Use PlayerFlags where possible

This commit is contained in:
Tal Hayon
2022-01-29 16:21:57 +02:00
parent d34aa9166f
commit b4f8429a2c
16 changed files with 40 additions and 35 deletions
+1 -1
View File
@@ -213,7 +213,7 @@ void sub_0802805C(Entity* this) {
NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity* this)) {
gPlayerState.jump_status = 0x41;
gPlayerState.field_0xa = 0;
gPlayerState.flags &= 0xffffffef;
gPlayerState.flags &= PL_CAPTURED;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.iframes = -60;