entity->field_0x3c = context;
|
||||
context->unk_00 = unk1;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
void sub_0807DB88(ScriptExecutionContext* context, u16* unk1) {
|
||||
_DmaZero(context, sizeof(ScriptExecutionContext));
|
||||
context->unk_00 = unk1;
|
||||
}
|
||||
|
||||
void sub_0807DB98(Entity* entity, ScriptExecutionContext* context) {
|
||||
u32 switchVar;
|
||||
|
||||
while (context->unk_08) {
|
||||
switchVar = (~context->unk_08 + 1) & context->unk_08;
|
||||
context->unk_08 ^= switchVar;
|
||||
switch (switchVar) {
|
||||
case 1:
|
||||
entity->field_0x80.HWORD = 0;
|
||||
break;
|
||||
case 2:
|
||||
entity->field_0x80.HWORD = 4;
|
||||
break;
|
||||
case 4:
|
||||
break;
|
||||
case 8:
|
||||
entity->field_0x20 = 0x18000;
|
||||
break;
|
||||
case 0x10:
|
||||
CreateSpeechBubbleExclamationMark(entity, 8, -0x18);
|
||||
break;
|
||||
case 0x20:
|
||||
CreateSpeechBubbleQuestionMark(entity, 8, -0x18);
|
||||
break;
|
||||
case 0x40:
|
||||
DestroyScriptExecutionContext(context);
|
||||
DeleteThisEntity();
|
||||
case 0x80:
|
||||
entity->spriteSettings.b.draw = 1;
|
||||
break;
|
||||
case 0x100:
|
||||
entity->spriteSettings.b.draw = 0;
|
||||
break;
|
||||
case 0x200:
|
||||
entity->spriteOffsetY = 0;
|
||||
entity->spriteOffsetX = 0;
|
||||
entity->field_0x82.HWORD = 0;
|
||||
break;
|
||||
case 0x400:
|
||||
entity->field_0x82.HWORD |= 2;
|
||||
break;
|
||||
case 0x800:
|
||||
entity->field_0x82.HWORD &= 0xfffd;
|
||||
break;
|
||||
case 0x1000:
|
||||
entity->field_0x82.HWORD &= 0xfffe;
|
||||
break;
|
||||
case 0x2000:
|
||||
entity->field_0x82.HWORD |= 1;
|
||||
break;
|
||||
case 0x4000:
|
||||
entity->field_0x82.HWORD |= 8;
|
||||
break;
|
||||
case 0x8000:
|
||||
entity->field_0x82.HWORD ^= 4;
|
||||
break;
|
||||
case 0x10000:
|
||||
entity->field_0x82.HWORD ^= 0x10;
|
||||
break;
|
||||
case 0x20000:
|
||||
entity->spriteSettings.b.flipX ^= 1;
|
||||
break;
|
||||
case 0x40000:
|
||||
entity->field_0x82.HWORD |= 0x20;
|
||||
break;
|
||||
case 0x80000:
|
||||
entity->field_0x82.HWORD &= 0xffdf;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0807DD50(Entity* entity) {
|
||||
sub_0807DD64(entity);
|
||||
sub_0807DD94(entity, 0);
|
||||
}
|
||||
|
||||
void sub_0807DD64(Entity* entity) {
|
||||
entity->field_0xf = entity->animationState;
|
||||
entity->animIndex = 0xff;
|
||||
entity->field_0x80.HWORD = 0;
|
||||
entity->field_0x82.HWORD = 0;
|
||||
}
|
||||
|
||||
void sub_0807DD80(Entity* entity, u16* unk1) {
|
||||
sub_0807DB88(*(ScriptExecutionContext**)&entity->cutsceneBeh, unk1);
|
||||
sub_0807DD64(entity);
|
||||
}
|
||||
|
||||
void sub_0807DD94(Entity* entity, void (*function)(Entity*, ScriptExecutionContext*)) {
|
||||
sub_0807DDAC(entity, function);
|
||||
sub_0807DDE4(entity);
|
||||
sub_0807DE80(entity);
|
||||
}
|
||||
|
||||
void sub_0807DDAC(Entity* entity, void (*function)(Entity*, ScriptExecutionContext*)) {
|
||||
ScriptExecutionContext** piVar1;
|
||||
|
||||
piVar1 = (ScriptExecutionContext**)&entity->cutsceneBeh;
|
||||
if (*piVar1) {
|
||||
ExecuteScriptCommandSet(entity, *piVar1);
|
||||
if (function) {
|
||||
function(entity, *piVar1);
|
||||
} else {
|
||||
sub_0807DB98(entity, *piVar1);
|
||||
}
|
||||
if (!entity->next) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0807DDE4(Entity* entity) {
|
||||
u32 temp;
|
||||
u32 switchVar;
|
||||
u32 loopVar;
|
||||
|
||||
loopVar = entity->field_0x82.HWORD;
|
||||
