renamed all occurences of "link" to "player"

This commit is contained in:
theo3
2020-08-08 14:59:11 -07:00
parent 0cb4a64f67
commit ac67812a25
287 changed files with 3534 additions and 3534 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "link.h"
#include "player.h"
extern s32 sub_080012DC(Entity*);
extern u32 GetNextFunction(Entity*);
@@ -72,8 +72,8 @@ void sub_0802A8F4(Entity *this)
void sub_0802A8FC(Entity *this)
{
if ((gLinkState.field_0x1c & 0xf) == 0) {
this->currentHealth = gLinkState.field_0x1c & 0xf;
if ((gPlayerState.field_0x1c & 0xf) == 0) {
this->currentHealth = gPlayerState.field_0x1c & 0xf;
}
}
+3 -3
View File
@@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "link.h"
#include "player.h"
extern void sub_0804AA30(Entity*, void *);
extern u32 sub_0806F520(Entity*);
@@ -113,7 +113,7 @@ void sub_08021EBC(Entity *this)
this->actionDelay--;
}
else {
iVar1 = sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x70);
iVar1 = sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70);
if (iVar1 != 0) {
sub_08021EF0(this);
}
@@ -139,7 +139,7 @@ void sub_08021F24(Entity *this)
this->actionDelay = gUnk_080CB6F6[Random() & 0xf];
InitializeAnimation(this, 1);
}
else if (!this->field_0x7a && !(sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x70))) {
else if (!this->field_0x7a && !(sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))) {
this->action = 3;
this->actionDelay = 0x1e;
InitializeAnimation(this, 1);
+5 -5
View File
@@ -3,7 +3,7 @@
#include "functions.h"
#include "trig.h"
#include "random.h"
#include "link.h"
#include "player.h"
// Lakitu
extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
@@ -268,8 +268,8 @@ void sub_0803CA0C(Entity *this) {
}
bool32 sub_0803CA4C(Entity *this) {
if (sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x28) == 0) {
if (sub_080041A0(this, &gLinkEntity, 0x70, 0x50)) {
if (sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x28) == 0) {
if (sub_080041A0(this, &gPlayerEntity, 0x70, 0x50)) {
return 1;
}
}
@@ -278,7 +278,7 @@ bool32 sub_0803CA4C(Entity *this) {
}
void sub_0803CA84(Entity *this, u32 unkParameter) {
u32 altAnimState = GetFacingDirection(this, &gLinkEntity);
u32 altAnimState = GetFacingDirection(this, &gPlayerEntity);
if (((altAnimState - 3) & 7) > 2 || ((this->animationState - (altAnimState >> 3)) & 3) > 1) {
u32 intermediate = (altAnimState + 4) & 0x18;
@@ -324,7 +324,7 @@ void sub_0803CB34(Entity *this) {
this->action = 5;
this->damageType = 0xa6;
this->field_0x78.HALF.LO = GetFacingDirection(this, &gLinkEntity);
this->field_0x78.HALF.LO = GetFacingDirection(this, &gPlayerEntity);
InitAnimationForceUpdate(this, this->animationState + 8);
}
+2 -2
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "link.h"
#include "player.h"
extern u32 GetNextFunction(Entity *);
@@ -60,7 +60,7 @@ void sub_0803CD40(Entity *this) {
ModHealth(-2);
sub_0800449C(&gLinkEntity, 122);
sub_0800449C(&gPlayerEntity, 122);
sub_08079D84();
sub_0803CE3C(this);
+20 -20
View File
@@ -4,7 +4,7 @@
#include "functions.h"
#include "npc.h"
#include "structures.h"
#include "link.h"
#include "player.h"
extern void sub_080293DC(Entity*);
extern void sub_080296D8(Entity*);
