mirror of
https://github.com/zeldaret/tmc
synced 2026-07-27 14:52:13 -04:00
renamed all occurences of "link" to "player"
This commit is contained in:
@@ -1,7 +1,7 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "link.h"
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#include "player.h"
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extern s32 sub_080012DC(Entity*);
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extern u32 GetNextFunction(Entity*);
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@@ -72,8 +72,8 @@ void sub_0802A8F4(Entity *this)
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void sub_0802A8FC(Entity *this)
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{
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if ((gLinkState.field_0x1c & 0xf) == 0) {
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this->currentHealth = gLinkState.field_0x1c & 0xf;
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if ((gPlayerState.field_0x1c & 0xf) == 0) {
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this->currentHealth = gPlayerState.field_0x1c & 0xf;
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}
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}
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+3
-3
@@ -1,7 +1,7 @@
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#include "global.h"
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#include "entity.h"
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#include "enemy.h"
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#include "link.h"
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#include "player.h"
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extern void sub_0804AA30(Entity*, void *);
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extern u32 sub_0806F520(Entity*);
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@@ -113,7 +113,7 @@ void sub_08021EBC(Entity *this)
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this->actionDelay--;
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}
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else {
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iVar1 = sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x70);
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iVar1 = sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70);
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if (iVar1 != 0) {
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sub_08021EF0(this);
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}
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@@ -139,7 +139,7 @@ void sub_08021F24(Entity *this)
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this->actionDelay = gUnk_080CB6F6[Random() & 0xf];
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InitializeAnimation(this, 1);
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}
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else if (!this->field_0x7a && !(sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x70))) {
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else if (!this->field_0x7a && !(sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))) {
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this->action = 3;
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this->actionDelay = 0x1e;
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InitializeAnimation(this, 1);
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+5
-5
@@ -3,7 +3,7 @@
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#include "functions.h"
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#include "trig.h"
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#include "random.h"
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#include "link.h"
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#include "player.h"
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// Lakitu
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extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
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@@ -268,8 +268,8 @@ void sub_0803CA0C(Entity *this) {
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}
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bool32 sub_0803CA4C(Entity *this) {
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if (sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x28) == 0) {
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if (sub_080041A0(this, &gLinkEntity, 0x70, 0x50)) {
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if (sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x28) == 0) {
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if (sub_080041A0(this, &gPlayerEntity, 0x70, 0x50)) {
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return 1;
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}
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}
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@@ -278,7 +278,7 @@ bool32 sub_0803CA4C(Entity *this) {
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}
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void sub_0803CA84(Entity *this, u32 unkParameter) {
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u32 altAnimState = GetFacingDirection(this, &gLinkEntity);
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u32 altAnimState = GetFacingDirection(this, &gPlayerEntity);
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if (((altAnimState - 3) & 7) > 2 || ((this->animationState - (altAnimState >> 3)) & 3) > 1) {
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u32 intermediate = (altAnimState + 4) & 0x18;
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@@ -324,7 +324,7 @@ void sub_0803CB34(Entity *this) {
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this->action = 5;
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this->damageType = 0xa6;
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this->field_0x78.HALF.LO = GetFacingDirection(this, &gLinkEntity);
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this->field_0x78.HALF.LO = GetFacingDirection(this, &gPlayerEntity);
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InitAnimationForceUpdate(this, this->animationState + 8);
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}
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@@ -1,6 +1,6 @@
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#include "global.h"
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#include "entity.h"
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#include "link.h"
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#include "player.h"
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extern u32 GetNextFunction(Entity *);
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@@ -60,7 +60,7 @@ void sub_0803CD40(Entity *this) {
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ModHealth(-2);
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sub_0800449C(&gLinkEntity, 122);
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sub_0800449C(&gPlayerEntity, 122);
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sub_08079D84();
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sub_0803CE3C(this);
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+20
-20
@@ -4,7 +4,7 @@
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#include "functions.h"
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#include "npc.h"
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#include "structures.h"
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#include "link.h"
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#include "player.h"
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extern void sub_080293DC(Entity*);
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extern void sub_080296D8(Entity*);
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@@ -61,7 +61,7 @@ void sub_08029318(Entity* this) {
