This commit is contained in:
21aslade
2020-08-23 13:24:39 -06:00
622 changed files with 72091 additions and 88604 deletions
+27
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#include "global.h"
#include "entity.h"
#include "sprite.h"
extern u32 CheckIsDungeon();
void Archway(Entity *this)
{
u32 v1;
u32 v2;
u32 v3;
if (this->action == 0) {
v1 = this->action = 1;
v2 = this->spriteSettings.raw;
v1 = v1 - 0x5;
v1 = v1 & v2;
this->spriteSettings.raw = v1 | 1;
this->frameIndex = this->entityType.parameter;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
v3 = CheckIsDungeon();
if (v3 != 0) {
this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 1;
}
}
}
+59
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#include "global.h"
#include "entity.h"
#include "functions.h"
extern void (*const gUnk_08121EA4[])(Entity*);
extern const u8 gUnk_08121EB0[];
extern const u8 gUnk_08121EB3[];
void BackgroundCloud(Entity* this) {
gUnk_08121EA4[this->action](this);
}
void sub_0808F658(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = this->entityType.form;
this->frameIndex = this->entityType.form;
this->direction = 8;
this->nonPlanarMovement = gUnk_08121EB0[(this->entityType).form];
this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.filler2[3] + 0x60;
this->animationState = 0;
this->x.HALF.HI += (Random() & 0xf) << 4;
this->actionDelay = 0;
this->previousActionFlag = 0;
}
void sub_0808F6E0(Entity* this) {
sub_0806F69C(this);
if ((s16)this->x.HALF.HI < (s16)this->field_0x78.HWORD ||
(s16)this->x.HALF.HI > (s16)this->field_0x7a.HWORD)
this->action = 2;
}
void sub_0808F70C(Entity* this) {
if (this->previousActionFlag == 0) {
this->previousActionFlag = 1;
this->actionDelay = ((Random() & 7) << 3) + 31;
if ((this->direction & 0x10)) {
this->x.HALF.HI = this->field_0x7a.HWORD;
} else {
this->x.HALF.HI = this->field_0x78.HWORD;
}
if (this->entityType.form == 2)
this->y.HALF.HI = gUnk_08121EB3[this->entityType.parameter * 2 + (Random() & 1)];
}
if (this->previousActionFlag == 1) {
if (--this->actionDelay == 0) {
this->action = 1;
this->previousActionFlag = 0;
}
}
}
+102
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#include "global.h"
#include "entity.h"
#include "functions.h"
extern void sub_0800449C(Entity*, u32);
extern u32 sub_0806FC80(Entity*, Entity*, s32);
extern void sub_0809CDF0(Entity*);
extern void (*const gUnk_08123E20[])(Entity*);
void BakerOven(Entity* this) {
gUnk_08123E20[this->action](this);
}
void sub_0809CC74(Entity* this) {
u32 i;
Entity* ent;
this->action = 1;
UpdateSpriteForCollisionLayer(this);
if (this->entityType.form == 0) {
this->spritePriority.b0 = 5;
/* Create steam clouds */
for (i = 0; i < 3; i++) {
ent = CreateObject(0x92, 1, i);
if (ent) {
ent->parent = this;
PositionRelative(this, ent, (((i + 1) / 2) * 0x100000) - 0x80000, -0xe0000);
}
}
sub_0809CDF0(this);
} else {
if (this->entityType.parameter & 1) {
this->spriteSettings.b.draw = 1;
this->actionDelay = 20;
} else {
this->action = 2;
this->actionDelay = (this->entityType.parameter & 2) ? 20 : 18;
}
InitializeAnimation(this, 0);
}
}
void sub_0809CD0C(Entity* this) {
u8* frames;
if (this->entityType.form) {
GetNextFrame(this);
frames = &this->frames.all;
if (*frames & 1) {
*frames &= 0xfe;
this->y.HALF.HI++;
}
if ((*frames & 0x80) && this->frameDuration == 1) {
this->action = 2;
this->spriteSettings.b.draw = 0;
}
/* Damage minish link if he touches a steam cloud */
if (this->field_0xf == 0 && gPlayerEntity.hurtBlinkTime == 0 && this->frameIndex &&
sub_0806FC80(this, &gPlayerEntity, 4)) {
this->field_0xf++;
ModHealth(-2);
sub_0800449C(&gPlayerEntity, 0x7a);
gPlayerEntity.hurtBlinkTime = 16;
gPlayerEntity.field_0x3e = 16;
gPlayerEntity.field_0x42 = 12;
gPlayerEntity.field_0x46 = 16;
}
}
}
void sub_0809CDB4(Entity* this) {
/* Reset cloud position and start animation. */
if (--this->actionDelay == 0) {
this->action = 1;
this->actionDelay = 30;
this->field_0xf = 0;
this->spriteSettings.b.draw = 1;
this->y.HALF.HI = this->parent->y.HALF.HI - 0xe;
InitializeAnimation(this, 0);
}
}
void sub_0809CDF0(Entity* this) {
u32 y;
this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6);
y = this->field_0x80.HWORD;
SetTile(0x402e, y - 0x01, this->collisionLayer);
SetTile(0x4022, y - 0x00, this->collisionLayer);
SetTile(0x4022, y + 0x01, this->collisionLayer);
SetTile(0x4026, y - 0x41, this->collisionLayer);
SetTile(0x4026, y - 0x40, this->collisionLayer);
SetTile(0x4024, y - 0x3f, this->collisionLayer);
SetTile(0x4026, y - 0x81, this->collisionLayer);
SetTile(0x4026, y - 0x80, this->collisionLayer);
}
+21
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#include "entity.h"
#include "global.h"
extern void (*gUnk_08123384[])(Entity*);
void Bell(Entity* ent) {
gUnk_08123384[ent->action](ent);
}
void sub_08097D90(Entity* ent) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
ent->collisionLayer = 1;
ent->spritePriority.b0 = 0;
UpdateSpriteForCollisionLayer(ent);
InitAnimationForceUpdate(ent, 0);
}
void sub_08097DCC(Entity* ent) {
UpdateAnimationSingleFrame(ent);
}
+35
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#include "global.h"
#include "entity.h"
#include "flags.h"
extern void sub_080842D8(Entity*);
extern void sub_08078828(Entity*);
extern void sub_08083E20(Entity*);
extern void (*const gUnk_0811F7E8[])(Entity*);
extern void (*const gUnk_0811F808[])(Entity*);
extern void (*const gUnk_0811F818[])(Entity*);
extern u32 gUnk_0811F8B0;
void ChestSpawner(Entity* this)
{
gUnk_0811F7E8[this->entityType.form](this);
}
void sub_08083DF0(Entity* this) {
gUnk_0811F808[this->action](this);
}
void sub_08083E08(Entity *this)
{
gUnk_0811F818[this->action](this);
}
void sub_08083E20(Entity *this)
{
this->action = 3;
this->spriteSettings.b.draw = 1;
this->spriteRendering.alphaBlend = 0;
sub_080842D8(this);
sub_08078828(this);
}
+199
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#include "global.h"
#include "entity.h"
#include "room.h"
#include "player.h"
#include "flags.h"
extern void sub_0809F7BC(Entity*);
extern void PlaySFX(u32);
extern void sub_0809F814(u32);
extern void sub_0809F7F4(Entity*);
extern void LoadRoomEntityList();
extern void DeleteThisEntity();
extern u32 CheckRoomFlag(u32);
extern void sub_08078A90(u32);
extern void sub_08078B48(void);
extern u32 Random(void);
extern void sub_0806F69C(Entity*);
extern void (*gUnk_08124798[])(Entity*);
extern void (*gUnk_081247A0[])(Entity*);
extern void (*gUnk_081247AC[])(Entity*);
extern Entity* CreateObject(u32, u32, u32);
extern void PositionEntityOnTop(Entity*, Entity*);
extern void sub_0807BB68(u32*, u32, u32);
extern u8 gUnk_02034490;
extern u32 gScreenTransition;
extern void* gUnk_080DD750;
extern Entity gPlayerEntity;
extern PlayerState gPlayerState;
extern u8 gUnk_081247C0[];
extern u16 gUnk_081247C8[];
extern u32 gUnk_081247D0;
void Cloud(Entity* this) {
gUnk_08124798[(this->entityType).form](this);
}
void sub_0809F4DC(Entity* this) {
if ((this->entityType).parameter == 0) {
gUnk_081247A0[this->action](this);
} else {
gUnk_081247AC[this->action](this);
}
}
void sub_0809F514(Entity* this) {
this->action = 1;
this->actionDelay = 120;
this->spriteSettings.b.draw = 0;
this->field_0x68.HALF.LO = 12;
gRoomControls.cameraTarget = this;
gUnk_02034490 = 255;
sub_0809F7BC(this);
}
void sub_0809F548(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 2;
this->actionDelay = 90;
PlaySFX(285);
sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
} else {
if ((gScreenTransition & 7) == 0) {
sub_0809F7BC(this);
}
sub_0809F7F4(this);
}
}
void sub_0809F5B0(Entity* this) {
if (--this->actionDelay == 0) {
PlaySFX(115);
SetGlobalFlag(KUMOTATSUMAKI);
LoadRoomEntityList(&gUnk_080DD750);
DeleteThisEntity();
}
}
void sub_0809F5DC(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = 0;
this->field_0x68.HALF.LO = 12;
}
void sub_0809F5F0(Entity* this) {
u32 iVar1;
iVar1 = CheckRoomFlag(this->actionDelay);
if (iVar1 != 0) {
this->action = 2;
this->actionDelay = 120;
sub_08078A90(3);
sub_08078B48();
gRoomControls.cameraTarget = this;
}
}
void sub_0809F61C(Entity* this) {
if ((gRoomControls.unk6 & 4) == 0) {
if (this->actionDelay == 30) {
SetLocalFlag(this->entityType.parameter);
}
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 120;
PlaySFX(285);
sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
} else {
if ((gScreenTransition & 7) == 0) {
sub_0809F7BC(this);
}
sub_0809F7F4(this);
}
}
}
void sub_0809F69C(Entity* this) {
if (--this->actionDelay == 0) {
this->actionDelay = 30;
this->action = 4;
gRoomControls.cameraTarget = &gPlayerEntity;
PlaySFX(115);
}
}
void sub_0809F6CC(Entity* this) {
if (((gRoomControls.unk6 & 4) == 0) && (--this->actionDelay == 0)) {
gPlayerState.field_0x8b = 1;
DeleteThisEntity();
}
}
void sub_0809F700(Entity* this) {
u8 bVar1;
u32 uVar2;
if (this->action == 0) {
this->action = 1;
this->actionDelay = (Random() & 30) + 8;
this->flags = this->flags | 12;
}
if ((gScreenTransition & 3) == 0) {
uVar2 = Random();
this->spriteOffsetX = gUnk_081247C0[uVar2 & 7];
this->spriteOffsetY = gUnk_081247C0[uVar2 >> 4 & 7];
}
sub_0806F69C(this);
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
}
Entity* sub_0809F770(Entity* this) {
Entity* cloud;
int uVar1;
cloud = CreateObject(163, 1, 0);
if (cloud) {
PositionEntityOnTop(this, cloud);
uVar1 = Random();
cloud->x.HALF.HI += ((uVar1 >> 0) & 31) - 16;
cloud->y.HALF.HI += ((uVar1 >> 8) & 31) - 16;
cloud->frameIndex = (uVar1 >> 16) & 3;
cloud->direction = 0xFF;
}
return cloud;
}
void sub_0809F7BC(Entity* this) {
Entity* cloud;
u32 uVar1;
u32 uVar2;
for (uVar2 = 0; uVar2 < 8; uVar2++) {
cloud = sub_0809F770(this);
if (cloud != NULL) {
uVar1 = Random();
cloud->nonPlanarMovement = gUnk_081247C8[uVar1 & 3];
cloud->direction = (u8)(uVar1 >> 8) & 31;
}
}
}
void sub_0809F7F4(Entity* this) {
if (--this->field_0x68.HALF.LO == 0) {
this->field_0x68.HALF.LO = 12;
PlaySFX(388);
}
}
void sub_0809F814(u32 r0) {
sub_0807BB68(&gUnk_081247D0, r0, 1);
}
+86
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#include "global.h"
#include "entity.h"
#include "flags.h"
extern void sub_0809EE34(Entity*);
extern void sub_0809EFB0(Entity*);
extern void sub_0809EE08(Entity*);
extern void sub_0809F08C(void);
extern void sub_0809EE44(Entity*);
extern void sub_0809EE24(Entity*);
extern void (*const gUnk_081243D4[])(Entity*);
void Fan(Entity *this)
{
gUnk_081243D4[this->action](this);
}
void sub_0809ED30(Entity *this)
{
this->direction = (this->entityType.form ^ 2) << 3;
sub_0809EE34(this);
sub_0809EFB0(this);
InitializeAnimation(this, this->entityType.form);
}
void sub_0809ED54(Entity *this)
{
u16 uVar1;
u32 iVar2;
if (((this->cutsceneBeh.HWORD == 0) || CheckFlags(this->cutsceneBeh.HWORD)) &&
((this->entityType.parameter != 1 ||
(--this->field_0x74.HWORD == 0)))) {
sub_0809EE08(this);
}
}
void sub_0809ED88(Entity *this)
{
sub_0809F08C();
sub_0809EE44(this);
if (this->field_0x86 != 0) {
if (this->cutsceneBeh.HWORD == this->field_0x86) {
if (CheckFlags(this->cutsceneBeh.HWORD)) {
return;
}
}
else if (!CheckFlags(this->cutsceneBeh.HWORD)) {
return;
}
sub_0809EE24(this);
}
else if (((this->entityType).parameter == 1) &&
(--this->field_0x74.HWORD == 0)) {
sub_0809EE24(this);
}
}
void sub_0809EDE4(Entity *this)
{
sub_0809F08C();
sub_0809EE44(this);
if (this->frames.b.f3) {
sub_0809EE34(this);
}
}
void sub_0809EE08(Entity *this)
{
this->action = 2;
this->field_0x74.HWORD = *((u8 *)&this->field_0x7c + 3) << 2;
InitializeAnimation(this, this->entityType.form);
}
void sub_0809EE24(Entity *this)
{
this->action = 3;
InitializeAnimation(this, this->entityType.form + 4);
}
void sub_0809EE34(Entity *this)
{
this->action = 1;
this->field_0x74.HWORD = this->actionDelay << 2;
}
+35
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#include "global.h"
#include "entity.h"
#include "room.h"
void SetTile(u32 tileIndex, s32 tilePosition, s32 layerIndex);
void sub_0808D618(Entity* ent);
extern RoomControls gRoomControls;
extern s16 gUnk_08121750[];
extern s16 gUnk_0812176A[];
void GiantLeaf(Entity* ent) {
if (ent->action == 0) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
ent->spriteRendering.b3 = 3;
ent->spritePriority.b0 = 7;
ent->frameIndex = ent->entityType.form;
sub_0808D618(ent);
}
}
void sub_0808D618(Entity* ent) {
u32 tilePos;
s16* arr;
u32 i;
arr = (ent->entityType.form != 0) ? gUnk_0812176A : gUnk_08121750;
tilePos = (((ent->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) |
((((ent->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) * 64);
for (i = 0; i < 13; i++) {
SetTile(16500, tilePos + arr[i], 1);
}
}
+651
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#include "global.h"
#include "entity.h"
#include "room.h"
#include "screen.h"
#include "greatFairy.h"
#include "structures.h"
enum {
BEHAVIORS,
WINGS,
WAKE,
MINI,
MINIAFFINE,
DROPLET,
RIPPLE,
BIGRIPPLE,
FORM8,
FORM9,
};
// Main
void GreatFairy(Entity* this) {
u8 bVar1;
if (this->action == 0) {
bVar1 = __modsi3(this->entityType.form, 11);
this->entityType.parameter = bVar1;
}
GreatFairy_Main[(this->entityType).parameter](this);
}
// Behaviors
void GreatFairy_CallBehavior(Entity* this) {
GreatFairy_Behaviors[this->action](this);
if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < 168) {
gRoomControls.cameraTarget = this;
gRoomControls.unk5 = 2;
} else {
gRoomControls.cameraTarget = &gPlayerEntity;
gRoomControls.unk5 = 2;
}
}
// Init
void GreatFairy_Init(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->actionDelay = 0;
this->cutsceneBeh.HWORD = 290;
}
void GreatFairy_DormantUpdate(Entity* this) {
u16* pFrame; // r1@2
s32 frame; // r1@4
Entity* ripple; // r5@16
if (!CheckRoomFlag(0))
return;
pFrame = &this->cutsceneBeh.HWORD;
if (*pFrame != 0) {
--*pFrame;
}
switch (*pFrame) {
case 0x96:
case 0x82:
goto e;
case 0x0:
this->action = 2;
break;
e:
case 0xd2:
case 0xaa:
case 0x121:
ripple = GreatFairy_CreateForm(this, RIPPLE, 0);
if (ripple) {
PositionRelative(this, ripple, (s32)GreatFairy_RippleOffsets[this->actionDelay] << 16,
(s32)GreatFairy_RippleOffsets[this->actionDelay + 1] << 16);
this->actionDelay += 2;
break;
}
}
}
void GreatFairy_CreateBigRipple(Entity* this) {
Entity* ripple;
ripple = GreatFairy_CreateForm(this, BIGRIPPLE, 0);
if (ripple != NULL) {
PositionRelative(this, ripple, 0, 0x80000);
this->action = 3;
}
}
// Great Fairy spawning in update
void GreatFairy_SpawningUpdate(Entity* this) {
Entity* mini;
u32 var;
if (gRoomVars.greatFairyState & 1) {
mini = GreatFairy_CreateForm(this, WAKE, 0); //???
