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https://github.com/zeldaret/tmc
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Use PlayerFlags where possible
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@@ -213,7 +213,7 @@ void sub_0802805C(Entity* this) {
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NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity* this)) {
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gPlayerState.jump_status = 0x41;
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gPlayerState.field_0xa = 0;
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gPlayerState.flags &= 0xffffffef;
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gPlayerState.flags &= PL_CAPTURED;
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gPlayerEntity.flags |= ENT_COLLIDE;
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gPlayerEntity.zVelocity = Q_16_16(1.5);
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gPlayerEntity.iframes = -60;
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