CreateRandomDrop and droptables

This commit is contained in:
Henny022p
2022-02-03 05:44:50 +01:00
parent 67d369c53b
commit bbc3a88415
18 changed files with 2563 additions and 1434 deletions
+124 -31
View File
@@ -8,6 +8,7 @@
#include "item.h"
#include "object.h"
#include "enemy.h"
#include "droptables.h"
typedef struct {
u8 unk;
@@ -18,9 +19,8 @@ extern struct_080FD5B4 gUnk_080FD5B4[];
extern u8 gUnk_0200AF13;
extern u8 gUnk_0200AF14;
extern u32 gUnk_080015BC;
extern u8 gUnk_080FE1C6[];
extern u32 gUnk_02034398;
extern Droptable gUnk_02034398;
extern void (*const gUnk_080FE2A0[])(void);
void ForceEquipItem(u32, u8);
@@ -79,7 +79,6 @@ void PutItemOnSlot(u32 itemID) {
ASM_FUNC("asm/non_matching/ForceEquipItem.inc", void ForceEquipItem(u32 itemID, u8 itemSlot))
u32 SetBottleContents(u32 itemID, u32 bottleIndex) {
if (bottleIndex > 3) {
bottleIndex = 0;
if (gSave.stats.bottles[0] != 0x20) {
@@ -159,7 +158,7 @@ NONMATCH("asm/non_matching/sub_08054524.inc", void sub_08054524(void)) {
bVar1 = 0;
}
MemCopy(&gUnk_080015BC + gUnk_080FE1C6[bVar1] * 0x8, &gUnk_02034398, 0x20);
MemCopy(&gUnk_080015BC[0] + gUnk_080FE1C6[bVar1] * 0x8, &gUnk_02034398, 0x20);
}
END_NONMATCH
@@ -171,68 +170,162 @@ void sub_08054570(void) {
gRoomVars.field_0x2 = 0;
}
ASM_FUNC("asm/non_matching/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32 arg1));
// BUG?
extern const Droptable gUnk_080014e4[];
extern void sub_08000F14(s16*, const s16*, const s16*, const s16*);
extern u32 sub_08000F2C(s16*, const s16*, const s16*, const s16*);
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter);
u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
extern const u8 gUnk_080FE1B4[]/* = {
ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY,
ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_GREEN, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_RED,
ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
}*/;
int r0, r1, r2, r4, r5;
u32 r3;
const Droptable *ptr2, *ptr3, *ptr4;
Droptable s0;
r3 = arg1;
if (gRoomVars.field_0x2 != 1) {
ptr2 = &gUnk_08001A1C[0];
ptr4 = 0;
switch (r3) {
case 1 ... 12:
ptr4 = &gUnk_0800137C[r3];
break;
#ifndef EU
case 24:
case 25:
r0 = gRoomVars.unk2;
ptr4 = &gUnk_0800191C[0];
if (r0) {
ptr4++;
}
break;
#endif
case 16 ... 23:
#ifdef EU
case 24:
#endif
ptr2 = &gUnk_0800161C[r3];
case 15:
ptr4 = &gUnk_02034398;
break;
case 0:
default:
break;
}
if (ptr4 != 0) {
if ((r1 = gSave.stats.unkB) == 0) {
ptr3 = &gUnk_08001A1C[0];
} else {
#ifdef EU
ptr3 = &gUnk_0800143C[r1+3];
#else
ptr3 = &gUnk_0800143C[r1];
#endif
}
sub_08000F14(s0.a, ptr4->a, ptr2->a, ptr3->a);
if (gSave.stats.health <= 8) {
s0.s.hearts += 5;
}
if (gSave.stats.bombCount == 0) {
s0.s.bombs += 3;
}
if (gSave.stats.arrowCount == 0) {
s0.s.arrows += 3;
}
if (gSave.stats.rupees <= 10) {
s0.s.rupee5 += 1;
}
ptr2 = &gUnk_08001A1C[0];
r0 = gSave.stats.hasAllFigurines;
ptr3 = ptr2;
if (r0 != 0) {
ptr2++;
}
if (gSave.fillerD0[0x46] != 0) {
ptr3 += 2;
}
r4 = sub_08000F2C(s0.a, s0.a, ptr2->a, ptr3->a);