if (mini != NULL) {
CopyPosition(this, mini);
DoFade(6, 4);
PlaySFX(325);
this->action = 4;
this->actionDelay = 0x3c;
var = this->spriteSettings.raw & ~0x3;
this->spriteSettings.raw = (this->spriteSettings.raw & var) | 1;
}
}
}
void GreatFairy_MiniUpdate(Entity* this) {
Entity* target;
GetNextFrame(this);
if (this->actionDelay != 0) {
--this->actionDelay;
} else {
target = GreatFairy_CreateForm(this, WINGS, 0);
if (target != NULL) {
PositionRelative(this, target, 0, -0x140000);
this->action = 5;
this->actionDelay = 120;
this->field_0xf = 0;
}
}
}
// This is the great fairy's "normal" form
void GreatFairy_FinalUpdate(Entity* this) {
Entity* target;
if (this->actionDelay != 0) {
--this->actionDelay;
} else {
if ((this->field_0xf == 0) && (target = GreatFairy_CreateForm(this, FORM9, 0), target != NULL)) {
PositionRelative(this, target, 0, -0x4C0000);
target->parent = this;
this->field_0xf = 1;
}
}
GetNextFrame(this);
}
void GreatFairy_WingsCallBehavior(Entity* this) {
GreatFairy_WingsBehaviors[this->action](this);
}
void GreatFairy_WingsInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spritePriority.b0 = 5;
this->spriteSettings.b.draw = 1;
this->spriteRendering.alphaBlend = 1;
gScreen.controls.layerFXControl = 0xF40;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
this->nonPlanarMovement = 1024;
sub_0805EC9C(this, 1024, 256, 0);
}
void GreatFairy_WingsUpdate(Entity* this) {
s32 iVar1;
iVar1 = this->nonPlanarMovement -= 32;
if (iVar1 * 65536 >> 16 == 256) {
this->action = 2;
sub_0805EC60(this);
gRoomVars.greatFairyState |= 32;
gUnk_02033280 |= 4;
} else {
sub_0805EC9C(this, this->nonPlanarMovement, 256, 0);
}
}
void nullsub_116(Entity* this) {
}
// The wake that appears beneath the Great Fairy as she stands in the water
void GreatFairy_WakeCallBehavior(Entity* this) {
GreatFairy_WakeBehaviors[this->action](this);
}
void GreatFairy_WakeInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 6;
}
void GreatFairy_WakeUpdate(Entity* this) {
GetNextFrame(this);
}
// The miniature sprite that emerges from the water when Great Fairy is spawned
void GreatFairy_MiniCallBehavior(Entity* this) {
GreatFairy_MiniBehaviors[this->action](this);
}
void GreatFairy_MiniInit(Entity* this) {
Entity* aff;
aff = GreatFairy_CreateForm(this, MINIAFFINE, 0);
if (aff != NULL) {
CopyPosition(this, aff);
aff->parent = this;
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->field_0xf = 0;
}
}
// Spawns a droplet of water once it reaches a certain height
void GreatFairy_MiniRisingUpdate(Entity* this) {
Entity* target;
GetNextFrame(this);
this->height.WORD -= 0x8000;
if (this->height.HALF.HI == -20) {
this->action = 2;
PlaySFX(321);
} else {
if (((this->height.HALF.HI == -10) && (this->field_0xf == 0)) &&
(target = GreatFairy_CreateForm(this, DROPLET, 0), target != NULL)) {
PositionRelative(this, target, 0, 0x40000);
this->field_0xf = 1;
}
}
}
// Deletes itself
void GreatFairy_MiniRemoveMe(Entity* this) {
GetNextFrame(this);
sub_080873D0(this);
if ((gRoomVars.greatFairyState & 1) != 0) {
DeleteEntity(this);
}
}
// Same as mini Great Fairy except it is able to stretch
void GreatFairy_MiniAffineCallBehavior(Entity* this) {
GreatFairy_MiniAffineBehaviors[this->action](this);
}
void GreatFairy_MiniAffineInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spritePriority.b0 = 6;
this->spriteSettings.b.draw = 1;
}
// Getting ready for affine transformation
void GreatFairy_MiniAffineInit2(Entity* this) {
Entity* parent = this->parent;
CopyPosition(parent, this);
if (this->height.HALF.HI == -20) {
this->action = 2;
this->actionDelay = 90;
this->nonPlanarMovement = 4096;
this->spriteRendering.b0 = 3;
sub_0805EC9C(this, 256, 256, 0);
}
}
// Mini great fairy stretch
void GreatFairy_MiniAffineUpdate(Entity* this) {
s32 iVar2;
if (--this->actionDelay == 0) {
gRoomVars.greatFairyState |= 1;
this->action = 3;
sub_0805EC60(this);
} else {
iVar2 = this->nonPlanarMovement -= 24;
sub_0805EC9C(this, 256, iVar2 * 0x10000 >> 20, 0);
}
}
// The droplet that falls off of the mini Great Fairy emerging from the water
void GreatFairy_DropletCallBehavior(Entity* this) {
GreatFairy_DropletBehaviors[this->action](this);
}
void GreatFairy_DropletInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->height.HALF.HI = 0;
this->spritePriority.b0 = 5;
PlaySFX(320);
}
void GreatFairy_DropletUpdate(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3) {
DeleteEntity(this);
}
}
// Ripples that appear before the great fairy emerges
void GreatFairy_RippleCallBehavior(Entity* this) {
GreatFairy_RippleBehaviors[this->action](this);
}
void GreatFairy_RippleInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 6;
}
void GreatFairy_RippleUpdate(Entity* this) {
if ((gRoomVars.greatFairyState & 2) != 0) {
DeleteEntity(this);
} else {
GetNextFrame(this);
}
}
// Big ripple that appears in the spot where the fairy emerges from
void GreatFairy_BigRippleCallBehavior(Entity* this) {
GreatFairy_BigRippleBehaviors[this->action](this);
}
void GreatFairy_BigRippleInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->actionDelay = 120;
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 5;
PlaySFX(249);
}
void GreatFairy_BigRippleUpdate(Entity* this) {
Entity* target;
GetNextFrame(this);
if (this->actionDelay != 0) {
--this->actionDelay;
} else {
target = GreatFairy_CreateForm(this, MINI, 0);
if (target != NULL) {
PositionRelative(this, target, 0, -0x80000);
gRoomVars.greatFairyState |= 2;
DeleteEntity(this);
}
}
}
// Energy bands that surround the mini Great Fairy as it is transforming
void GreatFairy_EnergyCallBehavior(Entity* this) {
GreatFairy_EnergyBehaviors[this->action](this);
}
void GreatFairy_EnergyInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 5;
}
void GreatFairy_EnergyUpdate(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3) {
DeleteEntity(this);
}
}
void sub_08087114(Entity* this) {
if ((this->entityType).parameter == 0) {
GreatFairy_Form1Behaviors[this->action](this);
} else {
GreatFairy_Form2Behaviors[this->action](this);
GetNextFrame(this);
}
}
#ifdef NON_MATCHING
extern u8 gUnk_0812079C;
void sub_08087150(Entity* this) {
u32 temp;
GreatFairy_InitializeAnimation();
this->spriteSettings.b.draw = TRUE;
this->spriteOrientation.flipY = 0;
this->spriteRendering.b0 = 0;
this->spritePriority.b0 = 3;
this->nonPlanarMovement = 0x80;
this->direction = 0x10;
temp = gUnk_0812079C;
this->palette.raw = ((temp & 0xf) << 4) | 0xf;
}
#else
NAKED
void sub_08087150(Entity* this) {
asm(".include \"asm/greatFairy/sub_08087150.inc\"");
}
#endif
void nullsub_516(Entity* this) {
}
void sub_080871A8(Entity* this) {
u32 bVar1;
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
gRoomVars.greatFairyState |= 4;
}
}
void sub_080871D0(Entity* this) {
if (--this->actionDelay == 0) {
gRoomVars.greatFairyState |= 8;
DeleteEntity(this);
}
}
void sub_080871F8(Entity* this) {
Entity* temp = this->attachedEntity;
if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 0x20 == this->y.HALF.HI)) {
this->action = 2;
} else {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 0x20);
sub_0806F69C(this);
}
}
void sub_08087240(Entity* this) {
if ((gRoomVars.greatFairyState & 4) != 0) {
this->action = 3;
this->actionDelay = 20;
this->direction = 16;
}
}
void sub_08087264(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
sub_0806F69C(this);
}
}
void sub_0808727C(Entity* this) {
if (--this->actionDelay == 0) {
DeleteEntity(this);
}
}
void sub_08087294(Entity* this) {
gUnk_081207A4[this->action](this);
}
void sub_080872AC(Entity* this) {
this->spriteSettings.b.draw = 1;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 0;
this->field_0x68.HWORD = this->x.HALF.HI;
this->field_0x6a.HWORD = this->y.HALF.HI;
this->direction = (u8)Random() & 0x1F;
this->nonPlanarMovement = 32;
GreatFairy_InitializeAnimation(this);
}
void sub_080872F8(Entity* this) {
s32 temp;
sub_0806F69C(this);
GetNextFrame(this);
if (((u16)(this->field_0x68.HWORD - this->x.HALF.HI) > 0xc) ||
((u16)(this->field_0x6a.HWORD - this->y.HALF.HI) > 0xc)) {
this->direction =
sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD);
this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
}
temp = gSineTable[this->actionDelay + 0x40];
this->height.HALF.HI = (temp >> 6) - 8;
this->actionDelay++;
}
void GreatFairy_InitializeAnimation(Entity* this) {
s32 temp;
this->action = 1;
temp = this->entityType.form;
this->entityType.parameter = temp % 11;
this->collisionLayer = 2;
InitializeAnimation(this, this->entityType.parameter);
sub_0805E3A0(this, 2);
}
Entity* GreatFairy_CreateForm(Entity* this, u32 curForm, u32 parameter) {
s32 nextForm;
Entity* ent;
nextForm = this->entityType.form;
nextForm /= 11;
ent = CreateObject(0x1b, (u8)nextForm * 11 + curForm, parameter);
return ent;
}
void sub_080873D0(Entity* this) {
Entity* ent;
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
ent = GreatFairy_CreateForm(this, 8, 0);
if (ent != NULL) {
CopyPosition(this, ent);
this->actionDelay = 0x30;
}
}
}
