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Use PlayerFlags where possible
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+1
-1
@@ -454,7 +454,7 @@ void ShowNPCDialogue(Entity* ent, Dialog* dia) {
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uVar2 = dia->data.indices.b;
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break;
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case 6:
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if ((gPlayerState.flags & 0x80) != 0) {
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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uVar2 = dia->data.indices.b;
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} else {
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uVar2 = dia->data.indices.a;
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