r2 = Random();
r5 = (r2 >> 0x18);
r5 &= 0xF;
r2 = r2 % r4;
{
u32 r3;
for (r3 = 0, r1 = 0; r3 < 0x10; r3++, r5 = (r5 + 1) & 0xF) {
if ((r1 += s0.a[r5]) > r2) {
break;
}
}
}
r1 = gUnk_080FE1B4[r5];
if (r1 != 0) {
r2 = 0;
return CreateItemDrop(arg0, r1, r2);
}
}
}
return 0;
}
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
u32 prereqID;
u32 adjustedParam = itemParameter;
u32 uVar1;
Entity* itemEntity;
switch (itemID) {
case 0xff:
if (!GetInventoryValue(0x1)) {
return 0;
case ITEM_ENEMY_BEETLE:
if (!GetInventoryValue(ITEM_SMITH_SWORD)) {
return ITEM_NONE;
}
break;
case 0x5d:
if (!GetInventoryValue(0x65)) {
return 0;
case ITEM_BOMBS5:
if (!GetInventoryValue(ITEM_BOMBBAG)) {
return ITEM_NONE;
}
break;
case 0x5e:
if (!GetInventoryValue(0x9)) {
return 0;
case ITEM_ARROWS5:
if (!GetInventoryValue(ITEM_BOW)) {
return ITEM_NONE;
}
break;
case 0x3f: {
if (!GetInventoryValue(0x40)) {
return 0;
case ITEM_SHELLS: {
if (!GetInventoryValue(ITEM_EARTH_ELEMENT)) {
return ITEM_NONE;
}
if (itemParameter == 0) {
adjustedParam = 1;
}
break;
}
case 0x5c:
case 0xfc ... 0xfe: {
u32 tmp, tmp2;
case ITEM_KINSTONE:
case ITEM_KINSTONE_GREEN ... ITEM_KINSTONE_RED: {
u32 rand;
u8* ptr;
if (GetInventoryValue(0x67) == 0) {
if (GetInventoryValue(ITEM_KINSTONE_BAG) == 0) {
return 0;
}
if (3 < gRoomVars.filler1[0]) {
return 0;
}
if (itemID != 0x5c) {
adjustedParam = itemID - 0xfc;
if (itemID != ITEM_KINSTONE) {
adjustedParam = itemID - ITEM_KINSTONE_GREEN;
rand = (Random() & 0x3f);
ptr = gUnk_080FE1DD;
adjustedParam = gUnk_080FE1DD[(rand + adjustedParam * 0x40)];
if (adjustedParam == 0) {
itemID = 0;
itemID = ITEM_NONE;
} else {
itemID = 0x5c;
itemID = ITEM_KINSTONE;
}
}
break;
}
}
if (itemID != 0) {
if (itemID != 0xff) {
if (itemID != ITEM_NONE) {
if (itemID != ITEM_ENEMY_BEETLE) {
itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam);
if (itemEntity != NULL) {
if (arg0 == &gPlayerEntity) {
+1128
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -123,7 +123,7 @@ void sub_0806B540(Entity* this) {
case 2:
if ((gMessage.doTextBox & 0x7f) == 0) {
context->unk_18 = 3;
if (gSave.stats.filler3[0] != 0) {
if (gSave.stats.hasAllFigurines != 0) {
sub_080A7C18(0x58, 0, 0);
} else {
sub_080A7C18(0x3f, 100, 0);
+1 -1
View File
@@ -101,7 +101,7 @@ void sub_08092B0C(Entity* this) {
CreateFx(this, FX_POT_SHATTER, 0);
sub_0805457C(this, 3);
CreateRandomItemDrop(this, 3);
} else {
sub_080044EC(this, this->field_0x78.HWORD);
+1 -1
View File
@@ -31,7 +31,7 @@ void sub_080A7C18(u32 type, u32 type2, u32 delay) {
Entity* GiveItemWithCutscene(u32 type, u32 type2, u32 delay) {
Entity* e;
if (type == 63 && gSave.stats.filler3[0]) {
if (type == 63 && gSave.stats.hasAllFigurines) {
type = 87;
type2 = 0;
}
+1 -1
View File
@@ -5279,7 +5279,7 @@ void sub_StateChange_HouseInteriors3_StockwellShop(void) {
LoadRoomEntityList(&gUnk_080F5848);
}
}
if (gSave.stats.filler3[0] == 0) {
if (gSave.stats.hasAllFigurines == 0) {
LoadRoomEntityList(&gUnk_080F5788);
}
}