void sub_080873FC(void) {
Entity* ent;
PlaySFX(0xf7);
gRoomControls.cameraTarget = NULL;
while (ent = FindEntityInListBySubtype(0x6, 0x1b, 0x6), ent != NULL) {
DeleteEntity(ent);
}
}
void sub_08087424(Entity* arg0, struct_08087424* arg1) {
Entity* ent;
sub_080791D0();
ent = CreateObject(0x64, 0, 0);
if (ent != NULL) {
ent->parent = &gPlayerEntity;
CopyPosition(&gPlayerEntity, ent);
sub_0805E3A0(ent, 2);
}
switch (arg1->unk4) {
case 0:
gUnk_02002A40.stats.arrowCount = arg1->unk4;
break;
case 1:
gUnk_02002A40.stats.bombCount = 0;
break;
}
}
void sub_0808747C(u32 arg0, u32 arg1) {
u32 iVar1;
iVar1 = FindEntityInListByForm(0x6, 0xf, 0x6, 0xb, 0x0);
if (iVar1 != 0) {
iVar1 = 1;
}
*(u32*)(arg1 + 0x14) = iVar1;
}
//clang-format off
void (*const GreatFairy_Main[])(Entity*) = {
GreatFairy_CallBehavior,
GreatFairy_WingsCallBehavior,
GreatFairy_WakeCallBehavior,
GreatFairy_MiniCallBehavior,
GreatFairy_MiniAffineCallBehavior,
GreatFairy_DropletCallBehavior,
GreatFairy_RippleCallBehavior,
GreatFairy_BigRippleCallBehavior,
GreatFairy_EnergyCallBehavior,
sub_08087114,
sub_08087294
};
void (*const GreatFairy_Behaviors[])(Entity*) = {
GreatFairy_Init,
GreatFairy_DormantUpdate,
GreatFairy_CreateBigRipple,
GreatFairy_SpawningUpdate,
GreatFairy_MiniUpdate,
GreatFairy_FinalUpdate
};
const s16 GreatFairy_RippleOffsets[10] = {
0, 0,
-32, -8,
16, 20,
24, -12,
-16, 24
};
void (*const GreatFairy_WingsBehaviors[])(Entity*) = {
GreatFairy_WingsInit,
GreatFairy_WingsUpdate,
nullsub_116
};
void (*const GreatFairy_WakeBehaviors[])(Entity*) = {
GreatFairy_WakeInit,
GreatFairy_WakeUpdate
};
void (*const GreatFairy_MiniBehaviors[])(Entity*) = {
GreatFairy_MiniInit,
GreatFairy_MiniRisingUpdate,
GreatFairy_MiniRemoveMe
};
void (*const GreatFairy_MiniAffineBehaviors[])(Entity*) = {
GreatFairy_MiniAffineInit,
GreatFairy_MiniAffineInit2,
GreatFairy_MiniAffineUpdate,
DeleteEntity
};
void (*const GreatFairy_DropletBehaviors[])(Entity*) = {
GreatFairy_DropletInit,
GreatFairy_DropletUpdate
};
void (*const GreatFairy_RippleBehaviors[])(Entity*) = {
GreatFairy_RippleInit,
GreatFairy_RippleUpdate
};
void (*const GreatFairy_BigRippleBehaviors[])(Entity*) = {
GreatFairy_BigRippleInit,
GreatFairy_BigRippleUpdate
};
void (*const GreatFairy_EnergyBehaviors[])(Entity*) = {
GreatFairy_EnergyInit,
GreatFairy_EnergyUpdate
};
void (*const GreatFairy_Form1Behaviors[])(Entity*) = {
sub_08087150,
nullsub_516,
sub_080871A8,
sub_080871D0
};
void (*const GreatFairy_Form2Behaviors[])(Entity*) = {
sub_08087150,
sub_080871F8,
sub_08087240,
sub_08087264,
sub_0808727C
};
//clang-format on
+71
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@@ -0,0 +1,71 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
extern void DeleteThisEntity();
extern void sub_08080CB4(Entity*);
extern int sub_08017850(Entity*);
extern void CreateItemEntity(u32, u32, u32);
static void sub_0808E6A0(Entity*);
static void sub_0808E6E4(Entity*);
static void sub_0808E714(Entity*);
static void sub_0808E764(Entity*);
static void (*const gHeartContainerActions[])(Entity*) = {
sub_0808E6A0,
sub_0808E6E4,
sub_0808E714,
sub_0808E764,
};
extern BoundingBox gUnk_08121C58;
void HeartContainer(Entity* this) {
gHeartContainerActions[this->action](this);
}
static void sub_0808E6A0(Entity* this) {
if (CheckFlags(this->cutsceneBeh.HWORD)) {
DeleteThisEntity();
}
this->action = 1;
this->entityType.form = 0x62;
this->spriteSettings.b.draw = 0;
this->boundingBox = &gUnk_08121C58;
this->collisionLayer = 3;
this->scriptedScene = 3;
}
static void sub_0808E6E4(Entity* this) {
if (CheckFlags(this->field_0x86)) {
this->action = 2;
this->spriteSettings.b.draw = 1;
this->spriteRendering.b0 = 3;
sub_0808E714(this);
}
}
static void sub_0808E714(Entity* this) {
int var0 = 0x400 - this->field_0xf * 8;
if (var0 > 0x100) {
this->field_0xf++;
sub_0805EC9C(this, var0, var0, 0);
} else {
this->action = 3;
this->field_0x3c |= 0x10;
sub_0805EC60(this);
PlaySFX(0x141);
}
sub_08080CB4(this);
}
static void sub_0808E764(Entity* this) {
sub_08080CB4(this);
if (!(gPlayerState.flags.all & 0x80) && sub_08017850(this)) {
SetFlag(this->cutsceneBeh.HWORD);
CreateItemEntity(0x62, 0, 0);
DeleteThisEntity();
}
}
+187
View File
@@ -0,0 +1,187 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "room.h"
typedef struct {
/*0x00*/ u16 unk0;
/*0x02*/ u16 unk2;
/*0x04*/ u8 unk4;
/*0x05*/ u8 unk5;
/*0x06*/ u8 unk6;
/*0x07*/ u8 unk7;
/*0x08*/ u8 *unk8;
} unk_DoorProperty;
typedef struct {
/*0x00*/ u8 filler0[0x8];
/*0x08*/ u32 unk8;
} unk_80868EC;
static void sub_080868EC(Entity* entity, unk_80868EC* arg1);
static bool32 sub_080867CC(u32);
static void sub_0808681C(Entity*);
static u8 sub_08086954(Entity*);
extern u32 sub_080562CC(u32, u32, u32, u32);
extern void sub_08078AC0(u32, u32, u32);
extern void* GetCurrentRoomProperty(u8);
extern void (*const gUnk_081206B4[])(Entity*);
extern BoundingBox gUnk_081206AC; // TODO: should be const
void HouseDoorExterior(Entity* this) {
gUnk_081206B4[this->entityType.parameter](this);
}
void sub_080866D8(Entity* this) {
unk_DoorProperty* prop;
Entity* entity;
u32 i;
if (this->action == 0) {
this->action = 1;
*((u32 *)(&this->field_0x68)) = 0;
this->field_0x6c.HALF.LO = this->actionDelay;
sub_0805E3A0(this, 6);
}
prop = GetCurrentRoomProperty(this->field_0x6c.HALF.LO);
for (i = 0; prop->unk0 != 0xFFFF && i < 32; prop++, i++) {
int mask = 1 << i;
if ((*((u32 *)(&this->field_0x68)) & mask) == 0 &&
sub_080867CC(prop->unk5) &&
sub_080562CC(prop->unk0, prop->unk2, 32, 32)) {
entity = CreateObject(0x19, prop->unk7, prop->unk6);
if (entity) {
entity->field_0x6c.HALF.LO = i;
entity->x.HALF.HI = gRoomControls.roomOriginX + prop->unk0 + 16;
entity->y.HALF.HI = gRoomControls.roomOriginY + prop->unk2 + 32;
entity->parent = this;
entity->field_0x68.HWORD = prop->unk0;
entity->field_0x6a.HWORD = prop->unk2;
entity->collisionLayer = prop->unk4;
entity->previousActionFlag = prop->unk5;
UpdateSpriteForCollisionLayer(entity);
*((u32 *)(&this->field_0x68)) |= mask;
if (prop->unk8) {
*((u32 **)(&entity->cutsceneBeh)) = StartCutscene(entity, prop->unk8);
}
}
}
}
}
static bool32 sub_080867CC(u32 arg0) {
if (arg0 == 0) {
return TRUE;
}
if (arg0 != 2) {
return TRUE;
}
return CheckGlobalFlag(TATEKAKE_HOUSE);
}
void sub_080867E4(Entity* this) {
if (!sub_080562CC(this->field_0x68.HWORD, this->field_0x6a.HWORD, 32, 32)) {
*((u32 *)(&this->parent->field_0x68)) = *((u32 *)(&this->parent->field_0x68)) & ~(1 << this->field_0x6c.HALF.LO);
DeleteThisEntity();
}
sub_0808681C(this);
}
static void sub_0808681C(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->actionDelay = 8;
this->spriteSettings.b.draw = 1;
this->frameIndex = 0;
this->boundingBox = &gUnk_081206AC;
if (this->previousActionFlag == 1) {
this->action = 2;
this->frameIndex = 1;
}
if (this->flags & 0x2) {
this->action = 2;
}
break;
case 1:
if (!sub_08086954(this)) {
this->action++;
this->frameIndex = 1;
sub_08078AC0(16, 0, 1);
PlaySFX(0x111);
}
break;
}
if (this->flags & 0x2) {
ExecuteScriptCommandSet(this, *(u32 **)&this->cutsceneBeh);
sub_080868EC(this, *(void **)&this->cutsceneBeh);
}
}
void sub_080868B0(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->boundingBox = &gUnk_081206AC;
this->actionDelay = 8;
}
ExecuteScriptCommandSet(this, *(u32 **)&this->cutsceneBeh);
sub_080868EC(this, *(void **)&this->cutsceneBeh);
}
static void sub_080868EC(Entity* entity, unk_80868EC* arg1) {
u32 var0 = arg1->unk8;
arg1->unk8 = 0;
while (var0 != 0) {
u32 rightMostSetBit = var0 & (~var0 + 1);
var0 ^= rightMostSetBit;
switch (rightMostSetBit) {
case 0x80:
entity->frameIndex = 0;
break;
case 0x100:
entity->frameIndex = 1;
break;
}
}
if (entity->frameIndex == 0) {
sub_0800445C(entity);
}
}
void sub_0808692C(Entity* this) {
this->flags &= 0xFD;
this->entityType.parameter = 2;
this->action = this->frameIndex == 0 ? 1 : 2;
this->previousActionFlag = 0;
this->actionDelay = 8;
}
static u8 sub_08086954(Entity* this) {
if (sub_0800445C(this)) {
if (sub_0806ED9C(this, 6, 20) >= 0 &&
gPlayerEntity.animationState == 0 &&
(u16)gPlayerState.field_0x90.HALF.LO == 0x400 &&
gPlayerState.jumpStatus == 0) {
this->actionDelay--;
}
} else {
this->actionDelay = 8;
}
return this->actionDelay;
}
// TODO: Second arg is some unknown struct.
void sub_080869A4(Entity* entityA, u32* entityB) {
entityB[5] = 0;
if (!sub_08086954(entityA)) {
entityA->actionDelay = 8;
entityB[5] = 1;
}
}
+64
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@@ -0,0 +1,64 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "room.h"
extern void sub_080A0960(Entity*, u32);
extern void PlaySFX(u32);
extern void sub_0801AF18(u8*, u32, u32);
extern void (*const gUnk_08124950[])(Entity*);
extern u8 gUnk_08124960;
extern u8 gUnk_0812497A;
void JailBars(Entity *this)
{
gUnk_08124950[this->action](this);
}
void sub_080A08C4(Entity *this)
{
if (CheckFlags(this->field_0x86) == 0) {
this->action = 1;
sub_080A0960(this, 0);
}
else {
this->action = 3;
InitializeAnimation(this,1);
sub_080A0960(this, 1);
}
this->spriteSettings.b.draw = 3; // ???