while (loopVar) {
|
||||
switchVar = (~loopVar + 1) & loopVar;
|
||||
loopVar = loopVar ^ switchVar;
|
||||
switch (switchVar) {
|
||||
case 2:
|
||||
if (entity->entityType.type == 7) {
|
||||
sub_0806ED78(entity);
|
||||
} else {
|
||||
sub_0800445C(entity);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if ((gScreenTransition.frameCount & 3) == 0) {
|
||||
temp = (entity->field_0xf + 2U) & 7;
|
||||
entity->animationState = temp;
|
||||
entity->field_0xf = temp;
|
||||
}
|
||||
break;
|
||||
case 0x10:
|
||||
if ((gScreenTransition.frameCount & 1) == 0) {
|
||||
entity->spriteOffsetX = gUnk_0811E510[Random() & 3];
|
||||
}
|
||||
break;
|
||||
case 0x20:
|
||||
sub_08003FC4(entity, 0x2000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0807DE80(Entity* entity) {
|
||||
u32 local1;
|
||||
u16 local2;
|
||||
|
||||
u32 temp;
|
||||
|
||||
local2 = entity->field_0x80.HWORD;
|
||||
if (local2 < 8) {
|
||||
if (entity->field_0x82.HWORD & 1) {
|
||||
u32 t1, t2;
|
||||
t1 = local2 & 0xfc;
|
||||
t2 = entity->field_0xf >> 1;
|
||||
local2 = t1 + t2;
|
||||
} else {
|
||||
u32 t1, t2;
|
||||
t1 = local2 & 0xfc;
|
||||
t2 = entity->animationState >> 1;
|
||||
local2 = t1 + t2;
|
||||
entity->field_0xf = entity->animationState;
|
||||
}
|
||||
}
|
||||
if (local2 != entity->animIndex) {
|
||||
InitAnimationForceUpdate(entity, local2);
|
||||
}
|
||||
temp = entity->field_0x82.HWORD & 4;
|
||||
local1 = 1;
|
||||
if (temp) {
|
||||
local1 = 2;
|
||||
}
|
||||
sub_080042BA(entity, local1);
|
||||
}
|
||||
|
||||
void sub_0807DEDC(Entity* entity, ScriptExecutionContext* context, u32 arg2, u32 arg3) {
|
||||
int temp;
|
||||
s32 t0, t1;
|
||||
|
||||
context->unk_19 = 8;
|
||||
context->unk_08 |= 2;
|
||||
context->unk_14 = 0;
|
||||
context->unk_1C.HALF.HI = arg2;
|
||||
context->unk_20.HALF.HI = arg3;
|
||||
t0 = context->unk_1C.HALF.HI - entity->x.HALF.HI;
|
||||
t1 = context->unk_20.HALF.HI - entity->y.HALF.HI;
|
||||
temp = sub_080045DA(t0, t1);
|
||||
entity->direction = temp;
|
||||
entity->animationState = (entity->animationState & 0x80) | gUnk_0811E514[(u32)(temp << 0x18) >> 0x1c];
|
||||
}
|
||||
|
||||
void sub_0807DF28(void) {
|
||||
sub_0807DF38();
|
||||
sub_08079184();
|
||||
sub_08077B20();
|
||||
}
|
||||
|
||||
void sub_0807DF38(void) {
|
||||
gUnk_0200AF00.filler0[1] = 0xff;
|
||||
gUnk_02034490[0] = 0xff;
|
||||
}
|
||||
|
||||
void sub_0807DF50(void) {
|
||||
gUnk_02034490[0] = 0;
|
||||
gUnk_0200AF00.filler0[1] = 0;
|
||||
sub_0801C4A0(0);
|
||||
sub_080791D0();
|
||||
sub_08079184();
|
||||
}
|
||||
|
||||
void ExecuteScriptCommandSet(Entity* unk1, ScriptExecutionContext* unk2) {
|
||||
if (!unk2->unk_00) return;
|
||||
@@ -752,7 +1059,7 @@ void sub_0807E898(Entity* unk1, ScriptExecutionContext* unk2) {
|
||||
}
|
||||
|
||||
void sub_0807E8C4(Entity* unk1, ScriptExecutionContext* unk2) {
|
||||
StartPlayerScript(GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00));
|
||||
StartPlayerScript((u16*)GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00));
|
||||
}
|
||||
|
||||
void sub_0807E8D4(Entity* unk1, ScriptExecutionContext* unk2) {
|
||||
@@ -832,7 +1139,7 @@ void sub_0807E9F0(Entity* unk1, ScriptExecutionContext* unk2) {
|
||||
switch (gUnk_02022740[0]) {
|
||||
case 2:
|
||||
gPlayerState.field_0x8b = 3;
|
||||
gUnk_02034490 = tmp;
|
||||
gUnk_02034490[0] = tmp;
|
||||
unk2->unk_14 = tmp;
|
||||
break;
|
||||
case 1:
|
||||
Reference in New Issue
Block a user