Decompile some functions

This commit is contained in:
octorock
2022-08-19 23:02:55 +02:00
parent 373ab92156
commit b2264f562f
13 changed files with 248 additions and 771 deletions
+81 -3
View File
@@ -1,8 +1,11 @@
#include "common.h"
#include "entity.h"
#include "player.h"
#include "structures.h"
#include "room.h"
#include "common.h"
#include "structures.h"
extern const u8 gUnk_08109202[];
u32 ConvInputToState(u32 keys);
bool32 sub_0805EC04(Entity* this) {
u32 i = 1;
@@ -64,7 +67,82 @@ void InitPlayerMacro(PlayerMacroEntry* playerMacro) {
gPlayerState.playerInput.playerMacroHeldKeys = 0;
}
ASM_FUNC("asm/non_matching/code_0805EC04/UpdatePlayerInput.inc", void UpdatePlayerInput())
void UpdatePlayerInput(void) {
u32 flags;
u32 state;
u32 keys;
u32 prevState;
PlayerInput* playerInput;
PlayerMacroEntry* playerMacro;
u32 zero;
if (gPlayerState.playerInput.playerMacro != NULL) {
// Player is controlled by macro.
playerInput = &gPlayerState.playerInput;
playerMacro = playerInput->playerMacro;
if (playerInput->playerMacroWaiting == 0) { // Execute next macro entry.
zero = 0;
goto code_2;
code_0:
if (flags != 2) {
playerInput->playerMacroWaiting = playerMacro->flags;
playerInput->playerMacroHeldKeys = playerMacro->keys;
}
playerMacro++;
playerInput->playerMacro = playerMacro;
goto code_4;
code_2:
do {
flags = playerMacro->flags >> 0xe;
if (flags != 1) {
break;
}
(u8*)playerMacro += ((s16)playerMacro->keys);
} while (TRUE);
if (flags == 3) {
playerInput->playerMacroWaiting = zero;
playerInput->playerMacroHeldKeys = zero;
playerMacro = NULL;
playerInput->playerMacro = playerMacro;
} else {
goto code_0;
}
}
code_4:
playerInput->playerMacroWaiting--;
keys = playerInput->playerMacroHeldKeys;
} else {
// Player has control.
switch (gPlayerState.controlMode) {
case CONTROL_DISABLED:
case CONTROL_1:
case CONTROL_2:
case CONTROL_ENABLED:
keys = 0;
break;
}
switch (gPlayerState.controlMode) {
case CONTROL_DISABLED:
case CONTROL_2:
keys = 0;
break;
case CONTROL_1:
gPlayerState.controlMode = CONTROL_ENABLED;
gPlayerState.playerInput.heldInput = ConvInputToState(gInput.heldKeys);
// fallthrough
case CONTROL_ENABLED:
keys = gInput.heldKeys;
break;
}
}
state = ConvInputToState(keys);
prevState = ~gPlayerState.playerInput.heldInput;
gPlayerState.playerInput.heldInput = state;
gPlayerState.playerInput.newInput = state & prevState;
// Calculate the direction from the currently held input.
gPlayerState.direction = gUnk_08109202[(state & PLAYER_INPUT_ANY_DIRECTION) >> 8];
}
u32 ConvInputToState(u32 keys) {
u32 result;
+21 -31
View File
@@ -5,14 +5,16 @@
* @brief Demo task
*/
#include "global.h"
#include "functions.h"
#include "main.h"
#include "common.h"
#include "message.h"
#include "fileselect.h"
#include "screen.h"
#include "functions.h"
#include "game.h"
#include "global.h"
#include "main.h"
#include "menu.h"
#include "message.h"
#include "screen.h"
#include "menu.h"
void sub_080A30AC(void);
void sub_080A2E40(void);
@@ -154,54 +156,42 @@ void sub_080A2FD0(void) {
}
}
NONMATCH("asm/non_matching/demoScreen/sub_080A30AC.inc", void sub_080A30AC(void)) {
u32 unk_0x10;
void sub_080A30AC(void) {
s32 unk_0x10;
u8* ptr;
u8* currentPtr;
u32 offset;
u32 xoffset;
gOamCmd._4 = 0x2000;
gOamCmd._6 = 0;
gOamCmd._8 = 0xc00;
gOamCmd.y = 0x40;
unk_0x10 = gChooseFileState.unk_0x10;
gOamCmd.x = 0xFFFFFED8 - unk_0x10;
unk_0x10 = (s16)gGenericMenu.unk10.h[0];
gOamCmd.x = -0x128 - unk_0x10;
offset = *(u32*)gUnk_08A068BF;
ptr = gUnk_08A068BF - 0xc;
sub_080ADA04(&gOamCmd, ptr + offset);
// FIX: original assembly uses r1 for xoffset for no apparent reason. Could not make it compile to do the same.