this->collisionLayer = 1;
UpdateSpriteForCollisionLayer(this);
}
void sub_080A0910(Entity *this)
{
if (CheckFlags(this->field_0x86) != 0) {
this->action = 2;
sub_080A0960(this, 1);
PlaySFX(0x10b);
}
}
void sub_080A0938(Entity *this)
{
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
this->action = 3;
InitializeAnimation(this, 1);
}
}
void nullsub_127(Entity* this) {}
void sub_080A0960(Entity *this, u32 arg1)
{
u8 *puVar1;
puVar1 = &gUnk_08124960;
if (arg1 == 1) {
puVar1 = &gUnk_0812497A;
}
sub_0801AF18(puVar1, COORD_TO_TILE(this), 1);
}
+145
View File
@@ -0,0 +1,145 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "functions.h"
extern void sub_0809EB30(Entity*);
extern void sub_0809EAD8(Entity*);
extern void sub_0809EABC(Entity*);
extern void sub_08004488(u32);
extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern Entity* GetCurrentRoomProperty(u32);
extern void SetTile(u32, u32, u32);
extern void sub_0806F69C(Entity*);
extern void (*const gUnk_081243B4[])(Entity*);
extern void (*const gUnk_081243BC[])(Entity*);
extern void (*const gUnk_081243C4[])(Entity*);
extern BoundingBox gUnk_080FD150;
void LightableSwitch(Entity* this) {
gUnk_081243B4[this->entityType.form](this);
sub_0809EB30(this);
}
void sub_0809EA1C(Entity* this) {
gUnk_081243BC[this->action](this);
}
void sub_0809EA34(Entity* this) {
this->action = 1;
this->flags = this->flags | 0x80;
this->frameIndex = 0;
this->field_0x3c = 7;
this->field_0x40 = 0x48;
this->damageType = 0x28;
this->flags2 = 10;
this->boundingBox = &gUnk_080FD150;
sub_0809EAD8(this);
UpdateSpriteForCollisionLayer(this);
sub_0809EABC(this);
}
void sub_0809EA80(Entity* this) {
if ((this->bitfield & 0x80) != 0) {
if (CheckFlags(this->field_0x86) != 0) {
ClearFlag(this->field_0x86);
} else {
SetFlag(this->field_0x86);
}
sub_08004488(0x110);
}
sub_0809EABC(this);
}
void sub_0809EABC(Entity* this) {
bool32 anySet;
u32 f;
f = CheckFlags(this->field_0x86);
anySet = (-f | f) >> 0x1F;
if (this->frameIndex != anySet) {
this->frameIndex = anySet;
}
}
void sub_0809EAD8(Entity* this) {
u8 bVar1;
Entity* pEVar2;
if (this->entityType.parameter != 0) {
this->attachedEntity = GetCurrentRoomProperty(this->entityType.parameter);
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74.HWORD);
} else {
SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer);
}
}
void sub_0809EB30(Entity* this) {
u16 uVar1;
u16* puVar2;
if (this->entityType.parameter != 0) {
if ((this->direction & 0x80) == 0) {
sub_0806F69C(this);
}
puVar2 = &this->field_0x74.HWORD;
if (!--*puVar2) {
sub_080A2CC0(this, &this->attachedEntity, puVar2);
}
}
}
void sub_0809EB68(Entity* this) {
gUnk_081243C4[this->action](this);
}
void sub_0809EB80(Entity* this) {
this->action = 1;
this->flags = this->flags | 0x80;
this->frameIndex = 3;
this->field_0x3c = 7;
this->field_0x40 = 0x48;
this->damageType = 0x28;
this->flags2 = 10;
this->boundingBox = &gUnk_080FD150;
sub_0809EAD8(this);
UpdateSpriteForCollisionLayer(this);
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
this->action = 3;
this->frameIndex = 2;
}
}
void sub_0809EBD8(Entity* this) {
if ((this->bitfield & 0x80) != 0) {
this->action = 2;
this->actionDelay = 0x10;
this->frameIndex = 2;
SetFlag(this->field_0x86);
sub_08004488(0x110);
}
}
void sub_0809EC08(Entity* this) {
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
this->action = 3;
} else {
if (--this->actionDelay == 0) {
this->action = 1;
this->frameIndex = 3;
ClearFlag(this->field_0x86);
sub_08004488(0x110);
}
}
}
void nullsub_126(Entity* this) { }
+68
View File
@@ -0,0 +1,68 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "player.h"
extern Entity* GetCurrentRoomProperty(u32);
extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern u16 gUnk_08123318[];
void LilypadSmall(Entity *this)
{
u32 rand;
u16 *psVar4;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x5a;
rand = Random();
this->field_0xf = rand;
this->frameIndex = (rand >> 0x10) & 3;
this->spriteSettings.b.draw = TRUE;
this->spritePriority.b0 = 7;
this->attachedEntity = GetCurrentRoomProperty(this->entityType.parameter);
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x70.HALF.LO);
}
sub_080A2BE4(this, sub_08097ADC(this));
sub_08097B24(this);
psVar4 = (u16 *)&this->field_0x70;
if (--*psVar4 == 0) {
sub_080A2CC0(this, &this->attachedEntity, psVar4);
}
}
u32 sub_08097ADC(Entity *this)
{
if ((gPlayerState.flags.all & 0x80) == 0) {
return 0;
} else if (sub_080041A0(this,&gPlayerEntity,8,8) == 0) {
return 0;
} else if (sub_08079F8C() == 0) {
return 0;
} else {
gPlayerState.field_0x14 = 1;
if (gPlayerEntity.height.HALF.HI != 0) {
return 0;
} else {
return 1;
}
}
}
void sub_08097B24(Entity *this)
{
u32 temp;
u32 temp2;
u16 *temp3;
if (--this->actionDelay == 0) {
this->actionDelay = 0x5a;
this->frameIndex = (this->frameIndex + 1) & 3;
}
temp3 = gUnk_08123318;
temp2 = ++this->field_0xf;
temp = temp3[(temp2 >> 5) & 7];
sub_0805EC9C(this, temp, temp, 0);
}
+140
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@@ -0,0 +1,140 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "random.h"
extern Entity gPlayerEntity;
extern u16 gScreenTransition[];
extern void (*MaskActionFuncs[])(Entity *);
extern void DeleteThisEntity();
extern bool32 CheckFlags(u16);
extern void SetFlag(u16);
extern void ClearFlag(u16);
extern void SetTile(u32, u16, u32);
extern void sub_08000148(u16, u16, u32);
extern s16 sub_080001DA(u16, u32);
extern u16 sub_080002E0(u16, u32);
extern void sub_08004488(u32);
extern void sub_080044EC(Entity *, u16);
extern void sub_0805457C(Entity *, s32);
void Mask(Entity *this) {
MaskActionFuncs[this->action](this);
}
void sub_080929A4(Entity *this) {
if (this->entityType.parameter & 0xC0) {
if (CheckFlags(this->field_0x86)) {
s32 field_0x0a;
switch (this->entityType.parameter & 0xC0) {
case 0x40:
field_0x0a = gScreenTransition[0x5];
switch (field_0x0a) {
case 0x44D ... 0x44F:
case 0x182:
DeleteThisEntity();
goto switchEnd;
}
ClearFlag(this->field_0x86);
break;
case 0x80:
DeleteThisEntity();
break;
}
switchEnd:
}
}
this->action = 1;
this->field_0x20 = 0x18000;
this->field_0x78.HWORD = ((Random() & 7) << 10) | 0x2000;
this->field_0xf = this->actionDelay >> 1;
this->actionDelay = 0;
this->frameIndex = this->entityType.parameter & 0x3f;
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
this->field_0x7a.HWORD = sub_080002E0(this->field_0x7c.HALF.HI, 1);
SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
}
// Probably related to knocking it down
void sub_08092A94(Entity *this) {
// Check for the first frame of bonking animation
if (gPlayerEntity.action != 6) {
return;
}
if (gPlayerEntity.animationState != 0) {
return;
}
// Check if link is close enough to the mask
if (this->y.HALF.HI + 40 < gPlayerEntity.y.HALF.HI) {
return;
}
if (this->x.HALF.HI - gPlayerEntity.x.HALF.HI >= this->field_0xf || this->x.HALF.HI - gPlayerEntity.x.HALF.HI <= -this->field_0xf) {
return;
}
// Presumably, make the mask fall
SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
sub_08000148(this->field_0x7a.HWORD, this->field_0x7c.HALF.HI, 1);
this->action = 2;
this->height.HALF.HI -= 0x20;
this->y.HALF.HI += 0x20;
this->spriteRendering.b3 = 2;
}
// Probably falling down
void sub_08092B0C(Entity *this) {
if (this->actionDelay == 1) {
this->action = 3;
this->actionDelay = 0;
switch (this->entityType.parameter & 0xC0)
{
case 0x80:
sub_08004488(0x72);
case 0x40:
SetFlag(this->field_0x86);
break;
}
CreateFx(this, 5, 0);
sub_0805457C(this, 3);
}
else {
sub_080044EC(this, this->field_0x78.HWORD);
if (this->height.HALF.HI == 0) {
this->actionDelay++;
}
}
}
void Mask_Delete(Entity *this) {
DeleteThisEntity();
}
+115
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@@ -0,0 +1,115 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
extern u32 sub_08083734(Entity*, u32);
extern void sub_080A080C(Entity*);
extern void sub_0806F69C(Entity*);
extern void sub_08004488(u32);
extern void sub_080A0870(Entity*);
extern void PlaySFX(u32);
extern u32 sub_080001DA(u32, u32);
extern void SetTile(u32, u32, u32);
extern void (*const gUnk_0812493C[])(Entity*);
extern BoundingBox gUnk_080FD180;
void MetalDoor(Entity* this) {
gUnk_0812493C[this->action](this);
}
void sub_080A0684(Entity *this)
{
if ((this->cutsceneBeh.HWORD != 0xffff) && CheckFlags(this->cutsceneBeh.HWORD)) {
DeleteThisEntity();
}
this->action = 1;
this->nonPlanarMovement = 0x300;
this->spriteSettings.b.draw = 0;
this->frameIndex = 0;
this->spriteSettings.b.flipY = 1;
this->boundingBox = &gUnk_080FD180;
this->spritePriority.b0 = 5;
this->field_0x70.HALF.LO = this->x.HALF.HI;
this->field_0x70.HALF.HI = this->y.HALF.HI;
this->field_0x74.HWORD = COORD_TO_TILE(this);
}
void sub_080A0718(Entity *this)
{
if (sub_08083734(this, 2) != 0) {
this->action = 2;
this->actionDelay = 0xc;
this->spriteSettings.b.draw = TRUE;
this->direction = 0;
this->y.HALF.HI += 0x24;
sub_080A080C(this);
}
}
void sub_080A074C(Entity *this)
{
u8 bVar1;
Entity *ent;
sub_0806F69C(this);
if (--this->actionDelay == 0) {
this->action = 3;
this->height.HALF.HI = 0;
this->x.HALF.HI = this->field_0x70.HALF.LO;
this->y.HALF.HI = this->field_0x70.HALF.HI;
ent = CreateFx(this, 0x11, 0x40);
if (ent != NULL) {
ent->x.HALF.HI += 0xc;
ent->y.HALF.HI -= 0xc;
}
ent = CreateFx(this, 0x11, 0x40);
if (ent != NULL) {
ent->x.HALF.HI -= 0xc;
ent->y.HALF.HI -= 0xc;
}
sub_08004488(0x10b);
}
}
void sub_080A07BC(Entity *this)
{
if (CheckFlags(this->field_0x86)) {
this->action = 4;
this->actionDelay = 0xc;
this->direction = 0x10;
this->y.HALF.HI += 2;
sub_080A0870(this);
PlaySFX(0x10b);
}
}
void sub_080A07F0(Entity *this)
{
sub_0806F69C(this);
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
}
void sub_080A080C(Entity *this)
{
this->field_0x76.HWORD = sub_080001DA(this->field_0x74.HWORD - 1, this->collisionLayer);
this->field_0x78.HWORD = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
this->field_0x7a.HWORD = sub_080001DA(this->field_0x74.HWORD + 1, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD - 1, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD + 1, this->collisionLayer);
}
void sub_080A0870(Entity *this)
{
SetTile(this->field_0x76.HWORD, this->field_0x74.HWORD - 1, this->collisionLayer);
SetTile(this->field_0x78.HWORD, this->field_0x74.HWORD, this->collisionLayer);
SetTile(this->field_0x7a.HWORD, this->field_0x74.HWORD + 1, this->collisionLayer);
}
+216
View File
@@ -0,0 +1,216 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "room.h"
extern u32 sub_08091DDC(Entity*);
extern u32 sub_080002B4(Entity*, u32, u32);
extern u32 sub_08007DD6(u32, u32);
extern void sub_08017744(Entity*);
extern u32 sub_080002B8(Entity*);
extern void sub_08091C0C(Entity*);
typedef struct {
u16 field_0x0;
u16 field_0x2;
u8 field_0x4;
u8 field_0x5;
u8 field_0x6;
u8 field_0x7;
} struct_030010EC;
extern void (*const gUnk_081223A8[])(Entity*);
extern struct_030010EC gUnk_030010EC[];
extern BoundingBox gUnk_080FD310;
extern const s8 gUnk_081223C8[];
extern const u32 gUnk_081223D8[];
void Minecart(Entity* this) {
gUnk_081223A8[this->action](this);
this->bitfield = 0;
}
void sub_080916EC(Entity* this) {
struct_030010EC* unk = &gUnk_030010EC[this->actionDelay];
*(struct_030010EC**)&this->cutsceneBeh.HWORD = unk;
if ((gRoomControls.roomID != unk->field_0x4) || (gPlayerState.flags.all & 0x1000) != 0) {
DeleteThisEntity();
}
this->x.HALF.HI = gRoomControls.roomOriginX + ((unk->field_0x0 & 0x3f) << 4) + 8;
this->y.HALF.HI = gRoomControls.roomOriginY + ((unk->field_0x0 & 0xfc << 4) >> 2) + 8;
this->animationState = unk->field_0x5;
this->entityType.parameter = unk->field_0x6;
this->action = 1;
this->boundingBox = &gUnk_080FD310;
this->flags |= 0x80;
this->damageType = 1;
this->field_0x3c = 0x47;
this->field_0x40 = 0x44;
this->flags2 = 0x80;
this->direction = this->animationState << 3;
this->nonPlanarMovement = 0x700;
this->spritePriority.b1 = 3;
InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
