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Use PlayerFlags where possible
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@@ -59,7 +59,7 @@ void PushableLever_Idle(PushableLeverEntity* this) {
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if (sub_08079F8C()) {
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gPlayerState.pushedObject = 0x90;
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gPlayerState.queued_action = 5;
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gPlayerState.flags |= 1;
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gPlayerState.flags |= PL_BUSY;
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gPlayerEntity.x.HALF.LO = 0;
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gPlayerEntity.y.HALF.LO = 0;
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gPlayerEntity.direction = gPlayerEntity.animationState << 2;
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