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Rename metaTiles
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
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+2
-2
@@ -233,8 +233,8 @@ bool32 sub_0806F854(Entity* ent, s32 x, s32 y) {
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bool32 sub_0806F8DC(Entity* ent) {
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if (ent->collisionLayer & 2)
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return FALSE;
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if (!GetMetaTileTypeByPos(ent->x.HALF.HI, ent->y.HALF.HI - 4, 2)) {
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GetMetaTileTypeByPos(ent->x.HALF.HI, ent->y.HALF.HI - 4, ent->collisionLayer);
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if (!GetTileTypeByPos(ent->x.HALF.HI, ent->y.HALF.HI - 4, 2)) {
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GetTileTypeByPos(ent->x.HALF.HI, ent->y.HALF.HI - 4, ent->collisionLayer);
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ent->spriteRendering.b3 = 1;
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ent->spriteOrientation.flipY = 1;
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return FALSE;
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