}
void sub_080917DC(Entity* this) {
if ((this->bitfield & 0x7f) == 0x1d) {
this->field_0x20 = 0x2a000;
this->action = 7;
InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
PlaySFX(0x13b);
} else {
if (sub_0800445C(this) != 0) {
if (((gPlayerState.flags.all & 0x40080) == 0) && (gPlayerState.field_0x1c == 0) &&
(gPlayerState.heldObject == 0) && (gPlayerState.jumpStatus == 0)) {
this->actionDelay++;
} else {
this->actionDelay = 0;
}
} else {
this->actionDelay = 0;
}
if ((this->entityType).parameter == 0) {
if (8 < this->actionDelay) {
this->action = this->action + 1;
gPlayerState.jumpStatus = 0x81;
gPlayerState.flags.all |= 0x4000000;
gPlayerEntity.field_0x20 = 0x20000;
gPlayerEntity.nonPlanarMovement = 0x100;
gPlayerEntity.flags &= 0x7f;
ResetPlayer();
sub_0807A108();
PlaySFX(0x7c);
}
} else {
this->actionDelay = 0;
}
}
}
void sub_080918A4(Entity *this)
{
if (sub_080041A0(this, &gPlayerEntity, 2, 2) != 0) {
gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
gPlayerEntity.y.HALF.HI = this->y.HALF.HI;
if (gPlayerEntity.height.HALF.HI > -0x10) {
if ((s32)gPlayerEntity.field_0x20 > -1) {
return;
}
gPlayerEntity.animationState = this->animationState << 1;
gPlayerState.flags.all = (gPlayerState.flags.all ^ 0x4000000) | 0x1000;
this->action++;
this->field_0xf = 1;
this->flags |= 0x20;
this->damageType = 0x97;
this->field_0x3c = (gPlayerEntity.field_0x3c + 1) | 0x20;
this->flags2 = gPlayerEntity.flags2;
this->field_0x40 = 0x18;
this->field_0x44 = 8;
sub_0801766C(this);
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
PlaySFX(0x137);
}
}
else {
gPlayerEntity.direction = GetFacingDirection(&gPlayerEntity, this);
}
if (gPlayerEntity.field_0x20 < 0) {
gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
}
}
void sub_080919AC(Entity *this)
{
u32 iVar2;
u32 uVar3;
gRoomControls.unk5 = 7;
if ((gPlayerState.flags.all & 0x1000) == 0) {
this->action = 1;
return;
}
if ((gPlayerEntity.frames.all & 0xf) == 0) {
this->flags = this->flags & 0x7f;
CopyPosition(this,&gPlayerEntity);
if ((gPlayerEntity.frames.all & 0xf0) == 0x10) {
this->spriteOffsetY = 1;
} else {
this->spriteOffsetY = 0;
}
} else {
this->flags = this->flags | 0x80;
gPlayerEntity.nonPlanarMovement = 0;
sub_0806F69C(this);
CopyPosition(this,&gPlayerEntity);
gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
if (!sub_08091DDC(this)) {
if ((gScreenTransition.frameCount & 0xf) == 0) {
PlaySFX(0x138);
}
if (--this->field_0xf == 0xff) {
PlaySFX(0x7b);
this->field_0xf = 0x3c;
}
uVar3 = sub_080002B4(this, gUnk_081223C8[this->animationState * 2], gUnk_081223C8[this->animationState * 2 + 1]);
iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[this->animationState]);
if (iVar2 == 0) {
this->direction = this->direction ^ 0x10;
this->animationState = this->animationState ^ 2;
} else {
switch (uVar3) {
case 0x64:
this->flags = this->flags & 0xdf;
this->damageType = 1;
this->field_0x3c = 0x47;
this->field_0x40 = 0x44;
this->flags2 = 0x80;
this->action = 6;
sub_08017744(this);
gPlayerState.jumpStatus = 0x41;
gPlayerState.flags.all = (gPlayerState.flags.all ^ 0x1000) | 0x4000000;
gPlayerEntity.field_0x20 = 0x20000;
gPlayerEntity.nonPlanarMovement = 0x200;
gPlayerEntity.animationState = this->animationState << 1;
gPlayerEntity.direction = this->direction;
gPlayerEntity.flags |= 0x80;
sub_08004168(this);
InitAnimationForceUpdate(this, this->animationState + 0xc);
PlaySFX(0x78);
PlaySFX(0x139);
return;
case 0x67:
case 0x68:
case 0x69:
case 0x6a:
case 0x6c:
case 0x6d:
case 0x6e:
case 0x6f:
if (uVar3 == sub_080002B8(this)) {
sub_08091C0C(this);
gPlayerEntity.animationState = this->animationState << 1;
return;
}
break;
}
}
gPlayerEntity.animationState = this->animationState << 1;
if (this->animIndex == this->animationState) {
UpdateAnimationSingleFrame(this);
}
else {
InitAnimationForceUpdate(this, this->animationState);
}
}
}
}
+47
View File
@@ -0,0 +1,47 @@
#include "global.h"
#include "entity.h"
extern void (*MineralWaterSourceActionFuncs[])(Entity *);
typedef struct {
u8 field_0x00;
u8 field_0x01;
u8 field_0x02;
u8 field_0x03;
} UnkStruct_MineralWater;
extern UnkStruct_MineralWater MineralWaterSourceParameters[];
extern bool32 sub_0806FBD8(Entity *);
void MineralWaterSource(Entity *this) {
MineralWaterSourceActionFuncs[this->action](this);
}
void MineralWaterSource_Init(Entity *this) {
UnkStruct_MineralWater *unknownParameters;
if (!sub_0806FBD8(this)) {
return;
}
unknownParameters = &MineralWaterSourceParameters[this->entityType.form];
this->entityType.parameter = unknownParameters->field_0x00;
this->field_0x40 = unknownParameters->field_0x03;
this->boundingBox->field_0x6 = unknownParameters->field_0x01;
this->boundingBox->field_0x7 = unknownParameters->field_0x02;
this->flags |= 0x80;
this->field_0x3c = 7;
this->damageType = 145;
this->flags2 = 2;
this->action = 1;
}
void sub_080973DC(Entity *this) {
this->bitfield = 0;
}
+40
View File
@@ -0,0 +1,40 @@
#include "global.h"
#include "entity.h"
extern void (* const gUnk_081247F8[])(Entity*);
void MinishLight(Entity* this)
{
gUnk_081247F8[this->action](this);
}
void sub_0809F840(Entity* this)
{
this->action = 1;
this->frameIndex = 0;
this->actionDelay = 0x20;
this->field_0xf = 0;
if (this->entityType.parameter != 0)
{
this->spriteSettings.b.flipX = 1;
}
UpdateSpriteForCollisionLayer(this);
}
void sub_0809F868(Entity* this)
{
if (--this->actionDelay == 0) {
if (this->field_0xf == 0) {
if (++this->frameIndex == 3) {
this->field_0xf = 1;
}
} else {
if (--this->frameIndex == 0) {
this->field_0xf = 0;
}
}
this->actionDelay = 32;
}
}
+27
View File
@@ -0,0 +1,27 @@
#include "global.h"
#include "entity.h"
extern u32 Random();
extern bool32 CheckIsDungeon();
extern void sub_080AE068(Entity*);
extern void LoadFixedGFX(Entity*, u32);
extern void (*const gUnk_08122254[])(Entity*);
void MinishSizedEntrance(Entity* this)
{
gUnk_08122254[this->action](this);
}
void sub_08090EC0(Entity *this)
{
this->action = 1;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->frameIndex = (this->entityType).parameter;
if (CheckIsDungeon()) {
this->frameIndex += 4;
sub_080AE068(this);
LoadFixedGFX(this, 0x184);
}
}
+64
View File
@@ -0,0 +1,64 @@
#include "global.h"
#include "entity.h"
extern void CopyPosition();
extern void sub_08086A6C();
extern s32 sub_080044EC();
extern void sub_080AEF88();
extern void DeleteThisEntity();
extern u32 Random(void);
extern void (*gUnk_081206C4[99])(Entity*);
extern BoundingBox gUnk_080FD1A8;
// Main
void Object1A(Entity* ent) {
gUnk_081206C4[ent->action](ent);
}
void sub_080869DC(Entity* ent) {
Entity* itemEntity;
ent->action = 1;
ent->spriteSettings.b.draw = 0;
ent->boundingBox = &gUnk_080FD1A8;
ent->field_0x3c |= 16;
itemEntity = CreateObject(0, ent->entityType.form, 0);
if (itemEntity != NULL) {
itemEntity->actionDelay = 10;
itemEntity->parent = ent;
ent->attachedEntity = itemEntity;
CopyPosition(ent, itemEntity);
sub_08086A6C(ent);
}
}
void sub_08086A28(Entity* ent) {
s32 iVar1;
if (ent->attachedEntity->next == NULL) {
ent->action = 2;
} else {
iVar1 = sub_080044EC(ent, 10240);
if (iVar1 == 0) {
ent->action = 2;
}
sub_080AEF88(ent);
CopyPosition(ent, ent->attachedEntity);
}
}
void sub_08086A5C(Entity* ent) {
ent->attachedEntity->parent = NULL;
DeleteThisEntity();
}
void sub_08086A6C(Entity* ent) {
u32 uVar1;
uVar1 = Random();
ent->field_0x20 = 163840;
ent->direction = (uVar1 >> 16) & 31;
ent->nonPlanarMovement = uVar1 & 480;
}
+19
View File
@@ -0,0 +1,19 @@
#include "global.h"
#include "entity.h"
extern u32 CheckRectOnScreen(s16, s16, u32, u32);
extern void DeleteThisEntity();
void Object1C(Entity *this)
{
s32 iVar1;
if (this->action == 0) {
this->action = 1;
}
iVar1 = CheckRectOnScreen(this->field_0x80.HWORD, this->field_0x82.HWORD, 0x10, 0x10);
if (iVar1 == 0) {
this->parent->field_0x20 &= ~(1 << this->entityType.parameter);
DeleteThisEntity();
}
}
+18
View File
@@ -0,0 +1,18 @@
#include "global.h"
#include "entity.h"
void DeleteThisEntity();
extern void (*gUnk_081208A0[])(Entity*);
void Object1D(Entity *this)
{
gUnk_081208A0[this->action](this);
}
void sub_080874F8(Entity* this)
{
DeleteThisEntity();
}
void nullsub_117(Entity* this){}
+40
View File
@@ -0,0 +1,40 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
extern void (*const gUnk_08120DD0[])(Entity*);
void Object2A(Entity* this) {
gUnk_08120DD0[this->action](this);
}
void sub_08089B18(Entity *this)
{
this->action = 1;
this->spriteSettings.b.draw = TRUE;
if (this->entityType.parameter != 0) {
this->actionDelay = this->entityType.parameter;
}
InitializeAnimation(this, 0);
switch (this->entityType.form) {
case 1:
this->y.HALF.HI -= 8;
this->actionDelay = 0x28;
break;
case 2:
this->actionDelay = 0xf;
sub_08004168(this);
break;
case 3:
CopyPosition(this->parent, this);
break;
case 4:
if (!CheckFlags(this->field_0x86)) {
this->spriteSettings.b.draw = FALSE;
this->previousActionFlag = 1;
return;
}
}
sub_08004488(0x124);
}
+543
View File
@@ -0,0 +1,543 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "main.h"
#include "menu.h"
#include "npc.h"
#include "position.h"
#include "readKeyInput.h"
#include "structures.h"
extern int sub_0807A094(int);
extern void LoadPalettes(const u8*, int, int);
extern u32 sub_080041EC(int, int);
extern u32 sub_080045DA(int, int);
static bool32 sub_0808E950(void);
static void sub_0808EABC(Entity*);
static Entity* sub_0808EC80(int);
static u32 sub_0808EF6C(Entity*);
static void sub_0808EFF0(Entity*);
typedef struct {
u8 unk0;
u8 unk1;
u8 unk2;
} PACKED struct_08121CD4;
typedef struct {
u16 unk0;
u16 unk2;
u16 unk4;
u8 unk6_0 : 3;
u8 unk6_3 : 3;
u8 unk6_6 : 2;
u8 unk7;
} struct_08121D54;
extern void (*const gUnk_08121C64[])(Entity*);
extern void (*const gUnk_08121CCC[])(Entity*);
extern const int gUnk_08133368[];
extern const u8 gGlobalGfxAndPalettes[];
extern const struct_08121CD4 gUnk_08121CD4[][4];
extern const u8 gUnk_08121D10[];
extern const u8 gUnk_08121D38[][8];
extern const u16 gUnk_08121D18[][8];
extern const u8 gUnk_08121D48[];
extern const struct_08121D54 gUnk_08121D54[];
void Object48(Entity* this) {
if (this->currentHealth == 0) {
sub_0808EFF0(this);
}
gUnk_08121C64[this->entityType.form](this);
if (this->animIndex < 64) {
UpdateAnimationSingleFrame(this);
}
}
void sub_0808E7D8(Entity* this) {
gUnk_08121CCC[this->action](this);
}
void sub_0808E7F0(Entity* this) {
sub_080AE008(this, 1, 2);
this->palette.b.b0 = 0xF;
this->spriteSettings.b.draw = 0;
this->entityType.parameter = 0xFF;
this->action = 1;
}
void sub_0808E818(Entity* this) {
u32 var0;
u32 var1;
if (!sub_0808E950()) {
int var2 = -1;
this->entityType.parameter = var2;
this->field_0x68.HWORD = var2;
this->field_0x6a.HWORD = var2;
this->spriteSettings.b.draw = 0;
return;
}
if (this->entityType.parameter != gUnk_02019EE0.unk6) {
this->entityType.parameter = gUnk_02019EE0.unk6;
this->field_0x68.HWORD = CheckGlobalFlag(EZERO_1ST) == 0 ? 0x400 : 0x100;
this->field_0x70.BYTES.byte0 = 4;
this->animationState = 2;
var1 = gUnk_08133368[sub_0807A094(1) - 22] & 0xFFFFFF;
LoadPalettes(&gGlobalGfxAndPalettes[var1], 31, 1);
}
if (gUnk_02032EC0.transitionType == 0) {
if (gUnk_03000FF0.heldKeys & L_BUTTON) {
switch (gUnk_03000FF0.newKeys) {
case DPAD_UP:
this->animationState = 0;
break;
case DPAD_RIGHT:
this->animationState = 1;
break;
case DPAD_DOWN:
this->animationState = 2;
break;
case DPAD_LEFT:
this->animationState = 3;
break;
case B_BUTTON:
this->field_0x70.BYTES.byte0 = this->field_0x70.BYTES.byte0 ? 0 : 4;
break;
}
}
}
this->spriteSettings.b.flipX = this->animationState == 3;
var0 = this->field_0x68.HWORD + this->field_0x70.BYTES.byte0 + this->animationState;
if (this->field_0x6a.HWORD != var0) {
this->field_0x6a.HWORD = var0;
this->spriteIndex = var0 >> 8;
InitAnimationForceUpdate(this, (u8)var0);
}
this->spriteSettings.b.draw = 2;
}
static bool32 sub_0808E950(void) {
bool32 result = FALSE;
switch (gUnk_02032EC0.transitionType) {
case 0:
case 4:
case 5:
case 6:
case 7:
