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begin player.c and new nonmatching macro
merge fix
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@@ -11,7 +11,6 @@
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extern void sub_0807DD50(Entity*);
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extern void sub_0807DD94(Entity*, u32);
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extern void EnqueueSFX(u32);
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extern void sub_08080964(u32, u32);
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void Carlov(Entity* this) {
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if (this->action == 0) {
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