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Document some player item stuff
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@@ -32,7 +32,7 @@ void PushableRock(PushableRockEntity* this) {
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void PushableRock_Init(PushableRockEntity* this) {
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super->spriteSettings.draw = 1;
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super->action += 1;
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super->action++;
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super->spriteRendering.b3 = 2;
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super->spritePriority.b0 = 4;
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super->spritePriority.b1 = 3;
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