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Rename metaTiles
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
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+3
-3
@@ -34,12 +34,12 @@ void Well_Init(WellEntity* this) {
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super->action = 1;
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tilePos = COORD_TO_TILE(super);
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this->unk_80 = tilePos;
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SetMetaTile(SPECIAL_META_TILE_125, this->unk_80, LAYER_BOTTOM);
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SetTile(SPECIAL_TILE_125, this->unk_80, LAYER_BOTTOM);
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}
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void Well_Action1(WellEntity* this) {
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u32 tileIndex = GetMetaTileType(this->unk_80, LAYER_BOTTOM);
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if (tileIndex != SPECIAL_META_TILE_125) {
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u32 tileIndex = GetTileType(this->unk_80, LAYER_BOTTOM);
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if (tileIndex != SPECIAL_TILE_125) {
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PausePlayer();
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gPlayerEntity.base.x.WORD = super->x.WORD;
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gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI + 4;
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