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Rename movement functions
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@@ -205,7 +205,7 @@ bool32 sub_0809953C(SmallIceBlockEntity* this) {
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if (uVar3 != 0) {
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return 0;
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}
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sub_080AEFE0(super);
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ProcessMovement2(super);
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sub_0800445C(super);
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if (super->actionDelay != 0) {
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super->speed += 0x10;
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