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this->field_0xf = 0;
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this->field_0x82.HALF.HI = 0x41;
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this->flags2 &= 0xfc;
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this->field_0x80.HALF.LO = gLinkEntity.spritePriority.b1;
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this->field_0x80.HALF.LO = gPlayerEntity.spritePriority.b1;
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sub_08004488(0x104);
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} else {
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if (this->field_0x43 != 0) {
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@@ -116,7 +116,7 @@ void sub_08029474(Entity* this) {
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if (this->frames.b.f3) {
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this->action = 3;
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this->actionDelay = 8;
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bVar1 = GetFacingDirection(this, &gLinkEntity);
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bVar1 = GetFacingDirection(this, &gPlayerEntity);
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this->direction = bVar1;
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this->animationState = (bVar1 << 0x18) >> 0x1c;
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InitializeAnimation(this, this->animationState);
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@@ -133,7 +133,7 @@ void sub_080294D4(Entity* this) {
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if (sub_08049FDC(this, 1) != 0) {
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if (--this->actionDelay == 0) {
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this->actionDelay = 8;
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sub_08004596(this, GetFacingDirection(this, &gLinkEntity));
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sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
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sub_0802969C(this);
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}
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sub_080AEF88(this);
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@@ -162,13 +162,13 @@ void sub_0802953C(Entity* this) {
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if (((this->field_0xf > 0x2d) || (gUnk_02002A40.stats.rupees == 0)) && (this->actionDelay == 0)) {
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sub_080296D8(this);
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} else {
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ResetLink();
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gLinkState.field_0x1a[0] |= 0x80;
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PositionRelative(this, &gLinkEntity, 0, 0x10000);
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ResetPlayer();
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gPlayerState.field_0x1a[0] |= 0x80;
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PositionRelative(this, &gPlayerEntity, 0, 0x10000);
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pbVar3 = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
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gLinkEntity.spriteOffsetX = pbVar3[0];
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gLinkEntity.spriteOffsetY = pbVar3[1] - 1;
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gLinkEntity.spritePriority.b1 = 0;
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gPlayerEntity.spriteOffsetX = pbVar3[0];
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gPlayerEntity.spriteOffsetY = pbVar3[1] - 1;
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gPlayerEntity.spritePriority.b1 = 0;
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if (--this->field_0x82.HALF.HI == 0) {
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this->field_0x82.HALF.HI = 0x41;
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if (gUnk_02002A40.stats.rupees != 0) {
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@@ -230,16 +230,16 @@ void sub_080296C8(Entity* this) {
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}
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void sub_080296D8(Entity* this) {
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gLinkState.jumpStatus = 0x41;
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gLinkState.flags.all &= 0xffffffef;
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gLinkEntity.flags |= 0x80;
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gLinkEntity.field_0x20 = 0x18000;
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gLinkEntity.hurtBlinkTime = 0xa6;
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gLinkEntity.height.HALF.HI = -2;
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gLinkEntity.direction = gLinkEntity.animationState << 2;
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gLinkEntity.spritePriority.b1 = this->field_0x80.HALF.LO;
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gLinkEntity.spriteOffsetY = 0;
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gLinkEntity.nonPlanarMovement = 0x140;
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gPlayerState.jumpStatus = 0x41;
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gPlayerState.flags.all &= 0xffffffef;
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gPlayerEntity.flags |= 0x80;
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gPlayerEntity.field_0x20 = 0x18000;
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gPlayerEntity.hurtBlinkTime = 0xa6;
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gPlayerEntity.height.HALF.HI = -2;
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gPlayerEntity.direction = gPlayerEntity.animationState << 2;
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gPlayerEntity.spritePriority.b1 = this->field_0x80.HALF.LO;
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gPlayerEntity.spriteOffsetY = 0;
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gPlayerEntity.nonPlanarMovement = 0x140;
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this->action = 5;
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this->field_0xf = 0x3c;
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this->flags2 |= 3;
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+2
-2
@@ -2,7 +2,7 @@
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#include "entity.h"
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#include "enemy.h"
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#include "structures.h"
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#include "link.h"
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#include "player.h"
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#include "functions.h"
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extern void (*const gUnk_080CEB74[])(Entity*);
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@@ -34,7 +34,7 @@ void sub_08033564(Entity* this) {
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this->spriteSettings.b.draw = FALSE;
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this->flags &= 0x7f;
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this->field_0x7c.HALF.LO = 0x27c;
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gLinkState.flags.all |= 0x4000;
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gPlayerState.flags.all |= 0x4000;
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gUnk_02002A40.stats.filler2[4] = this->entityType.form + 1;
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gUnk_02002A40.stats.field_0x20 = 600;
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if (this->entityType.form == 0) {
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