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https://github.com/zeldaret/tmc
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Rename metaTiles
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
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@@ -529,11 +529,11 @@
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// BGCNT
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#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs.
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#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data.
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#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for sub tile pixel data.
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#define BGCNT_MOSAIC 0x0040
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#define BGCNT_16COLOR 0x0000 // 4 bits per pixel
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#define BGCNT_256COLOR 0x0080 // 8 bits per pixel
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#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map.
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#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for sub tile map.
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#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default.
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#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels.
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#define BGCNT_TXT512x256 0x4000
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