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https://github.com/zeldaret/tmc
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Use PlayerActions enum in several places
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+1
-1
@@ -58,7 +58,7 @@ void sub_080929A4(Entity* this) {
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// Probably related to knocking it down
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void sub_08092A94(Entity* this) {
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// Check for the first frame of bonking animation
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if (gPlayerEntity.action != 6) {
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if (gPlayerEntity.action != PLAYER_BOUNCE) {
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return;
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}
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@@ -413,7 +413,7 @@ void sub_08094FA8(Object6AEntity* this) {
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}
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break;
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case 3:
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if (gPlayerEntity.action != 12) {
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if (gPlayerEntity.action != PLAYER_EMPTYBOTTLE) {
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super->action = 4;
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#ifndef EU
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if (!CheckGlobalFlag(BIN_DOGFOOD)) {
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