result = gUnk_02019EE0.unk8[gUnk_02019EE0.unk6] == 1;
break;
}
return result;
}
void sub_0808E988(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteIndex = 0x142;
this->entityType.parameter = 0xFF;
sub_080AE008(this, 1, 3);
}
if (sub_0808E950()) {
int i;
for (i = 6; i != 0; i--) {
if (GetInventoryValue(i)) {
break;
}
}
if (i != 0) {
if (this->entityType.parameter != i) {
InitAnimationForceUpdate(this, i);
}
this->spriteSettings.b.draw = 2;
return;
}
}
this->spriteSettings.b.draw = 0;
}
void sub_0808E9F4(Entity* this) {
if (sub_0808E950() && gUnk_02002A40.unk6) {
this->spriteSettings.b.draw = 2;
} else {
this->spriteSettings.b.draw = 0;
}
}
void sub_0808EA28(Entity* this) {
u32 var0;
u32 var1;
if (this->entityType.form == 3) {
if (((struct_02000000 *)0x2000000)->gameLanguage > 1) {
this->spriteSettings.b.draw = 2;
} else {
this->spriteSettings.b.draw = 0;
}
}
if (this->entityType.form == gUnk_02019EE0.unk6) {
var0 = 12;
var1 = 1;
} else {
if (gUnk_02032EC0.transitionType == 5 && this->entityType.form == gUnk_02019EE0.unk7) {
var0 = 13;
var1 = 2;
} else {
var0 = 14;
var1 = 2;
}
}
this->palette.b.b0 = var0;
this->spriteRendering.b3 = var1;
sub_0808EABC(this);
gUnk_02019EE0.unk0 |= sub_0808EF6C(this);
}
void sub_0808EABC(Entity* this) {
int var0 = -72;
int var1 = this->entityType.form * 32 + 40;
int var2 = gUnk_02019EE0.unk6 == this->entityType.form;
switch (gUnk_02032EC0.transitionType) {
case 0:
var0 = 24;
break;
case 3:
case 4:
case 6:
case 7:
if (var2) {
var0 = 42;
var1 = 56;
}
break;
case 5:
switch (gMenu.unk10[this->entityType.form]) {
case 0:
var0 = 42;
var1 = 40;
break;
case 1:
case 2:
var0 = 20;
var1 = 144;
var1 -= (gMenu.unk16 - gMenu.unk10[this->entityType.form]) * 32;
break;
}
break;
case 2:
if (var2) {
var0 = 26;
var1 = 42;
}
break;
default:
if (var2) {
var0 = 8;
var1 = 35;
}
break;
}
this->field_0x68.HWORD = var0;
this->field_0x6a.HWORD = var1;
}
void sub_0808EB74(Entity* this) {
Entity* entity = sub_0808EC80(gUnk_02019EE0.unk6);
if (entity) {
this->x.WORD = entity->x.WORD;
this->y.WORD = entity->y.WORD;
this->spriteRendering.b3 = entity->spriteRendering.b3;
sub_0806FAD8(entity, this);
} else {
this->x.HALF.HI = 0xF000;
this->y.HALF.HI = 0xF000;
}
}
void sub_0808EBB8(Entity* this) {
u32 var0;
u32 x, y;
Entity* entity;
switch (gUnk_02032EC0.transitionType) {
case 4:
var0 = gMenu.field_0x1 + 4;
break;
case 5:
var0 = 2;
break;
case 6:
var0 = gMenu.field_0x1 == 0 ? 7 : 6;
break;
case 7:
var0 = 4;
break;
case 2:
var0 = 1;
break;
default:
var0 = 0;
break;
}
x = y = 0xF000;
switch (var0) {
case 0:
break;
case 1:
y = ((struct_02000000 *)0x2000000)->gameLanguage * 16 + 24;
x = 112;
break;
case 2:
var0 = gUnk_02019EE0.unk7;
if (var0 == 4) {
var0 = 7;
}
// Fall through
default:
entity = sub_0808EC80(var0);
if (entity) {
sub_0806FAD8(entity, this);
this->spriteRendering.b3 = entity->spriteRendering.b3;
x = entity->x.HALF.HI;
y = entity->y.HALF.HI;
}
break;
}
this->x.HALF.HI = x;
this->y.HALF.HI = y;
}
static Entity* sub_0808EC80(int form) {
Entity* entityA = &gUnk_03003DA0;
Entity* entityB = entityA->next;
while (entityB != entityA) {
if ((entityB->entityType.type == 0x6 && entityB->entityType.subtype == 0x48) &&
form == entityB->entityType.form) {
return entityB;
}
entityB = entityB->next;
}
return NULL;
}
void sub_0808ECBC(Entity* this) {
int var0;
int var1;
int var2;
const struct_08121CD4* var3;
var0 = gMenu.field_0x1;
switch (gUnk_02032EC0.transitionType) {
case 4:
var1 = 1;
break;
case 5:
var0 = gUnk_02019EE0.unk7;
var1 = 2;
break;
case 6:
var1 = 3;
break;
case 7:
var1 = 4;
break;
default:
var1 = 0;
break;
}
var2 = this->entityType.form - 4;
var3 = &gUnk_08121CD4[var1][var2];
this->field_0x68.HWORD = var3->unk1;
this->field_0x6a.HWORD = var3->unk2;
if (var3->unk0 == var0) {
this->palette.b.b0 = 13;
} else {
this->palette.b.b0 = 14;
}
gUnk_02019EE0.unk0 |= sub_0808EF6C(this);
}
void sub_0808ED64(Entity* this) {
int y = 255;
if (gUnk_02032EC0.transitionType == 1 && gMenu.unk10[1] != 5) {
this->x.HALF.HI = gMenu.unk10[0] * 16 + 28;
y = gMenu.unk10[1] * 16 + 58;
}
this->y.HALF.HI = y;
}
void sub_0808ED98(Entity* this) {
int y;
if (gUnk_02032EC0.transitionType != 1) {
this->field_0x68.HWORD = 27;
y = -10;
} else {
u32 var0 = gMenu.unk13;
if (var0 > 5) {
var0 = 5;
}
this->field_0x68.HWORD = var0 * 8 + 27;
y = 24;
}
this->y.HALF.HI = y;
this->field_0x6a.HWORD = y;
this->field_0xf++;
this->spriteOffsetY = gUnk_08121D10[(this->field_0xf / 4) & 0x7];
sub_0808EF6C(this);
}
void sub_0808EE00(Entity* this) {
int var0, var1, var2;
var0 = ((struct_02000000 *)0x2000000)->gameLanguage != 0;
var1 = this->entityType.form - 10;
this->frameIndex = gUnk_08121D38[var0][var1];
this->x.HALF.HI = gUnk_08121D18[var0][var1];
this->field_0x68.HWORD = gUnk_08121D18[var0][var1];
var1 -= var0;
if (gUnk_02032EC0.transitionType != 1) {
var1 = 128;
var2 = 176;
} else {
var2 = 140;
}
this->field_0x6a.HWORD = var2;
this->palette.b.b0 = gMenu.unk10[1] == 5 && var1 == gMenu.field_0x12 ? 11 : 9;
gUnk_02019EE0.unk0 |= sub_0808EF6C(this);
}
void nullsub_522(Entity* this) {
}
void sub_0808EE98(Entity* this) {
this->actionDelay = gUnk_02032EC0.transitionType;
this->frameIndex = gUnk_08121D48[this->actionDelay];
if (this->actionDelay != 2) {
this->field_0x68.HWORD = 96;
} else {
this->field_0x68.HWORD = -96;
}
sub_0808EF6C(this);
}
void sub_0808EED8(Entity* this) {
int var0;
if (gUnk_02032EC0.transitionType != 3) {
this->spriteSettings.b.draw = 0;
} else {
this->spriteSettings.b.draw = 2;
var0 = this->entityType.form - 19;
this->palette.b.b0 = gMenu.field_0x1 == var0 ? 4 : 3;
}
}
void sub_0808EF24(Entity* this) {
int var0;
if (gUnk_02032EC0.transitionType != 3) {
this->spriteSettings.b.draw = 0;
} else {
this->spriteSettings.b.draw = 2;
if (this->entityType.form == 21) {
var0 = ((struct_02000000 *)0x2000000)->messageSpeed;
} else {
var0 = ((struct_02000000 *)0x2000000)->brightnessPref;
}
this->frameIndex = this->lastFrameIndex + var0;
}
}
static u32 sub_0808EF6C(Entity* this) {
int var0;
u32 var1;
int var2;
u32 var3;
int var4;
s16 var5;
s16 var6;
int var7;
var6 = this->field_0x68.HWORD;
var0 = var6 - this->x.HALF.HI;
var1 = var0;
if (var0 < 0) {
var1 = -var0;
}
if (var1 < 2) {
this->x.WORD = var6 << 16;
var0 = 0;
}
var5 = this->field_0x6a.HWORD;
var2 = var5 - this->y.HALF.HI;
var3 = var2;
if (var2 < 0) {
var3 = -var2;
}
if (var3 < 2) {
this->y.WORD = var5 << 16;
var2 = 0;
}
if ((var0 | var2) == 0) {
return 0;
}
var4 = var7 = sub_080041EC(var0, var2);
var4 += 128;
var7 = var4 + var7 * 16;
if (this->field_0x6c.HWORD < var7) {
var7 = this->field_0x6c.HWORD;
}
this->nonPlanarMovement = var7;
this->direction = sub_080045DA(var0, var2) >> 3;
sub_0806F69C(this);
return 1;
}
static void sub_0808EFF0(Entity* this) {
const struct_08121D54* var0;
int var1;
this->spriteSettings.b.draw = 2;
this->nonPlanarMovement = 0x400;
this->currentHealth = 1;
this->frameIndex = 0xFF;
this->animIndex = 0xFF;
var0 = &gUnk_08121D54[this->entityType.form];
this->x.HALF.HI = var0->unk2;
this->field_0x68.HWORD = var0->unk2;
this->y.HALF.HI = var0->unk4;
this->field_0x6a.HWORD = var0->unk4;
this->spriteRendering.b3 = var0->unk6_0;
this->spritePriority.b0 = var0->unk6_3;
this->spriteOrientation.flipY = var0->unk6_6;
this->field_0x6c.HWORD = var0->unk0;
var1 = var0->unk7;
if (var1 & 0x80) {
var1 &= 0x7F;
this->frameIndex = var1;
this->lastFrameIndex = var1;
} else {
InitAnimationForceUpdate(this, var1);
}
}
+298
View File
@@ -0,0 +1,298 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "position.h"
#include "random.h"
#include "structures.h"
static void sub_0808F2B0(Entity*);
static void sub_0808F14C(Entity*);
static void sub_0808F244(Entity*);
extern void sub_0806FCF4(Entity*, u32, u32, u32);
extern void sub_0808F5EC(Entity*);
extern bool32 sub_0806F3E4(Entity *);
extern void (*const gUnk_08121E5C[])(Entity*);
extern void (*const gUnk_08121E88[])(Entity*);
extern void (*const gUnk_08121E98[])(Entity*);
extern const u16 gUnk_08121EA0[];
void Object49(Entity* this) {
gUnk_08121E5C[this->entityType.form](this);
}
void sub_0808F0B8(Entity* this) {
gUnk_08121E88[this->action](this);
}
void sub_0808F0D0(Entity* this) {
u32 offsetX;
u32 offsetY;
Entity* ent;
u32 uVar3;
ent = CreateObjectWithParent(this, 0x49, 2, 0);
this->attachedEntity = ent;
if (ent == NULL) {
DeleteThisEntity();
}
this->action = 1;
this->height.HALF.HI = -0xc0;
offsetX = Random() % 64;
if ((Random() & 1) != 0) {
offsetX = -offsetX;
}
this->x.HALF.HI = this->parent->x.HALF.HI + offsetX;
offsetY = Random() % 32;
if ((Random() & 1) != 0) {
offsetY = -offsetY;
}
this->y.HALF.HI = this->parent->y.HALF.HI + offsetY;
*(u32*)&this->field_0x74 = 0x240;
*(u32*)&this->field_0x78 = 0x140;
InitializeAnimation(this, 3);
sub_0808F14C(this);
}
static void sub_0808F14C(Entity* this) {
sub_0808F2B0(this);
if (sub_08003FC4(this, 0x2000) == 0) {
this->action++;
PlaySFX(0x84);
}
}
void sub_0808F170(Entity *this)
{
*(u32 *)&this->field_0x74 -= 0x20;
*(u32 *)&this->field_0x78 += 0x20;
sub_0806FCF4(this, *(u32 *)&this->field_0x78, 8, 2);
if (*(u32 *)&this->field_0x78 > 0x1ff) {
this->action++;
}
sub_0808F2B0(this);
}
void sub_0808F1A4(Entity *this)
{
*(u32 *)&this->field_0x78 += 0x10;
*(u32 *)&this->field_0x74 += 0x10;
sub_0806FCF4(this, *(u32 *)&this->field_0x78, 8, 2);
if (*(u32 *)&this->field_0x78 > 0x3ff) {
this->attachedEntity->action = 0xff;
DeleteThisEntity();
}
else {
sub_0808F2B0(this);
}
}
void sub_0808F1E0(Entity *this)
{
gUnk_08121E98[this->action](this);
}
void sub_0808F1F8(Entity *this)
{
u8 bVar1;
this->spriteRendering.b0 = 3;
this->action++;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spritePriority.b0 = 7;
InitializeAnimation(this, 1);
sub_0808F244(this);
}
static void sub_0808F244(Entity *this)
{
this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
this->y.HALF.HI = this->parent->y.HALF.HI + 3;
this->x.HALF.HI = (*(s8*)&this->attachedEntity->spriteOffsetX + this->attachedEntity->x.HALF.HI);
this->height.WORD = 0;
*(u32 *)&this->field_0x74 = 0x80 - this->parent->height.HALF.HI;
*(u32 *)&this->field_0x78 = 0x100 - this->parent->height.HALF.HI;
*(u32 *)&this->field_0x70.WORD = *((u8 *)&this->parent->field_0x7c + 3);
sub_0808F2B0(this);
if ((this->parent->field_0x6c.HALF.HI & 2) != 0) {
DeleteThisEntity();
}
}
static void sub_0808F2B0(Entity *this)
{
sub_0805EC9C(this, *(u32 *)&this->field_0x74, *(u32 *)&this->field_0x78, this->field_0x70.WORD);
}
void sub_0808F2C0(Entity *this)
{
if (this->action == 0) {
this->action++;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 7;
this->height.WORD = 0;
this->y.HALF.HI = this->parent->y.HALF.HI + 3;
this->x.HALF.HI = this->parent->x.HALF.HI;
InitializeAnimation(this,3);
}
if (this->parent->height.HALF.HI == 0) {
*(u32 *)&this->field_0x74 = *(u32 *)&this->parent->field_0x74;
*(u32 *)&this->field_0x78 = *(u32 *)&this->parent->field_0x78;
}
else {
*(u32 *)&this->field_0x74 = 0x200 - this->parent->height.HALF.HI;
*(u32 *)&this->field_0x78 = this->parent->height.HALF.HI * -2 + 0x300;
}
*(u32 *)&this->field_0x70 = 0;
sub_0808F2B0(this);
sub_0806FCF4(this,*(u32 *)&this->field_0x78,8,2);
if (this->action == 0xff) {
DeleteThisEntity();
}
}
void sub_0808F370(Entity* this) {
if (this->action == 0) {
if (this->parent->previousActionFlag == 1) {
this->action = 1;
this->field_0x70.WORD = 0;
sub_0808F5EC(this);
}
} else {
u8 flag = this->parent->previousActionFlag - 1;
if (flag < 5) {
if (this->field_0x70.WORD == 0) {
if (--(*(u32 *)&this->field_0x74) == -1) {
this->field_0x70.WORD = gUnk_08121EA0[Random() & 1];
}
} else {
if (--this->field_0x70.WORD == 0) {
sub_0808F5EC(this);
}
}
} else {
this->action = 0;
*(u32 *)&this->field_0x74 = 0;
}
}
}
void sub_0808F3DC(Entity* this) {
if (this->action == 0) {
this->spriteSettings.b.draw = 1;
this->action = 1;
this->actionDelay = 120;
InitializeAnimation(this, this->entityType.form + 1);
// TODO: This block of code might supposed to be a switch statement.