// Maybe the original code was some sort of loop unrolling.
xoffset = -0xc0;
gOamCmd.x = xoffset - unk_0x10;
gOamCmd.x = -0xc0 - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
xoffset = -0x58;
gOamCmd.x = xoffset - unk_0x10;
gOamCmd.x = -0x58 - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
xoffset = 0x10;
gOamCmd.x = xoffset - unk_0x10;
gOamCmd.x = 0x10 - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(gUnk_08A068BF));
xoffset = 0x78;
gOamCmd.x = xoffset - unk_0x10;
gOamCmd.x = 0x78 - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
xoffset = 0xe0;
gOamCmd.x = xoffset - unk_0x10;
gOamCmd.x = 0xe0 - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
xoffset = 0xa4 << 1;
gOamCmd.x = xoffset - unk_0x10;
gOamCmd.x = 0x148 - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(gUnk_08A068BF));
xoffset = 0xd8 << 1;
gOamCmd.x = xoffset - unk_0x10;
gOamCmd.x = 0x1b0 - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
xoffset = 0x86 << 2;
gOamCmd.x = xoffset - unk_0x10;
gOamCmd.x = 0x218 - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
}
END_NONMATCH
void sub_080A3198(u32 param_1, u32 param_2) {
static const Font gUnk_08127C98[] = {
{ gUnk_0203508E, (void*)0x0600d000, (void*)0x02000d00, 0, 0x1080, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
{ gUnk_0203510E, (void*)0x0600d000, (void*)0x02000d00, 0, 0x80, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
{ gUnk_0203508E, BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x1080, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
{ gUnk_0203510E, BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x80, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
};
static const u16 gUnk_08127CC8[4] = {
0x71c,
+49 -2
View File
@@ -126,9 +126,56 @@ void PullableMushroom_Action1_Type1(PullableMushroomEntity* this) {
sub_0808B168(this, 0);
}
}
void sub_0808ABC4(PullableMushroomEntity* this) {
static const s8 gUnk_081211CC[] = { 0, -128, 0, -6, 0, 0, 5, -4, 0, 0, 0, 0, 0, -128, -5, -4 };
u32 tmp;
const s8* ptr;
const u16 gUnk_081211CC[] = { 32768, 64000, 0, 64517, 0, 0, 32768, 64763 };
ASM_FUNC("asm/non_matching/pullableMushroom/sub_0808ABC4.inc", void sub_0808ABC4(PullableMushroomEntity* this))
if (super->parent->action == 1 && super->parent->subAction == 2) {
DeleteThisEntity();
}
tmp = sub_0808B1F0((PullableMushroomEntity*)super->child, super->parent);
if (tmp < 8) {
tmp = 0;
}
ptr = &gUnk_081211CC[super->animationState * 4];
if (tmp < 0x20) {
if (tmp != 0) {
tmp -= 6;
}
this->unk_70 = (*(u16*)ptr);
super->x.HALF.HI = (s16)ptr[2] + super->parent->x.HALF.HI;
super->y.HALF.HI = (s16)ptr[3] + super->parent->y.HALF.HI;
if (super->animationState & 1) {
this->unk_74 = 0x200 - (tmp << 4);
this->unk_78 = (tmp << 3) + 0x120;
super->frameIndex = 0x0f;
} else {
this->unk_78 = 0x200 - (tmp << 4);
this->unk_74 = (tmp << 3) + 0x120;
super->frameIndex = 0x14;
}
} else if (super->animationState & 1) {
this->unk_74 = 0x100 - 4 * (tmp - 0x20);
