renamed all occurences of "link" to "player"

This commit is contained in:
theo3
2020-08-08 14:59:11 -07:00
parent 0cb4a64f67
commit ac67812a25
287 changed files with 3534 additions and 3534 deletions
+27 -27
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "link.h"
#include "player.h"
#include "functions.h"
typedef struct {
@@ -18,29 +18,29 @@ void sub_08077DF4(Entity *ent, u32 arg1)
if ((arg1 & 0xff) > 0xb8) {
arg1 += (ent->entityType).form >> 1;
}
gLinkEntity.spriteIndex = (short)(arg1 >> 8);
InitAnimationForceUpdate(&gLinkEntity, (u8)arg1);
gPlayerEntity.spriteIndex = (short)(arg1 >> 8);
InitAnimationForceUpdate(&gPlayerEntity, (u8)arg1);
sub_08077E54(ent);
}
void UpdateItemAnim(Entity *ent)
{
UpdateAnimationSingleFrame(&gLinkEntity);
UpdateAnimationSingleFrame(&gPlayerEntity);
sub_08077E54(ent);
}
void sub_08077E3C(Entity *ent)
{
sub_080042BA(&gLinkEntity);
sub_080042BA(&gPlayerEntity);
sub_08077E54(ent);
}
void sub_08077E54(Entity *ent)
{
ent->action = gLinkEntity.animIndex;
*(u8 *)&ent->spriteIndex = gLinkEntity.frameIndex;
ent->previousActionFlag = gLinkEntity.frameDuration;
ent->actionDelay = gLinkEntity.frames.all;
ent->action = gPlayerEntity.animIndex;
*(u8 *)&ent->spriteIndex = gPlayerEntity.frameIndex;
ent->previousActionFlag = gPlayerEntity.frameDuration;
ent->actionDelay = gPlayerEntity.frames.all;
}
void sub_08077E78(void* arg0, u32 bits)
@@ -49,27 +49,27 @@ void sub_08077E78(void* arg0, u32 bits)
u32 not;
if (bits == 0) {
if (gLinkState.field_0x2c != NULL) {
((Unk_bitfield *)gLinkState.field_0x2c)[0x11].b0 = 6;
gLinkState.field_0x2c = (u8 *)bits;
if (gPlayerState.field_0x2c != NULL) {
((Unk_bitfield *)gPlayerState.field_0x2c)[0x11].b0 = 6;
gPlayerState.field_0x2c = (u8 *)bits;
}
else {
gLinkState.field_0x2c = (u8 *)bits;
gPlayerState.field_0x2c = (u8 *)bits;
}
}
not = (8 >> bits);
gLinkState.field_0x3[1] &= ~((u8)((8 >> bits) << 4) | not);
gPlayerState.field_0x3[1] &= ~((u8)((8 >> bits) << 4) | not);
not = ~not;
gLinkState.field_0xa &= not;
gLinkState.keepFacing &= not;
gPlayerState.field_0xa &= not;
gPlayerState.keepFacing &= not;
_DmaZero(arg0, 0x1c);
}
u32 sub_08077EC8(Unk_struct* arg0)
{
if ((gLinkState.field_0x1a[1] & 8) != 0) {
if ((gPlayerState.field_0x1a[1] & 8) != 0) {
sub_08077DF4((Entity *)arg0,0x170);
arg0->unk[7] = 0x28;
arg0->unk[4] = 7;
@@ -83,12 +83,12 @@ u32 sub_08077EC8(Unk_struct* arg0)
void sub_08077EFC(ItemBehavior* arg0)
{
sub_08077F24(arg0, (u16)gLinkState.field_0x90.HALF.LO);
sub_08077F24(arg0, (u16)gPlayerState.field_0x90.HALF.LO);
}
void sub_08077F10(ItemBehavior* arg0)
{
sub_08077F24(arg0, (u16)gLinkState.field_0x90.HALF.HI);
sub_08077F24(arg0, (u16)gPlayerState.field_0x90.HALF.HI);
}
NAKED
@@ -105,7 +105,7 @@ void sub_08077F50(ItemBehavior *beh, u32 arg1)
u32 sub_08077F64(ItemBehavior* arg0, u32 unk)
{
u32 temp;
if (gLinkState.heldObject == 0) {
if (gPlayerState.heldObject == 0) {
sub_08077F50(arg0, unk);
temp = 0;
}
@@ -119,15 +119,15 @@ void sub_08077F84(void)
{
Entity *obj;
if (((gLinkEntity.collisionLayer & 2) == 0) &&
GetTileTypeByPos(gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI - 0xc, 2) - 0x343U < 4) {
sub_0807AA80(&gLinkEntity);
gLinkState.jumpStatus |= 8;
if (((gPlayerEntity.collisionLayer & 2) == 0) &&
GetTileTypeByPos(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI - 0xc, 2) - 0x343U < 4) {
sub_0807AA80(&gPlayerEntity);
gPlayerState.jumpStatus |= 8;
obj = CreateObject(0x44, 0, 0);
if (obj != NULL) {
obj->x = gLinkEntity.x;
obj->y.HALF.HI = gLinkEntity.y.HALF.HI - 0xc;
gLinkEntity.y.HALF.HI -= 0xc;
obj->x = gPlayerEntity.x;
obj->y.HALF.HI = gPlayerEntity.y.HALF.HI - 0xc;
gPlayerEntity.y.HALF.HI -= 0xc;
}
}
}