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synced 2026-08-19 13:54:04 -04:00
Rename movement functions
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+6
-6
@@ -86,21 +86,21 @@ u32 sub_0806F3E4(Entity* ent) {
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return 0;
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switch (gPlayerState.field_0x1d) {
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case 1:
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ent->field_0x46 += 64;
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ent->knockbackSpeed += 64;
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break;
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case 2:
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ent->field_0x46 += 128;
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ent->knockbackSpeed += 128;
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break;
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case 3:
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ent->field_0x46 += 192;
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ent->knockbackSpeed += 192;
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break;
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}
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if (ent->field_0x46 > 0x500)
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ent->field_0x46 = 0x500;
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if (ent->knockbackSpeed > 0x500)
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ent->knockbackSpeed = 0x500;
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p = &gUnk_08126EE4[gPlayerEntity.animationState & 0xE];
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tmp_ent.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI;
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tmp_ent.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI;
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LinearMoveDirection(ent, ent->field_0x46, GetFacingDirection(ent, &tmp_ent));
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LinearMoveDirection(ent, ent->knockbackSpeed, GetFacingDirection(ent, &tmp_ent));
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if (sub_0800419C(&tmp_ent, ent, 4, 4)) {
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u32 state = ent->field_0x1c & 0xF;
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if (state == 2) {
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