Use PlayerFlags where possible

This commit is contained in:
Tal Hayon
2022-01-29 16:21:57 +02:00
parent d34aa9166f
commit b4f8429a2c
16 changed files with 40 additions and 35 deletions
+1 -1
View File
@@ -342,7 +342,7 @@ void sub_080171F0(void) {
if (gPlayerEntity.action != PLAYER_DROWN)
COPY_FLAG_FROM_TO(gPlayerState.flags, 0x2, 0x10000);
gPlayerState.flags &= ~2;
gPlayerState.flags &= ~PL_FLAGS2;
sub_080028E0(&gPlayerEntity);
if (gPlayerState.flags & PL_CLONING)