if (this->entityType.form != 8) {
if (this->entityType.form == 7) {
sub_0806FAD8(this->attachedEntity, this);
return;
}
} else {
this->damageType = this->attachedEntity->damageType;
this->attachedEntity->damageType = 0x7E;
}
ResolveEntityOnTop(this->attachedEntity, this);
} else {
if (*(u32 *)&this->parent->field_0x74 == 0) {
if (this->entityType.form == 8) {
this->attachedEntity->damageType = this->damageType;
}
DeleteThisEntity();
}
if (this->entityType.form == 5 && this->frames.b.f0) {
Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 8, 0);
if (entity) {
entity->parent = this->parent;
entity->attachedEntity = this->parent->parent;
}
}
GetNextFrame(this);
CopyPositionAndSpriteOffset(this->attachedEntity, this);
}
}
void sub_0808F498(Entity* this) {
u32 var0;
if (this->action != 0) {
if (sub_0806F3E4(this)) {
if (gScreenTransition.frameCount % 16 == 0) {
PlaySFX(0xEF);
}
DeleteThisEntity();
}
if (--this->actionDelay == 0xFF) {
DeleteThisEntity();
}
if (gPlayerState.field_0x1c != 1) {
DeleteThisEntity();
}
} else {
this->action = 1;
this->actionDelay = 64;
var0 = this->entityType.parameter != 0 ? 44 : 43;
this->x.HALF.HI -= this->parent->boundingBox->field_0x6;
this->x.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x6 * 2);
this->y.HALF.HI -= this->parent->boundingBox->field_0x7;
this->y.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x7 * 2);
sub_0801D2B4(this, var0);
InitializeAnimation(this, 4);
}
}
void sub_0808F554(Entity* this) {
CopyPositionAndSpriteOffset(this->parent, this);
this->spriteOffsetY -= 24;
if ((s8)this->parent->spriteOffsetX != 0) {
this->spriteOffsetX += (s8)this->parent->spriteOffsetX / 2;
}
if (this->action != 0) {
if (*(u32 *)&this->cutsceneBeh) {
if (--(*(u32 *)&this->cutsceneBeh) == 0) {
DeleteThisEntity();
}
}
GetNextFrame(this);
} else {
this->action = 1;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spritePriority.b0 = 0;
InitializeAnimation(this, 3);
}
}
void sub_0808F5EC(Entity* this) {
Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 5, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
}
entity = CreateObjectWithParent(this->attachedEntity, 0x49, 6, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
}
entity = CreateObjectWithParent(this->attachedEntity, 0x49, 7, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
}
*(u32 *)&this->field_0x74 = 600;
}
+26
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#include "global.h"
#include "entity.h"
#include "functions.h"
void Object7E(Entity *this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->spritePriority.b0 = 7;
this->frameIndex = 0x28;
if (this->entityType.form == 0) {
this->spriteSettings.b.draw = TRUE;
} else if (this->entityType.form == 2) {
this->spriteSettings.b.flipX = TRUE;
}
}
PositionRelative(this->parent, this, 0, 0x80000);
this->height.HALF.HI = 0;
if ((this->entityType).form != 0) {
this->spriteSettings.b.draw = this->attachedEntity->spriteSettings.b.draw;
this->frameIndex = this->attachedEntity->frameIndex + 0x1f;
}
}
+81
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@@ -0,0 +1,81 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "flags.h"
extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
void sub_08099ECC(Entity*);
extern void sub_0805E4E0(Entity*, u32);
extern void sub_0805B390(u32);
extern void CopyPosition(Entity*, Entity*);
extern void (*const gUnk_081237F8[])(Entity*);
void Object86(Entity* this) {
gUnk_081237F8[this->action](this);
}
void sub_08099DD0(Entity* this) {
this->collisionLayer = 1;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->previousActionFlag = 0;
if (GetInventoryValue(0x46)) {
this->action = 4;
this->frameIndex = 0;
} else {
this->action = 1;
InitializeAnimation(this, 0);
}
}
void sub_08099E10(Entity* this) {
if (CheckLocalFlag(0x74)) {
GetNextFrame(this);
if ((this->frames.all == 1) && (this->previousActionFlag == 0)) {
this->frames.all = 0;
sub_08099ECC(this);
}
if (this->frames.b.f3) {
this->action = 2;
InitializeAnimation(this, 1);
}
}
}
void sub_08099E58(Entity *this)
{
GetNextFrame(this);
if (this->frames.b.f3) {
this->frames.b.f3 = 0;
this->actionDelay++;
if (this->actionDelay == 3) {
this->action = 3;
this->frameIndex = 4;
}
}
}
void sub_08099E8C(Entity *this)
{
if (sub_080041A0(this, &gPlayerEntity, 0xc, 0xc)) {
if (this->previousActionFlag == 0) {
sub_08099ECC(this);
sub_0805E4E0(this, 0x1e);
}
if (CheckLocalFlag(0x75)) {
sub_0805B390(0x7);
}
}
}
void nullsub_534(Entity* this) {}
void sub_08099ECC(Entity *this)
{
this->previousActionFlag = 1;
CopyPosition(this, &gPlayerEntity);
gPlayerState.playerAction = 3;
gPlayerState.field_0x34[4] = 0;
gPlayerState.flags.all |= 0x8000;
}
+45
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@@ -0,0 +1,45 @@
#include "global.h"
#include "entity.h"
#include "room.h"
extern BoundingBox gUnk_080FD168;
extern void SetTile(u32, u32, u32);
extern void CopyPosition(Entity*, Entity*);
void Object9E(Entity *this)
{
Entity *ent;
u32 tilePos;
u8 *layer;
if (this->action == 0) {
this->action = 1;
this->spritePriority.b0 = 6;
if ((this->entityType).form == 0) {
this->flags = this->flags | 0x80;
this->frameIndex = 1;
layer = &this->collisionLayer;
*layer = 1;
this->field_0x3c = 7;
this->field_0x40 = 0x48;
this->damageType = 0x7a;
this->flags2 = 1;
this->boundingBox = &gUnk_080FD168;
tilePos = COORD_TO_TILE(this);
SetTile(0x4066, tilePos - 1, *layer);
SetTile(0x4065, tilePos, *layer);
UpdateSpriteForCollisionLayer(this);
ent = CreateObject(0x9e,1,0);
if (ent != NULL) {
this->attachedEntity = ent;
CopyPosition(this, ent);
}
}
else {
this->frameIndex = 0;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
}
}
}
+39
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@@ -0,0 +1,39 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "functions.h"
extern BoundingBox gUnk_080FD170;
extern u8 gUnk_02000070;
void ObjectA(Entity *this) {
u32 uVar2;
if (this->action == 0) {
this->action = 1;
this->boundingBox = &gUnk_080FD170;
if (this->collisionLayer == 1) {
uVar2 = 0x26;
} else {
uVar2 = 0x34;
}
this->field_0x70.HALF.LO = uVar2;
if (CheckFlags(this->field_0x86) != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
if ((gRoomControls.unk2 & 1) != 0) {
gUnk_02000070 = 0;
}
DeleteThisEntity();
} else {
sub_080787CC(this);
}
} else if (this->interactType != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
SetFlag(this->field_0x86);
sub_080A29BC(this);
sub_080526F8(-1);
DeleteThisEntity();
}
}
+36
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@@ -0,0 +1,36 @@
#include "global.h"
#include "entity.h"
extern void CreateItemEntity(u32, u32, u32);
extern void DeleteThisEntity();
extern void sub_08080CB4(Entity*);
extern void (*gUnk_08124824[])(Entity*);
extern Entity gPlayerEntity;
void ObjectA8(Entity *this)
{
if ((this->bitfield & 0x80) != 0) {
switch(this->bitfield & 0x7f) {
case 0:
case 1:
case 4:
case 5:
case 6:
case 8:
case 9:
case 10:
case 0xb:
case 0xc:
case 0x1e:
case 0x1f:
this->action = 5;
this->attachedEntity = &gPlayerEntity;
CreateItemEntity((this->entityType).form, 0, 0);
DeleteThisEntity();
}
}
gUnk_08124824[this->action](this);
sub_08080CB4(this);
}
+56
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@@ -0,0 +1,56 @@
#include "global.h"
#include "entity.h"
extern void sub_080A0640(Entity*);
extern void PositionRelative(Entity*, Entity*, s32, s32);
extern void CopyPosition(Entity*, Entity*);
extern void (*const gUnk_081248C4[])(Entity*);
void ObjectAF(Entity* this) {
gUnk_081248C4[this->action](this);
}
void sub_080A05A4(Entity* this) {
if ((this->entityType).form != 2) {
this->action = 1;
this->spritePriority.b0 = 6;
sub_080A0640(this);
InitializeAnimation(this, 1);
} else {
this->action = 2;
this->y.HALF.HI++;
this->height.HALF.HI = 0;
this->spriteOffsetY--;
InitializeAnimation(this, 3);
}
}
void sub_080A05F4(Entity* this) {
if (this->parent == NULL) {
this->action = 2;
InitializeAnimation(this, 2);
} else {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
sub_080A0640(this);
GetNextFrame(this);
}
}
void sub_080A0624(Entity* this) {
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
DeleteThisEntity();
}
}
void sub_080A0640(Entity* this) {
if (this->entityType.form == 0) {
PositionRelative(*(Entity**)(this->parent->otherEntity + 0x4), this, 0, 0x80000);
} else {
CopyPosition(this->parent, this);
}
this->height.HALF.HI = 0;
}
+44
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@@ -0,0 +1,44 @@
#include "global.h"
#include "entity.h"
extern void sub_0806F69C(Entity*);
extern u32 sub_080AE4CC(Entity*, u32, u32, u32);
extern void* gUnk_02027EB4;
extern void* gUnk_0200D654;
#if 0
void ObjectB2(Entity *this)
{
void* pEVar3;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x10;
this->direction = (this->entityType).form << 3;
if (this->collisionLayer == 2) {
pEVar3 = &gUnk_0200D654;
}
else {
pEVar3 = &gUnk_02027EB4;
}
this->attachedEntity = pEVar3;
InitializeAnimation(this, this->entityType.form);
}
this->nonPlanarMovement = this->parent->nonPlanarMovement;
sub_0806F69C(this);
if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
DeleteThisEntity();
}
if (this->nonPlanarMovement < 0x41) {
this->spriteSettings.b.draw ^= 1;
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
}
GetNextFrame(this);
}
#endif
+21
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@@ -0,0 +1,21 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
extern void (*const gUnk_081246EC[])(Entity*);
void PalaceArchway(Entity* this) {
gUnk_081246EC[this->action](this);
}
void sub_0809F2A0(Entity *this)
{
this->action = 1;
this->frameIndex = this->entityType.parameter;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
SetTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
}
void nullsub_537() {}
+303
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#include "global.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
#include "player.h"
#include "room.h"
static void sub_08082824(Entity*);
static void sub_08082850(Entity*, Entity*);
static void sub_08082608(Entity*);
extern void (*const gUnk_0811F090[])(Entity*);
extern void (*const gUnk_0811F0A8[])(Entity*);
extern void (*const gUnk_0811F0C4[])(Entity*);
extern BoundingBox gUnk_080FD338; // TODO: should be const
extern BoundingBox gUnk_080FD340; // TODO: should be const
extern u32 sub_08016A30(Entity*);
extern u32 sub_080001DA(u32, u32);
extern u32 GetTileTypeByEntity(Entity*);
extern void sub_08078930(Entity*);
extern u32 sub_080002B8(Entity*);
extern void sub_08016A6C(Entity*);
extern u32 sub_0800442E(Entity*);
void Pot(Entity* this) {
gUnk_0811F090[this->action](this);
this->bitfield = 0;
}
void sub_0808222C(Entity* this) {
if (this->entityType.parameter == 1 && CheckFlags(this->field_0x86)) {
DeleteThisEntity();
}
this->action = 1;
this->boundingBox = &gUnk_080FD338;
this->nonPlanarMovement = 0x80;
this->y.HALF.HI += 3;
this->field_0x16 = 0;
this->flags |= 0x80;
this->currentHealth = 1;
this->field_0x3c = 7;
this->damageType = 0x6E;
this->flags2 = 0x84;
this->field_0x1c = 0x12;
if (this->collisionLayer == 0) {
sub_08016A30(this);
}
this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
if ((u16)this->field_0x70.HALF.LO == 0x4000) {
DeleteThisEntity();
}
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
InitializeAnimation(this, 5);
}
void sub_08082310(Entity* this) {
u32 tileType;
u32 var0 = this->bitfield & 0x7F;
switch (var0) {
case 0x13:
this->action = 3;
this->previousActionFlag = 0;
break;
case 0x1D:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
this->action = 5;
this->field_0x20 = 0x2A000;
this->spriteOffsetY = 0;
this->spriteSettings.b.shadow = 1;
this->spritePriority.b1 = 3;
this->flags &= 0x7F;
sub_08082824(this);
break;
default:
tileType = GetTileTypeByEntity(this);
if (tileType != 0x4000) {
switch (tileType) {
case 0x4004:
case 0x4003:
case 0x4002:
case 0x4001:
this->direction = (tileType - 0x4001) * 8;
this->actionDelay = 32;
this->action = 4;
if (gPlayerState.flags.all & 0x80) {
this->nonPlanarMovement >>= 1;
this->actionDelay = 64;
}
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
sub_08004488(0x10F);
break;
case 0x4067:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
DeleteThisEntity();
break;
default:
if (sub_080002B8(this) == 13) {
CreateFx(this, 0, 0);
} else if (tileType == 0x4005) {
gPlayerState.field_0xab = 4;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
}
sub_08082850(this, NULL);
break;
}
} else {
sub_08078930(this);
}
break;
}
}
void sub_080824F8(Entity* this) {
gUnk_0811F0A8[this->previousActionFlag](this);
}
void sub_08082510(Entity* this) {
this->flags |= 0x80;
this->boundingBox = &gUnk_080FD340;
this->field_0x3c = 7;
this->damageType = 1;
this->flags2 = gPlayerEntity.flags2;
this->spriteOffsetY = 0;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
this->previousActionFlag++;
}
void nullsub_511(Entity* this) {
}
void sub_08082588(Entity* this) {
this->spritePriority.b1 = 3;
}
void sub_0808259C(Entity* this) {
switch (sub_080043E8(this)) {
case 2:
CreateFx(this, 11, 0);
break;
case 1:
CreateFx(this, 0, 0);
break;
case 3:
CreateFx(this, 12, 0);
break;