this->unk_78 = (tmp << 3) + 0x140;
super->frameIndex = 0x10;
if (super->animationState & 2) {
super->x.HALF.HI = (super->parent)->x.HALF.HI - (tmp >> 1);
} else {
super->x.HALF.HI = (super->parent)->x.HALF.HI + (tmp >> 1);
}
} else {
this->unk_78 = 0x100 - 4 * (tmp - 0x20);
this->unk_74 = (tmp << 3) + 0x140;
super->frameIndex = 0x15;
if (super->animationState & 2) {
super->y.HALF.HI = (super->parent)->y.HALF_U.HI + (tmp >> 1) + ptr[3];
} else {
super->y.HALF.HI = (super->parent)->y.HALF_U.HI - (tmp >> 1) + ptr[3];
}
}
SetAffineInfo(super, this->unk_74, this->unk_78, this->unk_70);
}
void sub_0808ACEC(PullableMushroomEntity* this) {
if (super->animIndex != 0) {
+1 -2
View File
@@ -399,7 +399,7 @@ bool32 CheckPlayerProximity(u32 x, u32 y, u32 distX, u32 DistY) {
return rv;
}
NONMATCH("asm/non_matching/coord/sub_0806FC24.inc", bool32 sub_0806FC24(u32 param_1, u32 param_2)) {
bool32 sub_0806FC24(u32 param_1, u32 param_2) {
register u32 rv asm("r0");
u32 val = sub_08007DD6(param_1, gUnk_080046A4);
if (val) {
@@ -409,7 +409,6 @@ NONMATCH("asm/non_matching/coord/sub_0806FC24.inc", bool32 sub_0806FC24(u32 para
}
return rv;
}
END_NONMATCH
const u16* sub_0806FC50(u32 param_1, u32 param_2) {
const u16* rv;
+91 -49
View File
@@ -166,6 +166,7 @@ extern s8* gUnk_0811C0B0[];
extern u8 gUnk_0811C01C[];
extern u32 gUnk_02022830[];
extern u16* gUnk_0800823C[];
void UpdateActiveItems(PlayerEntity* this) {
u32 index;
@@ -2087,7 +2088,74 @@ u32 GetPlayerTilePos(void) {
ASM_FUNC("asm/non_matching/playerUtils/sub_0807A5B8.inc", void sub_0807A5B8(u32 a))
ASM_FUNC("asm/non_matching/playerUtils/sub_0807A750.inc", void sub_0807A750())
void sub_0807A750(u32 param_1, u32 param_2, u8* param_3, u32 param_4) {
u32 uVar2;
u16* ptr;
u32 uVar5;
s32 index;
if ((param_4 & 1) == 0) {
index = param_2 % 16;
} else {
index = param_1 % 16;
}
if ((index != 0) && (index != 0xf)) {
uVar2 = sub_080B1B44((param_1 >> 4 & 0x3f) | (param_2 >> 4 & 0x3f) << 6, gPlayerEntity.collisionLayer);
if (uVar2 > 0xf) {
if (uVar2 != 0xff) {
uVar2 = param_3[uVar2 - 0x10];
} else {
uVar2 = 0xf;
}
}
ptr = gUnk_0800823C[uVar2];
if ((param_4 & 1) == 0) {
uVar5 = 0x8000 >> (param_1 % 16);
if (param_4 == 0) {
while (index < 0xf) {
if ((ptr[index] & uVar5) == 0) {
break;
}
index++;
}
index--;
} else {
while (index > 0) {
if ((ptr[index] & uVar5) == 0) {
break;
}
index--;
}
index++;
}
gPlayerEntity.y.HALF.HI += index - (param_2 % 16);
} else {
uVar5 = ptr[param_2 % 16];
if (param_4 == 1) {
uVar5 = uVar5 >> ((0xf - index));
while (index > 0) {
if ((uVar5 & 1) == 0) {
break;
}
uVar5 >>= 1;
index--;
}
index++;
} else {
uVar5 = uVar5 << index;
while (index < 0xf) {
if ((uVar5 & 0x8000) == 0) {
break;
}
uVar5 <<= 1;
index++;
}
index--;
}
gPlayerEntity.x.HALF.HI += (index - (param_1 % 16));
}
}
}
u32 GetCollisionTileInFront(Entity* this) {
s32 x;
@@ -3226,7 +3294,7 @@ void sub_0807C5B0(void) {
roomControls->scroll_flags |= 2;
}
