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Document some player item stuff
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@@ -1,5 +1,5 @@
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#ifndef ENEMY_OCTOROK_BOSS_H
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#define ENEMY_OCTOROK_BOSS_H
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#ifndef OCTOROKBOSS_H
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#define OCTOROKBOSS_H
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#include "enemy.h"
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@@ -74,4 +74,4 @@ enum OctorokBossAction1SubAction {
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ACTION1_ATTACK, // Attack
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};
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#endif
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#endif // OCTOROKBOSS_H
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