default:
sub_08082850(this, &gPlayerEntity);
return;
}
DeleteThisEntity();
}
void sub_080825E8(Entity* this) {
DeleteThisEntity();
}
void sub_080825F0(Entity* this) {
if (gPlayerState.heldObject == 0) {
sub_08082608(this);
}
}
static void sub_08082608(Entity* this) {
this->action = 1;
this->previousActionFlag = 0;
}
void sub_08082614(Entity* this) {
u32 tileType;
sub_0800445C(this);
if (--this->actionDelay != 0xFF) {
sub_0806F69C(this);
sub_08016A6C(this);
return;
}
if (sub_0800442E(this)) {
return;
}
this->action = 1;
if (gPlayerState.flags.all & 0x80) {
this->nonPlanarMovement <<= 1;
}
this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
tileType = GetTileTypeByEntity(this);
switch (tileType) {
case 0x71:
case 0x72:
sub_08082850(this, NULL);
break;
default:
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
sub_08078930(this);
break;
}
}
void sub_080826E4(Entity* this) {
gUnk_0811F0C4[this->previousActionFlag](this);
}
void sub_080826FC(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 48;
this->actionDelay = 0;
}
void sub_0808270C(Entity* this) {
if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (this->bitfield & 0x7F) != 0x13) {
this->spriteOffsetX = 0;
this->action = 1;
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
} else {
sub_0806F4E8(this);
}
}
void sub_08082778(Entity* this) {
if (this->actionDelay == 0) {
this->actionDelay = 1;
this->spriteOffsetX = 0;
this->spriteOffsetY = -2;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
}
if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (this->bitfield & 0x7F) != 0x13) {
sub_08082850(this, NULL);
} else {
sub_0806F3E4(this);
}
}
void sub_080827F8(Entity* this) {
if (gPlayerState.field_0x1c == 0) {
sub_08082850(this, NULL);
}
}
void nullsub_512(Entity* this) {
}
void sub_08082818(Entity* this) {
sub_08082850(this, NULL);
}
static void sub_08082824(Entity* this) {
if (this->field_0x20 < 0) {
this->spriteSettings.b.flipY = 1;
}
if (sub_08003FC4(this, 0x2000) == 0) {
sub_08082850(this, NULL);
}
}
static void sub_08082850(Entity* this, Entity* parent) {
u32 parameter = sub_0808288C(this, this->entityType.form, this->field_0x7c.BYTES.byte1, this->entityType.parameter);
Entity* fxEntity = CreateFx(this, 5, parameter);
if (fxEntity) {
fxEntity->parent = parent;
}
if (this->entityType.parameter == 1) {
SetFlag(this->field_0x86);
}
DeleteThisEntity();
}
u32 sub_0808288C(Entity* this, u32 form, u32 arg2, u32 arg3) {
Entity* entity;
u32 result = 0;
switch (form) {
case 0xFF:
result = 0;
break;
case 0:
result = 0x80;
break;
default:
entity = CreateObjectWithParent(this, 0, form, arg2);
if (entity) {
if (arg3 == 2) {
entity->actionDelay = 5;
entity->field_0x86 = this->field_0x86;
} else {
entity->actionDelay = 0;
}
}
break;
}
return result;
}
+164
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@@ -0,0 +1,164 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
extern u32* GetLayerByIndex(u32);
extern void sub_08085394(Entity*);
extern void sub_0808543C(Entity*);
extern void sub_08004488(u32);
extern u32 sub_080854A8(Entity*);
extern void SetTile(u32, u32, u32);
extern void (*const gUnk_081205D0[])(Entity*);
extern s8 gUnk_080B4488[][2];
extern u16 gUnk_081205E0[];
void Railtrack(Entity* this) {
gUnk_081205D0[this->action](this);
}
void sub_080851AC(Entity* this) {
u32 uVar1;
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 7;
if ((this->entityType.parameter & 1) != 0) {
this->field_0x7c.HALF.LO = -1;
} else {
this->field_0x7c.HALF.LO = 1;
}
this->animationState = this->entityType.parameter & 2;
if ((this->entityType).form == 3) {
uVar1 = CheckFlags(this->field_0x86);
this->field_0x7a.HWORD = uVar1;
if ((u16)(uVar1 & -1) != 0) {
this->animationState = (this->animationState + 2) & 3;
this->action = 3;
}
}
InitializeAnimation(this, this->animationState);
this->field_0x70.WORD = (u32)GetLayerByIndex(this->collisionLayer) + 4 + (COORD_TO_TILE(this) * 2);
sub_08085394(this);
}
void sub_08085264(Entity* this) {
if (CheckFlags(this->field_0x86)) {
this->action = 2;
this->field_0xf = 8;
if (this->entityType.form == 1) {
ClearFlag(this->field_0x86);
}
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_0808543C(this);
sub_08004488(0x151);
}
}
void sub_080852B4(Entity* this) {
if (--this->field_0xf == 0) {
this->action = 3;
this->field_0xf = this->actionDelay;
this->field_0x7a.HWORD = CheckFlags(this->field_0x86);
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_08085394(this);
sub_08004488(0x151);
}
}
void sub_08085308(Entity* this) {
if (sub_080854A8(this) == 0) {
switch (this->entityType.form) {
case 0:
case 1:
break;
case 2:
if (CheckFlags(this->field_0x86) == 0) {
this->action = 1;
return;
}
break;
case 3:
if (CheckFlags(this->field_0x86) == *(u16*)&this->field_0x7a) {
this->field_0xf = 0xff;
} else {
this->field_0xf = 1;
}
}
if (--this->field_0xf == 0) {
this->action = 2;
this->field_0xf = 8;
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_0808543C(this);
sub_08004488(0x151);
}
}
}
#if 0
void sub_08085394(Entity *this)
{
u32 uVar1;
u16 *layerData;
u32 iVar3;
u32 uVar4;
u8 *pbVar5;
uVar1 = gUnk_081205E0[this->animationState / 2];
iVar3 = this->animationState / 2;
layerData = *(u16 **)&this->field_0x70;
uVar4 = COORD_TO_TILE(this);
this->field_0x74.HWORD = layerData[gUnk_080B4488[iVar3]];
pbVar5 = &this->collisionLayer;
SetTile(uVar1, uVar4 - iVar3, *pbVar5);
this->field_0x76 = layerData[0];
SetTile(uVar1,uVar4, *pbVar5);
*(u16 *)&this->field_0x78 = layerData[iVar3];
SetTile(uVar1,uVar4 + iVar3, *pbVar5);
}
#endif
NAKED
void sub_08085394(Entity* this) {
asm(".include \"asm/non_matching/railtrack/sub_08085394.inc\"");
}
void sub_0808543C(Entity *this)
{
s8 *cVar1;
u32 uVar2;
s8 temp;
temp = gUnk_080B4488[this->animationState / 2][0];
uVar2 = COORD_TO_TILE(this);
SetTile(this->field_0x74.HWORD, uVar2 - temp, this->collisionLayer);
SetTile(this->field_0x76.HWORD, uVar2, this->collisionLayer);
SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
}
u32 sub_080854A8(Entity *this) {
u16 var0;
u16* var1;
s8* var2;
var0 = gUnk_081205E0[this->animationState / 2];
var2 = gUnk_080B4488[this->animationState / 2];
var1 = (u16 *)this->field_0x70.WORD;
if (var0 != *(var1 - var2[0])) {
return TRUE;
}
if (var0 != *var1) {
return TRUE;
}
if (var0 != *(var1 + var2[0])) {
return TRUE;
}
return FALSE;
}
+60
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#include "global.h"
#include "entity.h"
extern u32 Random(void);
extern void CopyPosition(Entity*, Entity*);
extern void sub_0806F69C(Entity*);
extern void DeleteEntity(Entity*);
extern void (*const gUnk_08121060[])(Entity*);
extern void (*const gUnk_08121070[])(Entity*);
extern s8 gUnk_08121068[];
void Smoke(Entity* this) {
gUnk_08121060[this->entityType.form](this);
}
void sub_0808A40C(Entity *this)
{
Entity *ent;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x28;
}
if (--this->actionDelay == 0) {
this->actionDelay = 0x40 - (Random() & 0x1f);
ent = CreateObject(0x2d, 1, 0);
if (ent != NULL) {
CopyPosition(this,ent);
ent->x.HALF.HI += gUnk_08121068[(Random() & 7)];
}
}
}
void sub_0808A46C(Entity *this)
{
gUnk_08121070[this->action](this);
}
void sub_0808A484(Entity *this)
{
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->nonPlanarMovement = 0x40;
this->direction = 6;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 0;
this->spriteOrientation.flipY = 1;
InitializeAnimation(this, 0x28);
}
void sub_0808A4D0(Entity *this)
{
GetNextFrame(this);
sub_0806F69C(this);
if (this->frames.b.f3) {
DeleteEntity(this);
}
}
+31
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#include "global.h"
#include "entity.h"
#include "textbox.h"
extern void sub_080787B4(Entity*);
extern void (*const gUnk_081228B0[])(Entity*);
extern BoundingBox gUnk_081228A8;
extern u16 gUnk_081228B8[];
void SwordsmanNewsletter(Entity* this) {
gUnk_081228B0[this->action](this);
}
void sub_080933D8(Entity *this)
{
this->action = 1;
this->frameIndex = this->entityType.form;
UpdateSpriteForCollisionLayer(this);
this->boundingBox = &gUnk_081228A8;
sub_080787B4(this);
}
void sub_080933FC(Entity *this)
{
if (this->interactType != 0) {
this->interactType = 0;
TextboxNoOverlap(gUnk_081228B8[this->entityType.form], this);
}
}
+43
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#include "global.h"
#include "entity.h"
extern void InitializeAnimation(Entity*, u32);
extern void PlaySFX(u32);
extern void DeleteThisEntity();
extern void GetNextFrame(Entity*);
extern void (*const ThoughtBubble_Behaviors[])(Entity*);
extern u16 ThoughtBubble_SFX[];
void ThoughtBubble(Entity* this)
{
ThoughtBubble_Behaviors[this->action](this);
}
void ThoughtBubble_Init(Entity *this)
{
this->action = 1;
this->spriteSettings.b.draw = 1;
if (this->actionDelay == 0) {
this->actionDelay = 0x2d;
}
this->spriteOrientation.flipY = 1;
InitializeAnimation(this, this->entityType.parameter);
PlaySFX(ThoughtBubble_SFX[this->entityType.parameter]);
}
void ThoughtBubble_Update(Entity *this)
{
if (this->parent != NULL) {
this->x.HALF.HI = this->parent->x.HALF.HI;
this->y.HALF.HI = this->parent->y.HALF.HI;
this->height.HALF.HI = this->parent->height.HALF.HI;
}
if ((this->entityType).parameter != 2) {
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
}
GetNextFrame(this);
}
+88
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#include "global.h"
#include "entity.h"
#include "flags.h"
#include "player.h"
#include "room.h"
extern void sub_0809E96C(Entity*);
extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
extern void sub_080A2B80(Entity*);
extern u32 sub_0809E9A0(void);
extern void sub_08078A90(u32);
extern void sub_0809E918(Entity*);
extern void PlaySFX(u32);
extern void CreateMinishEntrance(u32 tile);
extern void (*const gUnk_08124354[])(Entity*);
extern u32 gScreenTransition;
extern s16 gUnk_08124364[];
void TreeHidingPortal(Entity* this) {
gUnk_08124354[this->action](this);
}
void sub_0809E83C(Entity* this) {
if (CheckFlags(this->field_0x86)) {
sub_0809E96C(this);
DeleteThisEntity();
}
this->action = 1;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
}
void sub_0809E86C(Entity* this) {
if (sub_0800419C(this, &gPlayerEntity, 0x30, 0x30)) {
if (CheckGlobalFlag(EZERO_1ST)) {
if (((gScreenTransition & 3) == 0)) {
sub_080A2B80(this);
}
}
}
if (sub_0809E9A0() == 0x54) {
this->action = 2;
this->actionDelay = 0xf;
sub_08078A90(1);
}
}
void sub_0809E8BC(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 0x3c;
this->spriteSettings.b.draw = 0;
sub_0809E96C(this);
sub_0809E918(this);
}
}
void sub_0809E8EC(Entity* this) {
if (--this->actionDelay == 0) {
SetFlag(this->field_0x86);
sub_08078A90(0);
PlaySFX(0x73);
DeleteThisEntity();
}
}
void sub_0809E918(Entity* this) {
Entity* fx;
s16* i = gUnk_08124364;
while (*i != -1000) {
fx = CreateFx(this, 3, 0);
if (fx != NULL) {
fx->x.HALF.HI += i[0];
fx->y.HALF.HI += i[1];
fx->collisionLayer = 2;
UpdateSpriteForCollisionLayer(fx);
}
i += sizeof(s16);
}
}
void sub_0809E96C(Entity *this)
{
CreateMinishEntrance(COORD_TO_TILE_OFFSET(this, 0x20, 0x8));
}
+36
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#include "global.h"
#include "entity.h"
#include "room.h"
#include "player.h"
void SetTile(u32 tileIndex, s32 tilePosition, s32 layerIndex);
s32 GetTileType(s32 tilePosition, s32 layerIndex);
void sub_08078B48();
void DeleteThisEntity();
extern void (*gUnk_08124C08[])(Entity*);
void Well(Entity* ent) {
gUnk_08124C08[ent->action](ent);
}
void sub_080A0EB0(Entity* ent) {
u32 tilePos;
ent->action = 1;
tilePos = COORD_TO_TILE(ent);
ent->field_0x80.HWORD = tilePos;
SetTile(16509, ent->field_0x80.HWORD, 1);
}
void sub_080A0EF0(Entity* ent) {
s32 tileIndex;
tileIndex = GetTileType(ent->field_0x80.HWORD, 1);
if (tileIndex != 0x407D) {
sub_08078B48();
gPlayerEntity.x.WORD = ent->x.WORD;
gPlayerEntity.y.HALF.HI = ent->y.HALF.HI + 4;
DeleteThisEntity();
}
}
+25
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#include "global.h"
#include "entity.h"
#include "functions.h"
void WindTribeFlag(Entity *this)
{
if (this->action == 0) {
this->action++;
this->collisionLayer = 2;
if ((this->entityType).form == 0) {
this->spriteSettings.b.flipX = 0;
}
else {
this->spriteSettings.b.flipX = 1;
}
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this,0);
}
else {
GetNextFrame(this);
}
if (this->frameDuration == 0xff) {
this->frameDuration = (Random() & 0xf) + 0x10;
}
}
+35
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#include "global.h"
#include "entity.h"
#include "functions.h"
extern void sub_0807DD64(Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern void sub_08078850(Entity*, u32, u32, u8*);
extern void PlaySFX(u32);
extern Entity* CreateFx (Entity*, u32, u32);
extern u8 gUnk_08125010;
void Windcrest(Entity *this)
{
if (this->action == 0) {
this->action++;
this->frameIndex = 0;
sub_0807DD64(this);
}
sub_0807DDAC(this, 0);
sub_0807DDE4(this);
}
void sub_080A2124(Entity *this)
{
sub_08078850(this, 1, 0xe, &gUnk_08125010);
}
void Windcrest_Unlock(Entity *this)
{
PlaySFX(0x72);
gUnk_02002A40.windcrests = gUnk_02002A40.windcrests | 1 << (this->entityType.parameter + 0x18);
CreateFx(this, 0x46, 0);
}