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https://github.com/zeldaret/tmc
synced 2026-06-01 17:58:06 -04:00
moved script related functions from functions.h to script.h
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@@ -9,7 +9,6 @@
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#include "player.h"
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#include "structures.h"
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#include "room.h"
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#include "script.h"
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// Identified - to be sorted into header files
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extern u32 Random(void);
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@@ -24,7 +23,6 @@ extern u32 CheckKinstoneFused(u32);
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extern void ForceEquipItem(u8, u8);
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extern void LoadRoomEntityList();
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void CopyPosition(Entity*, Entity*);
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extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
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extern void ResolveEntityOnTop(Entity*, Entity*);
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extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
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extern u32 GetAnimationState(Entity*);
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@@ -86,13 +84,11 @@ extern void sub_0806F69C(Entity*);
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extern void sub_0805E3A0(void*, u32);
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extern void sub_0806D0B0(Entity*);
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extern void sub_0807DD64(Entity*);
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extern void sub_0807DDAC(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
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extern void sub_0807DDE4(Entity*);
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extern void sub_0806D02C(Entity*);
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extern u32 sub_0806F5A4(u32);
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extern void sub_08078784(Entity*, u32);
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extern void sub_0807DD50(Entity*);
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extern void sub_0807DD94(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
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extern s32 sub_0806ED9C(Entity*, u32, u32);
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extern void sub_0807000C(Entity*);
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extern void sub_0805E47C(Entity*);
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@@ -30,4 +30,7 @@ extern void StartPlayerScript(u16*);
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extern void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
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extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
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extern void sub_0807DDAC(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
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extern void sub_0807DD94(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
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#endif
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