@@ -61,7 +61,7 @@ void sub_08029318(Entity* this) {
this->field_0xf = 0;
this->field_0x82.HALF.HI = 0x41;
this->flags2 &= 0xfc;
this->field_0x80.HALF.LO = gLinkEntity.spritePriority.b1;
this->field_0x80.HALF.LO = gPlayerEntity.spritePriority.b1;
sub_08004488(0x104);
} else {
if (this->field_0x43 != 0) {
@@ -116,7 +116,7 @@ void sub_08029474(Entity* this) {
if (this->frames.b.f3) {
this->action = 3;
this->actionDelay = 8;
bVar1 = GetFacingDirection(this, &gLinkEntity);
bVar1 = GetFacingDirection(this, &gPlayerEntity);
this->direction = bVar1;
this->animationState = (bVar1 << 0x18) >> 0x1c;
InitializeAnimation(this, this->animationState);
@@ -133,7 +133,7 @@ void sub_080294D4(Entity* this) {
if (sub_08049FDC(this, 1) != 0) {
if (--this->actionDelay == 0) {
this->actionDelay = 8;
sub_08004596(this, GetFacingDirection(this, &gLinkEntity));
sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
sub_0802969C(this);
}
sub_080AEF88(this);
@@ -162,13 +162,13 @@ void sub_0802953C(Entity* this) {
if (((this->field_0xf > 0x2d) || (gUnk_02002A40.stats.rupees == 0)) && (this->actionDelay == 0)) {
sub_080296D8(this);
} else {
ResetLink();
gLinkState.field_0x1a[0] |= 0x80;
PositionRelative(this, &gLinkEntity, 0, 0x10000);
ResetPlayer();
gPlayerState.field_0x1a[0] |= 0x80;
PositionRelative(this, &gPlayerEntity, 0, 0x10000);
pbVar3 = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
gLinkEntity.spriteOffsetX = pbVar3[0];
gLinkEntity.spriteOffsetY = pbVar3[1] - 1;
gLinkEntity.spritePriority.b1 = 0;
gPlayerEntity.spriteOffsetX = pbVar3[0];
gPlayerEntity.spriteOffsetY = pbVar3[1] - 1;
gPlayerEntity.spritePriority.b1 = 0;
if (--this->field_0x82.HALF.HI == 0) {
this->field_0x82.HALF.HI = 0x41;
if (gUnk_02002A40.stats.rupees != 0) {
@@ -230,16 +230,16 @@ void sub_080296C8(Entity* this) {
}
void sub_080296D8(Entity* this) {
gLinkState.jumpStatus = 0x41;
gLinkState.flags.all &= 0xffffffef;
gLinkEntity.flags |= 0x80;
gLinkEntity.field_0x20 = 0x18000;
gLinkEntity.hurtBlinkTime = 0xa6;
gLinkEntity.height.HALF.HI = -2;
gLinkEntity.direction = gLinkEntity.animationState << 2;
gLinkEntity.spritePriority.b1 = this->field_0x80.HALF.LO;
gLinkEntity.spriteOffsetY = 0;
gLinkEntity.nonPlanarMovement = 0x140;
gPlayerState.jumpStatus = 0x41;
gPlayerState.flags.all &= 0xffffffef;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.field_0x20 = 0x18000;
gPlayerEntity.hurtBlinkTime = 0xa6;
gPlayerEntity.height.HALF.HI = -2;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
gPlayerEntity.spritePriority.b1 = this->field_0x80.HALF.LO;
gPlayerEntity.spriteOffsetY = 0;
gPlayerEntity.nonPlanarMovement = 0x140;
this->action = 5;
this->field_0xf = 0x3c;
this->flags2 |= 3;
+2 -2
View File
@@ -2,7 +2,7 @@
#include "entity.h"
#include "enemy.h"
#include "structures.h"
#include "link.h"
#include "player.h"
#include "functions.h"
extern void (*const gUnk_080CEB74[])(Entity*);
@@ -34,7 +34,7 @@ void sub_08033564(Entity* this) {
this->spriteSettings.b.draw = FALSE;
this->flags &= 0x7f;
this->field_0x7c.HALF.LO = 0x27c;
gLinkState.flags.all |= 0x4000;
gPlayerState.flags.all |= 0x4000;
gUnk_02002A40.stats.filler2[4] = this->entityType.form + 1;
gUnk_02002A40.stats.field_0x20 = 600;
if (this->entityType.form == 0) {