moved script related functions from functions.h to script.h

This commit is contained in:
Henny022p
2021-02-19 10:33:19 +01:00
parent 39f682b74d
commit b2a0693166
27 changed files with 34 additions and 10 deletions
-4
View File
@@ -9,7 +9,6 @@
#include "player.h"
#include "structures.h"
#include "room.h"
#include "script.h"
// Identified - to be sorted into header files
extern u32 Random(void);
@@ -24,7 +23,6 @@ extern u32 CheckKinstoneFused(u32);
extern void ForceEquipItem(u8, u8);
extern void LoadRoomEntityList();
void CopyPosition(Entity*, Entity*);
extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
extern u32 GetAnimationState(Entity*);
@@ -86,13 +84,11 @@ extern void sub_0806F69C(Entity*);
extern void sub_0805E3A0(void*, u32);
extern void sub_0806D0B0(Entity*);
extern void sub_0807DD64(Entity*);
extern void sub_0807DDAC(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
extern void sub_0807DDE4(Entity*);
extern void sub_0806D02C(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_08078784(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern void sub_0807000C(Entity*);
extern void sub_0805E47C(Entity*);
+3
View File
@@ -30,4 +30,7 @@ extern void StartPlayerScript(u16*);
extern void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
extern void sub_0807DDAC(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
extern void sub_0807DD94(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
#endif