Use PlayerFlags where possible

This commit is contained in:
Tal Hayon
2022-01-29 16:21:57 +02:00
parent d34aa9166f
commit b4f8429a2c
16 changed files with 40 additions and 35 deletions
+1 -1
View File
@@ -60,7 +60,7 @@ void BigPushableLever_Idle(BigPushableLeverEntity* this) {
if (sub_08079F8C()) {
gPlayerState.pushedObject = 0x98;
gPlayerState.queued_action = 5;
gPlayerState.flags |= 1;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.x.HALF.LO = 0;
gPlayerEntity.y.HALF.LO = 0;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;