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Use PlayerFlags where possible
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-1
@@ -342,7 +342,7 @@ void sub_080171F0(void) {
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if (gPlayerEntity.action != PLAYER_DROWN)
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COPY_FLAG_FROM_TO(gPlayerState.flags, 0x2, 0x10000);
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gPlayerState.flags &= ~2;
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gPlayerState.flags &= ~PL_FLAGS2;
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sub_080028E0(&gPlayerEntity);
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if (gPlayerState.flags & PL_CLONING)
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