NONMATCH("asm/non_matching/playerUtils/sub_0807C5F4.inc", void sub_0807C5F4(u16* param_1, u16* param_2)) {
void sub_0807C5F4(u16* param_1, u16* param_2) {
s32 iVar1;
u16* puVar2;
u16* puVar3;
@@ -3234,76 +3302,50 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C5F4.inc", void sub_0807C5F4(u16*
u32 index;
u32 innerIndex;
/*
for (index = 0; index < 0x20; index++) {
for (innerIndex = 0; innerIndex < 0x20; innerIndex++) {
param_1[index*0x81+innerIndex] = param_2[innerIndex];
}
}
*/
puVar2 = param_1;
iVar1 = 0x20;
do {
uVar4 = 0;
iVar1--;
do {
for (iVar1 = 0x20; iVar1 != 0; iVar1--) {
for (uVar4 = 0; uVar4 < 0x20; uVar4++) {
*puVar2 = *param_2;
param_2++;
puVar2++;
uVar4++;
} while (uVar4 < 0x20);
}
puVar2 += 0x60;
} while (iVar1 != 0);
}
if (0xff < gRoomControls.width) {
if (gRoomControls.width > 0xff) {
puVar2 = param_1 + 0x20;
iVar1 = 0x20;
do {
uVar4 = 0;
iVar1--;
do {
for (iVar1 = 0x20; iVar1 != 0; iVar1--) {
for (uVar4 = 0; uVar4 < 0x20; uVar4++) {
*puVar2 = *param_2;
param_2++;
puVar2++;
uVar4++;
} while (uVar4 < 0x20);
}
puVar2 += 0x60;
} while (iVar1 != 0);
}
}
if (0xff < gRoomControls.height) {
if (gRoomControls.height > 0xff) {
puVar2 = param_1 + 0x1000;
iVar1 = 0x20;
do {
uVar4 = 0;
iVar1--;
do {
for (iVar1 = 0x20; iVar1 != 0; iVar1--) {
for (uVar4 = 0; uVar4 < 0x20; uVar4++) {
*puVar2 = *param_2;
param_2++;
puVar2++;
uVar4++;
} while (uVar4 < 0x20);
}
puVar2 += 0x60;
} while (iVar1 != 0);
}
}
if ((0xff < gRoomControls.width) && (0xff < gRoomControls.height)) {
if (gRoomControls.width > 0xff && gRoomControls.height > 0xff) {
param_1 += 0x1020;
puVar2 = param_1;
iVar1 = 0x20;
do {
uVar4 = 0;
iVar1--;
do {
*puVar2 = *param_2;
param_2++;
puVar2++;
uVar4++;
} while (uVar4 < 0x20);
for (iVar1 = 0x20; iVar1 != 0; iVar1--) {
for (uVar4 = 0; uVar4 < 0x20; uVar4++) {
*puVar2++ = *param_2++;
}
puVar2 += 0x60;
} while (iVar1 != 0);
}
}
}
END_NONMATCH
void sub_0807C69C(u8* data, u32 width, u32 height) {
u8* ptr1;
+4 -4
View File
@@ -26,16 +26,16 @@ typedef struct {
#define gStaffrollMenu (*(StaffrollMenu*)&gMenu)
const Font gUnk_08127280 = {
(u16*)0x02021f72, (void*)0x0600c400, gTextGfxBuffer, 0, 61472, 240, 0, 0, 0, 0, 0, 5, 0, 1, 0
&gBG1Buffer[0x21], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 0, 0, 0, 0, 0, 5, 0, 1, 0
};
const Font gUnk_08127298 = {
(u16*)0x02021f90, (void*)0x0600c400, gTextGfxBuffer, 0, 61472, 240, 0, 0, 0, 0, 0, 5, 0, 1, 0
&gBG1Buffer[0x30], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 0, 0, 0, 0, 0, 5, 0, 1, 0
};
const Font gUnk_081272B0 = {
(u16*)0x0202204e, (void*)0x0600c400, gTextGfxBuffer, 0, 61472, 240, 1, 0, 0, 0, 0, 5, 0, 1, 0
&gBG1Buffer[0x8f], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 1, 0, 0, 0, 0, 5, 0, 1, 0
};
const Font gUnk_081272C8 = {
(u16*)0x020222ce, (void*)0x0600c400, gTextGfxBuffer, 0, 61472, 240, 1, 0, 0, 0, 0, 5, 0, 1, 0
&gBG1Buffer[0x1cf], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 1, 0, 0, 0, 0, 5, 0, 1, 0
};
const Font* const gUnk_081272E0[] = {